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Old 04-11-2009, 10:01 PM   #1
Kalyx triaD
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Pro-Wrestling Engine: How Should It Work?

From the Street Fighter 4 Thread:

Quote:
Originally Posted by Kalyx triaD View Post
Ya know, the Revenge Meter is something wrestling games should look into.
Quote:
Originally Posted by Funky Fly View Post
Sound idea. Make it so certain moves are only executable or enhanced when the meter is filled up. Like you can only set a table on fire in Revenge mode or a Pedigree gets a more forceful animation than the regular one, etc.
Quote:
Originally Posted by Kalyx triaD View Post
Good stuff for a future thread on the matter...
Okay, we're pretty much in a agreement that SvR has indeed ran it's course with no evidence of THQ's team reworking the engine. The near ten year old series has seen two overhauls max (one largely aesthetic) and we've put up with it best we can. We all have strong ideas for what a wrestling game should play like, and I think it would be cool to pool our ideas and have a chat about it around the (supposed) time of the new SvR being announced.

Mind you this isn't an SvR thread, more about what we'd want in a pro-wrestling game. But if your ideas are WWE-centric that's all well and good. I'm also gonna refrain from posting my own lengthy post as of now. This is about the actual gameplay engine, not feature set. We ALL want a create-a-titantron but I'm more concerned with what goes on between the bells.

And yeah, feel free to shit on what's wrong with past wrestling games anyway. Good to vent.


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