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Old 10-30-2008, 09:43 AM   #1001
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Originally Posted by Lord-Of-Darkness View Post
Well it loops for 2 mins. Don't get me wrong, I'd rather have it on the game, or a full CD version. But its far from awful and will do if all else fails.
It doesn't loop for two minutes.

Plus I want it for my own collection and not just for the in game thing.
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Old 10-30-2008, 09:52 AM   #1002
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I'm just saying it could be fake because how would Zombie Finlay be in the game after they only resently added that pictures of zombie superstars to the website ofwhich Finlay isn't one of them. Though since Vince has say in the RTW stories and Taker does turn Santino and Finlay into zombies, that could be the reason for it.

Last edited by Dark-Slicer Diago; 10-30-2008 at 09:54 AM.
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Old 10-30-2008, 09:55 AM   #1003
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Taker does turn Santino and Finlay into zombies, that could be the reason for it.
LOL your kidding?
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Old 10-30-2008, 09:56 AM   #1004
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It doesn't loop for two minutes.
Not to be petty or anything, but I just downloaded it, and the track is 1:56. Don't know if its a different version, but its on the front page of the site.
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Old 10-30-2008, 09:58 AM   #1005
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Not to be petty or anything, but I just downloaded it, and the track is 1:56. Don't know if its a different version, but its on the front page of the site.
It's an edit and not a good one at that.
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Old 10-30-2008, 10:00 AM   #1006
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I'm just saying it could be fake because how would Zombie Finlay be in the game after they only resently added that pictures of zombie superstars to the website ofwhich Finlay isn't one of them. Though since Vince has say in the RTW stories and Taker does turn Santino and Finlay into zombies, that could be the reason for it.
Yeah that fits.

The only argument I could see that is logical is how come they got a render of DiBiase on the character select screen, but Haas, Bourne, and Crazy are just "phantom" pics?

Also we damn well better get Knox, Kozlov, Maryse, and Natalya.
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Old 10-30-2008, 10:13 AM   #1007
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Yeah that fits.

The only argument I could see that is logical is how come they got a render of DiBiase on the character select screen, but Haas, Bourne, and Crazy are just "phantom" pics?

Also we damn well better get Knox, Kozlov, Maryse, and Natalya.
Maybe the downloads aren't finished and they're adding the renders later? Just a hope really, because they've said they've added renders for CAWs, but it'd be pretty backwards to then not have them for some actual superstars...
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Old 10-30-2008, 11:56 AM   #1008
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Is the masked character the Black Scorpion?
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Old 10-30-2008, 04:51 PM   #1009
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The in game picture of Bourne does look pretty legit... Plus, didn't he debut before Kozlov (if they were making Kozlov DLC)

ANywho, I've been playing the demo some more... I'm really liking it. There's little things that are great. Like Jeff Hardy has a non special whisper in the wind, that can be done by hitting square while running up the turnbuckle (it's separate from his top rope moves)

Plus, his dives to the outside have standing and laying animations. So his running suicide dive through the ropes connects with a standing opponent, but if they're down, there's actually a splash animation for it. Pretty slick.
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Old 10-30-2008, 04:52 PM   #1010
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Also, Hardy's springboard hurracurrana doubles as a springboard legdrop when the opponent is down. Nice.
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Old 10-30-2008, 04:56 PM   #1011
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ANywho, I've been playing the demo some more... I'm really liking it. There's little things that are great. Like Jeff Hardy has a non special whisper in the wind, that can be done by hitting square while running up the turnbuckle (it's separate from his top rope moves)

Plus, his dives to the outside have standing and laying animations. So his running suicide dive through the ropes connects with a standing opponent, but if they're down, there's actually a splash animation for it. Pretty slick.

Also, Hardy's springboard hurracurrana doubles as a springboard legdrop when the opponent is down. Nice.
Woah woah woah, slow down a sec.... They've actually fucking tried this year? And it's worked?

