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#BROKEN Hasney
06-10-2010, 02:24 AM
http://image.gamespotcdn.net/gamespot/images/2010/158/996718_20100608_790screen005.jpg
Somebody get the official thread going.
Lazy bint.
Few new moves, slightly improved graphics, same old shit.
Kalyx triaD
06-10-2010, 02:29 AM
Actually 2010 was quite impressive.
#BROKEN Hasney
06-10-2010, 02:30 AM
The main advancement they've shown off so far is the weapon physics, which actually look pretty cool.
You can move tables and ladders and the like to any position and use any moves through them and not just the pre-defined ones as in previous games. To show this off in the vid, Undertaker chokeslams from the ladder through a table, Jericho leans a ladder against the ropes and runs up it with a dropkick, both inside and outside the ring and ladders get fucked up when someones slammed into them.
Also, to make it easier to hurt people with set up weapons, you can now spin moves in mid air to make sure you've ot the position right.
Quite a good feature. If they add the ability for you to slam people into other people, then we may see some DoR level of crazy matches.
#BROKEN Hasney
06-10-2010, 02:31 AM
Actually 2010 was quite impressive.
Maybe in how it broke the record for how stale it could be. It felt like bread that had been left out until it disintigrated from mold.
Hm, didn't know that. Does sound interesting.
And 2010 brought barely anything new to the table in terms of the matches themselves. It was good, but still the same basic game we've been playing since they implemented the analog grapple system.
#BROKEN Hasney
06-10-2010, 02:33 AM
The fact they're talking up the fight engine more than bullshit bell-ends and whistles gives me slight hope though.
Fignuts
06-10-2010, 02:38 AM
If the limitations on customization aren't fixed, then I don't care.
Shadow
06-10-2010, 03:40 AM
I don't give a shit about any of this stuff. Just give me the ability to make any type of finisher I want and we've got a deal.
#BROKEN Hasney
06-10-2010, 03:45 AM
Fuck the making. I'd rather have a game where I'd actually want to play it to hit a created (or selected) finisher.
D Mac
06-10-2010, 05:48 AM
Hopefully a new and improved Design A Story will be in it. And downloaded CAW you can have the ability to change their entrances and music.
The Fugitive
06-10-2010, 07:10 AM
Have to agree with the talk of expanding the Create-A-Finisher and customization.
Call me greedy, but just front grapples and diving finishers aren't enough for the creator in me. I wouldn't mind back grapples and possibly turnbuckle grapples. I imagine ground grapples would be more difficult since you're limited to ground attacks (elbow drops, leg drops, etc) or submissions.
The point system sucked hardcore in SvR10 as well. Case in point: I tried to create a business attire for a CAW. Threw on the business pants, then the shirt, the tie, then as soon as I tried to put the jacket on, I didn't have enough points. Grrr. I'll also hope for a less fucked up way of adding music. Having to create a separate playlist for each song shitted me to tears.
What else... get rid of that stupid 'no intergender contact' rule. Annoyed with the amount of times I would accidentally grapple a female tag-team partner in the corner and get DQed. If I want to swing a chair around and a woman happens to run into it, it's her own fault. :shifty:
I imagine the 'rotating moves for weapon attacks' would be limited to lift-up moves though. I can't imagine a twisting Pedigree for example. I do hope we'll be able to climb up on tables and execute moves through them again, I miss the old days of putting two tables side-by-side, grappling an opponent and Vertebreaking them through the two.
That's about all I can think of for the moment.
Evil Vito
06-10-2010, 09:18 AM
<font color=goldenrod>Yeah, they have to seriously change shit up for me to make another $60 investment this year.
Even though I enjoyed SVR10 a lot more than previous year's games, I got bored and never touched it again. Story designer was a good idea, but I could just never get into it - especially with all the restrictions on downloaded CAWs put in place.</font>
Evil Vito
06-10-2010, 09:23 AM
<font color=goldenrod>Roster wise, I think this might be the least amount of new guys to the SD series we've gotten in quite some time. Sheamus, Drew McIntyre, David Hart Smith, and Tyson Kidd are probably the only new additions I'd consider "locks" to be in - and Yoshi Tatsu is also possible as well. Zack Ryder should also return to the game this year with his gimmick.
It's a long shot, but I'd be pumped if they put all of the NXT Season 1 guys in. I doubt it will happen though, and if they DID get in it probably means NXT will be one of the Road to WMs (where you use Daniel Bryan or another rookie, or maybe even your own Created Superstar to go through the contest).</font>
Dark-Slicer Diago
06-10-2010, 09:56 AM
I'd love to see them slip the NXT1 rookies in, way back in SD3 they snuck in Rhyno, Spike, and Lynn so it could happen.
Triple Naitch
06-10-2010, 10:05 AM
An NXT Road to Wrestlemania could be interesting.
XCaliber
06-10-2010, 01:35 PM
Somehow I highly doubt any nXt related will be included which is good in a way then when can get deeper roster for both SD & RAW. No to make it sound like an excuse but I think the reason they didn't bother having any DLC for 2010 was since there are few new guys. That plus that whole sharing creations business personally I thought the last game had way more replay value than 2009 which I quickly became bored of. From what little I've seen of this game so far i'd say it looks promising I'm more concerned these days about what's being taken out rather than added. Didn't use CAS all that much I wouldn't miss it if it were gone but i'd like to see something of a hybrid of it and GM mode.
Evil Vito
06-10-2010, 03:41 PM
<font color=goldenrod>If the NXT guys DO make it in, I know one of the first things I do will be to change Daniel Bryan's theme to The Final Countdown :shifty:
If they allow us to at least edit the themes/entrances/moves/etc. of CAWs this year, I see myself playing a lot more. I HATED not being able to edit shit, kinda ruined it for me especially when the CAW-makers gave them retarded moves or no theme or whatever.</font>
Kane Knight
06-10-2010, 04:13 PM
The main advancement they've shown off so far is the weapon physics, which actually look pretty cool.
You can move tables and ladders and the like to any position and use any moves through them and not just the pre-defined ones as in previous games. To show this off in the vid, Undertaker chokeslams from the ladder through a table, Jericho leans a ladder against the ropes and runs up it with a dropkick, both inside and outside the ring and ladders get fucked up when someones slammed into them.
Also, to make it easier to hurt people with set up weapons, you can now spin moves in mid air to make sure you've ot the position right.
Quite a good feature. If they add the ability for you to slam people into other people, then we may see some DoR level of crazy matches.
Thank God.
Evil Vito
06-10-2010, 04:21 PM
<font color=goldenrod>Looks pretty awesome so far. Ridiculous moves:</font>
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Okay they've finally gotten the tables right. Holy fuck. And the physics on the ladder. The chokeslam to the ladder sideways. OMFG
And adjusting any move!!!!!
Want game now.
They better revamp the "stand on ladder for an hour" ladder match bullshit. Needs to be a mini game, not a meter.
Kalyx triaD
06-10-2010, 04:33 PM
Kinda tired of seeing a superplex off the top rope or ladder and you get up like nothing happened. You should take half or even 3/4 damage for pulling the stunt. You'd get up first but I think you should take some damage for the risk. Especially with the wacky stuff you can pull now.
Kalyx triaD
06-10-2010, 04:34 PM
They better revamp the "stand on ladder for an hour" ladder match bullshit. Needs to be a mini game, not a meter.
Nah that should stay, maybe lesson the meter though.
I'd like to see a mini game and the meter. Maybe have 4 mini games for the case, each one activating as the meter gets down to 75%, 50% and 25%. If you can beat the mini game (which starts out ridiculously hard but gets easier as each one comes into play) then you can win the match at any time. But they'd also leave the option for a meter win if you can't beat the mini games.
The meter itself is what really ruined my second favorite match in wrestling games. I just hate playing it now, whether it's one on one or MITB.
I mean, you have to stand there for a good 30 seconds AT LEAST to get it. I guess Swagger was just trying to put realism into the games.
#BROKEN Hasney
06-10-2010, 04:40 PM
Okay they've finally gotten the tables right. Holy fuck. And the physics on the ladder. The chokeslam to the ladder sideways. OMFG
And adjusting any move!!!!!
Want game now.
And RKO off the ladder
And Codebreaker off the ladder.
In the demo at E3, they said that it's a TLC match with Undertaker, Jericho, Randy and Miz. If they've all got finishers off the ladder, they better have a skullcrushing finale off the ladder :drool:
They should include a Ladder move creator. :drool:
Kalyx triaD
06-10-2010, 04:41 PM
Betting that will be the demo we get after the summer.
#BROKEN Hasney
06-10-2010, 04:42 PM
They should include a Ladder move creator. :drool:
Sunset flip powerbomb with a second flip in mid-air through 2 tables with a ladder propped up, just catching the end of the ladder.
Also the tables are on fire.
#BROKEN Hasney
06-10-2010, 04:43 PM
Betting that will be the demo we get after the summer.
Jericho, Miz and Randy triple threat TLC match demo?
If it's multiplayer, I may not even need to buy the game.
The Fugitive
06-10-2010, 11:11 PM
Would be nice if the tables broke a certain way that they could be used again. Say that a table gets broken that it's snapped in half and partially on the ground, but a portion of the table is still somewhat propped up, that you could pick up the opponent and powerbomb them through the raised part to finish the job.
And call me pessimestic, but I imagine the same stupid limitations on ladder finishers. Generic suplex, generic powerbomb and generic swinging neckbreaker. *sigh* Perhaps we could have table and ladder finishers in the Create A Moveset, THQ?
Kalyx triaD
06-10-2010, 11:29 PM
I imagine the next stage of CAM will be back finishers.
Drakul
06-11-2010, 12:06 AM
CAW used to be my favourite part of the WWF/WWE games but, recently, CAW has been a chore I've only managed to finished once or twice. I used to max out the CAW slots pretty quickly. CAW has a few problems I hope they fix but know they wont.
Creating the moveset is just so boring and lengthy. I know more moves = longer putting your own together but it's just so dull. Maybe if they did what No Mercy did and let us see our CAW doing the move rather than Green/Red guy. It would be a little more interesting actually seeing what does and doesn't look good instead of guessing "That green guy suits that powerbomb, maybe my CAW will suit it aswell.". It would help with selecting grapple tag moves, too. I have no idea which of the two green guys is supposed to represent my CAW in the double team. It wouldn't hurt to stop playing entrance themes and really bad bands at me while I'm spending an hour trying to make a moves list. Menu music shouldn't be loud and even noticable. It should be fitting but in the background, hence the name "background music". The older games had it right.
Building up your CAWs stats is dull aswell. Especially if you have multiple CAWs. Plus, you're going to keep working on your CAW until he is at 99. At 99, it takes a lot of the fun out of playing CAW vs CAW with a friend, especially if they are the one at 99. Give us a set number of points to play with at creation that makes our CAW at least "mid-card" level. No leveling up after matches. After finishing the CAW RtWM, reward that CAW an additional set of points to be "Main Event" level but no 99 or 97 OVR.
Remove useless things like selecting what kind of eyelashes our CAW has and give us more clothing options. Bring back the patterns like stripes, tartan etc. Like someone already said, using custom themes should be easier than having to create a seperate playlist for it.
Most importantly of all, let us use our CAW if we are playing against someone else on their save. If I'm playing against my brother and he is using his save, there is no reason why I can't access my CAWs when I sign in to the 360. My CAWs are on the same 360 and I've just signed in, so why are my creations still locked away? I think that's the biggest reason I don't bother with CAW. My brother plays SvR more than I do and anytime I play is usually as Player 2 against him. If I can't access my CAWs 90% of the time I'm playing the game, why bother making them at all?
#BROKEN Hasney
06-11-2010, 02:18 AM
Would be nice if the tables broke a certain way that they could be used again. Say that a table gets broken that it's snapped in half and partially on the ground, but a portion of the table is still somewhat propped up, that you could pick up the opponent and powerbomb them through the raised part to finish the job.
And call me pessimestic, but I imagine the same stupid limitations on ladder finishers. Generic suplex, generic powerbomb and generic swinging neckbreaker. *sigh* Perhaps we could have table and ladder finishers in the Create A Moveset, THQ?
The top thing does happen. A leg of a table can collapse so it's half up and then destroy it.
