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#1 |
XBL TAG : Mootkinstein
Posts: 3,342
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Learning 3D modelling - Progress Thread
Just thought i'd post this up to sort of keep track of everything i'm doing and get some opinions and shiz...
Hoping some of you guys do this or are looking to try yourselves. Haven't had this much creative fun since Airfix as a kid :P Here's a car i'm working on... Just done the wheels atm. Zero becomes One, One becomes One Hundred. ![]() |
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#2 |
Raw Video Footage
Posts: 45,950
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Nice. Our modeler have a lot cars and environments that look good. Don't think I'll be drawing models myself but Khuntry is definitely getting into it. Our guy uses Maya, same tool as the Tekken team.
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#3 |
King K Cool
Posts: 28,472
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Maya is an absolute bitch when you get introduced to it. I've been using Maya now for two years and I'm still trying to get to grips with it.
![]() I much prefer 3ds Max, but the guys at my university prefer it if I use Maya. |
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#4 | |
XBL TAG : Mootkinstein
Posts: 3,342
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Quote:
Supposedly Maya and 3DS are merging into one program for 2013 versions... This coming from my lecturer who helped with Arkham Aslum, Skate, Force Unleashed and worked on Ed,Edd and Eddy :P |
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#5 |
Raw Video Footage
Posts: 45,950
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Interesting.
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#6 |
The Satanic Mechanic
Posts: 52,521
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That looks pretty good.
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#7 |
XBL TAG : Mootkinstein
Posts: 3,342
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#8 |
Raw Video Footage
Posts: 45,950
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I'll try to get him to share some of his car models and such.
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#9 |
Posts: 19,298
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I'm not doing 3D modeling for video games, but I will be doing 3D design for my career. We use a suite of programs made by AutoDesk, the people who make 3DS Max. They are for designing functioning parts in 3D space that actually 'work' and have physical characteristics. Pretty cool. Not exactly the same thing, but in a way it is. Not taking that class yet, but I've taken it before and we designed a 3D air engine that actually functioned and was sent to the machine shop to be manufactured.
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#10 |
Raw Video Footage
Posts: 45,950
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Nice. So you can make robots that are technically functional? Make a Terminator.
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#11 | |
Amazon Affiliate
Posts: 42,694
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Quote:
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#12 |
Posts: 19,298
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Drafting & Design
After last semester in Hospitality Management, I changed majors back to what I originally went to school for (took like 19 hrs while in high school my Jr/Sr year). |
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#13 |
Amazon Affiliate
Posts: 42,694
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Neat. I can't draw worth a shit, is it possible to do that without skills in the department?
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#14 |
Posts: 19,298
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Yeah, most everything is done using computers these days. I'm sure there are still places that hand draw certain things, but likely nothing I'll ever get into. I used to be a decent artist back in grade school, but I am pretty terrible now probably, as I didn't stick with it. lol
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#15 | |
Inconceivable
Posts: 9,887
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Quote:
I probably should have gotten my degree in drafting though since it is something I enjoy and I have done absolutely nothing with the Urban Planning and have no desire to enter it to be honest. I originally wanted to be an architect but couldn't stomach all of the school. I probably would have come up with a job in the field faster than the 2 years it took me this last time. |
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#16 |
Inconceivable
Posts: 9,887
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As for the original topic you've done an excellent job on those wheels. I've been trying to teach myself 3d modeling for the last couple of months off and on. I've started a couple of different projects including a garbage truck and finished some basic tutorials like a sofa and cardboard box. I've started trying to make a model of Bullseye but I haven't done much on it in the last week or two since I've started a new job and been trying to find a new place.
He doesn't have a head, hands/feet or texturing yet, but this is what I have so far. ![]() I've been using blueprints from Marvel:Ultimate Alliance 2 and I started out trying to do Electro since he seemed pretty simple, but as I got into him I noticed he was apparently wearing some form of jacket and I wanted something straight forward so I started over with Bullseye. |
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#17 |
XBL TAG : Mootkinstein
Posts: 3,342
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Really Nice start, haven't been able to get on a computer for the past few days, been waiting for my new one to arrive...
What program did you use for that? Here's what i'm working on right now alongside that mini: Finished the base mesh so just sculpting in Zbrush now. Still thinking up a final look at the moment, playing around with some sketches hoping to come up with something good... All I know is he's gonna be pretty fat. ![]() Need to do some anatomy study on fat people ![]() |
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#18 |
XBL TAG : Mootkinstein
Posts: 3,342
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![]() Rough Idea of what my guys gonna look like... |
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#19 |
Inconceivable
Posts: 9,887
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I've been working in 3ds max.
This is supposed to be what it comes out like. ![]() Yours is looking really good, it should look really cool when it's finished. |
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#20 |
You're Welcome.
