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#1 |
The Satanic Mechanic
Posts: 52,521
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X-Men Legends II: Rise of Apocalypse
Bought last night at 1 am, gonna play today. Standards pros/cons review format to follow.
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#2 |
I am the cheese
Posts: 51,428
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The last was one of my all time fav.s so please tell me if it half as good or better (leaning towards better) so I can go out and get ti or not.
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#3 |
Selectively Social
Posts: 16,336
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I wanna get the first one.
Still haven't played it yet. They said it's like Gauntlet. ![]() |
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#4 |
I am the cheese
Posts: 51,428
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do you like the X-men g?
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#5 |
Selectively Social
Posts: 16,336
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The only X-Men game I liked was the 4 player old school arcade one.
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#6 |
Selectively Social
Posts: 16,336
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Also, when saying my name, capitalization is a must. GOT IT PUNK.
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#7 |
I am the cheese
Posts: 51,428
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Suck it, DICK! Now G, (happy) if you like anything X-men related BUY THIS! Its great, the story walks the lines of the comic books but takes it in a fresh direction and the game play is immersing. Solid title.
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#8 |
The Satanic Mechanic
Posts: 52,521
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Yeah, it's like Gauntlet avec X-Men, only better.
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#9 | |
King of Love and Piss
Posts: 62,991
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Quote:
Pro's and Cons. |
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#10 |
Happy Inside
Posts: 18,970
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Cons: Graphics still shit.
They still have like, really gay continuity of dialogue. You'll be Magneto and he'll be talking to professor X about WHY Magneto is working with the X Men. And whenever you want to learn something new, you have to go through all this shit you already knew. And it's all hilarious things like "Who are the Brotherhood?" "What's an X Man?" "Are you an X Man?" ![]() Really, it's not about pros and cons... it's some mindless fun and once again, all I'm doing is maxing out Cyclops's beam so that it destroys everything, and the game is easy as shit. But yeah, it's not the deepest or best game, but it's definitely a keeper. The real test comes in replayability. The first one was pathetic in that regard. Like they basically destroyed the game if you beat it. Huge waste of money. |
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#11 |
Posts: 22,695
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I still haven't completed the first one yet.
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#12 |
...IN HD!!!!
Posts: 23,327
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Neither have I, yet I'm getting the new one this week.
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#13 |
FIT Challenge Slag People
Posts: 13,816
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The first game was great and so far, the second one is, too. Granted I've only had it for two days and my opportunities to play it have been rare, but I'm loving it so far. And I just love the "roster" updates they made in this game.
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#14 |
Selectively Social
Posts: 16,336
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Is the first one $20 yet? If so I might have to pick it up.
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#15 |
...IN HD!!!!
Posts: 23,327
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Yeah, I got it at work a few months back right when it hit $19.99.
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#16 |
Selectively Social
Posts: 16,336
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Hot diggity.
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#17 |
The Satanic Mechanic
Posts: 52,521
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Yeah, this game is pretty good.
PROS: - More characters than the last game. That's always good. What's even better is that there is a bigger variety of powers and abilities amongst the roster this time. Also, Magneto and Juggernaut. ![]() - More powers per character. Last time, everyone had 2 attack powers, a super move, 2 or 3 passive shits and a status booster and that's it. This time everyone has a crapload of moves, passive upgrades and 2 supermoves. Some of them can even create helper minions. - Better use of X-traction points. Now you can travel between any points you have visited. Really good for if you miss any of the shitloads of hidden stuff they put in this game. Also, the blink portal/hub system is kinda cool. It's not like the X-Men get to go straight home after every mission in the comics, so why not in the game too? - The item system is much improved. Last game, finding useful regular items was practcally impossible. I think I got like 3 nanofiber armor thingies the entire game. Pretty useless, IMO. Now drops are more frequent and supposedly randomized. The rare itens are no longer "super" versions of the regular stuff, but are now more like Diablo II in their naming conventions and functions. Like you can get Astonishing Bands of Health, which are arm bands that add electric damage and give an HP bonus. There are also character specific items (Hammer of Rogue, Waistband of Juggernaut,) and unique items like in the last game. - Flying characters can float for more than 3 seconds now. Before, you had to max out their flying stat or they'd use EP so fast that they could be in the air for a second. You still can't use powers in the air but, oh well. - Resistances to damage types are more obvious now. They actually show you what you are resistant to in the team management menu. - Environments look better than the last game. Yup. - You have more freedom to complete objectives. Yeah, after the main mission is done, you get an optional submission that offers more experience and levelling up. - The map is more useful, buy making visited areas white and unknown areas red. CONS: - As Alphabean said, the character graphics are still kinda bland. Slightly improved, but bland. On the plus side, you get costume options at the X-traction points. I'm guessing more are unlocked after you beat the game (like in the first one), since you only get one alternate costume (Iceman has none, though). - The AI got dumber. Enemies don't run away or open doors and bumrush you as much as they did last game. Also, your partners are slow responding to commands too. If someone is getting overwhelmed and I call for a temporary retreat, they don't always follow me, so I have to go in and save their stupid ass. Also, if I tell them to attack a particular target, they delay, which results in... - Combos are harder to execute. That split second delay throws off the team's timing, and keeps me from reaping in that extra experience from the leadership stats. Also, the voice that yells "combo!" when you do it is annoying. Speaking of annoying voices, Grizzly and Sabretooth. ![]() More to come, I guess. |
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#18 |
Happy Inside
Posts: 18,970
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The secret missions unlocked via "homing beacons" I never used the first one. Now after (spoiler), I can't go back and use the first one
![]() Also, my AI characters don't follow me when I jump up onto ledges. Also... can you carry people with flight? I can't seem to get Rogue to pick anyone up this time around. ![]() |
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#19 |
Selectively Social
Posts: 16,336
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Gonna go get the first one tomorrow sonnnnnnnnnnn.
