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Old 04-06-2013, 05:15 PM   #1
El Fangel
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Oh, It was SMV'd?

Damn right.
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Old 04-10-2013, 02:13 AM   #2
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Shit, not sure if I want this for Xbox or PC more. Might get both, so I can mod it.
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Old 04-10-2013, 04:10 AM   #3
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Haven't followed anything about this game but seeing the last screenshots that they released gave me a serious game boner.
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Old 04-10-2013, 04:14 AM   #4
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I am still drooling over the map size.
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Old 04-10-2013, 04:21 AM   #5
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Wink

The games map has been revealed.



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Old 04-16-2013, 09:55 AM   #6
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Originally Posted by R*
Presenting two new artwork releases, both glimpsed in our recently revealed official Grand Theft Auto V cover. This Cash and Carry pair of illustrations depicts Michael and Franklin getting things done – by sea, or by land.
Of course many other modes of transport will also be available to accommodate your travel needs across Los Santos and Blaine County on September 17th...


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Old 04-16-2013, 09:55 AM   #7
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First I've heard of Blaine County.
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Old 04-16-2013, 10:08 AM   #8
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I hope the country side isn't as big as it was last time.
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Old 04-16-2013, 10:24 AM   #9
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I think it'll be bigger. They keep saying it's their biggest map yet and that Los Santos is the only main city. So, in between any smaller towns, they will have countryside.
On the plus side, with animals and, hopefully, RDR style encounters, it shouldn't be boring.
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Old 04-16-2013, 10:26 AM   #10
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Yeah I would like to see the country side between the cities instead of off to the left where you wouldn't really go unless you had too.
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Old 04-16-2013, 10:44 AM   #11
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Old 04-16-2013, 10:45 AM   #12
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Goddamn I am going to play the ever loving fuck out of this game.
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Old 04-17-2013, 03:32 PM   #13
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Goddamn I am going to play the ever loving fuck out of this game.
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Old 04-16-2013, 12:36 PM   #14
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I'm sure there was a screenshot or a scene in a trailer that showed you the view from a plane or something and all you can see for miles and miles is desert. Not a single building or sign of civilization.

There is also a shot, somewhere, of the city and you can see far into the distance, a large bridge and then what looks to be more of the city in the far distance.
So I think it's a safe bet that, when they say big, they mean BIG.

THis is only a good thing if there are things to do in both the city and the countryside. A single BMX race through the countryside wouldn't count.
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Old 04-17-2013, 07:13 AM   #15
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Quote:
Originally Posted by Drakul View Post
I'm sure there was a screenshot or a scene in a trailer that showed you the view from a plane or something and all you can see for miles and miles is desert. Not a single building or sign of civilization.

There is also a shot, somewhere, of the city and you can see far into the distance, a large bridge and then what looks to be more of the city in the far distance.
So I think it's a safe bet that, when they say big, they mean BIG.

THis is only a good thing if there are things to do in both the city and the countryside. A single BMX race through the countryside wouldn't count.
I have to disagree, what I loved about San Andreas was the areas in between you could just have a nice drive through which were less busy. The races through these areas were simple as well since you didn't have to deal with ridiculous traffic. You could easily bypass them with aircraft as well.
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Old 04-22-2013, 11:12 AM   #16
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Quote:
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I have to disagree, what I loved about San Andreas was the areas in between you could just have a nice drive through which were less busy. The races through these areas were simple as well since you didn't have to deal with ridiculous traffic. You could easily bypass them with aircraft as well.
One of my best memories of San Andreas is going out to the airport boneyard and doing the pilot training missions. Good times.
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Old 04-17-2013, 08:48 AM   #17
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Yeah I just don't like the country side that was to the far left which you would not really ever want to go to unless you had to.
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Old 04-18-2013, 12:31 AM   #18
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if there is a desert... anyone else think they may throw in similar landscapes to Red Dead Redemption? Sort of show the development of the area through time? Maybe a few easter eggs?
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Old 04-18-2013, 02:10 AM   #19
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It depends how big the desert area is. There IS desert because we've seen it in screens/trailers but, so far, it's just been sand as far as you can see.

Easter Eggs are likely, I'd say. If they can find a way to put a RDR easter egg into LA Noire, I'm sure they can find a way of squeezing one into GTA V.
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Old 04-22-2013, 11:30 AM   #20
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There IS desert because we've seen it in screens/trailers but, so far, it's just been sand as far as you can see.
GTA: Sahara. Coming 2017
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Old 04-25-2013, 05:17 PM   #21
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Quote:
Rockstar has announced that three new trailers will be released for Grand Theft Auto V next week featuring each of the game’s main protagonists.

Trailers featuring Michael, Franklin, and Trevor will be released on April 30, according to the developer. So mark your diaries and prepare for not one, but three new trailers!
http://www.egmnow.com/articles/news/...ers-next-week/
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Old 04-25-2013, 05:28 PM   #22
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I remember seeing the ads on TV for San Andreas a few years after I got satellite TV in my youth. It would play I think during Monday Night Raw and I anticipated the hell out of it. I had to wait til the following Christmas since a PS2 and a few games was a large gift. Got it and I spent probably a good 15 hours exploring just Los Santos.

