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Old 08-25-2009, 02:51 PM   #81
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Pinnacle Station DLC for the first Mass Effect has been released. Cost ya 800 points.
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Old 08-25-2009, 03:29 PM   #82
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I'll wait to make sure it's worth it, unlike the previous DLC.
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Old 08-25-2009, 03:29 PM   #83
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...and I don't have any points newayz
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Old 09-05-2009, 12:26 PM   #84
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It's just this training simulator thing. Pretty lame.

You get some cool stuff out of it though.
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Old 09-26-2009, 08:06 PM   #85
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Meet Subject Zero.




*does catcall whistle*
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Old 09-26-2009, 08:27 PM   #86
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hot
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Old 09-26-2009, 08:28 PM   #87
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Also, that blood dragon armor looks sweet.
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Old 10-09-2009, 03:03 AM   #88
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Exclamation IGN: Mass Effect 2: New Details Revealed

Mass Effect 2: New Details Revealed

We go hands-on with new content and chat with BioWare about making the series' Empire Strikes Back.
by Chris Stead, IGN AU







Australia, October 8, 2009 -
BioWare is a studio that impresses. Its game-ography reads like the
evolutionary pathway of the western RPG: from top-down to third-person,
from D&D-based combat to real-time action, from narrative linearity to
open-ended emancipation and – dare we say it – from PC to console, the
developer has never failed to boldly take the RPG where no RPG has gone
before. Its latest project is arguably its most ambitious yet: an epic space
opera which spans across three games and plays like a shooter, yet remains
very much a role-playing experience. This week Greg Zeschuk, the co-founder
of BioWare, dropped by Sydney to show off a brand new level ahead of Mass
Effect 2's (ME2) early 2010 launch. And as the middle child, it's designed to be
the trilogy's Empire Strikes Back.

"Yeah we have definitely designed it in that fashion," he told us. "If you recall,
Empire Strikes Back was the darker chapter and that is how we designed the ME2
story and experience: to try and make the player reflect on the challenges of the character.
If you put ME2 next to the original it is definitely a darker, harder game."


Grunt goes hunting some wabbits. Sorry, biomechanical zombie things.

Beginning "soon after" the events in Mass Effect, Commander Shepard is scouring
the galaxy looking to recruit "up to a dozen of the galaxy's most dangerous operatives"
as a new threat begins to wipe human colonies from existence. In the new level on show,
we got to experience combat alongside two of these operatives. This included Grunt from
the burly Krogan race who is certainly a handy fighter to have on your side. "Grunt is good to
fight alongside. You would have seen the Krogan Rush where he just runs guys over - you could
make Wrex do it in the first game but Grunt will do it spontaneously which is interesting. It is
different than working with guys that have more traditional powers as Grunt has a much bigger
chance of surprising you."

And surprise you he does. Frequently during combat when confronted with close encounters,
Grunt would break into a run and wreck havoc. This new level was selected for the very purpose of
showing off this in-your-face combat. "We chose this level to show the range in what the player can do.
We had already shown in our PAX demo the long range combat, and now we wanted to reveal something
that was a lot more intimate. We can show off the melee combat, and the shotgun and the ammo types."

Combat has dramatically improved in ME2. As soon as you get it in your hands and begin running for cover
before snapping up your sights on oncoming enemies, you forget that you are even playing an RPG. It's all so fluid.
"Well combat was one of our big focuses. The original was the first time we had ever really tried a shooter, and just
getting the game done was a lot of work. So as time has rolled on we've just got a lot better at doing the combat. The
tradition of the RPG is a lot more like Dragon Age, whereas Mass Effect is more like a game with RPG features. I would
consider it more of a Shooter RPG. Especially after the changes we have made in this one: it is even more like a shooter.
It's very doable to make such a mix work; you just need to get practice with it."


There may not be a machine gun/chainsaw combo or shotgun/battle-axe, but the combat is much improved.

And practice is something this particular team is not short on. "We've benefited greatly in that we've kept the same team,
and they learnt a lot of lessons from the first game. The one way to make sure you create great games is to have a consistent
development team. The team that made Mass Effect 1 was the same as that of the Knights of the Old Republic, and literally those
same guys, plus a few new additions, are making ME2. That's why things like the shooting have gotten better because all the decisions
on what to focus upon were a lot easier. You see that with a lot of the best games: they stuck with the same team from Uncharted 1 to Uncharted 2
and look what happened! The games get so much better."