Posts: 7,242
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Blender is a really nice modeler as well. Youtube has a bunch of short movies made with Blender.
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#21 |
XBL TAG : Mootkinstein
Posts: 3,342
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Here's what it came out like, finished it months ago but didn't post it here:
Kinda sucky looking at it now, regardless I got a first for it ![]() ![]() Working on a zombie right now: Last edited by Extreme Angle; 07-20-2012 at 09:15 AM. |
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#22 |
Inconceivable
Posts: 9,887
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Looking really good, I really should get back into finishing the model I started. Although I haven't worked on it since I started my job in January so I've probably forgotten what little I did know.
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#23 |
XBL TAG : Mootkinstein
Posts: 3,342
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Just did the hair:
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#24 |
3 Dicks Out For Trips
Posts: 29,723
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I tried a few times back in the day with 3DSM but never really got the hang of it, to be honest. Seeing this, I may have another crack at it.
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#25 | |
XBL TAG : Mootkinstein
Posts: 3,342
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Quote:
My mate has made £800 this month just by selling stuff he's made as a hobby. Once I've finished this zombie I think i'm going to make some TF2 weapons/hats. Not sure what though :/ Fire away if you need any help too, I use Maya but it's all the same really... |
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#26 |
XBL TAG : Mootkinstein
Posts: 3,342
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#27 |
XBL TAG : Mootkinstein
Posts: 3,342
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Not much progress on this, but just did a rough torso this morning...
Been in work a lot to keep me going over summer :/ Gonna rough out the limbs from there then use some layers for his skin. Then onto clothes ![]() |
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#28 | |
Inconceivable
Posts: 9,887
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Quote:
Pretty sure that between CAD, 3ds and Revit, Autodesk may have some ownership of my soul. Even downloaded the AutoCAD app for my phone. ![]() Haven't had a chance to really use it yet though. |
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#29 |
Inconceivable
Posts: 9,887
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Finally made myself sit down and start back into this a little last week, but I realized I had indeed forgotten what little I knew, so I started a new model from scratch so I didn't mess up my Bullseye. Still wanted to work with a guy with a mask and straight forward costume so I didn't get bogged down with that much facial work. I started this Saturday afternoon and within a couple hours had like 75% finished. I really thought I was flying, then I hit the inevitable bumps so I just now finished. 2 days isn't that bad I don't think. The DC animated guys seem to be harder to do though than guys with standard anatomy.
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#30 |
Inconceivable
Posts: 9,887
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That zombie is looking amazing. So realistic looking.
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#31 | |
Posts: 19,298
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Quote:
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#32 |
Inconceivable
Posts: 9,887
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A 3d printer does sound pretty cool.
When we first started out I was watching videos for Revit and the architectural version looked pretty fun, we use the MEP version though which while it does some cool things, really isn't all that much of a time saver for the electrical section which is where I am. |
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#33 |
Posts: 19,298
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Electrical seems like a pain in the ass. I've heard civil is where the money is, but I've also heard it is a BITCH.
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#34 |
Inconceivable
Posts: 9,887
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It probably is, but I really have no experience with civil just architectural and electrical.
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#35 |
XBL TAG : Mootkinstein
Posts: 3,342
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The profile view of Flash looks sweet! Curvature of the spine really adds to the pose.
I've just been doing shed loads of Zbrush work, learning all the new stuff. Much easier now with dynamesh and zspheres to just build a base mesh from a sphere and just work it into a character. Did this in half hour as a warm up, from a sphere. Made a bin: ![]() Also some weapons for a game which i've stopped working on now: ![]() Had them all running in Cryengine, was amazing seeing stuff i'd made being used ingame. |
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#36 |
Inconceivable
Posts: 9,887
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That would be amazing. I want to finish my Bullseye then up the challenge a little on mine maybe try some faces.
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#37 |
XBL TAG : Mootkinstein
Posts: 3,342
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What's your current workflow like?
What do you start off in? Do you use zbrush or anything? And what do you use to UV unwrap and texture? |
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#38 |
Inconceivable
Posts: 9,887
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I basically start with a box convert it into an editable poly then make that into the torso and work my way down to the feet and legs, then come back up and do the hands and then the head. Fine tune the model, then apply the texture.
I've done it all from 3ds so far. As far as texturing, since I have just been doing very basic stuff I've just been using the material editor and applying my stuff through that, no wrapping or anything yet. |
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#39 |
XBL TAG : Mootkinstein
Posts: 3,342
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Try signing up to www.cgpeers.com it's full of loads of amazing tutorials and stuff.
Helping me heaps. |
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#40 |
Inconceivable
Posts: 9,887
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Thanks, definitely going to check that out tonight and maybe play around with a few basic things. Hopefully learn a little more about texturing since I have spent all my time learning modeling and nothing towards the texturing aspect.
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