And not sure what you mean about ladder finishers. The 3 characters we've seen so far have a unique ladder finisher. Probably won't got as deep as everyone on the roster, but it's a start.
Shadow
06-11-2010, 04:59 AM
Know what I really want? A return to realism. I don't wanna be playing the Big Show and have Rey Mysterio be able to DELAY VERTICAL SUPLEX ME ALL OVER THE RING!
Shaggy
06-11-2010, 08:09 AM
Wow im actually excited that you can aim the opponent at the table during a move now..
The Fugitive
06-11-2010, 08:54 AM
And not sure what you mean about ladder finishers. The 3 characters we've seen so far have a unique ladder finisher. Probably won't got as deep as everyone on the roster, but it's a start.
Don't get me wrong, I don't expect to see Finlay doing Celtic Crosses off the ladder just because Orton is shown performing an RKO.
What I mean is... I guess for your typical signature moves (75-99% momentum), you can have your suplexes, your powerbombs. Just generic ladder moves, but when you've actually got a full momentum meter, you can select a finisher to perform, whether that be a RKO from the ladder, a Twist Of Fate, a Walls of Jericho, etc.
Evil Vito
06-11-2010, 11:02 AM
<font color=goldenrod>Now that I think about it, a NXT Road to WM could be pretty boring.
It'd start in early January like all Road to WMs do, NXT would start - your Pro would be Cena or something. Then you'd just wrestle matches against the real Season 1 rookies and their Pros for months.
Cena would win the WWE Title at Elimination Chamber, you win NXT the week before WM after some uber-hard match, and then use your title match to face Cena at WM (wouldn't be the first time a Road to WM story books the WWE Title match the week before the biggest show of the year).
If that happened, it'd be cool if all of the rookies were locked until you beat them. I'd probably play that mode first just for that reason.</font>
Kane Knight
06-11-2010, 11:54 AM
Building up your CAWs stats is dull aswell. Especially if you have multiple CAWs. Plus, you're going to keep working on your CAW until he is at 99. At 99, it takes a lot of the fun out of playing CAW vs CAW with a friend, especially if they are the one at 99. Give us a set number of points to play with at creation that makes our CAW at least "mid-card" level. No leveling up after matches. After finishing the CAW RtWM, reward that CAW an additional set of points to be "Main Event" level but no 99 or 97 OVR.
I can take on friends with a 20 point OVR difference. The idea that it's no fun or that there's no point is kind of dumb. Still, it's annoying that people always want their guys to be 99.
Razzamajazz
06-11-2010, 12:07 PM
once they make it so someone like rey mysterio can't suplex or even pick up someone like mark henry it will be better in my books. even though it's "fake wrestling" and a video game, come on, there's gotta be some reality mixed in here
Evil Vito
06-11-2010, 04:45 PM
<font color=goldenrod>lol it's pretty obvious that Kaval mo-capped for the game despite having about a 0.1% chance of being in it</font>
http://www.thesmackdownhotel.com/img/nextgen/010.jpg
Inadequacy
06-11-2010, 05:59 PM
Didn't he do a lot of the motion capturing for TNA's game?
Dark-Slicer Diago
06-11-2010, 07:48 PM
I believe so, as well as a few for last years SvR game. I think anyway, not sure.
once they make it so someone like rey mysterio can't suplex or even pick up someone like mark henry it will be better in my books. even though it's "fake wrestling" and a video game, come on, there's gotta be some reality mixed in here
I'd even take it a step further and have it so that a guy like Rey can't even knock a guy like Henry down until he's worked him over a bit. Always bothered me that you could send a Super Heavyweight flip-flopping over the ring with a single dropkick.
Dark-Slicer Diago
06-11-2010, 08:12 PM
Yeah, that's incredibly annoying.
XCaliber
06-11-2010, 11:56 PM
I believe so, as well as a few for last years SvR game. I think anyway, not sure.
From what I heard most of it was done by Ziggler and Morrison. As for the weight restrictions as unrealistic it is I found it annoying when you were using eg Helms vs Hardy and you weren't even able to even bodyslam the guy! I'm so psyched to see The Miz's entrance if anyone has it feel free to post it in this thread.
Rev. Hallowell
06-16-2010, 03:02 PM
Here's my prediction:
Basically the same game with slightly modified rosters and a couple new moves. The biggest change, however, will be the continuing and increasing gender barriers to not only prevent you from wrestling with your created diva, but will also include a giant censored bar over your CAD so you can't even see her.
Evil Vito
06-20-2010, 03:18 PM
<font color=goldenrod>Was watching some videos from E3. Saw an interview with Bryan Williams. In years past, Williams has seemed way more honest and down-to-earth than that douchebag Cory Ledesma...so as such I tend to trust Williams more. He was asked if it was true that there would be over 70 guys on the roster this year, and he said yes. He was also asked if the NXT concept would be in the game, and he said he didn't know for sure and it was 50/50, but hinted that they could be in the game.
Now, it could certainly wind up being bullshit (like the year where they said there would be 75 characters in the game and they wound up meaning it literally - including ring announcers, referees, etc.) - but I couldn't help but do my annual "roster prediction".
Factoring in that the cutoff every year seems to be WrestleMania, and including NXT - here's a guess at the roster:
Raw
Alicia Fox
Chris Jericho
David Hart Smith
Edge
Evan Bourne
Eve
Ezekiel Jackson
Gail Kim
Goldust
The Great Khali
John Cena
John Morrison
Mark Henry
Maryse
Melina
The Miz
Natalya
Randy Orton
R-Truth
Santino Marella
Sheamus
Ted DiBiase
Triple H
Tyson Kidd
Vladimir Kozlov
William Regal
Yoshi Tatsu
Zack Ryder
SmackDown
Beth Phoenix
Big Show
Chavo Guerrero
Christian
CM Punk
Cody Rhodes
Dolph Ziggler
Drew McIntyre
Jack Swagger
JTG
Kane
Kelly Kelly
Kofi Kingston
Layla
Luke Gallows
Matt Hardy
Michelle McCool
MVP
Rey Mysterio
Rosa Mendes
Shad Gaspard
The Undertaker
NXT
Darren Young
David Otunga
Heath Slater
Justin Gabriel
Michael Tarver
Skip Sheffield
Wade Barrett
Future Endeavors
Batista
Carlito
Daniel Bryan
Mickie James
Shelton Benjamin
Legends/Others
Bret Hart
Mr. McMahon
Shawn Michaels
---
That's 65, and assuming the "over 70" thing was true, that leaves 5+ spots for other people (legends, stupid characters like the Red/Green guys, etc.) If NXT doesn't make it in, that leaves even more spots for legends or damn near the entire active roster including the biggest of jobbers.</font>
#BROKEN Hasney
06-20-2010, 03:35 PM
If NXT is 50/50 about going in as of last week, Daniel Bryan is some serious wishful thinking.
Hopefully there's more zombie characters.
Triple Naitch
06-20-2010, 03:35 PM
They need to bring Tony back into the game.
Evil Vito
06-20-2010, 03:42 PM
If NXT is 50/50 about going in as of last week, Daniel Bryan is some serious wishful thinking.
Hopefully there's more zombie characters.
<font color=goldenrod>Well, I think he meant 50/50 as in NXT being a game mode or RTWM or something...from the sounds of things the RTWM haven't even been done yet outside of VO work. The roster and modeling is one of the first things they finalize and that happens around WM time.</font>
D Mac
06-20-2010, 08:14 PM
I heard Goldberg might be in it.
FourFifty
06-20-2010, 08:23 PM
Here's my first post in this thread. See you in a few months when we're weeks away from the game coming out.
Ermaximus
06-21-2010, 12:03 PM
No Serena? I'm sure she'll be in there. Sadly so will Swoggle.
Evil Vito
06-21-2010, 02:06 PM
No Serena? I'm sure she'll be in there. Sadly so will Swoggle.
<font color=goldenrod>Serena could easily be swapped in for Rosa Mendes. I went with Rosa just because Serena hasn't wrestled a single match since being called up (which is a bit of a shame, since she is apparently quite good).
Swog will probably be in as a manager. I just don't think they can make him playable, though. He'd have to have to play differently than every other character in the game and essentially have his own grappling system.</font>
Innovator
06-21-2010, 03:34 PM
Swog will be in, have to have him in for the kids
Rammsteinmad
06-21-2010, 04:13 PM
I'd even take it a step further and have it so that a guy like Rey can't even knock a guy like Henry down until he's worked him over a bit. Always bothered me that you could send a Super Heavyweight flip-flopping over the ring with a single dropkick.
I can't remember which game it was (either 2007 or 2008, they're the last ones I played), but they had it so someone like Rey Mysterio couldn't pick up anyone in a higher weight class. Which is realistic enough, but I found it incredibly annoying when Mysterio's offence wouldn't effect someone like Eddie Guerrero or Chris Benoit.
Rammsteinmad
06-21-2010, 04:14 PM
That's 65, and assuming the "over 70" thing was true, that leaves 5+ spots for other people (legends, stupid characters like the Red/Green guys, etc.) If NXT doesn't make it in, that leaves even more spots for legends or damn near the entire active roster including the biggest of jobbers.
Do they still put Steve Austin and The Rock in every game? Or are they past that now?
Lord-Of-Darkness
06-21-2010, 04:35 PM
Well they were in the latest game. The Rock was unlocked when you completed Edge's RTWM, and Austin was the only DLC.
Ermaximus
06-21-2010, 05:19 PM
Do they still put Steve Austin and The Rock in every game? Or are they past that now?
Yea, Lord-of-Darkness beat me to it.
SlickyTrickyDamon
06-21-2010, 09:29 PM
As a fan of the create-a-story mode I hope that this gets improved a little bit more. Being able to edit the downloaded stuff would improve it greatly. Maybe they can make a proviso that you can't re-upload edited created stuff so there isn't copies and copies of somebodies' edited work.
They need to improve the amount of CAWs you can do per file, but there is one thing they really need to improve. They need to increase the file save size to unlimited or as unlimited as is possible. When you save something in other games it takes a like 50 megabytes. You should be able to save as many created superstars, stories you are working on or whatever else you want to. Also, not being able to delete the crappy stories they put in is crap too.
I've got alot of space on my Xbox Harddrive, I should be able to have as many stories that I want.
DAMN iNATOR
06-22-2010, 03:16 PM
Swog will be in, have to have him in for the kids
Yeah. In the past they've had him as a non-playable manager who you coul command to set a shillelagh in the ring for you to use by tapping D-Pad ^.
DAMN iNATOR
06-22-2010, 03:21 PM
Well they were in the latest game. The Rock was unlocked when you completed Edge's RTWM, and Austin was the only DLC.
Yeah, and Austin was only unlockable on 360 and PS3 versions, I believe, and that was only if you pre-ordered. Also, there was the alternate method for unlocking The Rock which was to go to a password screen buried in a bunch of menus in Options, and enter "The Great One" as a case-sensitive code.
Lord-Of-Darkness
06-22-2010, 03:24 PM
Yeah Austin was available from release, if you preordered. But he was released on PSN and XBL as DLC after about 3 months or so.
As for The Rocks code, almost all of the unlockable stuff had a code to obtain it.
DAMN iNATOR
06-22-2010, 03:27 PM
Yep. For the lazy asses who didn't want to earn everything through RtWM mode.
Splaya
06-23-2010, 12:57 AM
want this now
DAMN iNATOR
06-23-2010, 07:30 AM
want this now
Funny you should say that. I know we're still 4 months and a few days to launch, and not that much has even been said about it yet, but I'm seriously considering dropping in to my local GS to put a pre-order in for this bad boy.
What was the DLC on 2010? Was Sheamus one of them?
#BROKEN Hasney
06-23-2010, 02:56 PM
What was the DLC on 2010? Was Sheamus one of them?
Stone Cold Steve Austin.
Yup, that's it.
i remember how excited i used to get for these games
ah... to have that feeling back..
DAMN iNATOR
06-24-2010, 04:31 AM
Went down to my local GameStop yesterday afternoon to plunk down my deposit for the PS2 version. Was shocked to hear the clerk say it was like one of the last new games to come for PS2 before new game production for it ceases completely.
