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Old 06-07-2014, 03:55 PM   #161
Purgatory
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it was a few years ago anyways...roughly 2008 or so. It was my first SVR game, as they didn't have SVR2006 at Gamestop at the time.
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Old 06-07-2014, 03:56 PM   #162
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and from what I'd heard about SVR2008, $10 for 2007 made alot more sense than ponying up the $40 or so for that one. I gotta buy it to round out my collection now, tho.
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Old 06-08-2014, 06:14 AM   #163
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2006 too.
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Old 06-10-2014, 05:06 PM   #164
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Just posted on the 2K Instagram account.

Quote:
We're here at #E3, giving a select few a sneak peek at what to expect from WWE2K15.

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Old 06-10-2014, 05:24 PM   #165
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I was bored so I tried taking a stab at the potential roster factoring in the rumors of NXT inclusion, etc. and keeping in mind that the roster cutoff for current guys seems to be somewhere between February and March. I decided to not exceed a roster of 82, which was what the roster size was last year not including DLC.

Current Roster

Alberto Del Rio
Bad News Barrett
Batista
Big E
Big Show
Bo Dallas
Bray Wyatt
Brock Lesnar
Brodus Clay
Cesaro
Christian
Cody Rhodes
Curtis Axel
Damien Sandow
Daniel Bryan
Darren Young
Dean Ambrose
Dolph Ziggler
Drew McIntyre
Erick Rowan
Fandango
The Great Khali
Goldust
Heath Slater
Jack Swagger
Jey Uso
Jimmy Uso
Jinder Mahal
John Cena
Justin Gabriel
Kane
Kofi Kingston
Luke Harper
Mark Henry
The Miz
Randy Orton
Rey Mysterio
Roman Reigns
R-Truth
Rusev
Ryback
Santino Marella
Seth Rollins
Sheamus
Sin Cara
Titus O’Neil
Triple H
The Undertaker
Zack Ryder

The current roster would be really well represented here, especially since there has been very little turnover. I would think CM Punk is one of the first character models that they worked on, but I can't see WWE wanting him in the game right away. If anything, I could see them holding Punk up for DLC. A few head-scratching inclusions like Gabriel, Clay, Ryder, etc. but recent history shows that guys who have been in the last year's version of the game have a better chance at being thrown in than brand new characters, like Los Matadores. As an aside, I have Bo Dallas and Rusev listed here since they're technically now main roster talent, but really I think they'll be in for NXT mode as they were making regular appearances there during cutoff time, otherwise they'd have missed out and been DLC, like Adam Rose.

NXT

Adrian Neville
Aiden English
CJ Parker
Corey Graves
Konnor
Mojo Rawley
Sami Zayn
Tyler Breeze
Viktor

It's not a huge NXT roster by any stretch, but I think they'd have gotten most of the "key" guys in. Could not give a fuck less about Mojo Rawley, but I think he'd be more likely to get in than Enzo, sadly. As mentioned above, if you figure Rusev and Bo Dallas are representing NXT in Career Mode and you sprinkle NXT with main roster guys like Cesaro as they do in real life, there should be plenty of guys to make the start of Career Mode fun. I won't even complain about CJ Parker being in because he'd be fun to use as a test dummy against CAWs.

Legends

Billy Gunn
Edge
Goldberg
Hulk Hogan
Jake Roberts
JBL
Mr. McMahon
Road Dogg
The Rock
Scott Hall
Shawn Michaels
Stone Cold Steve Austin
Ultimate Warrior

13 legends would make me go "ugh" but then again the way they're categorized in this list could be misleading. Vince is always in, it's just a matter of whether he's listed as a legend or main roster guy. Ditto for JBL who I think will play a role in NXT in Career Mode, though I'd rather have Regal for that. The Outlaws are also just kinda listed as legends by default as they're no longer acive, I think they're getting in the game because they were the tag champions at the time of cutoff and featured on TV weekly pretty much right up until WM. Roberts and Hall I just kinda threw in as placeholders since they went into the HOF with Warrior this year but really there are a billion legends that could be put in the game interchangeably on a year in, year out basis. Sting will probably be in but technically as a pre-order exclusive, so I won't count him in this list.

