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#1 | ||
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History's Greatest, Mr. E
Posts: 42,425
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Dark Souls II
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Last edited by RoXer; 12-08-2012 at 02:14 PM. |
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#2 |
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History's Greatest, Mr. E
Posts: 42,425
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Dark Souls II Announced, PC version confirmed, first official details unveiled
Posted on December 8, 2012 by John Papadopoulos
![]() And the moment most hardcore action RPG fans have been waiting for has finally arrived. Namco has unveiled a cinematic trailer for Dark Souls 2 on today’s VGA Awards. You can view the official press release below which confirms the PC version of it. Guess Namco Bandai was benefit from porting the game to the PC platform. Here is hoping that PC gamers will get a better port this time around, though it would be sweet if FromSoftware was to develop all versions simultaneously. As the press release reads: “Namco today proudly announced that the critically acclaimed Dark Souls saga marches forward with Dark Souls II, currently in development at FromSoftware in Tokyo, Japan. Dark Souls II will continue a legacy of goading its passionate fan base with unrelenting challenge and suffering that are considered a hallmark of the series; while presenting new devilishly devised obstacles for players to overcome. Dark Souls II will be available for the PS3, X360 and PCs. Built upon the foundation established by Souls series creator and Dark Souls II Supervisor, Hidetaka Miyazaki with development helmed by FromSoftware Director Tomohiro Shibuya, Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering its signature brand of unrelenting punishment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse through a devastated world filled with death and despair; only those who are strong willed or cunning can survive this journey to achieve great glory. Players seeking to share their experience will discover a revamped server-based multiplayer mode that will put a distinct Dark Souls II twist on the concept of playing with others. Carlson Choi, Vice President of Marketing at NAMCO BANDAI Games America said: “Dark Souls II retains the core essence of Dark Souls while evolving to present new twists and challenges that are sure to please longtime fans and attract new comers to the series. FromSoftware is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey.”Tomohiro Shibuya, FromSoftware Director on Dark Souls II added: “This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series. The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”More details surrounding Dark Souls II will become available in the months leading to its release.” So, no release date yet. We should note that those interested can also visit the game’s official website. Enjoy the game’s debut trailer! |
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#3 |
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History's Greatest, Mr. E
Posts: 42,425
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All the trailers are down. Might be one up tomorrow.
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#4 |
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Posts: 1,920
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holy shit...incredible.
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#5 |
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World Class Raconteur
Posts: 29,478
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Fantastic. They should give it a new Souls name again as well.
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#6 |
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Grim Fandango
Posts: 5,192
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Awesome, love this series. Went in to Demon's knowing absolutely nothing about the IP and tried to keep info about Dark Souls to a minimum. Might do the same with this, provides some great "Oh shit! What the fuck is that!?" moments.
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#7 |
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Posts: 19,301
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Fuck yesssssssss.
They may have made it Dark Souls 2 as it may actually be a continuation of the same lore. I believe the story in Demon's Souls was a separate continuity or something, so they may keep Dark Souls to indicate that it's the same 'line' or whatever. |
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#8 |
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Posts: 19,301
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#9 |
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History's Greatest, Mr. E
Posts: 42,425
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http://www.neogaf.com/forum/showthread.php?t=504253
Tomohiro Shibuya and Yui Tanimura are both From Software directors who have never worked on any Capcom title or Monster Hunter game. There is another Tomohiro Shibuya on Mobygames who is a graphic artist at D.A.G., a studio Capcom contracts for graphical work on some of their games. He is not the same person. Both Tomohiro Shibuya and Yui Tanimura worked extensively on the Another Century's Episode games at From Software. Shibuya is the director of ACE, ACE2, and ACE:R, and one of the producers on ACE3. Tanimura is the lead game designer for ACE and ACE2, and the director of ACE3. He did not work on ACE:R. ---- Edge Magazine has a blow out on Dark Souls 2 this month, and the details are out. Brace yourselves for the horror and anticipation of a brand new journey. - Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of "next-gen"-ness, or so they claim. - Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a "supervisor". - Even as a supervisor, he isn't making any development decisions. He only tried to reinforce the team's commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon's Souls. - The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century's Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction. - Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else. - Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content. - It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date. - One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past. - Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle. - He promises there will still be "hidden" elements in the story and world which can be missed. - Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content. - The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game. - The game might not make it for 2013. - They showed a fat grotesque creature, which Shibuya said was the result of the fusing of different creatures by a mad scientist character in the game, like Frankenstein. - Another new enemy is a Nazgul-like black rider, who apparently serves as an executioner of evil doers. Shibuya confirms there is some sort of morality system in the game. Edit: - They are also exploring vehicles for the game, and the potential of players controlling them. By vehicles, think things like chariots and boats instead of cars. |
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#10 |
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World Class Raconteur
Posts: 29,478
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Not sure I like the sounds of all this to be honest. Nothing about the Souls games should be made less subtle. They should be made more subtle.