I am frightened how much time I am going to spend just looking around before I actually start playing the game.

Wonder how many stars it will be for flying out of bounds soon as possible to explore lol.
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Old 04-30-2013, 11:06 AM   #23
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Exclamation

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Old 04-30-2013, 11:13 AM   #24
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Beat me to it.

I was just coming to post that.
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Old 04-30-2013, 11:41 AM   #25
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Youtube is blocked what is the video?
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Old 04-30-2013, 11:41 AM   #26
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Thumbs up

3 new character-specific trailers.
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Old 04-30-2013, 12:00 PM   #27
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Seems pretty obvious to me that Franklin is a member of some Grove Street type gang. A bunch of guys in green gunning down guys in purple. Even Franklins dog now has a green collar.
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Old 04-30-2013, 12:01 PM   #28
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Maybe he's Irish
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Old 04-30-2013, 11:48 PM   #29
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Really hope Trevor dies.
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Old 05-01-2013, 12:30 AM   #30
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Trevor is awesome.
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Old 05-01-2013, 07:28 AM   #31
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Trevor is awesome.
I wouldn't want to hang with him, seems like a loose cannon
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Old 05-01-2013, 12:43 AM   #32
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Michael is the guy I'm most looking forward to playing as.
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Old 05-01-2013, 03:00 AM   #33
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From just those short clips I can tell Trevor is going to be my favourite.
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Old 05-01-2013, 11:31 AM   #34
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holy fuck that trailer is amazing.....
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Old 05-02-2013, 12:40 PM   #35
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Exclamation

http://www.edge-online.com/features/...ars-next-epic/

Quote:
Forget the new Grand Theft Auto V trailers – last week Rockstar invited select press to its London offices to lay eyes on the game. And before we go any further, let’s put one thing to bed: this is definitely a current-gen game, played with a DualShock 3 on a debug PlayStation 3.

That the platform that powered Tuesday’s trailers was even up for discussion shows that this is a huge step forward from Grand Theft Auto IV, and not just visually. It’s a mechanical refinement of the GTA formula, too, and it’s clear that Rockstar has learned something valuable from every game it has made in the four-and-a-half years since GTA IV’s release. You can see Red Dead’s influence in the beautiful Blaine County sky, and its countryside, too. Max Payne 3′s legacy is apparent in GTA V’s vastly improved cover shooting, and there’s even a hint of LA Noire – though not its tech – in the game’s improved facial animation. There’s much, much more insight, analysis, exclusive artwork and screenshots from our time with Grand Theft Auto V in Edge 254, on sale May 9.



The protagonists

Grand Theft Auto V’s playable trio – retired heist mastermind Michael, car-loving adrenaline junkie Franklin and the unhinged Trevor – have their own lives, and tastes too. Switch from one to the other when off-mission (by pressing down on the D-pad to bring up the character wheel) and they could be doing one of any number of things. Franklin kicks off our demo 1000 feet up in the Blaine County sky, ready to jump out of a helicopter. Michael is stepping out of the Von Crastenburg hotel in Vinewood in the early evening. Trevor, meanwhile, is just waking up on a remote beach, blood-spattered with bottle of whisky in hand, wearing only his underwear.

In other words, they don’t just hang around waiting to be summoned, and time will often pass between transitions. All this means Rockstar can subtly nudge time and story forward during downtime, and it’s a smart way of surfacing certain activities, side-missions or even TV shows that players might otherwise miss.



Waterworld

From the moment Trevor gets in a motorised dinghy and sets off up the coast it’s clear that we’re not in Vice City any more. The dinghy, buffeted about by waves powered by overhauled water physics, comes to a rest just offshore, and Trevor hides his socks-and-pants modesty by donning a set of scuba gear he finds on board.

He dives off the side and the Blaine County sun does its best to follow him down, its rays refracted by the water’s surface. Rounding the bow of a sunken ship we swim right into the path of a couple of sharks – dangerous enough to warrant their own icons on the radar, but tamed for the purposes of our demo. The sea is as alive as the land, then, and just as well. GTA V’s landmass is three-and-a-half times the size of Red Dead Redemption‘s; include the sea and the world is five times as big – and this time, the whole thing is fully explorable from the word go.



Heists and crew management

These are the beating heart of GTA V. They’re woven into its narrative, spread across multiple missions and requiring planning and prep work. The demo mission begins with Michael, Trevor and Franklin convening at a suburban truck stop, donning disguises and driving a garbage truck into town, which Michael uses to block a road, forcing a security van to come to a halt. Franklin rams the van with a tow truck, turning it on its side and blowing its doors off with a sticky bomb. We steal its cargo just as the police show up, and the shooting begins.

It won’t just be the three of you going out on heists, either. For the bigger jobs, you’ll need to hire a crew, and split the takings between those who survive. There’ll be a fine balance of risk and reward: do you hire in numbers and take a smaller cut of the payout, or try and pull a more lucrative heist with a bare-bones crew?