The second character we got to play alongside was Thane from the Drell species, a race new to the Mass Effect mythology. "You can
see that he is a fish-like guy, but he is also a really effective assassin. His race is still a little unclear, as in, it is not broadly known throughout the
galaxy – all we really know is that guys like him are really efficient killers. He is perfect for stealth assassin modes and there are certain missions where
he will be particularly effective with what he brings to the table."

It must be fun being able to create a whole new race, right? "It is! From the beginning you need to decide the purpose that the race serves
and then that can lead into artistic visualisation. You know back on someone's desk or in digital files there are like 42 different fish men and slowly it
evolved into a look that was this kind of cool, kind of calculated, aquatic guy. Then in a fighter you need to decide what powers they will have and
then you put them all together in a way in which it can be executed and modelled. The focus with Thane is aquatic, so we made his skin texture look
iridescent so it looks a bit shiny and fish-like. Even with the voice, he has this kind of bubbly voice. All this culminates in a base character that you can
toy with so that every other individual from that race is a variation."


Beware the fish! (That caption goes out to all the Gordon Korman fans out there!)

"You will notice a lot of that in ME2. For example you will remember the Salarians, which are kind of the traditional looking aliens: well we have new
Salarians in ME2 that are a little bit different from the originals but they are in that same zone. That's the neat thing! Once you have created a race
you don't want to stop using them. That is one of the really fun things about making Mass Effect : you get to watch these races take on a life of
their own."

But these are not the only things we learnt from our latest play session with this highly anticipated game. As Greg points out, the team "also wanted
to pick something that just looked cool." Despite being an enclosed level, the sense of scope and attention to detail is immediate: it feels like something
that is much bigger that what is immediately apparent. You can feel the weight of the galaxy around you. Indeed, in the course of the last two years
BioWare has managed to forge a much greater understanding of Unreal Engine 3 and make improvements towards a more enjoyable and poetic gaming
experience.

"We took three main steps to improving the engine. We put a lot of effort into both your team and the enemy's A.I. You'll see enemies do really smart
things like running from cover to cover and mounting or even jumping over obstacles properly. But we really focused on your team mates too, to make
sure they are pretty smart and their combat is really strong. In particular the way they use cover and their precision shooting. [Plus] we use a really
smart reticule. So if you are actually focused on an enemy you have different options you can [order your squad to] do: you can bring up set commands
on your hot buttons. If you point at the floor you can paint a 'go to' position on the ground, if you look at a power button they'll press the power button.
We really just wanted to make sure that no one was doing anything dumb: like walking into a corner.


Mass Effect 2 - darker, less clear cut and with more heavily tattooed chicks.

"We also made a lot of technical changes to improve performance. After Mass Effect 1 we had
a really good idea of what levels worked well and worked fast but now we can do it with a frame
rate which is rock solid. Now there are no slow-downs at all: that was one of our main goals from
a technical standpoint. That and making sure that there was texture consistency throughout and
it was all super slick: that was really important to us."

And the third step? "Lighting: we actually worked a fair bit on the lighting as we wanted to refine
it and to make it a lot more dramatic. It's almost a harsher lighting system, where the blacks are
really black and there are a lot of hot spots which you'll see reflect off Shepard's armour. Those
were our three big focuses." We also noticed during our hands-on a much greater depth and
improved quality to the audio experience: this was not just related to the SFX, with seemingly
longer conversation trees that evolve beyond the already stellar system in the original to deliver
greater characterisation and even a bit of humour.

This new level also managed to give off some interesting titbits about the narrative: or at the very
least, the enemy we encountered posed some intriguing questions. "Obviously this level shows off a
new location, but the strangest thing is seeing the Husks again. Your team is questioning what the
Husks are doing there, as they had thought they were tied in with the Geth and were thus a vestige
of the first Mass Effect. Their appearance is designed to make you suspicious. I think you'll find it
interesting when you play ME2 trying to work out what is going on with the story. It is not nearly
as clear cut. In Mass Effect 1 there's an attack on a planet, you see the ship fly away and you think
"okay so that is the ship that caused the problem," it is pretty clear when you're there. ME2 is a lot
less defined. There is an enemy you need to defeat at the end of the game and you generally know
who it is, but you have no idea what they are up to and what sort of technology they are using.
We really tease out the details."


