View Full Version : Mortal Kombat (XB360/PS3)
RoXer
08-07-2011, 03:33 PM
I will start playing everyone next weekend probably. On PS3
Funky Fly
08-07-2011, 05:45 PM
excellent
D Mac
08-08-2011, 01:33 AM
I will start playing everyone next weekend probably. On PS3
Can't wait to destroy you.
I hope D Mac isn't busy next weekend.
D Mac
08-08-2011, 03:02 PM
I'll be out of town.
D Mac
08-08-2011, 03:02 PM
Sunday evening I can play.
I'm unavailable on Sunday. It's the Lord's day.
Reavant
08-09-2011, 10:39 PM
freddy is kinda beast
Reavant
08-09-2011, 10:47 PM
<iframe width="640" height="390" src="http://www.youtube.com/embed/YlMYSNLdsC8" frameborder="0" allowfullscreen></iframe>
D Mac
08-10-2011, 02:40 AM
Lol Freddy's ending sucked. He rules tho.
Reavant
08-10-2011, 07:20 PM
freddy has some crazed combos
Are we playing any tonight
RoXer
08-13-2011, 06:45 PM
uhhhhhhhh
RoXer
08-13-2011, 06:45 PM
i mean i could but i havent really played this at all.
next week would be better
Ultra Mantis
08-14-2011, 11:14 AM
I've had this for nearly a week now and I'm still pretty terrible at it. Kang's wall juggle is fucking annoying. Managed to score a few wins with Cage & Reptile though somehow :love:
#BROKEN Hasney
08-15-2011, 04:36 AM
This has out-sold SSF4 and MvC3 despite being on the market for less time. Kinda of amazed if I'm honest.
MK9: 3M
MvC3: 2M
SSF4: 1.6M
Reavant
08-15-2011, 08:47 AM
its a better game... no surprise really
#BROKEN Hasney
08-15-2011, 08:54 AM
its a better game... no surprise really
I completely and utterly disagree with regard to SSF4 (not MVC3 though), but quality doesn't always translate into sales anyway.
I guess enough time between the shitty games and this good one was enough to spike interest in it.
D Mac
08-15-2011, 11:09 AM
its a better game... no surprise really
Reavant
08-15-2011, 03:22 PM
quality doesn't always translate into sales anyway.
lol oh really
Kalyx triaD
08-15-2011, 03:23 PM
Really.
Reavant
08-15-2011, 03:29 PM
its a more consistent game than ssf4.... Theres no random comeback factor that makes it so a scrub can come from nowhere to beat a good player. Like ssf4 has the retarded revenge meter when they are getting their ass kicked. so dumb.
RoXer
08-15-2011, 03:30 PM
x ray
Kalyx triaD
08-15-2011, 03:31 PM
its a more consistent game than ssf4.... Theres no random comeback factor that makes it so a scrub can come from nowhere to beat a good player. Like ssf4 has the retarded revenge meter when they are getting their ass kicked. so dumb.
Ultra Moves do not reward scrubs or make them beat better players. You're reciting memes and it just doesn't ring true for us who played the game longer than an hour, sorry.
Reavant
08-15-2011, 03:32 PM
x rays dont do near the damage to character that the ultra meters do which means the match has to be pretty close if your going to randomly win with it AND the xrays are easy to avoid or block
Reavant
08-15-2011, 03:34 PM
Ultra Moves do not reward scrubs or make them beat better players. You're reciting memes and it just doesn't ring true for us who played the game longer than an hour, sorry.
the revenge meter actually does but whatever apparently your so good at the game that it doesnt affect you ever
RoXer
08-15-2011, 03:37 PM
x rays dont do near the damage to character that the ultra meters do which means the match has to be pretty close if your going to randomly win with it AND the xrays are easy to avoid or block
Ultras are also easy to avoid or block. X-Rays inflect a significant amount of damage within the game. Ultra inputs and timing are a hair more complicated than that of X-Rays.
Kalyx triaD
08-15-2011, 03:38 PM
X Rays are easier to hit-confirm than Ultras, many of which require strict timing or Focus Attack cancels - which is why people just random out an Ultra and it seems like that's what they're for. Outside of combos and counter-hits, Ultras are obvious and easy to bait. Not to mention their extreme recovery. Miss an Ultra and karma says you'll eat one the next instant.
