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Old 01-06-2004, 11:04 AM   #1
road doggy dogg
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After playing the original LoZ on Gamecube the past few days

It just kind of struck me how easy they've made the games over the years.

Like in the original NES game, they don't tell you jack shit about how to do anything. Like other than reading one of those Nintendo Power magazines or something similar, how the hell would you know to feed that goblin dude the food that you buy in the store? I mean, you'd figure it out eventually, but it wasn't just told to you how to do it.


Then in the N64 games and stuff, pretty much every aspect of the story you have to do is given to you via not-so-subtle hints and just outright telling you how to do it. Like you have your stupid little fairy, who's like, "Hey Link, I wonder if Saria is doing anything in the Forest Temple right now!?"

Like what the fuck is that? I don't recall anyone in the NES game telling me I need to burn down that stupid little bush to the south of Level 2 to open up Level 8. I mean, you get the red candle in Level 7, which is sort of a hint, but it doesn't flat out say, "Use this candle to burn this bush in section C6 (or whatever it actually is) to open the way to Level 8". Hell, to even get the Master Sword, the best hint you get is some guy in a cave saying, "Did you talk to the old man in the graveyard?"

It just seems that the older games were so much more difficult to figure out, in terms of where to go and what to do. It made the game have more of an adventure aspect, because you had to wander around and figure out what to do for yourself.

Am I the only one that feels this way?
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