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Old 01-31-2009, 07:54 PM   #41
Kane Knight
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Very good. *slow clap*
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Old 02-03-2009, 06:24 PM   #42
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I'm a huge fan of music games from Japan and Korea (particularly, Pop'n Music and DJMax). I haven't really been into Guitar Hero since it originally came out and Rock Band never really sucked me in.

Regarding GH/RB, personally I'd be more inclined to buy one of them if they had some original music done by in-house artists. Harmonix kind of had it going with their unlockable songs in GH1, where you got to hear some lesser known bands that were friends of the company.

I guess an issue might be my taste in music, which by many people's standards I'm sure would be considered shit.

I have to give Harmonix props for getting music games popular in the US in a way that DDR and Parappa couldn't years ago, but if they keep releasing new versions of the game that are still all licensed mainstream music, I don't see myself buying them.
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Old 02-03-2009, 07:09 PM   #43
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Harmonix does include some of their own shit in RB. Not as much as in the first 2 GHs, but it's there.
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Old 02-03-2009, 09:32 PM   #44
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Originally Posted by Silent View Post
Regarding GH/RB, personally I'd be more inclined to buy one of them if they had some original music done by in-house artists. Harmonix kind of had it going with their unlockable songs in GH1, where you got to hear some lesser known bands that were friends of the company.
Only, like, 3 tracks from the bonus setlist weren't Harmonix related in RB1. Most of the sequel's bonus set also came form such bands, though it's less distinguishable, since the songs are only explicitly noted as bonus tracks in one of the challenges, far as I know.

There's also been one pack dedicated to harmonix bands, and a few other tacks dedicated to them.

That being said, moar tribe, din, and neighborhoods plz.
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Old 02-06-2009, 08:23 AM   #45
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Ah cool, thanks for the info guys. Like I said I don't keep up with it too much but that's good to know.
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Old 02-06-2009, 08:57 AM   #46
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Parappa couldn't years ago
I remember playing the demo of that and couldn't stand it, didn't you have to rap with a giant onion?
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Old 02-06-2009, 10:03 AM   #47
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I remember playing the demo of that and couldn't stand it, didn't you have to rap with a giant onion?
Kick! Punch! It's all in the mind! If you want to test me, I'm sure you'll find the things I teach you are sure to beat'cha but never the less, you get a lesson from Teacha! Now Kick!
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Old 02-06-2009, 10:04 AM   #48
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Old 02-07-2009, 02:49 AM   #49
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Yeah, what they said. Parappa was a strange game that definitely turned some people away with it's strange sense of humor and even stranger visual style, but the music was top notch (professional sounding, recorded in a real New York studio), and it was basically the start of rhythm-action games. Guitar Hero & Rock Band, and even their predecessors like Beatmania all owe something to Parappa, because that game actually did pretty well in Japan and, particularly, the US. So even if you don't like the game, respect your elders, yo.
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Old 02-07-2009, 09:30 AM   #50
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Originally Posted by Silent View Post
Yeah, what they said. Parappa was a strange game that definitely turned some people away with it's strange sense of humor and even stranger visual style, but the music was top notch (professional sounding, recorded in a real New York studio), and it was basically the start of rhythm-action games. Guitar Hero & Rock Band, and even their predecessors like Beatmania all owe something to Parappa, because that game actually did pretty well in Japan and, particularly, the US. So even if you don't like the game, respect your elders, yo.
I loved the game. People couldn't understand what was appealing about it, but it was quirky and fun.
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Old 02-07-2009, 11:21 PM   #51
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I loved it too. Also enjoyed it's sequel UmJammer Lammy. Never played Parappa 2 on PS2 though.
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Old 02-08-2009, 09:27 AM   #52
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I loved it too. Also enjoyed it's sequel UmJammer Lammy. Never played Parappa 2 on PS2 though.
I never played Lammy, but I've been considering snagging it off eBay for a while now, so I could at least experience it.
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Old 02-08-2009, 11:12 AM   #53
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Parappa 2 was all kinds of awesome.
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Old 02-08-2009, 12:46 PM   #54
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I heard PR 2 was a rehash. Granted, I don't own a PSP, so I never followed up. How similar was it?
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Old 02-09-2009, 01:17 PM   #55
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I loved the game. People couldn't understand what was appealing about it, but it was quirky and fun.
I couldn't understand at the time because I was fairly young so couldn't really appreciate that sort of game. I wouldn't mind playing it again to see if I might like it now though.
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Old 02-09-2009, 03:26 PM   #56
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I heard PR 2 was a rehash. Granted, I don't own a PSP, so I never followed up. How similar was it?
It was on PS2 and was brand new.

The PSP one was just Parappa 1
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Old 02-10-2009, 11:35 PM   #57
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It was on PS2 and was brand new.

The PSP one was just Parappa 1
Oh, shit, I forgot about the PR for the PS2. I actually own that somewhere!
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Old 02-10-2009, 11:52 PM   #58
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I couldn't understand at the time because I was fairly young so couldn't really appreciate that sort of game. I wouldn't mind playing it again to see if I might like it now though.
Bringing this full circle, one of the things about the PR games I always loved and was disappointed to see had no place in the Guitar Hero experience was the ability to "freestyle." On any level, you could do just the minimum, or you could punch buttons to the rhythm beyond that.

With fake guitars that have only fake frets, that's a little harder to do. I understand that, but even if there were sections you could do it in (similar to the BREs), that would be awesome.

For drums and vocals, it'd be easier. Bonus points for singing within the key of the song in open spaces (cap it, so it's not a horribly broken way to add points, but treat it like the "solo section" deal. Or maybe drop the score if you sing offkey in those portions.). Drums would also be easy, though putting in fills to activate star power may have fucked that concept up. However, there are a lot of songs with drum fills, and dropping the actual notes to do your own fills there (instead of merely where your OD is at least half full) would be awesome.
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Old 02-13-2009, 06:27 AM   #59
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One thing that Konami does well in their music games is use keysounded notes (not counting Rock Revolution since I haven't played it, but every game in the Bemani series minus DDR). If you play a note wrong in Guitar Freaks, for example, you'll hear an off key chord rather then just a scratching like in GH.

The drums in RB were on the right path, but the insane lag with the USB drumkit kind of ruined the flow. Again, Konami's DrumMania game has keysounded charts and you are playing on a real Yamaha electronic kit (in the arcade anyway.) You can basically freestyle on any quiet part, and the game doesn't break combo/hurt your score if you play extra notes.
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