I got the Dark Souls DLC and I enjoyed the fact I started the game up and had no idea what to fucking do for about 2 hours until I searched how to access it, and also that 2 of my saves had already locked me out of using it for that play-through. |
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#11 |
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Posts: 19,301
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You're making a rather large assumption about the game based on just a couple comments that really don't say a whole lot.
Story-wise, I enjoy the subtleties. The NPC stories that you have to play through a few times before you can complete all of, or just little things that, three playthroughs later, you still haven't discovered. Things like that are fine. Story subtleties that you have to actually read into and brainstorm with other people are great. Things like that should continue to be subtle. But game features like telling us more details about things we NEED to know wouldn't lessen the experience whatsoever. As long as they're not adding exclamation points above people's heads to tell you they have a quest, and then telling you exactly where to go, I'm not going to be too offended by them explaining some things to me. It would have been fantastic if they had explained more about stats and such rather than having to rely on guides or the internet to find out what the fuck everything means. Or more about some of the common items, or humanity and turning human and such. I like that the system had intricacies that people discovered.. but at the same time, what's the point? After a month or two, the information was on the internet and there's no point in them being vague about anything. When you combine this with PvP, which is largely reliant on how much someone knows about the game, I don't see a point in hiding some of the more basic information from the player. I highly doubt that, given the success of the previous two games, they will hold your hand through the whole game just because they said they want to make certain aspects of the game more accessible. But I don't think making some aspects of it more accessible is going to be a bad thing. They're not selling out. Just addressing some minor issues that would possibly attract a larger audience who may have been completely turned away by how daunting Dark Souls is when you first start playing. |
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#12 |
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Posts: 19,301
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And frankly, as long as the series remains incredibly difficult and rewarding, I want as many people to play it as possible. If making the features of the game a bit more clearly defined can attract more players, I have no issues with that.
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#13 |
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World Class Raconteur
Posts: 29,478
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Demon Souls drew me in because it had such a lonely, desolate atmosphere. It was creepy as fuck and totally unforgiving. At the end of the intro, a massive beast smashes you with a hammer, one hit. Ten minutes into the game, you can see two massive fucking dragons sleeping in the distance and walking along the battlements, you hear these wings flapping and know something truly shit is about to happen. If people are put off by that, then play a different game. The intros give you the bare info you need to play the game and that's enough for me. The stats and such are basically self-evident too. For me anything that may reduce the sense of isolation and in the game is a bad thing.
