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#201 |
Kiss the blade
Posts: 8,284
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On the top of a triangular shaped building on the second Island, its opposite one of the clucken bell chicken places.
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#202 |
WHO DAT? NIGGA WE DAT!
Posts: 2,867
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O aight thanks. What if the character cant swim. And I want to create someone.
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#203 |
Tap-In
Posts: 20,300
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You'll more than likely be able to swim, unless Rockstar is hardcore about the realism and don't want the invisible wall in the ocean, in which case there would have to be no boats as well.
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#204 |
WHO DAT? NIGGA WE DAT!
Posts: 2,867
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O, because it was fun jacking boats. Lol
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#205 |
Kiss the blade
Posts: 8,284
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Last time (San Andreas) there were no barriers, the sea just kept on coming and repeating itself.
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#206 |
WHO DAT? NIGGA WE DAT!
Posts: 2,867
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Like on Mario 64. There were these stairs and if you kept running up these stairs and didn't have enough stars the stairs would keep going.
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#207 |
Lord of all Manors
Posts: 5,096
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I only used one cheat in SA while playing through, and that was to make a hovercraft or boat appear. I chased whats his face out to sea, but took way to long to kill the dick. By the time I ended him my boat decided to blow up leaving me stranded. I think i swam for about half an hour, and the SA map still looked mainly blue
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#208 |
Kiss the blade
Posts: 8,284
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There is a strange glitch in the system, in which flying out to the infinate sea for hours mcovers the whole map in gang territories like Los Santos, which means Ballas in the desert
![]() I tried it once and didn't like it so I just reset my game. |
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#209 |
...IN HD!!!!
Posts: 23,327
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$5 says the shootings at Virginia today will give Jack Thompson mroe reason to bitch and moan about this game.
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#210 |
look at that hat
Posts: 4,520
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Jackie T just gave some long interview about the history of shootings and video games.
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#211 |
WHO DAT? NIGGA WE DAT!
Posts: 2,867
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Yea I remember when I had to fly to Liberty City.
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#212 |
Angel Headed Hipster
Posts: 37,942
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Turns out Xero was right. Copters are in. That and a bunch of other questions and answers here.
http://www.destructoid.com/gta-iv-yo...1170.phtml#ext |
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#213 |
Lord of all Manors
Posts: 5,096
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HE DIDN'T ANSWER THE QUESTION ABOUT THE CHICKS IN THE GAME BEING HOTTTTTTTTT:foc:
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#214 |
He's Here
Posts: 60,735
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Boo ya.
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#215 | |
Posts: 1,907
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#216 |
Posts: 21,603
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I read somewhere that you have to break the back window to get into some cars.
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#217 |
RIP SABU
Posts: 35,548
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Ok, some slightly detailed info to whet your appetites...A lot of the sights in LC will be presumably exactly the same or very similar to their real-life NYC counterparts. Examples:
∙ The MetLife® building is the Getalife building in-game, ∙ The Statue of Liberty is the Statue of Happiness in-game ∙ The overpass known as DUMBO (Down Under the Manhattan Bridge Overpass) will be known as BOABO (Beneath the Offramp of the Algonquin Bridge Overpass). ∙ There will be 4 boroughs: Algonquin (Manhattan), Broker (Brooklyn), Dukes (Queens), Bohan ([The] Bronx), as well as New Jersey (Alderney in-game.) Wish I had more, but that's all I could dig up for now, do hope you appreciate the find if it isn't already old news to you all. ![]() |
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#218 |
He's Here
Posts: 60,735
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How big is Jersey going to be? And how is it going to cut off? Because, while it does make sense, I don't know what one or two Jersey cities would do.
Probably going to be Newark, if it's just one city. |
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#219 | |
RIP SABU
Posts: 35,548
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Quote:
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#220 |
He's Here
Posts: 60,735
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It was more of a rhetorical question...
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#221 | |
look at that hat
Posts: 4,520
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Quote:
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#222 |
look at that hat
Posts: 4,520
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Reports are that the Official Playstation Magazine UK are announcing that a female main character will become playable half way through the game.
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#223 |
Kiss the blade
Posts: 8,284
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Nah, not playable. I've seen the OPM scans and apparently: No character customisation, except I've realised that he wears different clothes in different screenshots.
Scans are on their way http://www.playthree.net/2007/04/gta...elizabeta.html Thats about the woman in the game |
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#224 |
Kiss the blade
Posts: 8,284
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http://www.ottae.com/images/iv/1.jpg
http://www.ottae.com/images/iv/2.jpg http://www.ottae.com/images/iv/3.jpg http://www.ottae.com/images/iv/4.jpg http://www.ottae.com/images/iv/5.jpg http://www.ottae.com/images/iv/6.jpg http://www.ottae.com/images/iv/7.jpg http://www.ottae.com/images/iv/8.jpg http://www.ottae.com/images/iv/9.jpg http://www.ottae.com/images/iv/10.jpg http://www.ottae.com/images/iv/11.jpg http://www.ottae.com/images/iv/12.jpg http://www.ottae.com/images/iv/13.jpg http://www.ottae.com/images/iv/14.jpg Scans of OPM magazine, pretty good read. I took these scans from some guy on GTAF |
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#225 | |
Ron Paul 4 EVA
Posts: 152,467
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#226 |
look at that hat
Posts: 4,520
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Crap. I meant to link to the article but I guess I forgot to paste it. They said it was playable there but I didn't think that sounded right.
http://www.1pstart.com/breaking-gta-...xclusive-info/ |
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#227 |
He's Here
Posts: 60,735
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Haha, we just got a pizza here and the box is an ad for GTA IV. (The "IV" is on the top.)