I'm so happy I could poop....
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Old 10-30-2008, 04:58 PM   #1012
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Slick, even his run up whisper in the wind has a landing animation when the opponent is down.
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Old 10-30-2008, 05:00 PM   #1013
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Yeah, it's pretty fucking slick, I'm impressed with it. The springboard Rana/legdrop looks especially badass because they turn slightly in the air, so if you use it for a legdrop, it looks almost like he leaps, turns turns in mid air, and drops the leg. Plus, they don't seem to fucking warp as badly as in the other game (like where the legdrop should land on oneside, but you morph to the other side.)
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Old 10-30-2008, 05:34 PM   #1014
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GR is live from Tampa and this is what we saw.

The day started off bright and early at 8:00 am as both myself and Charles Shane went to get something to eat at the hotel restaurant for breakfast. Today we were heading out to visit the Florida Championship Wrestling training facility to check out this years WWE video game WWE Smackdown vs Raw 2009. We were the very first group of people outside the WWE and it’s partners to visit the facility to take a close look at the future superstars in the industry.

The facility that FCW uses is simply state of the art. With 4 rings, it gives plenty of opportunity for the young superstars to learn their trade. The training staff at FCW consists of former WCW Cruiserweight Champion Billy Kidman, The Big Wiggle Norman Smiley, Dr Tom Pritchard, Dusty the American Dream Rhodes and FCW owner Steve Keirn who for years made a name for his self in the wrestling buisness wrestling as characters like Skinner, he has also played Doink the Clown but perhaps his biggest success was part of the Fabulous ones with Sweet Stan Lane.

At the review event attended by media from across the country and elsewhere THQ gave a brief demonstration on why they felt this years game was truly the best fighting game released for this year. With a roster of over 60 characters, a robust story mode which features in my humble opinion perhaps the best wrestling game story mode seen to date. We had another chance to talk with THQ Creative manager Bryan Williams about this years game and his experience making this years game come to life. “I really believe honestly that this is the best Smackdown game that THQ has ever released.” Its hard to argue with him from what we have seen and played of the game while at the event. Everything has been improved from top to bottom in the title. Even the loading times which has always been a issue that has plagued the series in the past. THQ Senior Creative manager Cory Ledesma remarked, “With a over 60% decrease in loading times it is a remarkable improvement over (Smackdown vs Raw) 2008.

Fans played a huge part in the development of this game. One of the huge complaints last year was the somewhat limited roster in 2008. That has been improved tremendously this year. The create a finisher and highlight reel modes were all modes that fans of the long running series have asked for in their emails and passionate message board posts.

It is also very obvious that all of the THQ team behind the game are passionate wrestling fans. “The Yukes office is like a shrine to pro wrestling. There just as big fans of wrestling as we are here at THQ.” Bryan Williams remarked.

We also had a chance to check out the official commercial for this years game. The commercial which features WWE Superstars John Cena, HHH, Kelly Kelly, Hornswoggle and Batista. Gamingring.com will have a special announcement regarding the commercial in the very near future. In the mean time, look for the commercial to debut on WWE Television this coming Monday.

Also attending the review event was WWE Superstars Johnny Swagger, Randy Orton, and the WWE Womens Champion Beth Phoenix. I had a chance to talk with Randy about this years game. “I am really impressed how well they captured my character this year. They nailed all of the little details with the way I walk and the facial animations.” Beth Phoenix who makes her WWE Smackdown vs Raw video game debut this year added “I thought it was really interesting working so closely with THQ to get my character just right. With the outfits, and my signature moves they (THQ) did an excellent job with me.”

Here is the upcoming interviews and videos we have in store for you.

Dusty The American Dream Rhodes Interview In this interview we talk with the American Dream about his son Cody Rhodes, his thoughts on having the opportunity to work with the young upcoming talent in FCW. Him creating Starcade and the Great American Bash. We also talk about what makes Texas such a great hotbed of wrestling talent.

FCW Talent demonstration featuring Kizarny, the FCW Divas and a tag team match between TJ Wilson and Harry Smith which reminded me very much of the classic British Bulldogs taking on current FCW tag team champions Joe Hennig and Sebastion Slater. Joe Hennig is the son of WWE hall of famer Curt Mr Perfect Hennig and from what I saw of this match, he is going to make it big in the WWE.

Bryan Williams Interview: In this interview we talk about what fans should expect this year from the game which character that they should use first. We also talk about his average work day and if he ever takes vacations

Randy Orton Interview: In this interview we talk about his current issues with WWE GM Mike Adamale, his new tattoos, and what is next for the blue eyed killer.