X Rays aren't designed to be comeback moves anyway, they're more in the vein of supers. Ultra meter can only be used for Ultra Moves of various strengths. X Ray Meter has three uses. So the comparison is moot really; X Ray's are no more comeback moves than Super moves are, and in that sense anything store-able can be a comeback move.
Kalyx triaD
08-15-2011, 03:43 PM
the revenge meter actually does but whatever apparently your so good at the game that it doesnt affect you ever
Slow down, mojo.
I've eaten my fair share of Ultras, in combos or random'd - you name it. I've landed Ultras, in combos or random'd as well. Did they save my ass, sure. Did they cost me dearly, yes. It's all in the use. I will agree that they're designed for comeback potential to keep matches interesting and flashy, but they aren't this easy mode win-button you're making it sound like. There's strategy there.
And... you are putting that against an armored attack activated by pulling the triggers together? We really shouldn't make skill based judgments on it and keep the discussion mechanical/conceptual. MK, despite having its most legit game in years, is still cartoon logic fighting.
Reavant
08-15-2011, 03:55 PM
lol good joke... xrays are only armored enough to get through a projectile if the xray was timed right and done close enough.
Whats really funny is that you are implying that the xray lacks strategy when all the characters have xrays that start in different ways... such as johnny cage's being a parry, csz has to start in the air, sektors needs a projectile to hit, cyrax's is anti air, sonya's is a rush down etc. so yes theres no strategy in having to set up an opponent for one compared to the ultra meter where its the same across the board in terms of where you pull it off.
Emperor Smeat
08-15-2011, 03:58 PM
This has out-sold SSF4 and MvC3 despite being on the market for less time. Kinda of amazed if I'm honest.
MK9: 3M
MvC3: 2M
SSF4: 1.6M
To be fair, MvC 3 sales dropped badly once people found out how "incomplete" the game felt once the DLC plans of extra modes and characters were announced.
Street Fighter IV is also interesting in how each new addition is selling about 50% than the previous one because SFIV sold about 3 million combined, SSFIV sold 50% less, and SSFIV AE is on pace to barely reach 50% of Super's sales.
Although good news for Mortal Kombat because it proved people still like MK and all they wanted was the series to fix the stiff and stale parts.
Kalyx triaD
08-15-2011, 04:05 PM
lol good joke... xrays are only armored enough to get through a projectile if the xray was timed right and done close enough.
So it's basically an armored attack? Like I was saying. There has been other armored attacks in other fighting games. They all work similar.
Whats really funny is that you are implying that the xray lacks strategy when all the characters have xrays that start in different ways... such as johnny cage's being a parry, csz has to start in the air, sektors needs a projectile to hit, cyrax's is anti air, sonya's is a rush down etc. so yes theres no strategy in having to set up an opponent for one compared to the ultra meter where its the same across the board in terms of where you pull it off.
Have you ever played Street Fighter 4?
Reavant
08-15-2011, 04:09 PM
good argument
Kalyx triaD
08-15-2011, 04:17 PM
What do you want? I could mention Ultras also have different uses (Cammy's CQC, Abel's Breathless, Bison's infamous U2), or takes more skill to use properly (FA absorption to build Ultra without losing life, tricky hit-confirm combos, general gambling in a clutch), but it's really hard to sit here and go through the motions with somebody who doesn't seem to be familiar with Ultras. And at worst, seems predisposed toward MK in general. So why 'do the dance'? That's why I left it at asking if you actually played the game, your comments on Ultras are erroneous memes. "Rewards losing." "Scrubs beat better players." "Too random." Etc.
I've put in some time with Mortal Kombat lately with Khuntry and some others, just enjoying the 4plyr tag mode. I like the game. I watch those vids you post and read up on how things work in it. I try to learn more about it so I can talk about it at least on this level (not an expert or anything). Can you please do the same with SF4?
You people just had to get Kalyx started
Kalyx triaD
08-15-2011, 05:09 PM
Serious Business
D Mac
08-16-2011, 01:06 AM
MK rules, that's all there is too it. Kalyx, Arnie want's a word:
http://imagemacros.files.wordpress.com/2009/08/schwarzenegger_stfu.jpg
Kalyx triaD
08-16-2011, 07:37 PM
Dammit, Governor.
I'm getting this in the morning .
Reavant
08-19-2011, 12:48 PM
http://www.theadventlife.com/mk9/DLCPack.png
Funky Fly
08-20-2011, 02:19 PM
To be fair, MvC 3 sales dropped badly once people found out how "incomplete" the game felt once the DLC plans of extra modes and characters were announced.