So, was happy I got to make my reservation, but was kinda blunted/numbed a bit by the somewhat saddening news. But I suppose PS2 has lived out it's 10 years coming up, so...*SIGH* :wavesad: PS2, I'm sure even after I'm long rid of mine, I'll have many great gaming memories of it.
Kalyx triaD
06-24-2010, 04:33 AM
Yeah PS2 really chugged along. Steady stream of Maddens, Guitar Heroes, fighting games, and SvR without missing a beat.
DAMN iNATOR
06-24-2010, 04:38 AM
Indeed. I'm sure I'll be getting plenty of mileage out of using it even LONG LONG after all support and whatnot for it have gone by the wayside...if I ever decide to settle down and have kids, it would be great to tell stories to them of the countless hours of fun spent just playing PS2 games, but anyhow, I'm afraid I'm sidetracking things here, so I'll clam up until we start getting some more tidbits about SvR 2011 and try to let things resume their course here.
Funky Fly
06-24-2010, 05:05 AM
Bargain binning this shit at best unless the game is as progressive as Day of Reckoning.
Evil Vito
06-24-2010, 08:54 AM
<font color=goldenrod>Hopefully when they stop making PS2 games, the SVR series can finally go back to having 8 guys in the ring. I refuse to believe the 360 and PS3 version can't handle it...and that they probably stuck with 6 so as to not give the PS2 version even more of a raw deal.</font>
Extreme Angle
06-24-2010, 09:03 AM
Just downloaded Day of Reckoning 2 :).
Been really eager to play it lately, only ever had the first one.
Burning now, should be fun.
Dark-Slicer Diago
06-24-2010, 09:49 AM
I believe the the 360 and PS3 are capable of having the 10 man Survival Series match, THQ, I think, just don't feel like allowing that many in the ring since they think JBI's 8 man was too much of a clusterfuck.
Imagine MITB with ten guys.
Ugh.
Kane Knight
06-24-2010, 11:27 AM
I believe the the 360 and PS3 are capable of having the 10 man Survival Series match, THQ, I think, just don't feel like allowing that many in the ring since they think JBI's 8 man was too much of a clusterfuck.
Doesn't hurt that their targeting options are ass.
#BROKEN Hasney
06-24-2010, 11:35 AM
<font color=goldenrod>Hopefully when they stop making PS2 games, the SVR series can finally go back to having 8 guys in the ring. I refuse to believe the 360 and PS3 version can't handle it...and that they probably stuck with 6 so as to not give the PS2 version even more of a raw deal.</font>
It could handle it if they made the graphics worse. The RAM is already filled up with HD textures.
Hence why the Dreamcast's Royal Rumble could handle more, they were only using PS1 graphics.
Razzamajazz
06-24-2010, 12:56 PM
just played '10 again last night and another thing that bothered the hell out of me was the ref. He would constantly get in the way when i went for a grapple move/weapon shot and wound up getting him instead, I even wasted a few finishers on him by accident.
Time for a new engine, as said time and time again.
I really hope this is the last year with the same engine. With this generation's lifespan predicted to be at least five more years I don't want the same old shit cranked out year after year. Change it up ONCE this gen. Fuck.
Ermaximus
06-24-2010, 12:58 PM
Imagine MITB with ten guys.
Ugh.
:n:
PorkSoda
06-24-2010, 05:15 PM
I honestly dont care about the new features or new wrestlers this year, just give me a game thats hard.
Seriously, played 2010 last night and was very VERY dissapointed. I had to stand around and wait for the CPU to hit an offensive move and not just stand in one spot. Come on....MAKE IT FREAKING IMPOSSIBLE!
Yeah it actually did get easier, mainly because they can't spam reversals now, which is the only way the SVR series has ever really been "hard".
Euphoria Physics Engine in a wrestling game. Make it fucking happen.
#BROKEN Hasney
06-24-2010, 05:19 PM
The achievements were always horribly easy anyways.
"DO 'X' ON THE HARDEST SKILL LEVEL"
OK *turn AI reversal frequency alllll the wayyyy doooowwwn*.
BAM
Cool King
06-24-2010, 05:25 PM
Am I the only person that didn't do that? :-\
#BROKEN Hasney
06-24-2010, 05:26 PM
It was cheap AI anyway.
DoR2's AI reversed a lot, but it never felt cheap.
Cool King
06-24-2010, 05:30 PM
That's true.
Funky Fly
06-25-2010, 02:39 AM
It was cheap AI anyway.
DoR2's AI reversed a lot, but it never felt cheap.
Mainly because they were too busy doding shit. Love the DoR series. Smackdown should get replaced with this.
Dark-Slicer Diago
06-25-2010, 10:02 AM
How would be all feel if next years game they changed the engine to DoR, and still up's the graphics, making the AI as agressive in SvR as they were in it? I personally wouldn't find, especially if they add moves that are in it but have never been in SvR.
DOR 2 is probably the greatest wrestling game engine-wise ever. I wouldn't mind if they kept the exact same graphics, upped the amount of guys on the screen, updated the roster/arenas, added a few modes and called it a day.
Evil Vito
06-25-2010, 10:31 AM
<font color=goldenrod>Even if they don't up the amount of guys on screen, I'd still love to see 4 on 4 and 5 on 5 elimination tag matches, or even 7 on 7 (since it was 7 on 7 at Bragging Rights last year)
You can assign the D-Pad or something to change which 2 of your partners appear on the apron at any one point. If the match winds down to be 4-on-1, 5-on-1, etc. you can end up with your whole team on the apron.
I mean, they still have guys just disappear after Elimination Chamber/Battle Royal, so it's not like you could use the realism argument. The important thing is that it would create a nice long match between two teams.</font>
Kane Knight
06-25-2010, 10:45 AM
I honestly dont care about the new features or new wrestlers this year, just give me a game thats hard.
Seriously, played 2010 last night and was very VERY dissapointed. I had to stand around and wait for the CPU to hit an offensive move and not just stand in one spot. Come on....MAKE IT FREAKING IMPOSSIBLE!
Good AI is too much work.
Am I the only person that didn't do that? :-\
No. I haven't touched the sliders in...Ever.
Anyway, another thing I wish they'd do is STOP TAKING THINGS OUT! The justification is usually online, and this is one of the reasons I hate the online craze. I think this year, you're only allowed four articles of clothing, and tops are limited to T-Shirt or Tank Top.
Swiss Ultimate
06-25-2010, 12:19 PM
The main advancement they've shown off so far is the weapon physics, which actually look pretty cool.
You can move tables and ladders and the like to any position and use any moves through them and not just the pre-defined ones as in previous games. To show this off in the vid, Undertaker chokeslams from the ladder through a table, Jericho leans a ladder against the ropes and runs up it with a dropkick, both inside and outside the ring and ladders get fucked up when someones slammed into them.
Also, to make it easier to hurt people with set up weapons, you can now spin moves in mid air to make sure you've ot the position right.
Quite a good feature. If they add the ability for you to slam people into other people, then we may see some DoR level of crazy matches.
Tables, ladders and chairs are cool but, ties are not.
Kane Knight
06-25-2010, 01:20 PM
I hate the shininess of some of the models, too.
I know that won't change any time soon, but humans aren't glossy. Even the wrestlers themselves, when they sweat in the heat of a match, do not look that glossy. Or, at least not most of their bodies under virtually every lighting.
Dark-Slicer Diago
06-25-2010, 01:41 PM
As KK said, they need to stop taking thing out period. If they add clothing and moves, stop removing them in the next 2-3 years, once they removed stuff they only added in the previous game.
PorkSoda
06-26-2010, 10:35 AM
Now that I think of it, I never played a wrestling game (Unless I was playing a human being) that was very hard. No Mercy and HCTP are two of my favorite games, and, dog damnit, I play them and it's too freaking easy. Good AI is never too much work. Make it happen.
Wrestling games are only ever hard because of reversals. And in that regard, it's more frustrating and cheap than "hard".
I like working matches better than "trying to win", but sometimes I'd like a challenge.
D Mac
06-26-2010, 11:07 AM
Yeah I like working matches too. It is a wrestling SIM. :D
PorkSoda
06-26-2010, 04:16 PM
They're only hard because of reversals? Well, maybe they should change that this year. Do it.
Kalyx triaD
06-26-2010, 04:39 PM
Don't you guys play people?
#BROKEN Hasney
06-26-2010, 04:40 PM
<font color=goldenrod>Even if they don't up the amount of guys on screen, I'd still love to see 4 on 4 and 5 on 5 elimination tag matches, or even 7 on 7 (since it was 7 on 7 at Bragging Rights last year)
You can assign the D-Pad or something to change which 2 of your partners appear on the apron at any one point. If the match winds down to be 4-on-1, 5-on-1, etc. you can end up with your whole team on the apron.
I mean, they still have guys just disappear after Elimination Chamber/Battle Royal, so it's not like you could use the realism argument. The important thing is that it would create a nice long match between two teams.</font>
Nah, they could only do that on the Wrestlemania game because it was cart based.
If you did it on this, it would need to load before the new guy appeared, like it does during the countdown of a Royal Rumble.
Funky Fly
06-26-2010, 06:17 PM
Don't you guys play people?
This game isn't really good for that, since you can just spam shit up and down. I play with my brothers and do everything in my power not to spam them, but it's still blowout after blowout. No Mercy and DoR? We get epic battles because you have to be good at the game, you can hiptoss a guy into another guy and any move can be interrupted.
Kane Knight
06-26-2010, 06:29 PM
This game isn't really good for that, since you can just spam shit up and down. I play with my brothers and do everything in my power not to spam them, but it's still blowout after blowout. No Mercy and DoR? We get epic battles because you have to be good at the game, you can hiptoss a guy into another guy and any move can be interrupted.
on the flip side, you could knock people down too easily. I always hated the fact that you were locked into one style or the other. Either the gust of wind from a guy falling two feet away from you would knock you down, or you could stand on the spot where a guy got chokeslammed and not be impacted at all.
The opposite was true of ladders. You couldn't move ladders at all in No Mercy short of picking them up, and I think the same was true of DoR. But in Smackdown, finishers knock 'em over, and even casual touching moves them.
As for playing humans, people are predictable, too. The only time online matches really get "surprising" is when the game lags or similar long enough to throw off the rhythm. Well, except in big matches, but even then....
Anyway, I always wanted some middle ground. being clipped by a guy shouldn't drop you, but when you get thrown into another guy, it should knock you both down. When someone hits a big move and you're near it, it should impact you. Jericho doesn't have to re-set the ladder after every Codebreaker, but if someone spears you into the ladder, there should be a decent response that involves you hitting the ladder and the ladder moving. You know, like having actual weapon physics.
Funky Fly
06-26-2010, 06:56 PM
Yeah, but DoR is better.
I became a master of triple threat matches after a while.
"oh a suplex coming at me?"
**odge, finisher to the guy still standing, submission finisher to the fallen guy, win*
Kalyx triaD
06-26-2010, 07:35 PM
This game isn't really good for that, since you can just spam shit up and down. I play with my brothers and do everything in my power not to spam them, but it's still blowout after blowout. No Mercy and DoR? We get epic battles because you have to be good at the game, you can hiptoss a guy into another guy and any move can be interrupted.
I have never been spammed in a game where anything can be countered somehow. Me and my guys had good matches over the years, with the only game breaking element being attribute differences, though that should expected.
DAMN iNATOR
06-26-2010, 08:25 PM
Yeah, but DoR is better.
I became a master of triple threat matches after a while.
"oh a suplex coming at me?"
**odge, finisher to the guy still standing, submission finisher to the fallen guy, win*
And also, forgive me if I'm wrong, but didn't both DoR games have the "Momentum Shift" feature that you could use once per match if you were in extreme danger and also win relatively easily using that and a finisher/submission?
Kane Knight
06-26-2010, 08:28 PM
Yeah, but DoR is better.
I became a master of triple threat matches after a while.
"oh a suplex coming at me?"
**odge, finisher to the guy still standing, submission finisher to the fallen guy, win*
Definitely.
Plus, AI opponents don't pop up in 2 seconds after five finishers.
Which helps.
