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#201 |
Former TPWW Royalty
Posts: 66,664
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Namco adding in Pac-Man as part of the next major downloadable update for the game.
He won't be a character thought and just a costume accessory. Around the 1:02 spot he shows up. http://kotaku.com/5894346/soulcalibu...-cameo-sort-of |
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#202 |
Raw Video Footage
Posts: 45,950
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Nerfed Maxi's damage pretty hard.
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#203 |
History's Greatest, Mr. E
Posts: 42,425
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it's just a customizable part
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#204 |
"Steven, your fossa!"
Posts: 9,603
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As the game lacks a demo, would anyone recommend this game for me?
I like SC1, even if I have a long way before I can play it impressively. I still enjoy playing it. I had SC2 but didn't give it a chance before returning it, having bought it purely for Link and my interests were all over the place at the time. I honestly cannot remember even hearing about SC3. SCIV, I've only played the demo and found it ok with I guess. So, SCV. Get it or forget it? The create a character really has my interest peaked. I love creation in any game. |
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#205 |
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Posts: 45,950
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Get it.
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#206 |
"Steven, your fossa!"
Posts: 9,603
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Amazon have it new for £25. Very well may pick it up on Tuesday.
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#207 |
The Satanic Mechanic
Posts: 52,521
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I dunno. Every time I play this I always end up asking who put street fighter in my soulcalibur.
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#208 |
Angel Headed Hipster
Posts: 37,942
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#209 |
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Posts: 45,950
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The meter, EX, and supermoves work well enough within SoulCalibur's play style. Supermoves aren't even the best use of meter, anyway.
The game is great, my favorite fighter right now. |
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#210 |
"Steven, your fossa!"
Posts: 9,603
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I'm mainly a Street Fighter guy so adding some Street Fighter elements to any fighting game should help me enjoy it.
I know it's not what the game is all about but how in depth is character creation? Is it a genuine character creator or is it just building a character model and assigning the pre set moves of a "real" character? I've watched a lot of character creation videos and I see it saying "Style: Devil Jin" etc. So would that be Devil Jins moves? Can I choose the special effects on my fighter, so if I swing a sword it'll leave a red trail or whatever? Can I alter stats like speed and strength? Are there any voice options that wont make my characters sound Californian. |
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#211 |
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Posts: 45,950
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Pretty much the best creation mode in any fighting game.
- Multiple weapon choices (yes, including the color of the tail effects) - A lot of clothing/armor pieces - Body morphing options - Weapon options (and most can be colored) - A color system for hue and brightness (covers everything under the sun) - Voice adjust, 'character' options - Sticker/Tattoo options - Texture options for most pieces (and textures can be color edited) - Hair, eye color, skin color It's pretty boss. And some DLC pieces are available now with more on the way. |
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#212 |
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Posts: 45,950
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And you can edit existing characters (except Ezio).
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#213 |
"Steven, your fossa!"
Posts: 9,603
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Sounds great, I think I'll give it a shot then.
Most of the creation videos I watched didn't make it look very good with people trying to create Spongebob and cartoon characters by putting faceless masks on characters and adding shapes onto it. I enjoyed MK: Armageddons CaC so I should enjoy this even more. I really hope SFV gets in on this properly. Not just colour edit like SFxT. MK and SC have done it, it's time SF did it as well. Capcom could always look at it as an excuse to pump out mountains of DLC for parts, if that helps them. Just as long as they don't make it barebones on purchase so you're pretty much forced to buy all the DLC if you want to actually use the feature. |
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#214 |
The Satanic Mechanic
Posts: 52,521
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Movesets are preset, tho. Every character style (except Ezio, obv) plus devil jin style is a decent amount to choose from though.
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#215 |
"Steven, your fossa!"
Posts: 9,603
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That's how I thought it would work. It's not a huge problem, as cool as it would have been to make a unique move set.
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#216 |
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Posts: 45,950
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Would have liked some bonus movesets like in SoulCalibur 3. With what Harada's team is doing with Combot in TTT2, maybe something similar will come to the next SoulCalibur.
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#217 |
"Steven, your fossa!"
Posts: 9,603
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Decided I'll just pick this up tomorrow, rather than wait until Tuesday.
I've been doing a bit more research and I found out that armour falls off mid battle. I'm going to guess this has no effect on how much damage you recieve, right? If it did, everyone would clad themselves in armour. |
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#218 |
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Posts: 45,950
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Nah, it's just an effect. When you take more damage then you have left in your health bar your armor shatters and you get a different KO screen. It's a cool effect, but gameplay isn't altered. Also happens to created characters, with funny results.
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#219 |
"Steven, your fossa!"
Posts: 9,603
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I thought it was probably just cosmetic.
I'm still waiting for Kinect to be used for character creation in a game. It can scan faces so why not have it scan the dimensions of a face and replicate it on the screen? Same for bodies. It would make my obligatory "me in the game" character much easier in things like SvR or this, when I get it. I'm hoping it doesn't take too long to unlock everything. I have my 4 year old nephew coming up to stay for a few days this week. I know he'd really enjoy messing around with character creation. Shame we can't DL other peoples creations. He's reached the age where he has gotten into super heroes in a big way so he'd have liked to have seen Spider-Man, Deadpool, Batman etc running around. I've read about "Legendary Souls" mode being the quickest way. I'm not entirely sure what it is. Sounds like some kind of survival/boss mode. |
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#220 |
Raw Video Footage
Posts: 45,950
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Legendary Souls is basically arcade mode with the CPU on some godly difficulty. Very frustrating, but you get points. Ranked and Player Matches also get you points, as well as the story mode. I hate the grind and would have liked some kind of unlock key sold on XBL like WWE 12.
