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#1 |
The Darkness Has Awoken
Posts: 2,619
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A New Fire Pro Wrestling game?
Could it be? Eagle eyed members of the Gamingring.com message forums spotted a mysterious countdown timer on Fire Pro Wrestling Returns developer Spike’s official Japanese website. You can view the timer here. The timer ends on Friday October 3rd at 3:00 PM EST. This could mean a new Fire Pro Game for next gen systems? Or could it mean that Spike is currently making a sequel to their excellent but unfortunately overlooked King of Colosseum series. Or maybe its something completely different all together. We will have more on this story as it becomes available. credit - Mike Regan, GamingRing.com I have no idea what this timer means, but I for one am going to keep an eye on it. ![]() |
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#2 |
I am the cheese
Posts: 51,475
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Might be a new Dragon Ball game
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#3 |
I am the cheese
Posts: 51,475
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Also could just be the count-down to the Tokyo Game Show...
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#4 |
He's Here
Posts: 60,735
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Why do they assume it's another wrestling game? Spike makes other games...
Not saying I wouldn't welcome one (especially if it got a US port), but it could be anything... |
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#5 |
The Satanic Mechanic
Posts: 52,521
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I want those AKI games brought Stateside first and foremost. A new Firepro would be cool too, as long as it actually gets some expansion.
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#6 |
Raw Video Footage
Posts: 45,950
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Like... 3D visuals.
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#7 |
Not Fignuts OLE!
Posts: 3,306
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#8 |
I am the cheese
Posts: 51,475
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#9 |
Raw Video Footage
Posts: 45,950
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I got the last Fire Pro. Loved all those options, but the SNES quality took me out of the game too often. I'm not a graphics whore, but I draw a line somewhere. If Fire Pro was a handheld exclusive I could vibe with that, but I felt silly playing a fairly recent PS2 game in 2008 sporting sprites. And not even sharp high res sprites in the vein of Guilty Gear or even Street Fighter Alpha.
Love the options and gameplay, but its time for a presentation overhaul. |
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#10 |
I am the cheese
Posts: 51,475
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i completely disagree
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#11 |
Ninja Mod, Esquire
Posts: 12,676
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I'll take gameplay over graphic, thank you;
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#12 |
Fthagn?
Posts: 10,042
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I'll take a game I give two-shits about, thank you;
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#13 |
The Satanic Mechanic
Posts: 52,521
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With the graphical power of the PS3 and the 360 (hell, even the PS2 really), there is no reason the sprites can't been as sharp as Street Fighter 3 or Guilty Gear XX at the very least.
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#14 |
BAY BAY
Posts: 36,524
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Nah, for a 2D game, going proper HD makes it damn expensive, at least according to the guys that did Castlevania. SSF2 can do it because there's only a few characters. Try doing it for 100's of wrestlers + CAW parts.
It would be easier to use polygons and just keep the perspective as-is to keep the feel (or my preferable option, keep it the same as it is now). |
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#15 |
Raw Video Footage
Posts: 45,950
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Okay, still something of an overhaul. Improved sprites, 3D models, something!
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#16 |
He's Here
Posts: 60,735
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I'd like to see them keep the exact engine but put the wrestlers as 3D models as Hasney said. That would expand the animations possible and make edits and the wrestlers more detailed.
That said, I love the current style. It works and looks great. |
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#17 |
Inconceivable
Posts: 9,887
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Got all excited, got back on at 3 to see what it was, then realized I was a day early. Then I got really depressed realizing it wasn't Friday at 3 pm after all.
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#18 |
Herp a derp, and so on
Posts: 8,830
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I dunno, if I want photorealistic 3D wrestlers, I'll play Smackdown vs RAW and create my own guys. FPW offers something different and unique. It's too bad the last FPW game for the PC was in 1995, IIRC.
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#19 |
I'm all there is
Posts: 31,811
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I would love Firepro with the No Mercy/Revenge/World Tour/WM2000 look.
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#20 |
Herp a derp, and so on
Posts: 8,830
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Actually, something like that wouldn't be half bad. It would still allow us to customize the wrestlers, and any pre-existing wrestlers would use the CAW system as well (just like No Mercy/et al).
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#21 |
Ninja Mod, Esquire
Posts: 12,676
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I'd be very surprised if it was for the PS3 or the 360. I wouldn't be surprised if it was a PS2 game. The problem with getting better sprites is a memory issue. I'd rather have those sprites with 8 people on the screen, then say, Street Fighter Alpha 2 sprites, with 4 or 6. Plus, the odd thing about Firepro, is the sprite quality helps in creating people. You probably won't get as accurate as looking CAWs with their edit system if the graphics were at SFA2 level. Who knows though?
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#22 |
You can't teach that
Posts: 19,337
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Sprites dont bother me. PS2 Fire Pro was way too fucking hard and complicated.
I want no Mercy with updated graphics, thats all I want |
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#23 |
He's Here
Posts: 60,735
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Playing on 10 on FPR doesn't give me a challenge if I've been playing for a few days. I need to take a few days/weeks off for my timing to wear off. It gets TOO easy.
Still the best wrestling game ever. ![]() |
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#24 |
I am the cheese
Posts: 51,475
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Yeah, FP isn't that hard.
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#25 |
Ninja Mod, Esquire
Posts: 12,676
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I'd prefer a new KOC really... The counters in that game are fucking amazing.
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#26 |
Ninja Mod, Esquire
Posts: 12,676
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BOOOOOO! It's about bioshock.
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#27 |
I am the cheese
Posts: 51,475
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Not surprised really.
Also the edits you get off the guys on the Fire Pro forums are SOOOOOO easy cause they're made to sim so they hardly ever try to beat you. It sucks. RANDOM THOUGHT. |
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#28 | |
The Satanic Mechanic
Posts: 52,521
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Quote:
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#29 | |
He's Here
Posts: 60,735
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Quote:
Anyone vs. Jumbo Tsuruta is a challenge on 10. Only beat him maybe twice so far, both with KENTA. Vader can be a pain in the ass too. |
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#30 |
I am the cheese
Posts: 51,475
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The edits I make are designed to play against so they provide some challenge if I get the right match up. Taking Paul London against Triple H for example is a tough order.
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