DAMN iNATOR
06-26-2010, 08:36 PM
I wasn't all that fond of DoR's GameCube predecessor, WrestleMania XIX, but I can't get over hating myself for the fact that for some unexplained reason I absolutely loved the zany story mode that was just like 5 objectives on 5 levels each or 25 challenges, and you'd fight in a mall, on top of a skyscraper, and on a shipyard, forgot what the other two. And all it was was like they'd tell you to "Throw three workers off the top of the skyscraper without being thrown off yourself" or whatever. And then you only ever had one real match, which, of course was you fighting Mr. McMahon because Stephanie was letting you "get your revenge" on her venegeful father and boss.
Just thought I'd "throw that out there".
Shadow
06-26-2010, 11:35 PM
I miss the DoR series. One of the best wrestling game I've ever played. Smackdown vs. Raw just doesn't work for me for some reason. Maybe it's the way the game plays or maybe it's the fact that you can hav REY FUCKING MYSTERIO LIFT THE FUCKING BIG SHOW OVER HIS HEAD! That is just not possible and should never be included.
Drakul
06-27-2010, 09:21 PM
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/am7n997M_vQ&hl=en_GB&fs=1&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/am7n997M_vQ&hl=en_GB&fs=1&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
Kalyx triaD
07-16-2010, 11:49 AM
http://cache.gawkerassets.com/assets/images/9/2010/07/fromtheladder.jpg
http://cache.gawkerassets.com/assets/images/9/2010/07/codebreaker.jpg
There will be over ten finishers off the ladder. Expect more updates around Summerslam.
Disturbed316
07-16-2010, 02:04 PM
The only thing I want from this game is to actually feel like I've had a challenge to win matches, as its been an absolute breeze for the last few games.
Kalyx triaD
07-16-2010, 07:58 PM
People are challenging.
#BROKEN Hasney
07-17-2010, 02:12 AM
People are <s>challenging</s> cheap.
Kalyx triaD
07-17-2010, 02:53 AM
Online sure, offline it's a match.
Kane Knight
07-17-2010, 05:42 PM
People are challenging.
Nah.
DAMN iNATOR
07-18-2010, 01:00 AM
Wonder if there'll be a Superstar Challenge again right before the game's retail release. If there is it would be interesting to see, as Shelton won at least a couple of those, and he's no longer around. I'd be interested to see who could take the crown from him.
FourFifty
07-24-2010, 09:04 PM
Wonder if there'll be a Superstar Challenge again right before the game's retail release. If there is it would be interesting to see, as Shelton won at least a couple of those, and he's no longer around. I'd be interested to see who could take the crown from him.
Fairly sure Kofi is the champion now.
Skippord
07-25-2010, 09:45 AM
black people are good at video games
new stereotype
Verbose Minch
07-25-2010, 03:12 PM
Fairly sure Kofi is the champion now.
I am 100% confident that Kofi is champion.
Funky Fly
07-25-2010, 04:29 PM
black people are good at video games
new stereotype
It's a well known fact that videogames are sponsored by the makers of grape drank.
I thought it was purple drank.
Funky Fly
07-26-2010, 05:31 AM
Grape drank = water, sugar, purple
Purple Drank = 7Up, cough medicine, other shit
Ermaximus
07-26-2010, 08:46 AM
Any word on the roster yet? Heard through a Gamestop email in store that there would be an unlockable pre-order character again this year, but they didn't say who.
DAMN iNATOR
07-26-2010, 03:31 PM
Any word on the roster yet? Heard through a Gamestop email in store that there would be an unlockable pre-order character again this year, but they didn't say who.
I don't think so. Hopefully this unlockable wrestler will be available across all the platforms this time and not through some damn DLC code or whatever.
loopydate
07-31-2010, 11:38 PM
It's weird that this game comes out in just over two months and there's been very little information about roster / match types / whatever.
We should get the roster countdown sometime next month.
DAMN iNATOR
08-01-2010, 12:20 AM
We should get the roster countdown sometime next month.
Yeah, we should get more details around SummerSlam and the countdown should start within probably a couple of weeks afterwards I would think.
#BROKEN Hasney
08-01-2010, 01:29 AM
Didn't they not bother with the countdown last year and just dump the list? That was a much better way around it.
Evil Vito
08-01-2010, 01:43 PM
Didn't they not bother with the countdown last year and just dump the list? That was a much better way around it.
<font color=goldenrod>Yeah, in year's past THQ granted IGN the exclusive right to confirm information first, hence why they'd always be the first to show the roster. But last year, GameSpot had that right, and GameSpot revealed the roster first...as such, IGN didn't bother doing a countdown.
I'm still not entirely sure why IGN lost the rights. I almost wonder if it's because IGN's reviews of past games were less than favorable.</font>
Evil Vito
08-01-2010, 02:04 PM
<font color=goldenrod>Taking this with a grain of salt, but I've seen in a bunch of places that one of the RTWMs is going to feature an invasion storyline with Christian, John Morrison, Jack Swagger, Evan Bourne, Sheamus, Vladimir Kozlov, and Chavo Guerrero. I'd have to assume the idea is they'd be representing ECW, even though ECW would not only be really outdated but most of those guys were off the brand in early-to-mid 2009. Plus it's just a random collection of guys (why no Miz, Zeke, Henry? etc.)
Only reason it may be true is that it takes them awhile to finish off the storylines, and they wanted to do a Nexus-esque storyline. I mean, there ARE 7 guys listed. Prolly not true either way, though.</font>
SlickyTrickyDamon
08-02-2010, 01:19 AM
<font color=goldenrod>Yeah, in year's past THQ granted IGN the exclusive right to confirm information first, hence why they'd always be the first to show the roster. But last year, GameSpot had that right, and GameSpot revealed the roster first...as such, IGN didn't bother doing a countdown.
I'm still not entirely sure why IGN lost the rights. I almost wonder if it's because IGN's reviews of past games were less than favorable.</font>
They gave Legends of Wrestlemania a 6.5 after hyping it with the help of WWE and Howard Finkel.
#BROKEN Hasney
08-02-2010, 01:40 AM
They gave Legends of Wrestlemania a 6.5 after hyping it with the help of WWE and Howard Finkel.
That can't be it, surely. I mean, 6.5 is very generous.
I thought it was just that they realised that IGN was hottible and hadn't realised Gamespot is yet.
SlickyTrickyDamon
08-02-2010, 01:55 AM
Has there been any announcement on the improvements to be made in the create-a-story mode? Like more scenes? Or less CAW restrictions?
#BROKEN Hasney
08-02-2010, 02:01 AM
Has there been any announcement on the improvements to be made in the create-a-story mode? Like more scenes? Or less CAW restrictions?
Updated physics is the only announcement... Seriously.
They better have unlimited CAW uses. I don't really care about restricting the number of CAWs (I can understand it) but they better not pull the bullshit they did last year.
D Mac
08-02-2010, 03:25 PM
And the ability to change entrances on downloaded CAW's. And change their music to custom.
DAMN iNATOR
08-02-2010, 11:55 PM
They better have unlimited CAW uses. I don't really care about restricting the number of CAWs (I can understand it) but they better not pull the bullshit they did last year.
Yeah, I know what you mean. I really hated the stupid layers system last year and how you had only "X" amount of layers, and certain items cost way more layer "points" than others, meaning you sometimes couldn't create exactly the look you had in mind. So stupid.
dronepool
08-04-2010, 11:41 PM
Yeah, 2010's CAW layer limit sucked. I remember enjoying looking up formulas and replicating them unfortunately SvsRAW 2010 totally screwed it up. Downloading formulas is alright, but not being able to shit with them sucked.
Cool King
08-13-2010, 09:50 PM
Apparently, this is the official cover art for the game.
http://img641.imageshack.us/img641/955/wwesvr11coverart.jpg
Triple Naitch
08-13-2010, 09:52 PM
As long as it has The Miz on it I'm good.
XCaliber
08-13-2010, 09:54 PM
Not only that but I also hope his overall is better than the demo's which was a mere 80 but it's a big improvent from a 74 I suppose and for those who didn't know minitrons have been confirmed.
Evil Vito
08-13-2010, 09:56 PM
<font color=goldenrod>Apparently IGN's gonna be revealing a bunch of shit on Tueday.</font>
Cool King
08-13-2010, 10:51 PM
As long as it has The Miz on it I'm good.
Yeah, I was happy to see him make the cover.
Cool King
08-13-2010, 11:09 PM
I've just found out that Europe will be getting a different cover. (Which I personally think is absolutely pointless when they do that)
http://img840.imageshack.us/img840/1958/47093486.png
So it looks like I won't have The Miz on my front cover. :(
XCaliber
08-13-2010, 11:20 PM
That messed up but on the bright side Cena isn't on it.
D Mac
08-14-2010, 12:52 AM
The Europe one is better. RKO should be on the front.
The Fugitive
08-14-2010, 01:25 AM
I've just found out that Europe will be getting a different cover. (Which I personally think is absolutely pointless when they do that)
http://img840.imageshack.us/img840/1958/47093486.png
So it looks like I won't have The Miz on my front cover. :(
Probably trying to cash in on that Sheamus-Europe dollar.
Triple Naitch
08-14-2010, 09:46 AM
If they wanted to make some extra coin they should have made multiple collectible covers.
Cool King
08-14-2010, 10:27 AM
Probably trying to cash in on that Sheamus-Europe dollar.
Yeah, I think the same and that's most likely the reason why they've done it, but it still doesn't explain the reason for the previous European only covers for the SmackDown games. :-\
http://img210.imageshack.us/img210/4976/wwfsmackdown2.jpghttp://img24.imageshack.us/img24/8227/44349371.png
http://img651.imageshack.us/img651/8838/wwesmackdownshutyourmou.jpghttp://img21.imageshack.us/img21/4046/d17c244413a5.jpg
http://img713.imageshack.us/img713/9342/wwesmackdownherecomesth.jpghttp://img266.imageshack.us/img266/8453/53409769.png
http://img694.imageshack.us/img694/2307/51926295.pnghttp://img137.imageshack.us/img137/7495/wweps2dk6.jpg
#BROKEN Hasney
08-14-2010, 11:06 AM
European cover art is generally better. This is no exception.
http://img266.imageshack.us/img266/8453/53409769.png
That cover is way better than the other one.
DAMN iNATOR
08-14-2010, 12:37 PM
http://img266.imageshack.us/img266/8453/53409769.png
That cover is way better than the other one.
Totally agree, the U.S. cover box for that game is just way too "busy" in the corners with one corner showing Rey diving onto Matt Hardy, Undertaker chokeslamming some poor schlub in another corner and Torrie Wilson below the logo. Although I do think they probably could've kept just Torrie and left off the upper corner shit and it would look fine, but I'd have preferred the above cover anyhow.
Evil Vito
08-15-2010, 10:48 AM
http://img29.imageshack.us/img29/5840/finallyw.jpg
<font color=goldenrod>YESSSSSSSSSSSSSSSSSSS</font>
James Steele
08-15-2010, 11:01 AM
Here was the planned cover art until NXT replaced ECW.
http://www.vgboxart.com/boxes/PS3/33266_wwe_smackdown%21_vs_raw_2011.jpg'
James Steele
08-15-2010, 11:03 AM
http://a.imageshack.us/img690/1504/svr11.png
James Steele
08-15-2010, 11:05 AM
This one looks fucking sweet...
http://img594.imageshack.us/img594/461/57031549p.jpg
#BROKEN Hasney
08-15-2010, 11:24 AM
Yeah, that "featuring NXT" would sell me on it too.
Don't you want to play the Keg Carrying mini game!?
Evil Vito
08-15-2010, 11:28 AM
<font color=goldenrod>Ledesma once again confirmed there will be over 70 playable characters. He was asked if Zack Ryder will be in the game, and he was like "Sorry, we have to keep a tight-lip on the roster, but with over 70 playable superstars you can imagine just about everybody in WWE will be in the game".
I still think there will be a fair share of legends. I'm not a fan of that, but I'm likely in the minority. I'm probably one of the only people in the world who would rather play as Yoshi Tatsu, Vance Archer, or The Dudebuster than The Rock, Stone Cold, etc.</font>
#BROKEN Hasney
08-15-2010, 11:33 AM
I'm just hoping the NXT rookie RtWM would not actually have you go to WM if you lose all your matches, grab a tie from under the ring and choke someone out with it, but shows you becoming the most beloved wrestler on the Internet.