The creation pieces are given sparingly throughout the levels, kinda frustrating. Goes up to 50 and I'm in the late 40s. |
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#221 |
History's Greatest, Mr. E
Posts: 42,425
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Drakul, I'm starting this up too so you'll have someone on your level
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#222 |
"Steven, your fossa!"
Posts: 9,603
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Alright, that should give each of us a chance to win if we ever have a TPWW lobby set up.
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#223 |
Raw Video Footage
Posts: 45,950
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The training mode is nice. Lots of options and even notes on certain moves.
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#224 |
"Steven, your fossa!"
Posts: 9,603
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Bought the game, just waiting for it to install. Found it in Asda, new for £25. Same price as Amazon but I can play it now and not have to wait 3 workdays for it to show up.
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#225 |
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Posts: 45,950
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Also, best netcode for a fighter this generation.
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#226 |
"Steven, your fossa!"
Posts: 9,603
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Ok, so I've made one character. That's the first thing I did. I made my "Drakul" character. I like the customisation a lot and intend to fill up every available slot. I'm hoping their is a lot of parts to unlock.
All I've done in the game is make one character and play through Arcade (Europe) once. That was all a good enough time to make me buy some DLC. I bought a couple of customisation packs and that Dampiere character or however it's spelt. My only issue is the lack of Celtic equipment. I see no kilts, no claymores, no Celtic sheild or warpaint. They have every other culture represented from Japan to the cowboys of the US. Even bellbottoms from the 70's. Unless the Celtic stuff is an unlockable or future DLC. Is Dampiere a joke character? I haven't played as anyone but Drakul yet but I looked at Dampieres "style" in customisation and see all his stats are pretty much zero. They charged us 400 points for a JOKE? |
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#227 |
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Posts: 45,950
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He will kick your ass.
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#228 |
"Steven, your fossa!"
Posts: 9,603
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He damn well better.
I love the stages and music in the "Europe" arcade route. I'll be checking everything else out next time. I feel like I got more for my £25 with this than I did with the £40+ I spent on the LE of SFxT. Excellent value for money, there. |
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#229 |
Raw Video Footage
Posts: 45,950
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Did you see how the online lobby is yet? Best ever, imo.
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#230 |
"Steven, your fossa!"
Posts: 9,603
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Yeah, I had a short session with RoXer. I showed him my created characters.
Game was lag free, even though the pc was running at the same time. That's pretty impressive. |
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#231 |
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Posts: 45,950
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I was gonna join today but I was cock push blocked.
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#232 |
"Steven, your fossa!"
Posts: 9,603
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If you joined, I'd not be able to win
![]() I've tried Arcade, Quick Battle, Creation, Online and Story. My two favourite things so far being creation and Quick Battle because it lets me fight against all these created characters without having to play people online. I'm really interested in seeing everyone elses characters. Especially anyone from TPWW. The AI is odd in this game. Sometimes it just sits there, other times it blocks absolutely everything and sometimes it even just does one big combo and gets a KO. Seems a bit manic. I'm guessing once I really get to grips with the combat, it wont seem as manic. If I show off a character and the name sounds like a made up fantasy name, it's probably a real Scottish/Celtic/Gaelic name. Like "Morfran", a knight character I made. Morfran being a real boys name that means "ugly demon". |
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#233 |
Raw Video Footage
Posts: 45,950
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This game is less about motion+buttons and more about simple direction+button/button combination. There are motion moves in the game, but just a few. Back, neutral, forward, back-down, down, and forward-down + anything will yield something different.
Forward-down+B is usually a basic launcher. Forward+B is often a poke of some sort. Down+A/B are usually mid attacks that leave you in crouch state (K is often a low hit). Up (neutral, forward, back)+A/B/K are jump attacks that dodge lows. Some even score a knockdown. I use them as a flashy way to dodge lows, myself. Probably gonna jump on in a few. Don't know. |
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#234 |
"Steven, your fossa!"
Posts: 9,603
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Cool, I'll try that out when I'm on next.
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#235 |
Hey Mister!
Posts: 54,952
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Had a session with Drakul. Got whooped, when I wasn't using Leixia, Siegried, and Nightmare.
Those are the only characters I ever deeply learned how to use, and even then, it's been a while and there have been major changes. |
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#236 |
Raw Video Footage
Posts: 45,950
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Yeah the recent patch cut out a lot of bullshit.
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#237 |
"Steven, your fossa!"
Posts: 9,603
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Made a pretty bad Blackadder II in the creation mode. I couldn't give him a face that didn't look 21 years old. The only other option for faces is "stroke victim".
I made a decent Urien. A tanned guy in a loin cloth. You can't really mess that up. I'm most proud of my Shredder. Made him last night and he's pretty spot on. The helmet, mask, cape, voice, sword, everything. I want to show him off. |
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#238 |
"Steven, your fossa!"
Posts: 9,603
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Any idea if more creation DLC is on the way? I've googled it and it just goes up to February/March.
What's the point of the music and item catalog dlc? It says you can't look at the catalog in game but you can't look at it outside of the game either. |
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#239 |
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Posts: 45,950
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More costume DLC is coming, possibly monthly. Music DLC is older tunes. Pointless with custom soundtracks. The other thing may be having DLC that you didn't buy, I'm not sure.
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#240 |
"Steven, your fossa!"
Posts: 9,603
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I'm hoping more is to come.
If they release the music from the opening to the PS1 game, I'd be all over it. Want to have a game? You'll probably slice me up pretty easily but, why not? I have created characters to show. |
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