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Old 08-18-2011, 02:53 AM   #1041
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I'm getting this in the morning .
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Old 08-19-2011, 12:48 PM   #1042
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Old 08-20-2011, 02:19 PM   #1043
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Quote:
Originally Posted by Smelly Meatball View Post
To be fair, MvC 3 sales dropped badly once people found out how "incomplete" the game felt once the DLC plans of extra modes and characters were announced.

Street Fighter IV is also interesting in how each new addition is selling about 50% than the previous one because SFIV sold about 3 million combined, SSFIV sold 50% less, and SSFIV AE is on pace to barely reach 50% of Super's sales.

Although good news for Mortal Kombat because it proved people still like MK and all they wanted was the series to fix the stiff and stale parts.
That's the biggest part of the problem right there. They come out with another disc every fucking year now. SFIV vanilla sold just as much as MK. That's it right there. Argument over.

But for the rest of the discs: SSFIV, while the better game was never going to sell as much because lot of people were like "WTF? I just bought this game ". The sales were made of die hard players and people who missed out on vanilla. AE is the same thing, but worse. Add to that the fact that it's also available as DLC for SSFIV.
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Originally Posted by Reavant View Post
lol good joke... xrays are only armored enough to get through a projectile if the xray was timed right and done close enough.

Whats really funny is that you are implying that the xray lacks strategy when all the characters have xrays that start in different ways... such as johnny cage's being a parry, csz has to start in the air, sektors needs a projectile to hit, cyrax's is anti air, sonya's is a rush down etc. so yes theres no strategy in having to set up an opponent for one compared to the ultra meter where its the same across the board in terms of where you pull it off.
You need to research your argument a little better on this:

Johnny Cage: Revenge move is a parry with ~ 1.5 second window of activity. medium damage. Input method: L and R triggers pulled together.

Cammy White: Ultra 1 is a slow starting low hitting combo. Damage is harder to determine (Health bars are not equal in Street Fighter as part of the balancing), but it's medium. Input method Double QCB, KKK.

Ultra 2 is a parry with ~1.5 second window of activity. Does surprisingly high damage. Vulnerable to throws and projectiles. Input method: Double QFC, KKK.

Cyber Sub Zero: Haven't unlocked him yet, but according to you his revenge move starts in the air. No idea about the move or its damage, save the input: Pull L + R triggers.

Zangief: Ultra 1 is a throw combo. Opponent must be on the ground and within throw range. Extreme damage. Input: 720 degree rotation, PPP.

Ultra 2 is an anti air combo throw performed in the air. Opponent must also be in the air. Extreme damage. Input 720 rotation, KKK (must be in air).

I'll give you Sektor's. That's rather unique. Probably high damage to counter the rare circumstances. However, it seems like everyone in MK has a projectile of some kind. Input: pull the triggers.

Cyrax: Revenge move is an anti air (big surprise for the anti-air character, eh?). High damage, despite frequent jumping in MK. Input: triggers.

T. Hawk: Ultra 1 is a throw combo. Extreme damage. Opponent must be on the ground and within throw range. Input: 720 rotation, PPP.

Ultra 2 is an anti air throw combo. High damage. Opponent must be in the air (range is very specific, jobs to other ultras activated at the same time). Input: double HCB, PPP.

OR

Vega's Ultra 1, since it has a such a disgustingly impractical input. Anti air combo, but can pull taller characters up off the ground if they're in the right spot. Extreme damage. Input: Charge down/back, down/forward, down/back, up/forward, PPP.

As for rushdowns, half the SF roster has them no need for details.

Anyway, Street Fighter is an extremely complex game. Almost all of the ultras mentioned have horribly punishable recovery time if whiffed/blocked. The ultras are pretty varied too. No argument here, just proof. Not embedded because it's interactive and you'll need to back up to see all of them. The only thing I don't in that video is that some ultras are delayable/have armour properties/have variations/have variable range/are cancelable and they don't show that. Ask these guys about My Bison and his tricky ass Ultra 2. Never know what side it's gonna hit you on.
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Old 08-20-2011, 05:34 PM   #1044
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Been going up against a fuckton of shadow spamming Noob Saibots today. Nobody I can play "well" as has a teleport move. It's somewhat troubling.
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Old 08-20-2011, 05:38 PM   #1045
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I hate when people spam the shadow stuff with Noob, and people who spam the jumping stomp thing with Sheeva.
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Old 08-20-2011, 07:54 PM   #1046
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Quote:
Originally Posted by Ultra Mantis View Post
Been going up against a fuckton of shadow spamming Noob Saibots today. Nobody I can play "well" as has a teleport move. It's somewhat troubling.
Noob cant touch smoke if you use the shake move against projectiles