Divas

AJ Lee
Brie Bella
Cameron
Charlotte
Emma
Naomi
Natalya
Nikki Bella
Paige
Sasha Banks
Summer Rae

I honestly would be fine with no divas in the game since I really never use them, but that won't happen. AJ was the long running divas champion at cutoff, so she gets in along with pretty much everybody from Total Divas, because of course WWE would want to put them in. Paige and Emma are main roster divas now, but I figure they're mainly in for NXT to go against Sasha and Charlotte. Summer Rae could play into that, too. I would think there will be a divas Career mode of some sort so they'd at least want NXT representation.

You have RVD, Los Matadores, Adam Rose, Xavier Woods, etc. all kept aside for a possible DLC pack along with a standard legends DLC pack and possibly even another NXT pack if more people debut sooner rather than later.
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Old 06-10-2014, 08:33 PM   #166
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Old 06-10-2014, 08:35 PM   #167
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Old 06-10-2014, 09:08 PM   #168
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Cena confirmed.
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Old 06-10-2014, 09:09 PM   #169
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WOOOOOO 5 for 5 so far
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Old 06-10-2014, 10:43 PM   #170
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Random injuries should be in again, only make it more frequent and random. Maybe this time throw in bumps and bruises that carry on for awhile (maybe a closed eye, or a black eye), something like that.
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Old 06-11-2014, 12:25 AM   #171
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Quote:
Visual Concepts is incorporating its impressive scanning tech made famous in its NBA 2K games. The team has hounded WWE's roster of wrestlers during their nonstop travel schedule and already has 90 percent of the in-game roster scanned in. Interestingly, I saw a photo of Hulk Hogan getting scanned. While a classic version of him is in the game (alongside announced wrestlers John Cena, Bray Wyatt, Roman Reigns, and Cesaro), it's unclear what role today's older Hulk would serve. Maybe he shows up for a hosting role as he did for the recent Wrestlemania XXX.

This new tech is already showing impressive results. I saw side-by-side character models for wrestlers like John Cena, A.J. Lee, and Daniel Bryan, and they all looked leaps and bounds closer to their real-life counterparts. Hair, skin, faces, and ring gear are all majorly upgraded. VC is capturing a variety of facial expressions so that wrestlers will express more realistic emotions in the ring. A John Cena facial rig demo showed off lifelike expressions of pain, excitement, and exertion.

The ultimate goal of all this is to closer match WWE's TV presentation. I couldn't get any specifics on actual game mechanic changes, but Visual Concepts is working toward more realistic match pacing and flow. The key to all of this is a new mo-cap studio that contains an actual WWE ring set up by a real WWE ring technician. This will result in five times the number of animations than 2K14. A new months-later cutoff date for inclusion of the latest WWE content will help ensure that the game is that much closer to the latest roster and storylines.

Audio is getting a complete overhaul as well, with five times the sound of last year's game. For the very first time announcers Jerry "The King" Lawler and Michael Cole will be recorded in tandem, creating more natural conversation threads. I heard a sample clip of the two discussing Undertaker's Hell's Gate submission and it already sounds much improved. There will be a massive 30 to 35 hours of commentary per announcer to keep things fresh and prevent hearing constant repeats.
http://www.gameinformer.com/games/ww...t-details.aspx
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Old 06-11-2014, 12:29 AM   #172
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I dig it, but I need some game mechanic news.
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Old 06-11-2014, 12:39 AM   #173
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So far so good. Hope they can get Regal, Saxton, Tom Phillips and Renee for NXT mode. Love them all. Nothing on mechanics except match flow jargon. 2k has major problems with game flow in NBA series. They have insane comeback modes.
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Old 06-11-2014, 12:54 AM   #174
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Oh boy.
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Old 06-11-2014, 12:56 AM   #175
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Cant believe they never had Cole and King together talking. I guess they can't fucking stand each other. What about JBL Maggal?!
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Old 06-11-2014, 04:32 AM   #176
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I would expect the graphics to be improved, given the change of dev and next gen too. Just want the mechanics sorted out so that it 'feels' more real.
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Old 06-12-2014, 08:11 PM   #177
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Quote:
Originally Posted by WWE 2K Facebook
We're thrilled to have the voice of the WWE, Michael Cole, along with Jerry "The King" Lawler, back for ‪#‎WWE2K15‬. Even better, for the first time in WWE Games history, they're recording their lines together!