Evil Vito
08-15-2010, 11:44 AM
<font color=goldenrod>It'd suck if the NXT concept gets in the game but the actual Season One guys don't. Instead, the NXT story is your CAW and then 7 random waste-of-space guys THQ made up and they can be unlocked (ala Tony and Masked Man in SVR09)</font>
#BROKEN Hasney
08-15-2010, 11:51 AM
I don't mind them (also, more zombie wrestlers).
Would be cool if they had an NXT RtWM with your CAW and the only way you could play it was if you had 7 CAWs. Your own custom Nexus.
Swiss Ultimate
08-15-2010, 11:55 AM
<object width="660" height="405"><param name="movie" value="http://www.youtube.com/v/cCIE0C1LAgQ?fs=1&hl=en_US&rel=0&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cCIE0C1LAgQ?fs=1&hl=en_US&rel=0&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="660" height="405"></embed></object>
What Would Kevin Do?
08-16-2010, 06:24 PM
<font color=goldenrod>Ledesma once again confirmed there will be over 70 playable characters. He was asked if Zack Ryder will be in the game, and he was like "Sorry, we have to keep a tight-lip on the roster, but with over 70 playable superstars you can imagine just about everybody in WWE will be in the game".
I still think there will be a fair share of legends. I'm not a fan of that, but I'm likely in the minority. I'm probably one of the only people in the world who would rather play as Yoshi Tatsu, Vance Archer, or The Dudebuster than The Rock, Stone Cold, etc.</font>
I feel you there. I'd much rather have current roster guys then legends. Especially since the more new/ current guys equal more new moves, as opposed to the legends.
Fignuts
08-16-2010, 08:21 PM
If the community restrictions are gone, I might get this.
Funky Fly
08-16-2010, 08:34 PM
You mean beiing able to edit imported CAWs? Because that would be awesome.
Fignuts
08-16-2010, 08:36 PM
Yeah. Honestly, I'd just like to be able to change their entrances and titan tron.
Funky Fly
08-16-2010, 09:41 PM
Yeah, would be sexy if we could get 100% accurate Fignuts caws. Eddie is hot shit.
Fignuts
08-17-2010, 12:39 AM
Prolly gonna upload my RVD too. Wanted to make a second costume, but fuck it. The one I did took long enough.
What Would Kevin Do?
08-17-2010, 01:26 AM
Yeah, being able to atleast edit moves and entrances would be a godsend. There were some amazing CAWs, but unfortunately some of the people who make great CAW also make shitty movesets.
D Mac
08-17-2010, 02:00 AM
And the ability to change entrances on downloaded CAW's. And change their music to custom.
Dark-Slicer Diago
08-17-2010, 03:06 PM
I write about the SmackDown vs. Raw franchise a lot, and when I do, I usually start with some anecdote about the life I've spent with wrestling games. After playing WWE SmackDown vs. Raw 2011, I can tell you that there's no time for that – there's simply too much to discuss.
Need an overview of what you're about to get into? Free-roaming backstage environments are back, you no longer have to earn your Create-A-Superstars attributes, Hell in a Cell has been revamped and includes weapons under the ring, and pretty much anything you're doing outside of the Road to WrestleMania storylines or online matches is taking place in "WWE Universe," a mode that wraps storylines, feuds and a programming schedule into one package that's always evolving and changing.
In short: holy crap.
<object id='vid_73316' width='480' height='270' data='http://media.ign.com/ev/embed.swf' type='application/x-shockwave-flash'><param name='movie' value='http://media.ign.com/ev/embed.swf' /><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='bgcolor' value='#000000' /><param name='flashvars' value='vgroup=gamescom_svr11_trl_trailer_81710&object=73316' /></object><div style='width:480;'><a href='http://ps3.ign.com/dor/objects/73316/wwe-smackdown-vs-raw-2011/videos/gamescom_svr11_trl_trailer_81710.html'>More WWE SmackDown vs. Raw 2011 Videos</a></div>
You Can't See Me
SmackDown vs. Raw fans are a hardcore lot, but if you're just jumping on the wrestling game wagon, the basics are that WWE SmackDown vs. Raw 2011 is coming to a videogame system near you this October and packing the action and presentation you expect from WWE programming. It'll pack a more current roster of Superstars than SVR 2010 (of the 70-plus wrestlers, the Undertaker, Randy Orton, Chris Jericho, The Miz, John Cena, Sheamus, Rey Mysterio, Jack Swagger, Triple H, Big Show, Evan Bourne, Christian, Edge, Bret Hart, Michelle McCool, and Eve are confirmed), gameplay improvements, and a whole bunch more.
With the noobs satisfied, let's get to brass tacks and geek out over what THQ is adding this time around. The biggest change -- at least in my eyes – is WWE Universe. Basically, this shoves everything you do in exhibition, all of the championships, all of the stables and rivalries system, and whatever else into one mode that's always active. When WWE Universe is on, it's going to give you an event – Raw, Superstars, SmackDown or a pay-per-view – and an event card. This isn't generated at random. This is a card based on the feuds and friendships that exist on your system as well as rankings. Now, if you don't like the matches, you're free to change them however you like – different people, different stipulations, etc. – and the game will react, remember, and craft the story around it.
It's career mode without having a career mode. It's a constant WWE at your fingertips where you can pull the strings (you still get to choose who are champs as well as who are friends and who are rivals if you want). If you don't like the look of a particular card, you can change it or sim past it to the next show, which leads into the next event, which leads into the PPV, and so on. When this is happening, the folks in the federation are building friendships and creating enemies. The game notices this and modifies the WWE relationships, and this then leads to one of 100 random cutscenes before, during and after your matches. This is stuff like your foe attacking you during your entrance, a match changing on the fly, and so on.
All of this actually matters, as well. There's a ranking system in WWE Universe that shows where certain Superstars stand in the federation. As you play – and keep in mind, you can play as whomever you want or as many people as you want – your character or characters start to move in the rankings and vie for number one contender spots and championships. You need to earn your ticket to the top… or at least jump in and edit it so that you're the champ.
WWE Universe is the career mode of WWE SmackDown vs. Raw 2011. If you don't like it and you just want the traditional exhibition matches without the suggestions and presentation, you can turn the mode off by clicking the thumbstick at the main menu.
http://ps3media.ign.com/ps3/image/article/111/1113429/wwe-smackdown-vs-raw-2011-20100817094931338-000.jpg
The cell is bigger than ever.
Personally, I can't see why you'd want to turn the damn thing off – it looks awesome. Back in high school when I was salivating over the create-a-PPV options in the SmackDown series on the PSone, I had a notebook filled with matches and rivalries I wanted to play out. WWE Universe seems like it's going to let you do this, but it'll take care of the heavy lifting and make events and relationships happen as they need to. Instead of me commentating my own matches and making up stories for why things are going on in the squared circle, the game will do it for me. Plus, there's a layer presentation gloss that's top notch as it themes the menu screens around whatever the next show is and uses loading screens to promote the next PPV.
In the past, exhibition has been something I've passed up for the stories of Road to Wrestlemania and the thrill of online competition. With WWE SVR 11, I think I'm going to spend a lot of time in this federation that never ends and reacts around me. That sounds awesome.
That's not to say Road to WrestleMania is dead to me – quite the contrary. If you're just joining us, Road to WrestleMania is SVR's set-story portion of the series. Here, you choose one from a handful of Superstars, and live the lead-up to WrestleMania as that wrestler. In the past, this was a very linear experience where you'd get a cutscene, play a match, get a cutscene, play a match and so on.
That changes this year.
In WWE SmackDown vs. Raw 2011, you set out on a Superstar's life, but you live it like never before. Now, you wander the backstage area and interact with other Superstars. Mini-quests pop up, fights break out, you talk to the commissioner, and so on. If that kind of exploring isn't your thing, you can just walk to the story objective on your mini-map and keep the tale rolling – it's your choice. You need to make decisions about whom you align yourself with, too, and that will lead to different endings and story segments.
While all this is going on, you're earning Superstar points that you can trade-in for damage resistance or strike modifiers that make you a better competitor – THQ says that you need to be upgrading your Superstar because Road to WrestleMania gets harder the closer you get. When you're ready to walk out to your match or to cut your in-ring promo, you switch to a first-person view and walk into the gorilla position on the backstage side of the entrance.
If you're not a total wrestling geek, just know that this is awesome. Some the animations for the backstage stuff that I saw are a bit hokey at this point, but still; this sounds like a really cool addition.
Now, if you're wondering what the death of traditional career mode means to your created character, the news is only good. After a few years of having to create a Superstar and then grind through a career to get the guy or gal's stats out of the dumpster, THQ is giving you all the attribute points you want from the get go. Go ahead and whip up enough guys to fill the game's 50 spots, and you'll be able to give them whatever speed rating you want as you create them.
http://ps3media.ign.com/ps3/image/article/111/1113429/wwe-smackdown-vs-raw-2011-20100817095010414-000.jpg
Names on the belts = win.
Need more reasons to get excited? Hell in a Cell has been revamped. Yes, after years of hearing fans bitch and moan about the cell walls being too close to the apron and there not being any weapons under the ring, THQ has listened and and put out the most realistic HIAC (Hell in a Cell) the world has ever seen. The structure is bigger than ever, the walls are far enough from the ring that steel steps are in there, and all the goodies you'd expect are behind the apron. Also cool: the door has been removed from the cell. The only way to get out now is to perform opponent-hurling moves into the wall closest to the announce table and barrel through the steel. Look for new moves from the top of the cell as well such as the Last Ride, superkicks and so on.
If I'm mentioning moves, now is as good a time as any to tell you that the game looks better than ever – both in terms of animations, move variety and visuals. The graphics are sharp, the images are clear, and the Havok physics make sure the animations look more realistic than ever. At E3, I wrote about how the new physics meant that table legs would give out and you'd be able to lean ladders on the ring apron to make stairs out of them. All of that's still here, but after a TLC match that went about 30-minutes and a number of other bouts, there's so much more to talk about.
THQ is trying to get away from that canned animation feel of the past. You know, "pull off a move and then just sit back and watch as it plays out." This year, there are more reversals than ever, there's a new move position in being able to sit an opponent on the top turnbuckle, and there are new nuances to master. Remember how dumb you looked in the past performing suplexes that ended in pins during first blood matches? Now, moves like a fisherman's suplex come with an option to pin. You start doing the move and a button prompt will pop up on the screen in case you want to hook the leg and hold for a three-count. In the same vein, the Tree of Woe isn't canned anymore. You hang your opponent by his or her legs from the top turnbuckle and can then do a variety of different grapples and strikes to the prone rival.
The strong grapple modifier is gone, too. If you want to pull off a big move from a grapple, you can't just hold down a shoulder button and flick the thumbstick anymore – you have to earn it by performing chain grapples via flicking the stick and pulling off preliminary moves. As you wear your opponent down, he or she is going to get groggy, and this is when you can flick the stick and grapple for big moves. Strike combos also return this year, and if you land a four-hit combo, expect the opponent to pop into that groggy state.
Still, the biggest change on the move front? Opponents don't have to be dazed for you to pull off a finisher. If you have your special move ready to go, you can just walk over, hit the button and go to town. Of course, the opponent can (and will) still reverse your move, but the days of chasing your friend around the ring in order to daze him in order to chokeslam him are gone.
http://ps3media.ign.com/ps3/image/article/111/1113429/wwe-smackdown-vs-raw-2011-20100817095002945-000.jpg
That's going to hurt.
Before I close this thing out, you also need to know that WWE SmackDown vs. Raw 2011 is going to adopt the new THQ online plan. Similar to UFC Undisputed 2010, new copies of SVR 2011 will ship with a voucher code on the instruction manual that grants free access to online features as well as the first batch of downloadable talent and ring attire. If you buy the game used, rent it, or borrow a friend's copy without the code, you only get a seven-day trial period for the online features before having to pay $10 for the features.
WWE SmackDown vs. Raw 2011 is big. THQ's shoving so much into this game that there's literally too much to talk about right now. For the first time ever, you can change existing Superstar attribute points, the game automatically clips highlights from your match and plays them back after the bell so you can see if you want to save them, and wrestler names are on in-game belts. Last year, I was impressed by the TV-style presentation of SVR, and this year, I'm (preliminarily) impressed by how many seemingly small fan callouts have been addressed – stuff like being able to modify your Create-A-Finisher move speeds by one-percent increments rather than the previous 25-percent ones and the ability to whip up 130 finishers this time around.