Beth Phoenix Interview: In this interview we talk about her current relationship with Santino Marella, her future aspirations as WWE Womens Champion and how she feels she ranks among the other WWE Womens Champions.

We will have all of the videos and interviews from the event, which all leads up to our official review of the game on November 9th 2008. The wait is almost over and you wont want to miss one second here at Gamingring.com Be sure to check back for more coverage as we roll down to the release of WWE Smackdown vs Raw 2009.

credit - GamingRing.com
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Old 10-30-2008, 05:36 PM   #1015
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posted by Greg Miller on IGN last night

It's getting to be quite crazy in the office these days, but I wanted to pop by and let you fine folks know what is up with all things SmackDown.

1) The Countdown ends tomorrow. Yup, the last two folks who are shipping -- unlocked -- on the SVR disc go up tomorrow. Rejoice.

2) Friday shall be a Friday Fight. With the THQ folks at a review event right now, another THQ&A wasn't in the cards for this week.

3) Next week will be all about the matches. Monday, Wednesday, and Friday will all feature bouts in their entirety that you voted on.

4) The review goes live Sunday, Nov. 9 at 12:01 a.m. Hope you'll stay up with me.

It's the final countdown!
Greg

and posted by the IGN team

THQ Inc. (NASDAQ: THQI) and JAKKS Pacific, Inc. (NASDAQ: JAKK) today announced the WWE SmackDown vs. Raw 2009 playable demo is now available for free download via PlayStation Network exclusively for the PlayStation 3 computer entertainment system. In addition, consumers may obtain a demo copy and take advantage of exclusive gift-with-purchase promotions by pre-ordering the game at select retailers. WWE SmackDown vs. Raw 2009 is currently scheduled for a North American release on November 9 for the Xbox 360 videogame and entertainment system from Microsoft, the PlayStation 3, PlayStation 2 computer entertainment system, PSP(PlayStation Portable) system, Wii home videogame system and Nintendo DS. The mobile version of the game is slated to launch on various carriers throughout November.

"Our exclusive PlayStation 3 system playable demo and North American retail program will allow consumers to embrace the WWE SmackDown vs. Raw 2009 experience in several unique ways prior to the November 9 launch," said Bob Aniello, senior vice president, worldwide marketing, THQ. "The strength of this year's campaign demonstrates retail's continued support of the brand as we prepare to deliver the next installment in our leading fighting videogame franchise."

"As we approach the launch in November, we are pleased to offer fans the WWE SmackDown vs. Raw 2009 playable demo exclusively for the PlayStation 3 system," said Nelo Lucich, vice president of interactive, JAKKS Pacific. "Fans are certain to enjoy the new options available in this year's tag team match, including 'hot tags,' building team momentum and unique tag team finishing moves in the most advanced WWE videogame experience to date."

About the WWE SmackDown vs. Raw 2009 Playable Demo

The WWE SmackDown vs. Raw 2009 playable demo for the PlayStation 3 system will allow consumers to sample exhibition and tag team matches using the RAW arena. Superstars Triple H, Shawn Michaels, Jeff Hardy and Matt Hardy are available for battle as players explore new game features, including the revitalized tag team experience. Players can now build momentum and attributes as a team, devastate opponents with high impact double teams, pull off new bone-crunching tag team finishers and get the "hot tag" for the win.

About WWE SmackDown vs. Raw 2009

WWE SmackDown vs. Raw 2009 upholds the franchise's commitment to delivering the definitive videogame simulation of live WWE programming. Xbox 360, PlayStation 3 system, PlayStation 2 system and PSP system versions of the game will unleash a brand-new tag team experience, allowing players to build momentum and attributes, eliminate opponents with high impact double teams and finishers, as well as get the "hot tag" for the win. The franchise's renowned creation system offers a brand new Create-A-Finisher option, while a new Road to WrestleMania® Mode paves the way to WWE's biggest event of the year and lets players experience a franchise-first co-op storyline. WWE SmackDown vs. Raw 2009 also extends the virtual WWE gameplay experience with robust online capabilities, including the debut of downloadable content.