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Old 06-12-2014, 08:14 PM   #178
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Quote:
Originally Posted by SlickyTrickyDamon View Post
Cant believe they never had Cole and King together talking. I guess they can't fucking stand each other. What about JBL Maggal?!
I quickly scrolled past this to post my previous post, and I initially thought the "Cole and King" part of that post said "Cool King".
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Old 06-13-2014, 03:00 AM   #179
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I quickly scrolled past this to post my previous post, and I initially thought the "Cole and King" part of that post said "Cool King".

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Old 06-13-2014, 03:39 AM   #180
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I wonder if the commentary will no longer sound so robotic now they are doing it that way.
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Old 06-13-2014, 06:35 AM   #181
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And the creepy LawlerStalker in red.
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Old 06-13-2014, 02:08 PM   #182
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If anyone wants something to read.

Quote:
Originally Posted by Polygon.com

WWE 2K15 promises a more polished game for next-gen consoles



When 2K Sports does motion capture for its WWE game, it does so with a full, regulation, touring ring provided by the wrestling circuit. Turnbuckles, ropes, steps, even those dastardly kendo sticks hidden underneath. The WWE sends an official ring setter-upper to make sure it’s all regulation whenever they’re filming.

Yes, Mark Little, WWE 2K15's executive producer, has jumped off of the top rope.

"It hurts like a —" Little said, catching himself before saying what I figured to be a 12-letter word. "I jumped off onto one of our thin crash pads and still hurt myself. It hurts. It really hurts."

Motion capture is just one realm in which 2K Sports is promising a much more polished gem when this game arrives in late October. Last year, the explosion of Planet THQ sent everything it owned hurtling through space; the team at Visual Concepts, 2K Sports' in-house studio, woke up one morning with a huge asteroid called WWE in its back yard, wondering what to do with it.

So last year wasn't really the time for overhauls. Work already had begun on the 2013 edition of the game when THQ cratered in January. After acquiring the license and the game, 2K's influence was seen mostly in its marketing, built largely by Yuke's Future Media Creators, which has made WWE video games going back to 2000.

"Obviously we were all very happy to be able to get the license, be a part of the WWE universe, bring on a new team, and still get a game done in the midst of what was an absolute disaster," Little said. "So the fact we were able to get WWE 2K14 done is a testament to everybody who was involved in that project."

But it was still a game that showed a lot of age and a lack of polish in its core gameplay and visuals, and commentary. This is where Visual Concepts comes in. In its first full year managing the game — and the series' debut on PlayStation 4 and Xbox One — Yuke's still is a full partner in development, but Little vows that WWE 2K15 will show the polish and attention to detail that have made the NBA 2K series so highly regarded.

That's where the wrestling ring comes in. Little says WWE 2K15 will feature at least five times the animations of any previous WWE title and while that's something developers across all sports titles like to tout, its benefit should be recognizable in this one. WWE 2K has suffered from a lot of popping in and out of animations, some rather brutal transitory movements, and very long animations that instead of being interruptible by the player, appear to be sped up.

It should be noted here I did not see any gameplay in what was basically a table-setting discussion at E3 2014 with Little. These are his assurances, not my impressions. Still, 2K's basketball title is well known for having animations upon animations that make its brand of basketball fluid and balletic, and give players a greater sense of control over the players. That's what WWE 2K15 is going for.

Supporting that will be full head and body scans for basically every wrestler, and I was shown comparisons of John Cena in WWE 2K14 and what he looks like after the scan. Straight away I noticed Cena now has creased lower eyelids, which does a lot for how you judge the realism of his look. I was shown some new facial expressions, also taken with the head scan — so this was Cena himself making the faces. The lighting systems used on the NBA 2K series also will help out, removing the plastic sheen bare skin had in the past. Little said the new lighting and rendering systems will be a part of the Xbox 360 and PS3 versions as well as the next-generation version.