We've still got a few months before WWE SmackDown vs. Raw 2011 ships so I'm not that worried about the bit of wonky physics I saw in my TLC match or the long loads right before a cutscene played out in WWE Universe. What I saw looked and felt good, and I can't wait to sit down and play this one for hours on end.
Here Comes the Pain, you might finally have some serious competition for your title and its name is WWE SmackDown vs. Raw 2011.
Credit - Greg Miller, ps3.ign.com
Evil Vito
08-17-2010, 03:12 PM
<font color=goldenrod>WWE Universe mode sounds cool.
Fucking love that we can get attributes right from the start and be able to change attributes. Combine that with the rumors that we can now edit downloaded CAWs and IK think I might have to pick this up.</font>
D Mac
08-17-2010, 03:16 PM
Yeah this sounds like an automatic buy.
The Jayman
08-17-2010, 03:33 PM
after reading that I am sold
Beth Phoenix Fan
08-17-2010, 03:45 PM
Bret Hart is in the game!
#BROKEN Hasney
08-17-2010, 04:02 PM
Universe mode does sound pretty good. Probably won't getting the online part though if you can just take your perfect CAW online. That would be a terrible move.
Triple Naitch
08-17-2010, 04:19 PM
I'm sold.
Fignuts
08-17-2010, 04:37 PM
hmmmm you'd think he would have mentioned being able to edit community caws in that article. Really hoping it's not a bogus rumor.
Despite that, the attributes thing is the bigger news. It's not the community restrictions that kept me from playing 2010 very much, but having to grind out experience for every caw. I don't mind having to create all my guys myself, because I enjoy doing it, especially with the stencil, as anyone who downloaded my Eddie will tell you. But the stats thing turned me off completely, and you guys would have gotten a lot more caws from me, if things were different.
WWE Universe sounds good on paper, but if it's not executed perfectly, than I can see it being more of an annoyance than a help.
Never thought I'd ever say this again, but this is the second year in a row that I'm excited for a smackdown game.
Evil Vito
08-17-2010, 06:34 PM
http://uk.ps3.ign.com/dor/objects/73316/wwe-smackdown-vs-raw-2011/videos/gamescom_svr11_gmp_broll_81710.html;jsessionid=1f54r4tic9rjv
<font color=goldenrod>Looks fucking fun</font>
Kalyx triaD
08-17-2010, 06:52 PM
Well fuck me I want this game. Free finishers will open up the meta-game greatly. But there are still things I need to know:
- Will custom themes still need that 'one song in an XB playlist' silliness?
- How many CAWs can I make and can I remove all real superstars from Universe to essentially have a CAW promotion?
- Are high flying moves still easy to counter? (Being that there's isn't a consensus outcry on this, I'm about done expecting this to change)
- Online lag? On-going lobby? All around better online options?
What Would Kevin Do?
08-17-2010, 07:01 PM
Sounds fucking awesome.
I hope they fix the fucking online lag.
But yeah, looking awesome.
BizarroKing
08-17-2010, 08:04 PM
Will we get the 8 nXt rookies (aka Nexus) in the game? There's a lot of superstars I'm hoping for, but for now those are the ones I'm most interested in.
Evil Vito
08-17-2010, 08:07 PM
<font color=goldenrod>" When WWE Universe is on, it's going to give you an event – Raw, Superstars, SmackDown or a pay-per-view – and an event card."
That line virtually confirms no NXT. :( But it's no big deal, I really only wanted it in for the prsopect of getting the Season 1 guys. Hopefully we can get Daniel Bryan in all his tie-choking glory as DLC.
I'm assuming that we'll be able to change the attributes of downloaded CAWs as well? Or, like the last game they'll download with a 39/40 OVR and you change it to whatever you want. I hope so, that'll be crucial. If they give us that and the ability to change downloaded CAWs movesets and music I honestly won't put as big of an emphasis on the roster as I usually do.</front>
BizarroKing
08-17-2010, 08:27 PM
<font color=goldenrod>" When WWE Universe is on, it's going to give you an event – Raw, Superstars, SmackDown or a pay-per-view – and an event card."
That line virtually confirms no NXT. :( But it's no big deal, I really only wanted it in for the prsopect of getting the Season 1 guys. Hopefully we can get Daniel Bryan in all his tie-choking glory as DLC.
I'm assuming that we'll be able to change the attributes of downloaded CAWs as well? Or, like the last game they'll download with a 39/40 OVR and you change it to whatever you want. I hope so, that'll be crucial. If they give us that and the ability to change downloaded CAWs movesets and music I honestly won't put as big of an emphasis on the roster as I usually do.</front>
Yea...but wait, the cover if I read correctly said "FEATURING NXT" so....
What Would Kevin Do?
08-17-2010, 08:45 PM
Nexus is perfect for DLC, and I'm sure THQ knows that. They could probably release all the Nexus guys as one pack, and MAYBE the NXT season 2 guys as a pack, and call it a day. Basically it gives them the perfect grouping, instead of picking random wrestlers from the roster.
dronepool
08-17-2010, 09:09 PM
Cool, I'm sure I'll be getting this. I'll probably trade in my copy of Smackdown Vs Raw 2010 when I buy my next new game (Spider-Man:SD, Fallout New Vegas and this game are most likely my next games I'm getting)
The Fugitive
08-17-2010, 10:19 PM
The strong grapple modifier is gone, too. If you want to pull off a big move from a grapple, you can't just hold down a shoulder button and flick the thumbstick anymore – you have to earn it by performing chain grapples via flicking the stick and pulling off preliminary moves. As you wear your opponent down, he or she is going to get groggy, and this is when you can flick the stick and grapple for big moves. Strike combos also return this year, and if you land a four-hit combo, expect the opponent to pop into that groggy state.
I'm not sure how I feel about this. I'll reserve judgement when the game's released.
Kalyx triaD
08-17-2010, 10:40 PM
It's not unlike Smackdown classic.
#BROKEN Hasney
08-17-2010, 11:10 PM
Yea...but wait, the cover if I read correctly said "FEATURING NXT" so....
Neither of the real covers say NXT.
Funky Fly
08-17-2010, 11:19 PM
Jesus Christ, I said I wasn't dropping a dime on this unless it was a major overhaul, and it looks like they read my post.
THQ is lurking TPWW.:eek:
What Would Kevin Do?
08-18-2010, 12:29 AM
[B]Alot of the same info, but a few things of interest that I've bolded.
http://gamingring.com/news/2010/08/17/wwe-smackdown-vs-raw-2011-hands-on-impressions/
Replayability value, what exactly what does that mean? And what does it entail to the core gaming community behind the Smackdown vs RAW series? You could probably ask twenty different people and get twenty different answers. What one person considers to be the key thing that will keep them playing a game for months on end after a release isn’t exactly the same for the next person, so on and so forth.
Despite what the people wish to believe, THQ understands that. They sympathize with you and they want nothing more than to produce the best game they can on a yearly basis. Ask any fan of the EA Sports or 2K franchises and they will tell you that making a yearly sports title isn’t easy. Deadlines are in order, things have to be met and as much as you want everything to be in the game each and every year…It frankly just isn’t possible.
WWE Smackdown vs RAW 2010 packed more into that game from 2009 to 2010 than they ever have before. It kept me entertained, but the lack of single player experience mixed with a unplayable online system left me feeling empty and ready to move on. Ready to look at the foundation of the things such as Storyline Designer and paint tool creation and just imagine what 2011 would bring to the table.
Well this weekend I got some substantial hands on time with SVR 2011, and let me tell you this. Everything that I saw got me excited. From the newly done WWE Universe to enhance your exhibition experience. To the Road to Wrestlemania with roaming backstage areas, branching paths, and side quests. To the online which I was able to play inside a 6 person hell in a cell and experience this years servers…I was impressed. I was blown away, and the wait to October 26th which only seemed like a mere two months away now feels like an eternity.
I’m trying to think of where to begin, we saw and learned so much in such a short period of time it was a lot to take in, to be honest I’m still reeling from the whole experience as I type these impressions. I guess we shall start with the top and work our way down…
First of all, you have the WWE Universe. A living WWE inside of your game. With rankings, champions, rivalries, friendships…the works! Its all there and available for you to experience and customize anyway you’d like!
When you boot up the game and are taken to the main menu on the bottom of the screen you’ll see a banner in yellow lights, almost as if you were looking at one of those scroll screens outside of your local arena. Announcing the next show (Whether its RAW, Superstars, Smackdown, or a PPV) and going down the card.
You can then go and play the show if you’d like or you can just sim it or change the matches to things of your liking. The best part is the game will adapt and understand the directions you wish to take things and seems to work around you. Not to mention this just isn’t some over the top exhibition match as WWE Universe comes complete with over 100 cutscenes or “moments” as I think THQ would like them to be called. Just watching some of the things that could be done in WWE Universe had me speechless, in reality this is what GM Mode should have been all those years ago. Now we have WWE Universe and people clamoring for a return of GM Mode will never even think about that mode again.
While you aren’t taking control of your own WWE Universe you can hop into the revamped Road to Wrestlemania, no longer is it the lather, rinse, repeat formula of match, cutscene, hud, match. You again find yourself immersed in the WWE Universe. When you arrive at the arena for the next show you start off in the parking lot and then are left to venture throughout the arena observing and talking to other wrestlers. Witnessing other storylines unfold around you that really have nothing to do with the current storyline you are playing but really sucks you in to believe you’re actually apart of the WWE. That you are the character of which you selected on your Road to Wrestlemania. Apparently there are alot of branching paths this year as well, keeping you coming back for more to find more unlockables and items on your quest.
As you play through this mode the matches will become increasingly more difficult as you get towards the end of the superstars story and that is where the superstar points that you earn from doing things in this mode will come into play, allowing you to upgrade your superstar in terms of endurance, durability, technical prowess, and more. With each story lasting around eight hours a piece if you complete everything in them I guarantee you this is one mode you are going to be playing for a good long while to get through everyones story and get everything unlocked.
If you’re looking for match improvements, well you’re in luck there too as the long awaited restructuring of the Hell in a Cell has occurred for SVR 2011. With a much bigger area to brawl around the ring as well as the introduction of weapons, this will make fans of this match giddy when they play the redone cell for the first time.
[B]If you’re a fan of the Divas, which I am you’ll be happy to know that although they still can’t wrestle against the guys they can compete in all match types this year. (Hell in a Cell, Elimination Chamber, Extreme Rules, etc.) We were basically told when it came to diva on diva action, nothing was off limits…and really, that’s the way it should be.
Create a Superstar is back and better than ever with the return of patterns, tons of new 3D items, more realistic models, and…wait for it…wait for it! No more attribute grinding! That’s right! Did it ever annoy you when you would make your favorite WWE Legend or TNA wrestler and they would start with like a 40 overall? Well you don’t have to worry about that ever again. You set their stats right from the get go and take them right to the squared circle exactly how you wished them to be when you were done grinding in the first place.
Speaking of create features, storyline designer is back. Although they aren’t ready to talk about it yet they said they have added some pretty cool stuff to it. And I can’t wait to see what that could be. I for one want more cutscenes. You also see the return of Superstar Threads which allows you to customize the color of the superstars and divas outfits more than ever before. And if that doesn’t get you excited, I can tell you that create a finisher has returned with a new position against the turnbuckle. You want to give CM Punk the Pepsi Plunge? You can! You want to do a 720 degrees spinning razors edge off the top rope? You can! Some of the stuff I saw you can do from the corner is insane! You’re going to love it!
One of the things I didn’t love last year and was one of my biggest issues like many of you were the online features, whether it be the lag that made online matches unplayable or the Community Creations where whatever you downloaded could not be touched or edited. Well enough of that! THQ heard you and they agreed with you. This year anything you download in community creations can be edited to your liking. Be it look, moveset, entrance, whatever. You want it? You got it! And as far as the online play goes…playing inside a six man hell in a cell on the online servers and experiencing nothing more than some slight frame rate issues when weapons got involved got me pumped up about how great online is going to be this year. Thus playing on an early build with two months away from the release I’m fairly certain that those little frame rate issues will be taken care of in time for launch.