Street Fighter IV is also interesting in how each new addition is selling about 50% than the previous one because SFIV sold about 3 million combined, SSFIV sold 50% less, and SSFIV AE is on pace to barely reach 50% of Super's sales.
Although good news for Mortal Kombat because it proved people still like MK and all they wanted was the series to fix the stiff and stale parts.
That's the biggest part of the problem right there. They come out with another disc every fucking year now. SFIV vanilla sold just as much as MK. That's it right there. Argument over.
But for the rest of the discs: SSFIV, while the better game was never going to sell as much because lot of people were like "WTF? I just bought this game :mad:". The sales were made of die hard players and people who missed out on vanilla. AE is the same thing, but worse. Add to that the fact that it's also available as DLC for SSFIV.
lol good joke... xrays are only armored enough to get through a projectile if the xray was timed right and done close enough.
Whats really funny is that you are implying that the xray lacks strategy when all the characters have xrays that start in different ways... such as johnny cage's being a parry, csz has to start in the air, sektors needs a projectile to hit, cyrax's is anti air, sonya's is a rush down etc. so yes theres no strategy in having to set up an opponent for one compared to the ultra meter where its the same across the board in terms of where you pull it off.
You need to research your argument a little better on this:
Johnny Cage: Revenge move is a parry with ~ 1.5 second window of activity. medium damage. Input method: L and R triggers pulled together.
Cammy White: Ultra 1 is a slow starting low hitting combo. Damage is harder to determine (Health bars are not equal in Street Fighter as part of the balancing), but it's medium. Input method Double QCB, KKK.
Ultra 2 is a parry with ~1.5 second window of activity. Does surprisingly high damage. Vulnerable to throws and projectiles. Input method: Double QFC, KKK.
Cyber Sub Zero: Haven't unlocked him yet, but according to you his revenge move starts in the air. No idea about the move or its damage, save the input: Pull L + R triggers.
Zangief: Ultra 1 is a throw combo. Opponent must be on the ground and within throw range. Extreme damage. Input: 720 degree rotation, PPP.
Ultra 2 is an anti air combo throw performed in the air. Opponent must also be in the air. Extreme damage. Input 720 rotation, KKK (must be in air).
I'll give you Sektor's. That's rather unique. Probably high damage to counter the rare circumstances. However, it seems like everyone in MK has a projectile of some kind. Input: pull the triggers.
Cyrax: Revenge move is an anti air (big surprise for the anti-air character, eh?). High damage, despite frequent jumping in MK. Input: triggers.
T. Hawk: Ultra 1 is a throw combo. Extreme damage. Opponent must be on the ground and within throw range. Input: 720 rotation, PPP.
Ultra 2 is an anti air throw combo. High damage. Opponent must be in the air (range is very specific, jobs to other ultras activated at the same time). Input: double HCB, PPP.
OR
Vega's Ultra 1, since it has a such a disgustingly impractical input. Anti air combo, but can pull taller characters up off the ground if they're in the right spot. Extreme damage. Input: Charge down/back, down/forward, down/back, up/forward, PPP.
As for rushdowns, half the SF roster has them no need for details.
Anyway, Street Fighter is an extremely complex game. Almost all of the ultras mentioned have horribly punishable recovery time if whiffed/blocked. The ultras are pretty varied too. No argument here, just proof (http://www.youtube.com/watch?v=8ipyueuBOVI&feature=related). Not embedded because it's interactive and you'll need to back up to see all of them. The only thing I don't in that video is that some ultras are delayable/have armour properties/have variations/have variable range/are cancelable and they don't show that. Ask these guys about My Bison and his tricky ass Ultra 2. Never know what side it's gonna hit you on.
Ultra Mantis
08-20-2011, 05:34 PM
Been going up against a fuckton of shadow spamming Noob Saibots today. Nobody I can play "well" as has a teleport move. It's somewhat troubling.
Champion of Europa
08-20-2011, 05:38 PM
I hate when people spam the shadow stuff with Noob, and people who spam the jumping stomp thing with Sheeva.
Reavant
08-20-2011, 07:54 PM
Been going up against a fuckton of shadow spamming Noob Saibots today. Nobody I can play "well" as has a teleport move. It's somewhat troubling.