Bodies also will be better proportioned — Little showed me Cameron, one of the Divas and a star of their reality show. Cameron was based on a more generic female body type in WWE 2K14; her curves are more accurate in the latest modeling. Clothing and other textures also are improved under better lighting, especially Cena's trademark jorts.

In gameplay, Little didn't get into specifics but laid down the game's new goal: "We're not a fighting game featuring WWE superstars." Visual Concepts wants matches to have a pacing similar to that of a real WWE event. Little concedes the basic impossibility of replicating something scripted, but has it as a goal anyway, just to give matches less of a free-for-all tone.

"At no point do I think we'll get it to be quite the same as a broadcast, just because of the scripted nature of the event, especially between two humans," he said. "The choreogrpahy that goes on in a match in the WWE is a very different thing than what we'll be able to replicate. But what we will be able to bring to life is that opportunity to have that experience. So if you want to use the ring psychology of a wrestler, the match will play out like a normal wrestling match should."

I asked if this meant the toolkit players have used to construct rivalries, storylines, run-ins and other staples of televised pro wrestling also would get an overhaul. The toolset is very deep, but users are thrown into its deep end with a balky tutorial and a laborious assembly process. Little wasn't commenting on that feature today, but said, "I think you should expect us to build upon what's been there. Some of it's going to be rethought, specifically inside the context of a match, we're going to rethink of a lot."

The roster reveal is a huge marketing campaign for 2K Sports, so there was no way I was getting much more than a peek at E3. However, Bray Wyatt will make his debut in this series (though the man who portrays him appeared as Husky Harris in WWE '12, and be joined by mainstays like Cena and Hulk Hogan, as well as another star on the rise, Roman Reigns.

Finally, Visual Concepts is going to bring its best-in-class commentary to bear on WWE. No other sports studio does presentation like Visual Concepts, so when they say they're improving the presentation, it rates plenty of trust that they are. Announcers Michael Cole and Jerry Lawler have now spent about 35 hours in the booth recording new lines — most of them together. I heard an introductory clip in which they bantered about The Undertaker and it sounded a lot more natural. Lawler, recorded separately, had a tendency to overact as himself and here he is what he's supposed to be on the show — the analyst, chiming in with his take on whatever Cole has just described.

My sense of it is that Visual Concepts is very much in charge of this project, with Yuke's still very much needed to implement the polish and the changes and improvements 2K is feeding them. "It's a partnership between the two of us," Little said. "In a lot of areas in the game, yes, we're the one fronting that up. But it's still very much a partnership.

"Yuke's has a very long history of making this game, and some people would tell you it's good and bad, but they have a lot of expertise and knowledge about making WWE wrestling games," he said. "My job is to find a way to pull the best out of both groups."
http://www.polygon.com/2014/6/12/580...review-e3-2014

There's also a little section on the site that says:

Quote:
Transcript of a conversation between Owen Good and Mark Little, talking about the roster for WWE 2K15.

Little: "In honesty, some of that has to do with licensing and rights and stuff like that."

Good: "Sure, but, I mean, the folks we’re seeing every night, we’re going to see in here. With the exception of maybe CM Punk."

Little: [pause] "Talkin’ about rosters later."

Good: "Oh. Oh ... Oh? Is this a work?"

Little: "I work on the WWE now; you shouldn’t know what to expect."
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Old 06-13-2014, 02:09 PM   #183
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Also, reading that and other stories about how Cole and King are actually working together, it makes me think:

Are we not getting JBL on commentary then?
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Old 06-13-2014, 03:29 PM   #184
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Also, reading that and other stories about how Cole and King are actually working together, it makes me think:

Are we not getting JBL on commentary then?
JBL - $5 DLC
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Old 06-13-2014, 07:47 PM   #185
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Meh, adding a 3rd commentator just takes up a ton of extra space.

I remember one game (SVR 08, I think) where they had 3 unique announce teams for Raw, SD, and ECW - and as a result the roster itself was probably one of the worst in the history of the series because so much room was invested for commentary. And the commentary still sucked based on everything I'd read.