WWE SmackDown vs. Raw 2009 for Wii builds upon its inaugural offering by significantly expanding its match type options, giving players more ways to enjoy the platform's unique pick-up-and-play experience. Gameplay advances to the next level, giving players more Superstar control with interactive entrances and victory scenes. WWE SmackDown vs. Raw 2009 for Wii will also include a wide variety of new weapons, the debut of online gameplay and much more.

WWE SmackDown vs. Raw 2009 for Nintendo DS returns with new gameplay controls that utilize the stylus and D-pad to deliver a compelling handheld fighting game experience. The redesigned Season Mode takes a role-playing approach, allowing players to interact with Superstars, upgrade their abilities and complete missions on a quest toward legendary goals. In addition, a larger Superstar roster, new match types and the inclusion of Create-A-Superstar will provide players with a variety of intriguing options to enhance gameplay.

More information about WWE SmackDown vs. Raw 2009 can be found at www.smackdownvsraw.com and www.thq.com.

About World Wrestling Entertainment, Inc.

Additional information on World Wrestling Entertainment Inc. (NYSE: WWE), can be found at wwe.com and corporate.wwe.com. For information on our global activities, go tohttp://www.wwe.com/worldwide/.

About THQ Inc.

THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.

About JAKKS Pacific, Inc.

JAKKS Pacific, Inc. (NASDAQ: JAKK) is a leading designer and marketer of toys and consumer products, with a wide range of products that feature some of the most popular children's toy licenses in the world. JAKKS' diverse portfolio includes Action Figures, Art Activity Kits, Stationery, Writing Instruments, Performance Kites, Water Toys, Sports Activity Toys, Vehicles, Infant/Pre-School, Plush, Construction Toys, Electronics, Dolls, Dress-Up, Role Play, and Pet Toys and Accessories, sold under various proprietary brands including JAKKS Pacific, Play Along, Flying Colors, Creative Designs International, Road Champs, Child Guidance, Pentech, Funnoodle, Go Fly a Kite, Color Workshop, JAKKS Pets, EyeClops, Plug It In & Play TV Games, Kids Only and Tollytots. JAKKS is an award-winning licensee of several hundred nationally and internationally known trademarks including Disney, Nickelodeon, Warner Bros., World Wrestling Entertainment, Ultimate Fighting Championship, Graco and Cabbage Patch Kids. JAKKS and THQ Inc. participate in a joint venture that has worldwide rights to publish and market World Wrestling Entertainment video games. For further information, visit www.jakks.com.

Wii and Nintendo DS are trademarks of Nintendo.

The statements contained in this press release that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as"THQ"), including, but not limited to, expectations and projections related to the WWE SmackDown vs. Raw 2009 playable demo, retail programs and videogame, and are based upon management's current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2008, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.

This press release may contain forward–looking statements (within the meaning of the Private Securities Litigation Reform Act of 1995) that are based on current expectations, estimates and projections about JAKKS Pacific's business based partly on assumptions made by its management. These statements are not guarantees of future performance and involve risks, uncertainties and assumptions that are difficult to predict. Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such statements due to numerous factors, including, but not limited to, those described above, changes in demand for JAKKS' products, product mix, the timing of customer orders and deliveries, the impact of competitive products and pricing, and difficulties with integrating acquired businesses. The forward-looking statements contained herein speak only as of the date on which they are made, and JAKKS undertakes no obligation to update any of them to reflect events or circumstances after the date of this release.
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Old 10-30-2008, 06:03 PM   #1016
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So today is Edge and Jimmy Wang Yang.
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Old 10-30-2008, 06:26 PM   #1017
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Don't pretend to think you know Edge. You didn't grow up with the Rated-R Superstar and his single-parent mother in some cramped apartment in Orangeville (a tiny Ontario town that Edge recalls offered residents two choices: "work in a factory in town, or if you're really lucky, land a job in Toronto"). You likely identified with his classmates at Princess Elizabeth Public School, carrying a hockey stick and aspiring to play for the Toronto Maple Leafs. Edge, meanwhile, dreamed of rocking out on a Les Paul guitar and following in the platformed footsteps of KISS. (He didn't, but it hasn't stopped him from amassing an impressive collection of signed, custom-made guitars over the years.)