Also I want Stockpile Thomas back. The strategy element of Demon Souls in having a carry burden made planning for each area important. You needed to bring the most effective weapons and armour for tge enemies and environment you'd be facing. |
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#14 | |
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Posts: 19,301
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What puts people off of the game is having no fucking idea what they are doing. I like being lost, don't get me wrong. I like not knowing -where- I have to go next or what I'm going to do there. I liked being told to go ring the bells and then being like "Fuck... where are the bells?" and coming across the second one accidentally. I liked discovering the world, the shortcuts, the hidden items. What I don't like is how it took me half the game before I started actively using humanity because I thought it was way more important than it was. Or not having any idea about the item discovery rate increase while human, etc. Or that time I broke down my first titanite slab because I didn't realize they were so rare, thus fucking myself for part of that playthrough. Or not realizing something as necessary as a repair box even existed and having to start the game over because of accidentally (note; bumping a trigger on your knee) attacking and killing the first merchant 6 hours into the game. There were countless things I did to unintentionally make the game far more difficult, and it nearly resulted in me not finishing the game. That's coming from someone who feels this is one of the greatest games ever made. AFTER I figured it all out, though. Or putting points into resistance and then finding out how completely worthless it is. That's not 'difficulty'. That's just inconvenience. Had I understood the importance, and the 'method of play' for upgrading items earlier on, we wouldn't have attempted O&S a hundred times and nearly quit the game completely when being unable to defeat them. Later, upon a fresh start, the 'way' to play the game became more clear to me. I had upgraded many weapons and armors by the time I reached O&S, and had built my character better and was able to defeat O&S and continue on. The game had finally 'clicked'. It's unfortunate that it took over a hundred hours before I finally understood the proper way to play the game and stopped feeling like an utter moron or feeling like I was completely missing out on something. Those are things that I probably wouldn't have ever figured out had I not used a guide at some point. I'm all for details and intricacies. I love Dark Souls for what it is, but there were certain things about it that sold me on the game. Difficulty is mastering the combat. Difficulty is dying repeatedly against an enemy until you figure them out. Difficulty is losing 300k souls because you were impatient and made a mistake. It's when you were 10 feet from the next bonfire and get invaded. Or come close to chopping that last sliver of health from a boss only to misstep and die. It's engaging in PvP, invading people who are trying to do the same. Being invaded and having your face smashed. Helping in jolly cooperation to make those things slightly less soul devouring. It's wandering underground for 10 hours and being rewarded with the beautiful scenery of Anor Londo that was rewarding. My rewards didn't come from discovering minute features like poise and stability. The game should have just told me what the fuck those were, instead of reading online about how they were calculated and realizing why, after 80 hours, I've been getting my ass kicked because I didn't know how to piece armor together. Why can't they tell me that? You'd think my 'hero' would know enough about the items in his world to at least be able to inform me about something he likely used regularly in his life before I came along. As long as the game has those things and doesn't pull punches when it comes to the legitimate difficulty of the game, then the rest will fall into place. The small changes they mention, I see very clearly as much needed polish that can only help the game and broaden its audience. |
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#15 |
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World Class Raconteur
Posts: 29,478
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That's all instruction manual stuff you're on about really. That's not subtlety. The subtlety of the game lies in some of the concepts and mythology involved being murky to us as it would be to the lone hero in the game and progress being an issue of trial and error. This is what the designers are talking about and what I am concerned about. I don't want them to introduce a narrative dialogue with shitloads of exposition. The first game has the classic plotline of being a hero going in a mysterious fog where no one else has come out alive. The internal logic and mythology of the game works perfectly to set up an atmosphere of crushing hostility and isolation.
Dark Souls had several elements toned down from Demon Souls already. For example, when you died in Demon Souls, it halved your HP in soul form, unless you wore a ring that brought that up by 25%. The more you died in human form in a level, the blacker the tendency of the world became and the harder that level became: the game punished you for dying. |
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#16 |
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Posts: 19,301
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'Instruction manual stuff' which isn't in an instruction manual and I have to seek out externally. That's the problem.
- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle. - He promises there will still be "hidden" elements in the story and world which can be missed. Expressing excessive 'game changing' worry over those comments is sort of premature. If anything, I would be worried about the fact that Miyazaki has been relegated to a supervisory role instead of a developer role. Some changes are going to be expected with that happening. I wouldn't expect them to make 3 of the same game in a row. But I don't think the proposed changes are anything to worry about. Yet. |
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#17 |
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History's Greatest, Mr. E
Posts: 42,425
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Dark Souls 2: there's a "core" that needs protecting says Miyazaki
By Robert Purchese Published 19/12/2012 Dark Souls stands apart from everything else and it's brilliant for it. So when new game director Tomohiro Shibuya said he'd like Dark Souls 2 to be "more straightforward and more understandable" well he sure gave us the willies. Demon's Souls/Dark Souls director Hidetaka Miyazaki has eased a few of those fears in an interview with Japanese magazine Famitsu (translated by Polygon). He said there was a core experience that needed protecting. "I'm talking about how we think about the difficulty level and how you achieve things in-game, about the concepts behind the mechanics and level design," he said. "Outside of that core, though, it's better to leave things to the discretion of the director. There's a lot around that core that we need to fix or adjust besides, and individual touches always tend to come out in the world setting and artwork, so I'm not meddling in that very much." Solitude and desperation are key components of that core, Miyazaki mentioned, and he feels both were expressed in the really-quite-something Dark Souls 2 CGI trailer (below). One key area of evolution for Dark Souls 2 will be multiplayer. Like Demon's Souls, Dark Souls 2 will have dedicated multiplayer servers - these were dropped for Dark Souls which had a peer-to-peer approach. Their resurrection means Dark Souls 2 can do more. "Setting up a dedicated server lets you retain your data, making it easier to share it with other players. We'd like to evolve the asynchronous message-oriented online support from the previous game; we're imagining a framework where players are able to directly interact with each other," Shibuya said. Miyazaki added: "Having dedicated game servers will be the source of a lot of new potential in DS2. There was a lot with the original Dark Souls I wish I could have done if we had the ability to have those servers, so in that way I'm pretty jealous of the new director here. "The concept behind online play in Demon's Souls and Dark Souls was pretty plain to gamers, so I'm hoping we can evolve on that concept here without removing ourselves too far from it." Server persistence meant Demon's Souls online worlds could have tendencies, black or white, and they changed depending on how many people where helpful white phantoms or murderous black phantoms. Some portals only worked when a world was a certain tendency, and even the behaviour and loot tables of bosses could change. |
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#18 |
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World Class Raconteur
Posts: 29,478
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World tendency was daft. There were loads of things in Demon Souls that I never encountered after 6 or 7 different playthroughs because of how weird it was.
The multiplayer in Dark Souls is technically a big letdown because it's so difficult to summon people reliably and the PvP is desperately laggy. Going back to dedicated servers is a great idea, plus it'll mean having the player ratings back again to see how useful someone is before you summon them. |
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#19 |
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History's Greatest, Mr. E
Posts: 42,425
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#20 |
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History's Greatest, Mr. E
Posts: 42,425
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#21 |
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History's Greatest, Mr. E
Posts: 42,425
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Very brown so far
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#22 |
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Posts: 19,301
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Yeah, brown/red hue to the world. I don't mind, it gives it a new feel.
Trailer looks like Dark Souls still, which is a good thing. I like the idea of potentially new mechanics - the deflecting the axes was pretty cool. If that's something they implement more, or even with other projectiles, that in itself is a pretty cool feature. Not saying it could, but imagine deflecting arrows as you're running at some guy. |
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#23 |
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Posts: 19,301
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Q&A of the same footage also
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#24 |
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History's Greatest, Mr. E
Posts: 42,425
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#25 | |
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Blargh
Posts: 395
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Namco Bandai sent over a new batch of screenshots released today (About 22 in total) as well as naming some characters
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![]() ![]() ![]() ![]() ![]() More: http://pwgaming.co.uk/dark-souls-2-characters-locations |
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#26 |
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History's Greatest, Mr. E
Posts: 42,425
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So which console is everyone getting this for?