Noob cant touch smoke if you use the shake move against projectiles
I hate when people spam the shadow stuff with Noob, and people who spam the jumping stomp thing with Sheeva.
theres no way else really for noob to play against higher level players
the 360 collector's edition was $45 on amazon, so i went ahead and got it because i wanted the bookends. they are awesome :(
http://img263.imageshack.us/img263/8916/photosep13114911am.jpg
it came with an online pass, classic ermac, and scorpion avatar clothes. dunno what i'm going to do with them yet. sold the game for $50 :)
D Mac
09-14-2011, 01:15 AM
Gonna have to whip that ass at least 1 more time before you sell your other one.
alvarado52
09-15-2011, 04:22 AM
whered you sell that game at?
RoXer
09-15-2011, 02:30 PM
Goozex nigga
if anyone wants the mk collection and sf3 for ps3 i will sell it to you for $3
Emperor Smeat
09-26-2011, 06:26 PM
Huge patch recently released with the focus more on fixing online multiplayer issues but also contains a ton of character specific tweaks.
General Gameplay Fixes/Tweaks
* Fixed a couple of crash scenarios.
* DLC billboards should now behave correctly on Xbox
* You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
* MOTD handling and displaying code was tweaked.
* Fixed a bug that could have resulted in tweakvars getting corrupted.
* Fixed a crash in player select if you tried to exit out while the dlc box was open.
* With the exception of Human Cyrax and Human Sektor, everyone's alternate costumes should behave the same as their primary costumes and have the exact same move properties.
* You can now block after a dash forward is completed if it was cancelled into from a special move. Canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
* Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
* You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
* There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano's Airball and Cyrax's Net air reaction.
* Made many minor hitbox adjustments.
* Tweaked the negative edge window.
* Several low attacks were being parried incorrectly.
* Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.
The character-specific tweaks are in the link due to it being too long to post.
http://www.screwattack.com/news/mk9-patch-finally-out-oven
Reavant
10-07-2011, 11:32 AM
http://images1.wikia.nocookie.net/__cb20110628025418/mortalkombat/pt/images/b/b0/Mortalkombat_tremor_e.jpg
Funky Fly
10-07-2011, 01:52 PM
New ninja or weird Scorpion alternate?
Kalyx triaD
10-07-2011, 02:47 PM
Looks like a basketball themed thing.
Reavant
10-07-2011, 05:07 PM
i think its a fanmade render of tremor
do you have a youtube video of fanmade render of tremor?
Reavant
10-07-2011, 05:13 PM
<iframe width="560" height="315" src="http://www.youtube.com/embed/K7p3FcUN5Go" frameborder="0" allowfullscreen></iframe>
almost got a glimpse of his nipple on the vs screen
Kalyx triaD
07-19-2012, 04:59 PM
I'll just leave this here.
<iframe width="420" height="315" src="http://www.youtube.com/embed/TQ40YT4c5Ik" frameborder="0" allowfullscreen></iframe>
Drakul
06-20-2013, 02:19 PM
Bought this today for £12. Seems pretty fun but I need to know, is the krypt nothing but artwork, BGM and fatalities? Is there anything else? Funny videos, behind the scenes, new costumes, characters or stages?
Emperor Smeat
06-20-2013, 02:48 PM
Believe besides the artwork, BGM, and fatalities it also contains the alternative costumes and extras for Test Your Luck Mode (ex. headless combat).
If you have the Komplete version you get all the costumes unlocked including Mileena special costume. Not sure about the Test Your Luck stuff but you do get all the DLC and hidden characters unlocked from the start as well.
Fignuts
06-21-2013, 05:06 AM
Really dumb argument between reactant and Kalyx on the last page. Not on kayx's part though.
Drakul
06-21-2013, 08:22 AM
Believe besides the artwork, BGM, and fatalities it also contains the alternative costumes and extras for Test Your Luck Mode (ex. headless combat).
If you have the Komplete version you get all the costumes unlocked including Mileena special costume. Not sure about the Test Your Luck stuff but you do get all the DLC and hidden characters unlocked from the start as well.
I've bought a bunch of stuff from the Krypt and I've yet to find anything fun. I have a bunch of speed painting and stick figures and a few fatalities for character I've not even used yet, though.
Drakul
06-21-2013, 11:29 AM
Had a quick check of a complete list. It really is nothing but artwork and a few new fatalities. So absolutely nothing worth buying in the krypt.
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