If you really knew Edge, you would have noticed the "black cloud" that hung over the eight-year-old boy after a car accident claimed the life of his most-admired uncle. You would have also seen that cloud give way to the yellow and red-clad form of Hulk Hogan, whose mantra of saying prayers and taking vitamins spoke directly to Edge from the TV. Perhaps then you would have sat eleventh-row ringside with him in Toronto's SkyDome; it was there he watched Hogan face Ultimate Warrior in the "Ultimate Challenge" at WrestleMania VI, and vowed he would also headline a WrestleMania someday.

Edge's pals at Don Bosco Secondary High knew he was destined for greatness, even writing in his yearbook "Most Likely to Win the WWE World Championship." Yet they couldn't predict he'd receive free wrestling training after winning an essay contest in the Toronto Star. Only his trainers, Sweet Daddy Siki and Ron Hutchison, and those training with him in Sully's Gym, could truly appreciate juggling multiple odd-jobs while wrestling on the independent circuit. But unless they were riding shotgun, they couldn't begin to comprehend Edge's "winter death tours" across frozen north Canadian lakes, or eating only canned tuna for days at a stretch, simply to wrestle in poorly attended venues.
Much due-paying and a recommendation from fellow Canadian Bret "Hit Man" Hart ultimately helped Edge make his WWE debut in June 1998, though few believed he would last. So he made his opponents believe, even if it meant taking chairs to the head, falling off ladders and crashing through tables. He's suffered a torn ACL, ruptured labra, a broken neck, a fractured skull, metal rods in his teeth and countless stitches over the years, but not without giving as good as he's received. Ask any man-or woman-who has gone toe-to-toe with him; they'll tell you why he's called the Rated-R Superstar.

You think you know Edge? Think again. Source: WWE.com


Abilities
Table Match
Move Theft
Object
Resiliency
Durability
Ladder Match

Signature Moves
Edge O'Matic 1
Half Nelson Face Buster

Finishers
Spear 5
Edgecution


Edge



Jimmy Wang Yang is not your stereotypical Asian. In fact, if you think he is, you might get a heapin' helpin' of southern hostility. Since SmackDown fans first saw the cowboy-hat wearing Yang, they've gotten an education on the ignorance of assumptions regarding his lifestyle. Why is he supposed to know where the nearest Chinese restaurant is, after all?

All it takes is 30 seconds with Jimmy Wang Yang to be convinced that this guy is 100 percent certified redneck. The SmackDown roster should use some time to brush up on their political correctness because if any Yankees slip up, Jimmy Wang Yang is sure to culture them with a good, ol' fashioned country-style whippin'.

Knowing a thing or two about how looks can stereotype you has perhaps led Yang to another pigeonholed prospect - Shannon Moore. The two may be about as polarly opposite as you can get, but "The Redneck & The Reject" have proven that in the ring, they're one heck of a duo. Source: WWE.com

Abilities
Evasive Dodge
Fan Favorite
Outside Dives
Springboard
Possum Pin

Signature Moves
Enzuigiri 2
Summersault Enzuigiri

Finishers
Moonsault Attack 2
Corkscrew Body Pin 2


Jimmy Wang Yang

credit - Greg Miller, ps3.ign.com

Last edited by Dark-Slicer Diago; 10-30-2008 at 06:34 PM.
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Old 10-30-2008, 06:30 PM   #1018
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I'M YER BOY!
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Old 10-30-2008, 06:50 PM   #1019
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Edge's entrance is PERFECT.

But I hate how the Edgecution is still all wrong.
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Old 10-30-2008, 06:55 PM   #1020
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So do I, they should probably go back to how it was back in JBI.
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Old 10-30-2008, 07:44 PM   #1021
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Kinda sucks that they've confirmed theres no 360 demo this year, but at least we know now.

And like I keep saying, its only a week until release, so its not like its that much of a big deal now.
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Old 10-30-2008, 07:47 PM   #1022
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My theory on DLC wrestlers and such...

I reckon we'll get a pack with alternate outfits which THE Brian Kendrick would hopefully be a part of.

Then if we get more wrestlers we would probably get Kozlov at least. Guys like Primo and R-Truth, I think they debuted just a bit too late to even be included this year. Unless they are REALLY on the ball and are getting these guys scanned.

We probably won't see guys who hardly get TV time like D'lo, Deuce, Estrada, etc.