And what's your battle plan? Are you waiting for a while for guides to come out and help you along? Or do you want to go in blind like everyone else? I'm going to try and 1000/1000 this one also for nothing more than stupid bragging rights which will require a guide BUT my first run through will be carefree, take it as it comes, learn on the go experience. Something I didn't really have the first time around. I'll be on getting this on 360. On release. I think. I was going to say that maybe we can crowd source our experiences and give helpful tips amongst ourselves without having to go anywhere else on the internet BUT that's not going to work. Not enough of us and too much info to cover. But I will most definitely be treating this thread as my diary while I play it. |
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#27 |
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Blargh
Posts: 395
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Console depends on whether or not I can get a copy of review, hoping I can. I'll likely be opting for the PS3 but just depends on what is available.
As for my plan, I'll try to go in blind and just learn from my experiences but I'll probably have to look up a few things or at least read other players advice. That is one of the things I loved about Demon's and Dark Souls was that it was better to look at players trading advice and tips rather than consult a walkthrough. These games really do feel like community efforts in some ways. |
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#28 |
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Posts: 19,301
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Gonna get this on PS3, cause I don't have XBL anymore and I don't want to ever pay for it again.
RoXer, you should get it on PS3 this time. I have heard that PS3 Dark Souls actually has a larger player base due to Demon's Souls originally being exclusive, so more of their users were already fans of the series. Also, I just played through Dark Souls again with a friend who had never played before. He probably would have never made it through the game on his own, but he loves it since he got introduced to it with my guidance along the way. |
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#29 |
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Gonna just go in blind right away. I figure my knowledge of the series will help a lot anyways, and I won't get too frustrated from difficulty before knowing how to play. Probably buy it at launch. Am honestly more excited for this game than I am anything currently on PS4, which is why I haven't bought a PS4 yet and won't till several months after this is out probably. Will be my last real 'hurrah' on the last gen.
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#30 |
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History's Greatest, Mr. E
Posts: 42,425
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#32 |
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World Class Raconteur
Posts: 29,478
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I don't whether to get on Xbox or PS3. It might feel weird playing it on an Xbox controller. I have an urge to go back and play through Demon Souls again.
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#33 |
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Hazardous to Your Health
Posts: 21,730
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Getting this on PC if the port is actual good this time around.
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#34 |
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King of Love and Piss
Posts: 62,993
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Dark souls has been on the top of my list of games to get and I might do that today just to see what's it about. Looks right up my alley. Ill be on PS3. I'll let you guys know later today if I grab it. It's only 19.99.
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#35 |
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History's Greatest, Mr. E
Posts: 42,425
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#36 |
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King of Love and Piss
Posts: 62,993
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Bought this yesterday. Won't get into it until Sunday. Stuck at work.
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#37 |
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King of Love and Piss
Posts: 62,993
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Started as a thief. If I start off line, does my progress continue to online?
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#38 |
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History's Greatest, Mr. E
Posts: 42,425
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Hello RP.
I'm going to link you to the original thread for Dark Souls because most of the questions you may have are probably answered in there and also, I don't feel like repeating myself because I am lazy. If your questions/concerns are not answered, feel free to ask in there and bump it. www.tpwwforums.com/showthread.php?t=115815 Last edited by RoXer; 01-25-2014 at 02:25 PM. |
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#39 |
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History's Greatest, Mr. E
Posts: 42,425
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I will say you should look up online guides on how to level your weapon and how covenants and the online aspect work in the game. That will clear up a lot of confusion. Looking up how weapon upgrading works can give you a better idea on how you want to level your character.
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#40 |
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History's Greatest, Mr. E
Posts: 42,425
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Brad and Vinny from Giantbomb played this for a few hours yesterday and are talking about it for the next hour right now.
It'll probably be archived once this link isn't working. edit: Here is the link - http://www.giantbomb.com/videos/let-...-ii/2300-8434/ And they also did an interview: http://www.giantbomb.com/podcasts/it...view/1600-743/ Last edited by RoXer; 01-30-2014 at 05:54 PM. |
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