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Old 06-15-2010, 11:16 AM   #161
Drakul
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Quote:
Originally Posted by Kane Knight View Post
Hey Drakul, have you tried anything powered by Nuance? I used to have trouble with voice recognition, but my mobile phone works damn well at recognising my speech patterns.
I've never heard of them until you mentioned them. I did a quick check of their site and it seems pretty expensive. One program is £99 at it's cheapest. I'm used to not using voice and doing things manually with my hands but it still bugs me when games don't understand me.
Brain Training screwed me over when I was reading the colours out correctly. I had to say the colours really loudly and clearly and it still randomly decided it didn't like my accent enough to agree with me.
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Old 06-15-2010, 12:39 PM   #162
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Yeah, well if it wasn't on my phone for the purpose of voice usage, I'd never have tried it. It's just that it does demonstrate that it can be done. I had trouble with some of the VR on the DS as well, but I think it comes down to the software or the hardware. I also had trouble writing in answers in the speed math section sometimes, because handwriting recognition was a touch iffy. This may not work with you, because my accent is fairly flat in terms of US English, but it may be worth looking at its capacity, if it can be demoed.
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Old 06-15-2010, 12:52 PM   #163
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Quote:
Originally Posted by Kalyx triaD View Post
Seriously, that looks just like the island from Wii Sports Resort/Wii Fit. They aren't even trying.
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Old 06-15-2010, 01:01 PM   #164
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Quote:
Originally Posted by BigDaddyCool View Post
Seriously, that looks just like the island from Wii Sports Resort/Wii Fit. They aren't even trying.
Joyride was originally going to be a crappy free B-title. I wouldn't hold it against them.

The other titles, on the other hand, I would totally hold against them.
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Old 06-15-2010, 01:02 PM   #165
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I sort of want the smiling tiger game if only I can raise a pack of tigers to pull my chariot as I ride into town.
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Old 06-15-2010, 03:01 PM   #166
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The smiling tiger game really makes me want to play Black and White...

That is what they need for the Kinect, Black and White or Sim City. That would be fucking awesome if you could have a game where you play god by making hand motions to scoop things out of the ground.
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Old 06-15-2010, 05:00 PM   #167
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Black and White Kinect would be pretty awesome, if you can use a joypad for the camera controls. Don't want to walk around a world tbh.

But the god parts where you're the giant hand, hells yes.
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Old 06-15-2010, 05:10 PM   #168
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I remember we all though about an RTS using Kinect. Still think that's cool.
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Old 06-15-2010, 05:10 PM   #169
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Quote:
Originally Posted by Hasney View Post
Black and White Kinect would be pretty awesome, if you can use a joypad for the camera controls. Don't want to walk around a world tbh.

But the god parts where you're the giant hand, hells yes.
Yeah, some sort of compination would be bitchin'

Kalyx is a fag.
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Old 06-15-2010, 05:32 PM   #170
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A Sim type game with Kinect would rule. I wonder, though, how fast we're going to tire of "ape hands."

While it's often portrayed as the future in movies, it is a really poor choice for effeciency and ergonomics.
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Old 06-16-2010, 01:38 AM   #171
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http://www.destructoid.com/e3-10-i-m...s-176672.phtml

Wow... Nota good wow...
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Old 06-18-2010, 05:09 PM   #172
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This is the only Kinect game that interests me, but you may as well call it Rez Kinect or something. That's not a bad thing

27CDB6E-AE6D-11cf-96B8-444553540000" width="620" height="375" id="gorillaPlayer_dest002">
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Old 06-18-2010, 05:37 PM   #173
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Quote:
Originally Posted by Hasney View Post
Black and White Kinect would be pretty awesome, if you can use a joypad for the camera controls. Don't want to walk around a world tbh.

But the god parts where you're the giant hand, hells yes.
Wow... Black and White is the one game I think would translate perfectly to the Kinect environment. Didn't even think of that, but it would be perfect.
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Old 06-18-2010, 05:40 PM   #174
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Quote:
Originally Posted by Hasney View Post
This is the only Kinect game that interests me, but you may as well call it Rez Kinect or something. That's not a bad thing

27CDB6E-AE6D-11cf-96B8-444553540000" width="620" height="375" id="gorillaPlayer_dest002">
Is there supposed to be something other than a "circle of pain" ad there?
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Old 06-24-2010, 08:08 AM   #175
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Old 06-24-2010, 06:23 PM   #176
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VGCats came out with a new comic.