Skills and special moves

Like Skyrim, each of the protagonists’ skills in certain disciplines – shooting, driving, flying and so on – improves the more they are used. So while Franklin will start the game as the most accomplished driver and Trevor’s time in the military means he’s the best pilot, you’ll be able to redress the balance simply by playing the game. Stamina, lung capacity, strength and stealth are also tracked, and Rockstar says new tools and boosts will be unlocked as you improve.

Each of the three characters also has a unique special move, use of which is limited by a meter under the minimap. Michael can slow down time in combat in a refined version of Max Payne 3′s bullet time; Franklin can do likewise from behind the wheel of a vehicle, comfortably taking tight turns at high speed. Trevor, fittingly, has a Rage mode of sorts, doling out double damage and taking less himself until the meter is spent.



Modern warfare

Here’s your headline: the gunplay is Max Payne 3′s, broadly speaking, right down to the turning circle and the kill-confirming reticule X. This is no copy-paste from Rockstar’s 2012 shooter, though: there’s a new evasive roll, and a ‘combat jog’ that lets you move at speed with your weapon drawn, but not raised.

Again, the three-character setup proves its worth: no longer are you sat behind cover popping off heads until all the red dots are gone from the radar. Franklin stays behind a chunky concrete bollard for the most part, taking potshots and calling out enemy targets to his allies. This is hardly Michael’s first rodeo, so he’s more mobile, running and gunning from cover to cover. Trevor has the most fun, switching to a sniper rifle to dispatch an enemy team setting up across the street, and taking out an RPG to dispose of a police chopper and squad car.

The mechanics are the first thing you notice, but it’s the pacing that makes the stronger impression. The constant character switching ensures the action doesn’t let up until the shooting stops, while regenerating health, another series first, encourages ballsy play. The trio of protagonists doesn’t solely mean Rockstar gets to tell three stories at once; there are genuine gameplay benefits to the system, too.
Bolded the most interesting bits to me.
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Old 05-02-2013, 02:27 PM   #36
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Originally Posted by Hollywood Hasney View Post
http://www.edge-online.com/features/...ars-next-epic/

Quote:
Heists and crew management

These are the beating heart of GTA V. They’re woven into its narrative, spread across multiple missions and requiring planning and prep work. The demo mission begins with Michael, Trevor and Franklin convening at a suburban truck stop, donning disguises and driving a garbage truck into town, which Michael uses to block a road, forcing a security van to come to a halt. Franklin rams the van with a tow truck, turning it on its side and blowing its doors off with a sticky bomb. We steal its cargo just as the police show up, and the shooting begins.

It won’t just be the three of you going out on heists, either. For the bigger jobs, you’ll need to hire a crew, and split the takings between those who survive. There’ll be a fine balance of risk and reward: do you hire in numbers and take a smaller cut of the payout, or try and pull a more lucrative heist with a bare-bones crew?

Bolded the most interesting bits to me.
Wonder if the game will allow something like the bank scene from the Dark Knight to be possible. Get a sizable crew and then kill them all off before the payout to keep 100% of the spoils.
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Old 05-02-2013, 12:43 PM   #37
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Thumbs up

Gamespot: http://uk.gamespot.com/features/the-...opslot%3bSlot1

Quote:
Remember the modest car customization found in San Andreas? Well, apparently that feature is coming back with a vengeance in GTAV
Quote:
So let's say you're driving along the dusty back roads of Blaine County and you happen to see a hitchhiker looking for a ride. Sure, you could pick him up and drive him to wherever he's going. But where's the fun in that? So why not drive him up to some remote peak, let him out of the car, and introduce him to those friendly coyotes and mountain lions? Or coast your car off a dock and see how good he is at fighting off sharks. Or take him up to some winding cliff-side road and plow your car through the guardrail, looking at your terrified guest as you proclaim, "Oh, I'm sorry. I thought you had a parachute too. Well, good luck!" just as you deploy your chute and safely float down to the flaming wreckage that was your car. Anyway, you get the idea. You can do some messed-up stuff with these new side missions.
IGN: http://uk.ign.com/articles/2013/05/0...series-forward

Quote:
When Trevor threw on some SCUBA gear and hopped off the side of a boat, I was expecting the usual sparse underwater trench with a few floating bits of seaweed – not circling sharks, deep underwater ridges, schools of fish, a barnacle-encrusted wreck and shafts of sunlight shimmering through the water. It’s properly explorable down there, assuming you aren’t crippled by a paralysing fear of sharks. You can literally dive for sunken treasure. This marks a huge step forward for Rockstar’s worlds.
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Old 05-02-2013, 01:13 PM   #38
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Hearing Adam Sessler & Co. talk about this on Rev3 makes it sound more RDR and less GTA, and I have no problems with that.
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Old 05-02-2013, 01:15 PM   #39
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Old 05-02-2013, 01:22 PM   #40
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