I walked away from this game blown away with once again how much THQ did in a year, I’m sure I’m forgetting more tidbits and details about my experiences with the game this weekend but fear not. Mike will be on hand with his impressions as well. We also recorded a podcast that should be up now featuring the two of us talking about the game, as well as an interview with the man, the myth, the legend…Bryan Williams!
So I hope you enjoyed this hands-on preview of Smackdown vs RAW 2011, be sure to check out the rest of the coverage on the site and be sure to hit me up in the forums and on twitter with your questions, If I know the answer, I’ll do my best to answer it for you guys. But for now…the long wait to October 26th begins.
What Would Kevin Do?
08-18-2010, 12:34 AM
Online. Didnt really talk about online very much but if you are interested on something pretty cool then I highly recommend you listen to the podcast which will be up by the time you guys read this. I will say this. I have played online and it’s tremendously better then what we had last year. And if THQ delivers on what they promise with DLC this will be a huge year for those Wrestling Gamers who play online regularly. We know that the creations that you download from other people is fully editable. Oh speaking of creations? Remember that annoying limitation on the create a story with only 10 Create a superstars? Well they fixed it this year. There is still a limit but the limit has been increased. Which is huge news for those of you who had voiced your complaints about that issue.
Whats really cool is that if you look at how THQ has announced WWE Smackdown games in the past they have always held back 1 or 2 big features and announced them right before the game is released. I fully expect that to happen this year. THQ is just getting started to ripping our faces off with this years game.
dronepool
08-18-2010, 01:23 AM
Wow, it's sounding better and better.
DAMN iNATOR
08-18-2010, 01:25 AM
In the new video on IGN.com that somebody posted in here yesterday I noticed something that I and a lot of other fans have been clamoring for for years. In addition to all the trons displaying what event you're at as well as graphic splashes for all the trons in the arena, it looks as though the mini tron on the ground in the arenas will now actually display the secondary graphics that belong there, and I would assume that means the same for the graphic splashes on top of and to the off-stage side of the tron. If so, that will be amazing to see in action.
Just wonder if we're gonna have to wait until the "next generation" of game consoles before we finally get 8+ players supported on-screen at once. I know it seems to be a yearly debate as to why it hasn't happened, but it would give things like the Rumble match a bit more depth. Could you imagine if you did a 10-man rumble and were able to have all the participants of it on-screen all at once? Or would it take up too much disc space or cause some sort of technical problem(s) or what have you?
DAMN iNATOR
08-18-2010, 01:30 AM
Also, it's a small difference and not even on the front cover, but there is a very slight difference in the details of the back covers between the NTSC-U/C (USA) and PAL (GBR) of the original SmackDown! vs. RAW game.
http://www.highrescovers.com/wp-content/uploads/covers/ps2covers/WWE_Smack_Down_Vs_Raw-USA.jpg
USA, where an example of a created championship just sits there on the design screen, nothing special. Also, Stacy and Torrie are shown in just their bras. :naughty:
http://www.highrescovers.com/wp-content/uploads/covers/ps2covers/WWE_Smack_Down_Vs_Raw-GBR.jpg
PAL version, where instead of just the created "Smoking Skull" championship sitting on the design screen, Shawn Michaels is shown during his entrance (at SummerSlam 2004) in the game wearing it. Also, Stacy and Torrie are fully clothed. Poor form. :n:
Just thought I'd point that out while we were comparing past differences in old cover art for the games.
#BROKEN Hasney
08-18-2010, 01:35 AM
In the new video on IGN.com that somebody posted in here yesterday I noticed something that I and a lot of other fans have been clamoring for for years. In addition to all the trons displaying what event you're at as well as graphic splashes for all the trons in the arena, it looks as though the mini tron on the ground in the arenas will now actually display the secondary graphics that belong there, and I would assume that means the same for the graphic splashes on top of and to the off-stage side of the tron. If so, that will be amazing to see in action.
Just wonder if we're gonna have to wait until the "next generation" of game consoles before we finally get 8+ players supported on-screen at once. I know it seems to be a yearly debate as to why it hasn't happened, but it would give things like the Rumble match a bit more depth. Could you imagine if you did a 10-man rumble and were able to have all the participants of it on-screen all at once? Or would it take up too much disc space or cause some sort of technical problem(s) or what have you?
No, because they'll upgrade the graphics ahead of putting more people in the ring again to keep up with other games coming out for the system.
James Steele
08-18-2010, 01:49 AM
The biggest difference I saw was the bra & panties vs business casual looks of Stacy Kiebler and Torrie Wilson.
The Fugitive
08-18-2010, 02:14 AM
I was really hoping that there would be a new position for Create A Finisher. I am not disappointed.
I do admit to a hint of disappointment though. I understand the whole "don't hit girls" mentality, but ever since Beth Phoenix was in the Royal Rumble and had that moment with Punk, I've been hoping to expand on it in game... oh well.
Having a re-read, I have to confess a bit of ignorance. With DLC, do you need an active Xbox Live Gold membership to get what you want or can you just use a free membership to download content? Kind of addresses a number of issues I have with games at the moment (Mass Effect 2, Red Dead Redemption).
Funky Fly
08-18-2010, 02:29 AM
Fuck yes, SvR is a buy for me now. Almost all of my issues have been addressed.
All that remains is more integration of DoR-like elements including:
- a faster and more accurate focus change. Being able to change targets was a little faster and more accurate last year than before, but it was still slow compared to DoR and even No Mercy.
- better CAW clothing and clothing colour palette. DoR 2's palette was godly (except for all the brutal slowdown). Also, that point system has to go. I couldn't even put a guy in a suit together last year. Also they need to bring back the extra textures (snake skin, USA flag, tye dye, etc).
- the ability to interrupt (and get knocked down by) other people's moves. Not just for pins and submissions. I want to overhead belly to belly suplex a dude into another dude. Or through a table without having to be on it.
Funky Fly
08-18-2010, 02:31 AM
I was really hoping that there would be a new position for Create A Finisher. I am not disappointed.
I do admit to a hint of disappointment though. I understand the whole "don't hit girls" mentality, but ever since Beth Phoenix was in the Royal Rumble and had that moment with Punk, I've been hoping to expand on it in game... oh well.
Having a re-read, I have to confess a bit of ignorance. With DLC, do you need an active Xbox Live Gold membership to get what you want or can you just use a free membership to download content? Kind of addresses a number of issues I have with games at the moment (Mass Effect 2, Red Dead Redemption).
All you need is Silver. Gold gets you access to online play, earlier access to demos and from time to time access to exclusive content.
DAMN iNATOR
08-18-2010, 03:46 AM
Fuck yes, SvR is a buy for me now. Almost all of my issues have been addressed.
All that remains is more integration of DoR-like elements including:
- a faster and more accurate focus change. Being able to change targets was a little faster and more accurate last year than before, but it was still slow compared to DoR and even No Mercy.
- better CAW clothing and clothing colour palette. DoR 2's palette was godly (except for all the brutal slowdown). Also, that point system has to go. I couldn't even put a guy in a suit together last year. Also they need to bring back the extra textures (snake skin, USA flag, tye dye, etc).
- the ability to interrupt (and get knocked down by) other people's moves. Not just for pins and submissions. I want to overhead belly to belly suplex a dude into another dude. Or through a table without having to be on it.
Yeah, the first and third ones sound like ones that if they aren't addressed this year, they will be probably by the time the next edition rolls out, as they haven't mentioned either of those, and the 2nd one isn't too unreasonable either. Really fucking wish the PS2 version didn't always get the short end of the stick just because of "the amount of stuff you can fit on a disc". So fucking what? Make it a 2-disc game, I'll gladly pay extra to help THQ cover the cost of producing an additional PS2 disc for it. Although mainly, the only thing I hated not having in last year's game was the DOR-esque logo grid, where you could sketch up your own logos and shit.
#BROKEN Hasney
08-18-2010, 04:02 AM
It's got nothing to do with the space of a disc, they're lying.
PS2 can use double layer DVDs just like the Xbox 360. In fact, should be able to cram more on the PS2 disc due to the fact there's no HD textures.
Funky Fly
08-18-2010, 04:04 AM
Errrrrrrrrrrm, this type of game isn't suited to being on 2 discs. It's not like a really long RPG where shit just cuts off at certain points and then you switch discs. :wtf:
Just upgrade anyway. You're missing out on a ton of shit out right now.
Fignuts
08-18-2010, 04:34 AM
Yeah, fuck's sake, get an 360 or ps3 already. Complaining about PS2 limitations is kind of ridiculous at this point.
#BROKEN Hasney
08-18-2010, 04:47 AM
Still annoyed they don't come out of the Dreamcast. If they make it 8 disc it'll work.
dronepool
08-18-2010, 04:50 AM
Still annoyed they don't come out of the Dreamcast. If they make it 8 disc it'll work.
Fuck that, Sega Saturn that shit.
Evil Vito
08-18-2010, 09:31 AM
<font color=goldenrod>Yeah, being able to edit downloaded CAWs just made this a WIN! I'm tempted to get it on PS3 solely because it's easier to rip music into the system, which would be beneficial for me.
It's almost like they purposely didn't allow you to edit downloaded CAWs last year so that they'd have an easy selling point for SVR11</font> :o
What Would Kevin Do?
08-18-2010, 10:15 AM
<font color=goldenrod>Yeah, being able to edit downloaded CAWs just made this a WIN! I'm tempted to get it on PS3 solely because it's easier to rip music into the system, which would be beneficial for me.
It's almost like they purposely didn't allow you to edit downloaded CAWs last year so that they'd have an easy selling point for SVR11</font> :o
The rumor as to why you couldn't (and I'm sure it's BS) was that Microsoft doesn't/didn't want downloadable content to be able to be altered by people, and that THQ just made it the same across the board.
That makes no sense though.
If they were to ever make a 2 disc wrestling game, the second disc should just be creation stuff. Create a move, wrestler, entrance, etc. Then, you could "import it" into the game, basically like DLC, so that way all the stuff wouldn't already be on the disc... Although with the size of blurays, still wouldn't be needed.
I noticed in one of the vids that Bourne has the same SSP... I'm hope that they did reanimate it, and they reason they showed the same one was that it was a non-pinning one, and he was in a ladder match.
Also, I might be in the minority here, but I hoped they fixed the aerial create a move. I like the concept, but the move seemed really stiff and floaty. LFor example, I made a shooting star leg drop, and I'd like the guy to turn into the legdrop right before impact, but instead, he does the full rotation high in the air, and then sorta floats the rest of the way down.
Evil Vito
08-18-2010, 11:26 AM
<font color=goldenrod>Apparently Bryan Williams was interviewed, he compared the RtWM free roaming map as bein GTA-esque. Awesome.
Also, much like Stone Cold was Gamestop exclusive last year, Bret Hart will be Best Buy-exclusive as his model was started 3 weeks ago and is unfinished.
He was also asked directly about NXT/the Nexus and he said "No comment". Take that as you will.
But he confirmed ECW is in Road to WM and is a locked brand. ECW probably means no NXT</font>
Evil Vito
08-18-2010, 11:28 AM
<font color=goldenrod>Chris Masters as well as alternate attires for Rey Mysterio and Kelly Kelly will also be downloadable immediately</font>
Anybody Thrilla
08-18-2010, 12:47 PM
Must. Have. This.
Well, I think we really should back off slightly. There's a chance of being let down.
BizarroKing
08-18-2010, 02:32 PM
<font color=goldenrod>Apparently Bryan Williams was interviewed, he compared the RtWM free roaming map as bein GTA-esque. Awesome.
Also, much like Stone Cold was Gamestop exclusive last year, Bret Hart will be Best Buy-exclusive as his model was started 3 weeks ago and is unfinished.
He was also asked directly about NXT/the Nexus and he said "No comment". Take that as you will.
But he confirmed ECW is in Road to WM and is a locked brand. ECW probably means no NXT</font>
Technically, WCW was a locked brand in the last game if I recall, so maybe that's what they mean?
James Steele
08-18-2010, 02:41 PM
Fuckin' A, why make Bret Hart a Best Buy Exclusive?
What Would Kevin Do?
08-18-2010, 02:49 PM
Here's a random list of things I would want/fix in the game, that'll never happen.