Aww... it thinks it's people!

And what of Commander Shepard? Is he truly floating through space as a humanoid icicle?
Maybe not according to Aria, Queen of Omega – a mining station which is the "underground
equivalent to the Citadel." In a small level demonstration revealed to us before our hands-on
session we caught some conversation between her and Shepard in her Mos Eisley Cantina-inspired
club called the Afterlife. The phrase "you look good for a dead man" suggested a ruse has taken
place, but certainly didn't confirm it.

Indeed perhaps it was just a throwaway comment and a bi-product of a narrative decision
made earlier in the game, a feature that remains a massive part of ME2. "The way we have
designed the in-game designs is to have an indirect impact on the player. It's not like you
will have a completely different experience depending on what you do. It is more the flavouring
of the experience which is significantly affected: it's not like you can destroy the experience by
fooling around with your decisions. However, the people you interact with could make your power
base on a certain planet completely different. We do have to limit ourselves because if you have
too much variability the challenge of building new content becomes too high."

This must be especially true when dealing with DLC? "Definitely, although it is interesting dealing
with Microsoft and DLC, because the DLC has to be self-contained. You can still do a story, like
over three chapters or something, but you would need to build it in a way that you are able to play
the second one independently and not have to purchase the first one."


More Mass Effect 2 News & Previews
Miss the Subject Zero trailer? Click here to check it out.
But let's not get ahead ourselves. Despite Greg enthusing that there will be a lot more DLC this time
around and it will be a lot more user-friendly in the way it is integrated, we just want to purchase the
game itself first. But will it hit its early 2010 release window or slip like so many other games recently?
"I think the chances are very good. ME2 is certainly coming along very nicely and absolutely we're set
to hit our target window."


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Old 10-16-2009, 03:25 PM   #89
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January 26th in North America, January 29th in Europe.
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Old 10-16-2009, 04:42 PM   #90
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Hot damn, I think that's ahead of schedule.
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Old 10-17-2009, 05:17 PM   #91
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Pre-order goodies have been released. If you go through Gamestop, you get the Terminus Armor and M-490 Blackstorm Heavy Weapon. Get through other "select" stores, you get the Inferno Armor.





In North America, pre-order bonuses include special-ops armor and weaponry that are designed to boost Commander Shepard's skills and abilities. At GameStop, Terminus Gear is available with pre-orders, which includes the powerful Terminus Assault Armor and the M-490 Blackstorm Heavy Weapon:
  • The Terminus Armor is designed for use in extreme planetary conditions, increasing run speed and personal shields, and augmenting weapons with an additional magazine of reserve ammo.
  • The M-490 Blackstorm Heavy Weapon generates a high-powered localized gravity well, accelerating particles to near-infinite mass, and ultimately expanding the selection of heavy weapons available to players when they gear up for combat missions in Mass Effect 2.
Players that pre-order Mass Effect 2 at other retail outlets in North America will receive the potent Inferno Armor, which is used by officers to monitor battlefield conditions by recognizing elevated heart rates, and regulates sub-systems with extreme efficiency to allow for greater response times - together these abilities translate in-game into a negotiation bonus for Commander Shepard and an increase in run speed and augmented damage from combat powers.

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Old 10-18-2009, 03:00 PM   #92
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Quote:
Originally Posted by G View Post
January 26th in North America, January 29th in Europe.
The day after my birthday. Fucking score.
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Old 10-19-2009, 05:24 PM   #93
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So looking forward to this game. The first Mass Effect has been my favourite Xbox 360 game so far, and BioWare always delivers. I mean, it seriously seems like each game they make is better than their last, somehow.
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Old 11-07-2009, 12:55 AM   #94
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Old 12-10-2009, 05:31 PM   #95
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With a little more than month out from release, BioWare released the voice cast for the game.