I think that makes it about 2 or 3 they've done so far this year.
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Old 06-25-2010, 02:46 AM   #177
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lol
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Old 06-30-2010, 04:49 AM   #178
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Kinects specs:

Quote:
Originally Posted by Kotaku
A British retailer has posted a set of technical specifications for Microsoft's upcoming motion-control peripheral, Kinect. Interestingly, it says only two "active" players can be tracked at any one time.

While the camera can track "up to six people", it can only handle two "active players" at a time, relegating the rest to support roles at best, and idle spectators at worst. Asking for six players at once may have been a pipe dream, but with the Wii supporting four players, a limit of two "active players" will be a let-down to owners upgrading and expecting the whole family to be able to play at once.

The specs in full are below:

Sensor
Colour and depth-sensing lenses
Voice microphone array
Tilt motor for sensor adjustment
Fully compatible with existing Xbox 360 consoles

Field of View
Horizontal field of view: 57 degrees
Vertical field of view: 43 degrees
Physical tilt range: ± 27 degrees
Depth sensor range: 1.2m - 3.5m

Data Streams
320x240 16-bit depth @ 30 frames/sec
640x480 32-bit colour@ 30 frames/sec
16-bit audio @ 16 kHz

Skeletal Tracking System
Tracks up to 6 people, including 2 active players
Tracks 20 joints per active player
Ability to map active players to LIVE Avatars

Audio System
LIVE party chat and in-game voice chat (requires Xbox LIVE Gold Membership)
Echo cancellation system enhances voice input
Speech recognition in multiple

The specs carry with them a disclaimer, reading "This information is based on specifications supplied by manufacturers and should be used for guidance only", but if you were ever going to take a set of specs on face value, you'd take the ones provided by the, you know. Manufacturers of the device.
Source.

Also, Milo was claimed to be a tech demop by some high up in MS marketing department and then, the next day, he was corrected and said it is a game and will be out next year. Peter Molynuex has said we'll have to wait for the 2nd gen of Kinect games to see what it's really capable of.

Last edited by Drakul; 06-30-2010 at 09:32 AM.
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Old 06-30-2010, 04:53 AM   #179
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Nice tech.
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Old 06-30-2010, 08:07 AM   #180
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Thanks for yr. tech
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Old 06-30-2010, 02:10 PM   #181
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Thanks for my nuts in yr. tech
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Old 06-30-2010, 02:13 PM   #182
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I'm trying to picture 4 active players in most environments anyway.

2 with for "inactive" players tracked seems decent. I don't know. In terms of viewable, trackable area and people moving, it seems like it'd be more than most people would have the capacity for anyway.
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Old 07-13-2010, 02:23 AM   #183
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Quote:
Originally Posted by Kotaku


Does this look like a Kinect game to you? An Xbox 360 game that has you doing some body-puppetry of an avatar on your TV? Well, it is the Kinect game I played yesterday.

This is a screenshot of Motion Sports, a Ubisoft launch game for the Xbox 360 Kinect that takes a peculiar route. Yes, "you are the controller." Your body manipulates the actions in six themed sports games, including the only one Ubisoft is letting people like me play yet, American Football.

The peculiarity is that you do not control a ghost-form of yourself nor a cartoony Avatar. You control a guy that looks like he is from a high-end Madden game. For the vast majority of you reading this, that means that you will be controlling a character that looks nothing like you and looks awfully like someone who is their own person — i.e. someone who isn't going to stick their arm out just because you stick your arm out.

Motion Sports' American Football mode gave me my first experience controlling a realistic-looking Avatar. It was an odd experience, one that had me repeatedly forgetting that I was in control. The American Football mini-game is simple. You control a running back who is trying to avoid opposing players as he runs to the end zone. The running is automatic. But you can jump, duck, stiff-arm or even do a 360-degree spin to evade. If you mapped this to a controller it would be both simple and obvious to control: a button press to jump, maybe a shoulder-button pull to dodge right. When it is just your body, though, I found it hard to even remember that I was in control.