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#20 |
Happy Inside
Posts: 18,970
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PS: Enemies do not spawn, therefore you cannot "level up" the shit out of your players, until you start using the danger room. Before, the enemies just kept coming. Now, they're finite.
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#21 | |
The Satanic Mechanic
Posts: 52,521
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Quote:
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#22 |
Happy Inside
Posts: 18,970
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You sure? I think I remember, like, on the boat where they never stop coming, and every time you go back through a place on a re-play, more dudes show up. Like, it gets fucking tedious when you have to change boards just to stash some gear, then come back to pick it up and it's like walking alone in a cave for 10 minutes, looking for shit. Very boring.
Though LOL I did that in one of the missions... one particular scene had like 10 different pieces of gear that I had to leave behind. Was wicked. So I had to return to scour the place, but it was worthi t. |
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#23 |
I am the cheese
Posts: 51,428
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I dont remember many spawning points. I remember killing off all the enemies and going.... FUCK!, their all dead.
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#24 |
Happy Inside
Posts: 18,970
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Yeah? Could have sworn that the astral plane had some monsters spawning...
Dunno, maybe I'm just remembering the danger room missions, and I haven't unlocked enough yet to really start pimping everyone out. |
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#25 |
I am the cheese
Posts: 51,428
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Yeah, in the Astral plain they would spawn in front of you until you had killed enough of them, and then they would stop coming.
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#26 |
Happy Inside
Posts: 18,970
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I'd like to face a lot more though, that's all.
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#27 |
I am the cheese
Posts: 51,428
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More is better.
More=more XP and that=happy. |
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#28 | |
The Satanic Mechanic
Posts: 52,521
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Quote:
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#29 |
The Greatness That Is Me
Posts: 3,593
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Can you be Magneto right off the bat in this game?
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#30 | |
The Satanic Mechanic
Posts: 52,521
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#31 |
The Satanic Mechanic
Posts: 52,521
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Also, Sunfire is quite badass. And Colossus actually has defence this time around. Last game he was by far the strongest melee character, but had absolutely no defence.
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#32 |
I am the cheese
Posts: 51,428
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I'm guessing Juggernaut will get the lack of defense this time around.
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#33 | |
The Satanic Mechanic
Posts: 52,521
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#34 |
Happy Inside
Posts: 18,970
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Just like before, Cyclops is the only character you need. Optic Beam and Mutant Master maxed out = pretty much unstoppable.
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#35 |
FIT Challenge Slag People
Posts: 13,816
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I'm the same way with Wolverine. Max out Regeneration and his basic claw attack, and I just tear through drones like Kleenex at a snot party.
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#36 |
I am the cheese
Posts: 51,428
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I side with the both of ya, use Wolverine and Cyclops as a tag team. No one is gonna stop ya.
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#37 |
I am the cheese
Posts: 51,428
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Is Magama in this one? She was a bad mother fucker in the last.
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#38 | |
The Greatness That Is Me
Posts: 3,593
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#39 | |
The Satanic Mechanic
Posts: 52,521
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Quote:
And he has a straight punch for knockback and an uppercut for maximum damage/pop up. |
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#40 |
The Greatness That Is Me
Posts: 3,593
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Colossus is by far the greatest character of the game.
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