Martin Sheen
Shohreh Aghdashloo
Seth Green
Yvonne Strahovski
Adam Baldwin
Keith David
Michael Dorn
Tricia Helfer
Michael Hogan
Carrie-Anne Moss

For those looking for more info, here's a bit from the official press release. Be aware, spoilers are in it. You've been warned.

"Esteemed actor Martin Sheen stars as the mysterious Illusive Man who commands Cerberus, a secretive paramilitary organization dedicated to protecting human interests in the galaxy. Yvonne Strahovski plays deadly Cerberus operative Miranda Lawson, who has been genetically engineered for superior mental and physical traits. Returning to the cast from the original Mass Effect is Seth Green as Joker and Keith David as Admiral David Anderson. And rounding out the vocal roster are Tricia Helfer as EDI, the voice of the new Normandy; Carrie-Anne Moss as Aria T'Loak, the crime lord who rules the planet Omega; Shohreh Aghdashloo as Admiral Shala'Raan vas Tonbay; Michael Hogan as Captain Bailey; Adam Baldwin as Kal 'Reegar; and Michael Dorn as Gatatog Uvenk."
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Old 12-10-2009, 06:27 PM   #96
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WORF!
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Old 01-23-2010, 07:14 PM   #97
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Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
Yeah so I am pretty pumped about this game. Got to see it first hand the other day and it looked incredible. Can't wait to play.
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Old 01-24-2010, 01:35 AM   #98
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Just finished my last playthrough before ME2.

The story so far: *SPOILERS FOR ME1*

- Shepard is full paragon.
- Saved the rachnii
- Sacrificed Alenko
- Kept Wrex
- Romanced Ashley
- At the end, trolled everyone by letting the council die.

Planning to make my Shepard full Renegade in ME2, since I can use the whole "since he's rebuilt, he's corrupted now" thing. Think it will do nicely.
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Old 01-24-2010, 05:18 AM   #99
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Minor gripe, but I'm gonna hate having to switch between "Disc 1" and "Disc 2" in ME2. Apparently when you get towards the end of the story, they bridged it by making it where you swap out Disc 1 for Disc 2, and then after a bit you go back and swap out Disc 2 for Disc 1.
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Old 01-24-2010, 08:09 AM   #100
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Quote:
Originally Posted by UmbrellaCorporation View Post
Just finished my last playthrough before ME2.

The story so far: *SPOILERS FOR ME1*

- Shepard is full paragon.
- Saved the rachnii
- Sacrificed Alenko
- Kept Wrex
- Romanced Ashley
- At the end, trolled everyone by letting the council die.

Planning to make my Shepard full Renegade in ME2, since I can use the whole "since he's rebuilt, he's corrupted now" thing. Think it will do nicely.
Did you stiff the Shadow Broker, or give him the info you got from the Cerberus side mission?
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Old 01-25-2010, 04:05 AM   #101
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I'm not liking how they dumbed down the inventory management and added ammo. The combat feels a lot more like GOW now than an RPG style game. Same with the levelling up as there's only a few skills to enhance now

Having said that, it's the only flaw for me. The research, no more buggy driving missions (so far) and the story is amazing.

My female Shepard (the female is such a better voice actor) doesn't transfer over too much stuff in terms of stats, personality and money, but conversations with people show that your decisions in the first game have affected this game and I love it for it.

But yeah, mine was:

- Shepard is full renegade.
- Saved the rachnii
- Sacrificed Alenko
- Kept Wrex
- Saved the Council

I started an ME1 save that has her going paragon. I need to make sure to do things differently in that game.

And make sure you save manually as much as you can. My autosave borked and I had to load a manual save from 5 hours before the point I got to
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Old 01-25-2010, 07:52 AM   #102
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There was a bunch of DLC put up for free accidentally. This is the only one that works now:

http://marketplace.xbox.com/en-us/ga...0-0000454108ce
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Old 01-25-2010, 08:08 AM   #103
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awesome
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Old 01-25-2010, 08:11 AM   #104
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i wonder why they pulled everything but that.
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Old 01-25-2010, 08:19 AM   #105
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Hmmm. Hope it ain't the gear Gamestop is giving out...

Anyway, since the trend is putting up our major choices right now, here's mine.