Then again, that's the one game in the series I never got around to playing.
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Old 06-14-2014, 10:58 AM   #186
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Out of all the SvR games, 08 was the one I most regret buying(despite it having Marcus Cor Von).
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Old 06-14-2014, 04:50 PM   #187
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Out of all the SvR games, 08 was the one I most regret buying(despite it having Marcus Cor Von).
Cor Von was awful in WWECW and SvR 2008. The story mode was pretty much absolute garbage. You picked a superstar or C.A.W. and no matter what you played the same shit over and over no matter who you choose. Fucking hated that damned December to Dismember PPV part where your guy could choose to take a week off SD!/RAW and go to DtD instead, and then you get thrown into a match v. ECW guy #1, then when you win that the G.M. makes you fight a second ECW guy, and finally a 3rd opponent and when you win all 3 matches the show goes off the air with Tazz and Styles bitching about ECW getting punked at its own PPV.

The worst though is the stupid fucking "superstar v. McMahons" bit that runs from like Christmas or New Year's through WM 23.
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Old 06-14-2014, 05:03 PM   #188
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I remember the roster reveal for that game they were hyping 75 characters being in. And there were...including NPCs. They included announcers, ring announcers, refs, storyline NPCs, alt attires, etc. in their count. And they defended themselves by being all like "we said 75 characters, not 75 playable" even though they had to know it was blatantly misleading.

The roster was shit enough that I wanted to skip out but held out hope that story mode would save it. Then they announced you couldn't use ECW guys and the actual list of guys you could use was so small and I skipped. Never played anything of that game other than the demo. Admittedly wish I had given it a rent at one point solely to cane the shit out of people with The Sandman.
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Old 06-14-2014, 05:07 PM   #189
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I will say I kinda loved SVR 06 and SVR 07's story modes. Yeah the voiceover limited your options for who you could play as, but they still had a pretty solid list available plus you felt compelled to at least play several times through since Raw and SD had their own set of storylines plus there were different ones for face and heel.

I did play the everloving shit out of HCTP's story, though. Probably went through it over a dozen times. Same exact storylines every year no matter what show you were on, but I'd always mix up the rosters and face/heel alignments and it somehow was enough to keep it feeling a bit fresh.
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Old 06-14-2014, 11:38 PM   #190
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Yeah, SvR '06 had a story mode that was way better than 07 or 08. Fucking loved the Legends Tour story.

Still remember having a CodeBreaker disc with codes for '06 that made a bunch of NPCs playable, good times. Was always funny though to see certain NPCs come up in the selection menu and see it say like, "NO IMAGE" or something.
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Old 06-15-2014, 08:38 AM   #191
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I used the CodeBreaker to unlock Jake "The Snake" Roberts as I didn't have a PSP at the time, and now you made me want to play it's story mode again, so thanks.
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Old 06-16-2014, 05:40 AM   #192
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I used the CodeBreaker to unlock Jake "The Snake" Roberts as I didn't have a PSP at the time, and now you made me want to play it's story mode again, so thanks.
Yeah, I'd forgotten about the fact that they had a code to unlock him without needing to hook up a PSP since I didn't have one either and he was the only unlockable I hadn't gotten.
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Old 06-25-2014, 07:00 PM   #193
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Old 06-25-2014, 07:45 PM   #194
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It's been a dream of mine that every superstar in the roster would mo-cap their own entrance, signatures/finishers, taunts, etc. I understand if that's a logistical nightmare. But if they get an active guy with experience working with a lot of different people, in a physical class that makes him able to recreate a lot of different moves, that works too.
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Old 06-25-2014, 07:55 PM   #195
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Funny you should say that, as I've just this second came across this image.

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Old 06-25-2014, 08:27 PM   #196
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Holy fuck.
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Old 06-26-2014, 02:13 AM   #197
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Obviously brought him in to mocap the shooting star press.
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Old 06-29-2014, 07:34 PM   #198
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they motion capped him talking about his client brock lesnar ending the undertaker's streak at wrestlemania
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Old 06-30-2014, 07:15 PM   #199
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Old 06-30-2014, 07:15 PM   #200
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Looks like the next game will be using the new logo.
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