1. A system that actually requires you to build up to big moves in a decent way (think Fire Pro)
2. Switching the finisher system to something like KOC's, where you basically get a set number of finishers you can use in the begining of the match, and when you use them, they're gone... The earlier you use them, the harder it is to get the move off.
3. A set amount of times you can be hit with a finisher. Basically, if you get his with 4 finishers in the match, and get pinned immediately after the 4th one, there is no way you should be able to kick out.
4. Better selling on the guy giving the move. BAsically, if you've been worked over the entire match, and hit a suplex, you should stay down for a bit too, much like the No Mercy games on N64, firepro, etc.
5. DQ for low blows.
6. Desperation moves, be it low blows, desperation finishers, etc. They had this in Day of Reckoning, and they need to bring it back. Basically, if you're getting beat on horribly, you should be able to do something to turn the match around.
7. More move specific reversals, and style specific reversals. I want Mysterio to counter a suplex by floating over behind the guy, I want Bourne to counter it with his knees to the head, I want Big Show to counter it by not budging and suplexing the other guy, etc, etc. Also, move counters into submissions please. Another thing KOC did that was awesome. Countering a chokeslam into an armbar, or a DVD into a dragon sleeper = win.
What Would Kevin Do?
08-18-2010, 02:49 PM
Fuckin' A, why make Bret Hart a Best Buy Exclusive?
That is rather lame... Although he'll inevitably be an exclusive like Austin was an exclusive.
Triple Naitch
08-18-2010, 02:52 PM
<font color=goldenrod>Yeah, being able to edit downloaded CAWs just made this a WIN! I'm tempted to get it on PS3 solely because it's easier to rip music into the system, which would be beneficial for me.
It's almost like they purposely didn't allow you to edit downloaded CAWs last year so that they'd have an easy selling point for SVR11</font> :o
How were you able to rip music onto ps3? I'm still new to the system but this has been impossible for me to do.
What Would Kevin Do?
08-18-2010, 02:56 PM
A. Hook up a harddrive/flash drive to it, PS3 will read it, go to music, and the drive should be there. Hit triangle, hit view all, go to the song, hit triangle, hit copy.
B. Put in music CD, and I think PS3 can copy it right off the cd.
What Would Kevin Do?
08-18-2010, 03:02 PM
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/k7bOphEFUbU&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/k7bOphEFUbU&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed></object>
Funky Fly
08-18-2010, 03:54 PM
Here's a random list of things I would want/fix in the game, that'll never happen.
1. A system that actually requires you to build up to big moves in a decent way (think Fire Pro)
2. Switching the finisher system to something like KOC's, where you basically get a set number of finishers you can use in the begining of the match, and when you use them, they're gone... The earlier you use them, the harder it is to get the move off.
3. A set amount of times you can be hit with a finisher. Basically, if you get his with 4 finishers in the match, and get pinned immediately after the 4th one, there is no way you should be able to kick out.
4. Better selling on the guy giving the move. BAsically, if you've been worked over the entire match, and hit a suplex, you should stay down for a bit too, much like the No Mercy games on N64, firepro, etc.
5. DQ for low blows.
6. Desperation moves, be it low blows, desperation finishers, etc. They had this in Day of Reckoning, and they need to bring it back. Basically, if you're getting beat on horribly, you should be able to do something to turn the match around.
7. More move specific reversals, and style specific reversals. I want Mysterio to counter a suplex by floating over behind the guy, I want Bourne to counter it with his knees to the head, I want Big Show to counter it by not budging and suplexing the other guy, etc, etc. Also, move counters into submissions please. Another thing KOC did that was awesome. Countering a chokeslam into an armbar, or a DVD into a dragon sleeper = win.
Everything on that list is kinda win. Gotta say tho, the first point has been somewhat addressed this year.
<font color=goldenrod>Chris Masters as well as alternate attires for Rey Mysterio and Kelly Kelly will also be downloadable immediately</font>
Ooooh, Masters and Kelly Kelly. :roll:
Kinda dumb that Mysterio has DLC alternate costumes, when he's been wearing damn near the same shit with palette swaps since he came to the WWE. What are they gonna give him some old school WCW attire?
Fuckin' A, why make Bret Hart a Best Buy Exclusive?
Because Best Buy is probably either paying them a set fee or has agreed to a smaller profit margin in exchange. It's business and has no benefit to the consumer, as it severely limits your shopping choices if you care about the exclusive content.
#BROKEN Hasney
08-18-2010, 04:02 PM
Although it's a longshot, maskless WCW Rey would be pretty cool.
Fignuts
08-18-2010, 04:08 PM
Masked wcw rey would be cooler.
What Would Kevin Do?
08-18-2010, 04:10 PM
I wonder if we'll get a CM Punk w/ hair and w/o hair... And maybe with a mask.
XCaliber
08-18-2010, 04:20 PM
Does anyone know when the entire roster is supposed to be annouced on gamespot?
#BROKEN Hasney
08-18-2010, 04:25 PM
Nash wearing Reys mask as a hat would be coolest :shifty:
Dark-Slicer Diago
08-18-2010, 04:39 PM
Does anyone know when the entire roster is supposed to be annouced on gamespot?
Nobody knows when the roster will be released. Gamespot only did it last year as IGN did it every year prior, so who know, they may do it again.
DAMN iNATOR
08-19-2010, 10:01 PM
Here's a random list of things I would want/fix in the game, that'll never happen.
1. A system that actually requires you to build up to big moves in a decent way (think Fire Pro)
2. Switching the finisher system to something like KOC's, where you basically get a set number of finishers you can use in the begining of the match, and when you use them, they're gone... The earlier you use them, the harder it is to get the move off.
3. A set amount of times you can be hit with a finisher. Basically, if you get his with 4 finishers in the match, and get pinned immediately after the 4th one, there is no way you should be able to kick out.
4. Better selling on the guy giving the move. BAsically, if you've been worked over the entire match, and hit a suplex, you should stay down for a bit too, much like the No Mercy games on N64, firepro, etc.
5. DQ for low blows.
6. Desperation moves, be it low blows, desperation finishers, etc. They had this in Day of Reckoning, and they need to bring it back. Basically, if you're getting beat on horribly, you should be able to do something to turn the match around.
7. More move specific reversals, and style specific reversals. I want Mysterio to counter a suplex by floating over behind the guy, I want Bourne to counter it with his knees to the head, I want Big Show to counter it by not budging and suplexing the other guy, etc, etc. Also, move counters into submissions please. Another thing KOC did that was awesome. Countering a chokeslam into an armbar, or a DVD into a dragon sleeper = win.
1. Depends on how exactly you mean.
2. Sorry but...don't like. I don't think it gives enough flexibility to the player, especially based on the new mantra of "It's your world now", operative word obviously being your.
3. It's pretty much been the way you've described for a while now, and although it's rare and hardly ever happens unless you play a match with Pin, Submit, DQ, and Count-Out off and K.O. on, if you hit a bunch of finishers in a match once a majority or all of your opponents' limbs are red, the games will eventually put up a K.O. on the middle of the screen, the match will be stopped and you'll win (or lose, if you're on the receiving end of a beatdown obviously).
4. They kind of also already do this. It's just that how long you stay on the mat for depends on how much you've been beaten up, even though you no longer get the limb status next to your name, a feature that would be great to be able to at least toggle on/off if nothing else. For instance, if you've only started the match and you take a suplex, you shouldn't be down on the mat for longer than 5-10 seconds tops. However, if you've just been thoroughly beaten and take a huge signature move or finisher, you should either be pinned or possibly submitted, or take at least 30 seconds-1 minute depending on the severity of the move and how seriously roughed up you are.
5. Agreed...to an extent. I'd like to see there be like a "3 strikes and you're DQ'd" rule, much like we used to see (do they still have this feature?) when you'd incidentally OR intentionally hit the ref 3 times, you lost by DQ. Also, there should definitely be a way to do a "sneaky" low blow if you know you can't be seen by the ref because his vision is blocked or he's incapacitated, or you have a manager distracting him from what's going on, but also as a small tweak to that, have it so there's at least a small-medium risk of having the ref turn around or get up and catch you in the act, which would be an automatic DQ.
6. Yes, yes, and YES! You're thinking of what used to be called the Momentum Shift, and I believe it was first implemented into the original WWE Day of Reckoning. If not, I apologize and stand corrected.
7. Completely agree here. Nothing more to add. :y::)
DAMN iNATOR
08-19-2010, 10:04 PM
Nobody knows when the roster will be released. Gamespot only did it last year as IGN did it every year prior, so who know, they may do it again.
Was it GameSpot exclusive or did THQ also add the superstars to the SvR '10 page as they were announced simultaneously? If not, that would be a cool new idea for the roster reveal. GameSpot could do the reveals with the entrances and THQ.com could add bio's of the stars, and possibly a list of their championships/accomplishments to date to their site. Dunno. Just an idea.
Drakul
08-20-2010, 01:44 AM
Going by the Bryan Williams interview above, I'm guessing we'll get something like 12 man Battle Royals online. He was asked how many people could play online and was about to answer until he stopped himself and said he couldn't say what he was about to say. He then said we'd have more people online than last year.
It's as close as you could get to an online Royal Rumble without lagging out. A full RR online would mean connecting to 29 other consoles and I'd imagine a large number of people would use their CAW. It would lag so much. 12 man "over the top" BR sound a little more realistic.
The fact that CAW stats don't need to be grinded means I might actually bother to make CAWs again. Finally!
DAMN iNATOR
08-20-2010, 02:02 AM
Going by the Bryan Williams interview above, I'm guessing we'll get something like 12 man Battle Royals online. He was asked how many people could play online and was about to answer until he stopped himself and said he could say what he was about to say. He then said we'd have more people online than last year.
It's as close as you could get to an online Royal Rumble without lagging out. A full RR online would mean connecting to 29 other consoles and I'd imagine a large number of people would use their CAW. It would lag so much. 12 man "over the top" BR sound a little more realistic.
The fact that CAW stats don't need to be grinded means I might actually bother to make CAWs again. Finally!
OK, so why didn't he then?:?:
Drakul
08-20-2010, 02:13 AM
Mistake. Should have said "couldn't".
whiteyford
08-20-2010, 02:26 AM
Is a UK retailer getting an exclusive DLC like last year, i've looked around and can't see anything?
Funky Fly
08-20-2010, 02:31 AM
Guess you're gonna sing the blues
Drakul
08-20-2010, 02:50 AM
Is a UK retailer getting an exclusive DLC like last year, i've looked around and can't see anything?
GAME always has pre order items of some kind. Closer to release, they should put them up on their site.
An avatar for you:
http://img199.imageshack.us/img199/4855/whiteywhackers.png
"You can call them Whitey Whackers!"
i remember how excited i used to get for these games
ah... to have that feeling back..
scrolling through this thread I forgot I posted that..
i downloaded SvR2k10 for my wii and it has been pretty good. not nearly as good as DOR which was pretty much a perfect game imo.
Anyway I am excited for SvR2k11 after reading this thread. not anywhere as close to excited I used to get heh, but meh..
Quesiton about SvR2010 tho, can you store finishers, or do you have to use them right away? Also I am guessing you can't import songs onto the wii version?
And do you guys think there will be an option to import CAWS from SvR2010 to 2k11... cuz if not i'll prolly stop making them and just wait for the next game
Fignuts
08-20-2010, 05:59 AM
I hope we can import. My Eddie took for god damned ever to make.
whiteyford
08-20-2010, 01:18 PM
Guess you're gonna sing the blues
Curse you and your dancing cat :shifty:
Emperor Smeat
08-21-2010, 01:14 AM
Some bad news for those who buy SvR used or borrow games (either by trading with Goozex or with friends), THQ raises Online Pass for SvR 2011 from the initial $5 they used for UFC 2011 to now $10 per pass code.
THQ's reasoning was since a lot of customers were willing to pay $10 for EA's passes, they figured $10 was the new sweet spot.
http://kotaku.com/5618155/thq-raises-price-of-online-multiplayer-pass-to-10
Funky Fly
08-21-2010, 01:21 AM
Big surprise. Don't give a fuck tho, since most games like this I'm either getting right away (ie new) or not at all.
Kalyx triaD
08-21-2010, 02:38 AM
LOL
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