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#228 |
Banned WWE on 1/1/07
Posts: 2,141
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Careful.... That pizza could potentially make you more prone to kill cops and stuff.
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#229 |
He's Here
Posts: 60,735
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Nah, but I did get a hankering to get a hooker, go out for "coffee"
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#230 | |
RIP SABU
Posts: 35,548
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Quote:
...which is much more fun than, say driving into a narrow alley somewhere in Liberty City, and then getting paid for it, yet killing the bitch for whatever other funds she may have. ![]() |
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#231 |
look at that hat
Posts: 4,520
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Here's an update from the Official Xbox Magazine:
* According to the magazine, GTA IV is currently 66% complete. * When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game. * Rockstar's humorous take on the number 69 makes an appearance yet again in GTA IV, the editors of the magazine saw a sign for a "69th Street Diner". Another building called "Twitchins", the GTA version of Brooklyn's Domino's Sugar Factory, is in the game. * Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off. * Hand to hand combat is also being reworked on for GTA IV, and will feel "much more natural" than before. * One of the radio stations includes an "Eastern European-sounding" dancing station. * Players will be able to change their camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar want to give better control and "immediacy" to players. * When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things. * One of the things that makes it easier for Rockstar setting GTA in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland, wanting to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC they can easily assist the guys back at R* North. * Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing. * He also confirms Central Park to be in the game, though it's fictional name is still unknown to us. * Dan says that they're "certainly evolving the way the radio works". He says the same for police behaviour and their reaction to crimes. Nothing further is said about this... * For confirmation, boats will be making a return and the handling is "really nice". * "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic". |
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#232 | |
RIP SABU
Posts: 35,548
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#233 |
He's Here
Posts: 60,735
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I hope they have something like CQC for hand to hand.
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#234 | |
He's Here
Posts: 60,735
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#235 | |
RIP SABU
Posts: 35,548
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#236 |
He's Here
Posts: 60,735
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I see it sort of like how the jetpack was in SA.
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#237 | ||
Posts: 1,907
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I remember the Electrogun, but wasn't there a gun that shot out a green intelligent ray that actually bended and curved around to find an enemy? |
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#238 |
Banned WWE on 1/1/07
Posts: 2,141
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I thought they were going to make this one a bit more down to earth. Like how they weren't going to allow your character to fly helocopters because most people can't just hop in one and fly off. At the same time they're going to have "fun ridiculous" weapons?
That just doesn't make sense to me. If it's the case that you can go to the amunation and buy a gun that turns your enemy into a cute fuzzy bunny, but at the same time are limited in other ways to preserve "realism" I don't think I'd be able to get past that. I'm going to have to wait for more details on that. ![]() |
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#239 |
Banned WWE on 1/1/07
Posts: 2,141
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Actually, it occured to me last night right after I posted that above that the goofy guns is probably Rockstar's way of putting up some petty defense against the anti-videogame freaks out there. Kids can't go out shooting police with shrink rays if shrink rays don't exist.
Thinking about it that way, it kinda pisses me off. If that were the case, it's not a very good defense, and it's taking a part of the game away that I think is necessary. Having joke radio stations is one thing, but filling the game with Twisty Rockets or whatever is too distracting from the plot. |
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#240 |
look at that hat
Posts: 4,520
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Here's some more small updates:
# During the demo, Niko was seen approaching a bus stop. When he reached it, an icon appeared on-screen that enabled him to control the bus schedule. Is it possible to use the bus service similar to how you can with trains? # When Niko pulls out a weapon, the camera positions itself above his shoulder, and a view-finder appears at the centre of the screen. It's possible to lock a target and move laterally to avoid incoming shots. # Stealing a car can no longer be done simply by opening the door and driving off. Now it involves Niko approaching the car sneakily, breaking the glass with his elbow, using the injection cables to start the car, and only then can he use it. # Niko can freely climb wherever possible (telephone poles, fire escapes etc.) # Philip Glass, the author of the Grand Theft Auto 4 trailer music, will be involved in the production of GTA IV's soundtrack. # The graphical improvements are clearly evident when walking over a grating on the sidewalk. You can see what is underneath it, and the light trickles realistically around the iron bars. * During the demo, when Niko passed an ATM machine a message appeared on the screen indicating a button to press in order to access his funds. Nothing more official is discussed about this, though it would appear that you'll likely be able to deposit and withdraw money from the various ATM machines across the game. * As part of GTA IV's new physics, you'll be able to hear/feel the base of vehicles passing by with their radio turned on. * Rockstar says that the usual GTA driving controls have been tremendously tweaked and enhanced. * When selecting a contact on your mobile phone, a list of several commands are made available to the player, such as "meet me here" etc. * Playing the single player game through co-operative mode is not possible, however there will be a co-op mode in addition to all the other unknown multiplayer modes. * According to Dan Houser, VP of Creative for Rockstar Games, they haven't yet figured out if GTA IV is going to spark off another set of GTA games connected to it, and they're currently just focusing on this single game. He does say he "would have a certain confidence" setting GTA outside the United States, such as England in the future. * When asked about a San Andreas Stories for the PSP, he replies saying that they don't have any plans for that at the moment, suggesting that they likely haven't started at all on another GTA PSP title. |
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