Saved Rachni Queen
Full Paragon
Wrex is alive
Kept info from the Shadow Broker
Saved Council
Chose Capt. Anderson for the Council
Sacrificed Alenko
Romanced Liari
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Old 01-25-2010, 08:30 AM   #106
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Fuuuuck, don't remember most of my choices other than:

Saved Rachni
Full Paragon
Wrex lives
Saved Council
Chose Capt. Anderson
Humped on Ashley
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Old 01-25-2010, 01:46 PM   #107
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Sorry

This item is not available for purchase from Xbox LIVE Marketplace on the Web.
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Old 01-25-2010, 07:30 PM   #108
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I deleted my Mass Effect 1 saved games. Not going through it again.
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Old 01-25-2010, 07:36 PM   #109
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Wow just checked IGN. 9.6 rating.
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Old 01-25-2010, 07:43 PM   #110
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Why did you delete the save games? It's not like the save file thing has been a secret. It's been one of the main touted features of the game since before Mass Effect 1 was released.

Also, I started playing today. Like it so far, but haven't gotten into the 'guts' of the game really. Pretty much just got into the first actual system you can explore.
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Old 01-25-2010, 07:46 PM   #111
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Quote:
Originally Posted by Requiem View Post
Why did you delete the save games? It's not like the save file thing has been a secret. It's been one of the main touted features of the game since before Mass Effect 1 was released.
I stupidly deleted my Gamertag on my old system and recovered it when I bought my new one. Saved games went with it.
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Old 01-25-2010, 08:03 PM   #112
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Quote:
Originally Posted by Requiem View Post
Why did you delete the save games? It's not like the save file thing has been a secret. It's been one of the main touted features of the game since before Mass Effect 1 was released.

Also, I started playing today. Like it so far, but haven't gotten into the 'guts' of the game really. Pretty much just got into the first actual system you can explore.
That may be true, but even with that being the case, it should come as no surprise that a save file is in no way an absolute requirement for playing ME2, and the people behind the game have even said as much, stating that the game will have a way of compensating for profiles without a ME1 save file.

Granted, I kept mine around, as I'm intrigued to see how the tie-in to ME2 from my ME1 save file will work, and have been ever since I heard about the feature. However, I'm sure there's probably others who either never played ME1, or don't have any interest in playing it now that ME2 is out. It's a matter of deciding how you want your ME2 story experience to play out, really.
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Old 01-25-2010, 08:57 PM   #113
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So anybody gonna go grab this at midnight. I was thinking about it till I caught the flu.

Definately gonna put some hours in tomorrow.
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Old 01-26-2010, 01:29 AM   #114
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Gah, I only have one more slot left to recruit someone and I haven't even seen some of the old ME1 guys yet

I could hit a relay now and go into ehat appears to be the end game, but I'm exploring and making my party loyal, as well as scanning planets for other missions.

Game has completly hooked me in, supposed to be going out tonight but considering blowing it off to finish this off!
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Old 01-26-2010, 03:32 AM   #115
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http://www.joystiq.com/2010/01/26/mass-effect-2-review/

Great review. If this isn't GOTY 2010 I dunno WTF will be

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Old 01-26-2010, 04:55 AM   #116
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I think it's a little early to be saying that any one game should be GOTY yet in 2010. I mean, it's still January, and on the 9th of February, we have the hotly anticipated BioShock 2 coming out, not to mention who knows how many other AAA-quality games the other 10 months afterwards.

But yeah, if the video game industry recognized a GotM (Game of the Month), then ME2 would definitely be this month's for sure.
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Old 01-26-2010, 06:33 AM   #117
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Once you play it, you'll understand. It wipes the floor with anything released in the past 3 years for me.

Anyways, if you pick up the game second hand, it will cost you $15 just to get the storefront to buy additional DLC which is pretty lame.

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Old 01-26-2010, 07:43 AM   #118
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Piss, I have to wait till Friday for this to be released over here

And then I have a busy weekend
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Old 01-26-2010, 07:45 AM   #119
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I love living only an hour away from a GameFly distribution center. Will be getting this later today
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Old 01-26-2010, 01:48 PM   #120
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Me and a buddy picked this up on a spur of the moment decision at midnight last night. Are about 4 hours or so in now, and absolutely love it.

Yeah, if the rest of the game holds up to what I've seen so far, this will be Game of the Year.
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