Quote:
Originally Posted by Champion of Europa View Post
I hate when people spam the shadow stuff with Noob, and people who spam the jumping stomp thing with Sheeva.
theres no way else really for noob to play against higher level players
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Old 09-13-2011, 01:03 PM   #1047
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the 360 collector's edition was $45 on amazon, so i went ahead and got it because i wanted the bookends. they are awesome





it came with an online pass, classic ermac, and scorpion avatar clothes. dunno what i'm going to do with them yet. sold the game for $50
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Old 09-14-2011, 01:15 AM   #1048
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Gonna have to whip that ass at least 1 more time before you sell your other one.
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Old 09-15-2011, 04:22 AM   #1049
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whered you sell that game at?
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Old 09-15-2011, 02:30 PM   #1050
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Goozex nigga
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Old 09-15-2011, 02:37 PM   #1051
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if anyone wants the mk collection and sf3 for ps3 i will sell it to you for $3
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Old 09-26-2011, 06:26 PM   #1052
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Huge patch recently released with the focus more on fixing online multiplayer issues but also contains a ton of character specific tweaks.

Quote:
General Gameplay Fixes/Tweaks

* Fixed a couple of crash scenarios.
* DLC billboards should now behave correctly on Xbox
* You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
* MOTD handling and displaying code was tweaked.
* Fixed a bug that could have resulted in tweakvars getting corrupted.
* Fixed a crash in player select if you tried to exit out while the dlc box was open.
* With the exception of Human Cyrax and Human Sektor, everyone's alternate costumes should behave the same as their primary costumes and have the exact same move properties.
* You can now block after a dash forward is completed if it was cancelled into from a special move. Canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
* Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
* You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
* There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano's Airball and Cyrax's Net air reaction.
* Made many minor hitbox adjustments.
* Tweaked the negative edge window.
* Several low attacks were being parried incorrectly.
* Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.
The character-specific tweaks are in the link due to it being too long to post.

http://www.screwattack.com/news/mk9-...nally-out-oven
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Old 10-07-2011, 11:32 AM   #1053
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Old 10-07-2011, 01:52 PM   #1054
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New ninja or weird Scorpion alternate?
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Old 10-07-2011, 02:47 PM   #1055
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Looks like a basketball themed thing.
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Old 10-07-2011, 05:07 PM   #1056
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i think its a fanmade render of tremor
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Old 10-07-2011, 05:10 PM   #1057
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do you have a youtube video of fanmade render of tremor?
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Old 10-07-2011, 05:13 PM   #1058
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Old 10-07-2011, 05:17 PM   #1059
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almost got a glimpse of his nipple on the vs screen
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Old 07-19-2012, 04:59 PM   #1060
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I'll just leave this here.

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Old 06-20-2013, 02:19 PM   #1061
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Bought this today for £12. Seems pretty fun but I need to know, is the krypt nothing but artwork, BGM and fatalities? Is there anything else? Funny videos, behind the scenes, new costumes, characters or stages?
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Old 06-20-2013, 02:48 PM   #1062
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Believe besides the artwork, BGM, and fatalities it also contains the alternative costumes and extras for Test Your Luck Mode (ex. headless combat).

If you have the Komplete version you get all the costumes unlocked including Mileena special costume. Not sure about the Test Your Luck stuff but you do get all the DLC and hidden characters unlocked from the start as well.
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Old 06-21-2013, 05:06 AM   #1063
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Really dumb argument between reactant and Kalyx on the last page. Not on kayx's part though.
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Old 06-21-2013, 08:22 AM   #1064
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Quote:
Originally Posted by Smelly Meatball View Post
Believe besides the artwork, BGM, and fatalities it also contains the alternative costumes and extras for Test Your Luck Mode (ex. headless combat).

If you have the Komplete version you get all the costumes unlocked including Mileena special costume. Not sure about the Test Your Luck stuff but you do get all the DLC and hidden characters unlocked from the start as well.
I've bought a bunch of stuff from the Krypt and I've yet to find anything fun. I have a bunch of speed painting and stick figures and a few fatalities for character I've not even used yet, though.
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Old 06-21-2013, 11:29 AM   #1065
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Had a quick check of a complete list. It really is nothing but artwork and a few new fatalities. So absolutely nothing worth buying in the krypt.
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