People like Burchill, Lea, Funaki, Striker, etc. have an outside chance.

If anything I could see the DLC consist of...

DiBiase
Bourne
Super Crazy
Haas
Kozlov
Maryse
Natalya
Knox
Noble

If they want to get more guys in I'm sure they can throw us Kenny Dykstra and Gregory Helms and just reuse the same scan and everything from last year.

I doubt we will get new match types just because I don't think they will want to give us TOO much and not give us a reason to pick up '10.
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Old 10-30-2008, 08:12 PM   #1023
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Yeah. I also wouldn't be surprised if some DLC people are guys no longer in the company. In the past, audio files were found with commentary for people who weren't in the game...but their models were removed to save disc space, so usually some wrestlers are cut out at the last second.

However, now with DLC they can probably just bring up those models of people they may have scanned but ultimately didn't put in (Moore, DnD, Colin Delaney, etc.). It'd just serve as a cheap excuse to get some more wrestlers in there even if they aren't all with the company anymore.
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Old 10-30-2008, 08:15 PM   #1024
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Also, I'm intrigued by WCW being a brand. I had heard whispers of an unannounced "classic" arena being in...maybe Nitro?
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Old 10-30-2008, 10:11 PM   #1025
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Edge's intro fucking rules, but what's up with all the cheeseburger signs?
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Old 10-30-2008, 10:20 PM   #1026
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Edge's intro fucking rules, but what's up with all the cheeseburger signs?
It's for Michelle McCool.
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Old 10-30-2008, 10:28 PM   #1027
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So, with the DLC, where does that leave us for next year's installment?

Do you think we'll only get a handful of DL wrestlers? Or do you think they'll be updating us for the next say 8 months? If so, what incentive does that give us to buy a new game?

Personally, I wouldn't mind if they left it for 2 years before introducing a new game with improved graphics/match types/AI/etc and just updated 09 for the forseeable future.
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Old 10-30-2008, 11:11 PM   #1028
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Quote:
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So, with the DLC, where does that leave us for next year's installment?

Do you think we'll only get a handful of DL wrestlers? Or do you think they'll be updating us for the next say 8 months? If so, what incentive does that give us to buy a new game?

Personally, I wouldn't mind if they left it for 2 years before introducing a new game with improved graphics/match types/AI/etc and just updated 09 for the forseeable future.
Gimmicks change, new match types, new tweaks on gameplay, etc. People will still buy next year's game.

Plus all of the main wrestlers will always be there assuming they don't get fired tomorrow. I hardly doubt that the majority of people who buy the games won't buy it next year because London and Kendrick are finally in this year's game.

And they won't abandon the series for a year, that would be fucking stupid on their part considering how much money this series makes THQ.
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Old 10-30-2008, 11:16 PM   #1029
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Quote:
Originally Posted by XL View Post
So, with the DLC, where does that leave us for next year's installment?

Do you think we'll only get a handful of DL wrestlers? Or do you think they'll be updating us for the next say 8 months? If so, what incentive does that give us to buy a new game?

Personally, I wouldn't mind if they left it for 2 years before introducing a new game with improved graphics/match types/AI/etc and just updated 09 for the forseeable future.
Its funny you mention that because the same question is being asked about the madden franchise. With all the new updates and everything they are able to do to it now there is talk of all the major sports games just being released every other year for graphic updates...
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Old 10-30-2008, 11:54 PM   #1030
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Quote:
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Gimmicks change, new match types, new tweaks on gameplay, etc. People will still buy next year's game.
But they can update gimmicks with DLC. As most expect them to do with Kendrick. How often do they add match types anyway? We've had a twist on Buried Alive and now an Inferno Match in, what, the last 4 or 5 years? The latter of which has been used 4 times on TV.

Quote:
Plus all of the main wrestlers will always be there assuming they don't get fired tomorrow. I hardly doubt that the majority of people who buy the games won't buy it next year because London and Kendrick are finally in this year's game.

And they won't abandon the series for a year, that would be fucking stupid on their part considering how much money this series makes THQ.
Well they ain't giving DLC for free are they? They'll probably make a fair amount out of DLC, especially if it's quality they're providing.

