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#1 | |
My Space Jam Bitch!
Posts: 1,507
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Official Fight Night Champion Thread
RELEASE DATE: 2011
PLATFORM(S): PLAYSTATION 3/XBOX 360 SOURCE: http://ps3.ign.com/articles/110/1107055p1.html Quote:
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#2 | |
My Space Jam Bitch!
Posts: 1,507
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RELEASE DATE: 2011
PLATFORM(S): PLAYSTATION 3/XBOX 360 SOURCE: http://www.ea.com/games/fight-night-champion Quote:
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#3 |
History's Greatest, Mr. E
Posts: 42,425
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Cool. Still play 4 every now and then. Hopefully there will be a lot of boxers and more creation options.
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#4 |
My Space Jam Bitch!
Posts: 1,507
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#5 |
My Space Jam Bitch!
Posts: 1,507
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Holy shit, this comes out tomorrow, AM I THE ONLY GETTING THIS!?!?
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#6 |
My Space Jam Bitch!
Posts: 1,507
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#7 | |
Narc stole my star
Posts: 6,110
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Quote:
Nah, gonna get it too. The roster looks shit though, theres only like 5 new boxers added. David Haye is the only notable one. Suppose it doesnt really matter though cuz the fake downloadable ones looked realistic enough. |
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#8 |
History's Greatest, Mr. E
Posts: 42,425
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goozexing it
Hate the new controls but that's only because I'm so used to the old ones. I'll get used to them though |
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#9 |
Posts: 21,603
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Can you still download and share created boxers?
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#10 |
Selectively Social
Posts: 16,336
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Yes, I have downloaded and shared many of my created boxers.
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#11 |
Posts: 22,695
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Going to get it too, quite liked the demo so looking forward to it.
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#12 |
My Space Jam Bitch!
Posts: 1,507
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Anyone have it yet? I have not gotten yet, because I am curious the longevity of play? Is it worth the 60 bucks? Anyone have it yet?
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#13 |
Over Like Rover
Posts: 38,444
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Woke up today to find the missus had bought me this back from town, wasn't planning on getting it for a few months. Not played it yet and probably won't for another few hours. Anybody here 'got into it' yet?
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#14 |
Posts: 22,695
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Am working my way through Championship mode, sort of fun, not liking the guys afro though when he rocks up with it.
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#15 |
Narc stole my star
Posts: 6,110
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had a 12 round war with Haye v Wlad Klitschko earlier.
Sick game, brahs. |
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#16 |
World Class Raconteur
Posts: 29,478
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Definitely getting this for some online fucking punching. I'm going to create a boxer who can't do anything except throw devastating right hooks and body shots.
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#17 |
Over Like Rover
Posts: 38,444
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#18 | |
Over Like Rover
Posts: 38,444
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Quote:
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#19 |
The Satanic Mechanic
Posts: 52,521
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I'm shit at these kinds of games against real people. Incredible when it comes to demolishing the cpu though.
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#20 |
Posts: 22,695
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Completed Championship mode, pretty decent but took just under 4 hours to do
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#21 |
World Class Raconteur
Posts: 29,478
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#22 |
Former TPWW Royalty
Posts: 66,654
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Rumored DLC package for Fight Night Champion to be confirmed tomorrow by EA.
Its expected the package will include Joe Louis, Rocky Marciano, Floyd Patterson, and Jack Johnson for extra boxers and Cowboys Stadium as a new ring stadium. http://kotaku.com/#!5783120/is-this-...st-dlc-package |
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#23 |
Over Like Rover
Posts: 38,444
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There's been a vid of it knocking around for a while but people weren't sure if it was legit or shopped/fake. Guess not.
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#24 |
Over Like Rover
Posts: 38,444
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#25 |
Over Like Rover
Posts: 38,444
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Getting rid of this, hopefully for a refund but I doubt it, probably wind up trading. Game is flat out broken. Incorporating any amount of CAB's into Legacy mode and it becomes completely unstable, constantly freezes etc as well as a bunch of other daft little niggles that can suck the fun out of it. My current save is unusable now, finished Champion mode a long time ago and I don't play online so fuck it, getting rid.
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#26 |
My Space Jam Bitch!
Posts: 1,507
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Rented it, Beat it, Returned it, Glad I didn't purchase. And seriously it felt that quick too.
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#27 |
Narc stole my star
Posts: 6,110
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The movement is pretty shit and stiff.
Nice graphics as always tho, just wish they put more relevant guys on the roster. Nobody wants to play as Manfredo Jr. |
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#28 |
Over Like Rover
Posts: 38,444
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One of the first guys I played as was Manfredo
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#29 |
Posts: 21,603
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I can't beat Keyshawn Hayes. Fucking bullshit.
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#30 | |
One To Watch In...'12?