End of the day, there are people that won't buy the game every year as they see the game making little progress year on year - or in last years' case taking backwards steps.
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Old 10-31-2008, 12:13 AM   #1031
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Quote:
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But they can update gimmicks with DLC. As most expect them to do with Kendrick. How often do they add match types anyway? We've had a twist on Buried Alive and now an Inferno Match in, what, the last 4 or 5 years? The latter of which has been used 4 times on TV.


Well they ain't giving DLC for free are they? They'll probably make a fair amount out of DLC, especially if it's quality they're providing.

End of the day, there are people that won't buy the game every year as they see the game making little progress year on year - or in last years' case taking backwards steps.
But why would THQ take one of their most profitable game franchises and NOT release it one year just because of DLC? Not everything they want to update can be solved with DLC.

Like I said, gameplay tweaks such as this years revamp of the tag team matches would not be a DLC. A few reasons like that alone, they are not going to stop making full fledged retail games.

As a company, what sounds better...bringing out a $60 game every year with possible $20 or so worth of DLC or putting out one $60 gsmr every 2 years with say...$60 of DLC?

Keep in mind not everyone has their 360's, PS3's, and Wii's connected to the internet so those people would not be able to buy the DLC, which would cost THQ more money.

If sales on the games actually suffer a great deal, then THQ would consider it but while it is still selling they have no reason to skip a year. They've been producing WWE games for how many years straight? Yeah I've lost count. It sells. Which is the same reason why the Madden series isn't going to be skipping a year any time soon.
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Old 10-31-2008, 12:43 AM   #1032
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It's not as if the gameplay comes on leaps and bounds every year. Yeah we have a new tag dynamic this year. Two years ago we had the Ultimate Control moves. What did we get inbetween?

I don't for a second think that THQ will skip a year, of course they won't and for the reasons you have put forward.

I just think it could be interestung if they were to do so. I mean they pretty much start the next game off the back of th ecurrent release. Surely the game would be further improved with 2 years worth of development time (although there would likely be even more problems with rosters, gimmicks, costumes being kept up to date).
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Old 10-31-2008, 12:56 AM   #1033
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Quote:
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It's not as if the gameplay comes on leaps and bounds every year. Yeah we have a new tag dynamic this year. Two years ago we had the Ultimate Control moves. What did we get inbetween?
Struggle Submission
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Old 10-31-2008, 01:07 AM   #1034
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EDGE
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Old 10-31-2008, 09:21 AM   #1035
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Smackdown vs Raw 2009 TV spot with horny Triple H at the end



credit - Charles Shane, GamingRing.com
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Old 10-31-2008, 09:40 AM   #1036
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I can see them doing DLC updates until as late as next year's WM (no new match DLCs tho). I think we might actually get a large amount of DLC attires and wrestlers, maybe even people we didn't expect. I mean look at Rock Band...no matter how shitty some songs they release on DLC are, some people just absolutely have to have them all.

Admittedly, I have no idea how much effort goes into making the models outside of the scanning...but if it's somewhat quick I could even see them even releasing jobbers or people whose models were made but wound up not making the cut, because surely there will be people who would buy them.
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Old 10-31-2008, 09:54 AM   #1037
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I don't usually get DLC for games. The only exceptions were the free tracks on GH3 and the character packs on Marvel. But I can honestly say I'll probably get most of, if not all, the DLC for this game.

Most of my time on the xbox is spent on Smackdown, with the exception of last years game.
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Old 10-31-2008, 10:05 AM   #1038
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Here's what I'm thinking the DLC price breakdown will be. This is just based off of other DLC that is out there.

New wrestler pack of 4 = 1200 MSP
Individual new wrestlers = 350 MSP
Alt. Attire pack of 4 = 400 MSP
Individual alt. attires = 100 MSP

Give or take 20 MSP on all of them, but I wouldn't be surprised to see it broken down like that.
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Old 10-31-2008, 10:07 AM   #1039
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Originally Posted by KingofOldSchool View Post
Struggle Submission
Would you call that a leap and bound movement?
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Old 10-31-2008, 10:25 AM   #1040
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Quote:
Originally Posted by XL View Post
Would you call that a leap and bound movement?
A 'leap and bound' movement that gave us a fairly cool concept on submission for about 10 moves, but made every other submission move useless.
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