Posts: 382
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I said this in one of the other threads:
Quote:
CSL's "fears" about online play are absolutely dead-on, too. Button-mashing bastards. Some of my friends have grabbed it up; I try to just play against them. |
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#31 |
Posts: 22,695
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Got rid of this already, just couldn't hold my interest long enough.
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#32 |
History's Greatest, Mr. E
Posts: 42,425
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So, even though I'm only 3 matches into it, I can already tell I cannot stand this game.
First, the controls. I loved FNR4 and still play it every once and a while. I think the control scheme in that game was perfect. It seems like EA can't get a proper control scheme for any of the FNR games and they tweak it a little bit in the sequel only to have people complain about how the last one was great and didn't need tweaking. That's what happened for me here. I was so used to the FNR4 controls that I'm going to piss and moan until my brain eventually figures out these new ones. And it seems like they're trying to cater to every fan of the series out there but in the process can't establish their own style. There are like 9 different button configurations. (None of them being the one I want, of course.) If you're going to stick with something, then stick with it. So ok, they took out the dramatic upswings and quarter circles and half rotations and what have you. I got used to and loved that control scheme, but fine. I'll deal with it. So now all punches are a simple flick of the joystick (or a button press). One simple flick. I'm fine with that. After all, it makes the game easier, more accessible to beginners and makes it easier to land a combo. In theory. But it doesn't work because the gameplay is so slow. The boxers themselves move slow. The new camera angle is nice and "swoopy", but also very slow. In later rounds, when boxers have less stamina and are supposed to move slow, they move slower than what's supposed to feel "slow". If you're going to improve the control scheme to make it more streamlined, why not also improve the responses of those inputs? Sometimes I have an incredibly difficult time landing a simple 3 punch combo. Not even "landing" it, just simply throwing those punches. It's hard to tell what EA is going for here. An action packed fighter or an appropriate boxing sim? They take away the health bars (on default. You can add them under settings), take out the corner game, take out the block meter, added a new punch, took out the ability to push, added the ability to punch while blocking, and a lot of tweaks. And I honestly don't know how to categorize these tweaks. If they're going for "sim" by taking out the block meter then they completely negated that by being able to punch while blocking. AND AUTO BLOCK ITSELF. I almost skipped right over that. The game is going to block for you? That's half of boxing right there is knowing how to block. You're telling me all I have to do now is hold RT and not worry about if he's going high or low? And I can just keep coming at him with jabs? And the game won't mind? Fucking sweet. And then the overall lack of additional anything. One new venue worth giving a crap about. A whole bunch of "new" fighters who were 100 times better in FNR4's create system. An improved television presentation but nowhere near where it needs to be. Disappointing. Going to start that campaign mode tonight probably. Hopefully that will be good and I can wrap my brain around the new control scheme when I get into it. Only to have EA completely switch it around on me the next game. Can't wait. |
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#33 |
History's Greatest, Mr. E
Posts: 42,425
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And get these fucking campaign boxers off my boxer select screen. Who gives two shits about them
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#34 |
History's Greatest, Mr. E
Posts: 42,425
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Yeah, Champion Mode was "pretty neat". The story was fun with stereotypical boxing story characters, but still fun to play. Although it seemed more like they just threw in all their gimmicks in one mode and made you play through all of them. One match is "don't hit with your right" then the next match is "don't the body" and then the next is "handicap match, don't get hurt too bad in the first". But I guess you can only make a boxing campaign so compelling until you have to rely on those gimmicks to stay interested in it. I kind of wish that they would either integrate this into Legacy Mode or maybe even release new Champion Modes as DLC every 4 months or so. Except rely less on the gimmicks and more on a properly written and interesting story.
Got used to the controls. I think. Even got used to auto-blocking, but I still don't like it. And I still think the speed is a bit wonky at times too. I'm hoping they improve the presentation in the next one. Properly sync up the play-by-play announcers' calls when he throws it to the ring announcer for a decision. And then properly sync up the ring announcer, ref, boxer, and crowd reactions after that. I really loved the ESPN style cut-in during Champion Mode and I don't see why a similar introduction can't be put into Fight Now mode. Also add more player intro animations, easier way to rip music for player intros, and just more animations in general. I guess mocapping actual licensed boxers isn't an option? They also need to add more depth to the fighters themselves. It still feels like I'm playing cookie-cutter presets of create-a-boxers instead of unique styles. How they go about fixing this, I'm not sure. I dunno. Good game and everything, they just need to add a shit ton of things in the next one. New venues definitely. And the ability to select alt attires at the boxer select screen. Little things really. |
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#35 |
History's Greatest, Mr. E
Posts: 42,425
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#36 |
History's Greatest, Mr. E
Posts: 42,425
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Feel like I'm talking to myself
![]() I guess the big question now is do I keep this or do I goozex it? |
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#37 |
Selectively Social
Posts: 16,336
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get it the fuck out of there
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