I would see the guy run on his own and see a defender running at him. I would jump and my guy would jump. Then more automatic running and the approach of another defender. I would forget I was in command and my guy would be tackled. This happened several times.

Why?

Consider the avatars we have controlled with our bodies during the brief era of motion-controlled games.

We have controlled unrealistic-looking characters rendered by the relatively low-powered Wii.

Those of us who have played Microsoft's Kinect games at press events have controlled cartoonish Avatars.

With an Eyetoy, we've all had a chance to control digital "reflections" of ourselves.

In all of those cases, it was easy for me to either recognize the puppet-puppeteer relationship between the character and myself or the reflection of me in the TV. Perhaps those set-ups allow the brain to remember the relationship better. I learned on my first try with a nearly photorealistic version of a character under my motion command that it is easier to forget the connection. I am not sure why that is..

After a few tries at the American Football mode I was able to remember I was in control. There was an odd dissonance, though, the feeling of doing something new and something, well, almost invasive of the character's space. When I control a Madden football player with a controller, I am giving him directions. When I control a Madden-style football player with my gestures? That feels exotic and almost... I'm not sure of the term.. invasive? Possessive (in the possession sense?).

This is an odd one, an experience I didn't expect to have and a reaction I don't quite yet understand.
Source.
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Old 07-20-2010, 12:27 PM   #184
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Rumours are true. Microsoft confirm Kinect is $150 and will come with Kinect Adventures

Source.

Edit: Microsoft are trying to show us that Kinect is the cheapest option:




Last edited by Drakul; 07-20-2010 at 01:31 PM.
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Old 07-20-2010, 02:05 PM   #185
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Quote:
Originally Posted by Drakul View Post
Rumours are true. Microsoft confirm Kinect is $150 and will come with Kinect Adventures

Source.

Edit: Microsoft are trying to show us that Kinect is the cheapest option:



lol, I like how the tack on the wii fit to make the wii cost more. You don't need nor can you use the wii fit to play wii sports resort.
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Old 07-20-2010, 06:13 PM   #186
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It's the typical "to do everything X can do" slant.
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Old 07-20-2010, 06:50 PM   #187
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Nice...I'm waiting for Kylax's retort about me being a wii owner.
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Old 07-20-2010, 06:59 PM   #188
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Micorsoft is going to need to have a cheaper gap than just $10 to gain all the "casual" owners away from the Wii. Right now they are comparing their existing package of 1 game to the Wii's 2 games package.

Even the new owner category is a bad comparison since the Wii would get 3 games while Xbox 360 would have just 1. Their advantage turns into a negative should someone want to get 3 Kinect games ($60 cheaper to $40 more expensive after the extra games).
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Old 07-21-2010, 04:48 AM   #189
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Kinect will be £129.99 from GAME in the UK with Kinect Adventures.
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Old 07-21-2010, 06:13 AM   #190
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Quote:
Originally Posted by Smelly Meatball View Post
Micorsoft is going to need to have a cheaper gap than just $10 to gain all the "casual" owners away from the Wii. Right now they are comparing their existing package of 1 game to the Wii's 2 games package.

Even the new owner category is a bad comparison since the Wii would get 3 games while Xbox 360 would have just 1. Their advantage turns into a negative should someone want to get 3 Kinect games ($60 cheaper to $40 more expensive after the extra games).
When wii launched it only came with wii sports...
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Old 07-21-2010, 06:34 AM   #191
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Quote:
Originally Posted by BigDaddyCool View Post
Nice...I'm waiting for Kylax's retort about me being a wii owner.
To be fair, he's the only true gamer on the boards.

Quote:
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When wii launched it only came with wii sports...
And if they had a time machine and were competing with launch Wii, that would be a good point.
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Old 07-21-2010, 10:47 AM   #192
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Quote:
Originally Posted by Smelly Meatball View Post
Micorsoft is going to need to have a cheaper gap than just $10 to gain all the "casual" owners away from the Wii. Right now they are comparing their existing package of 1 game to the Wii's 2 games package.

Even the new owner category is a bad comparison since the Wii would get 3 games while Xbox 360 would have just 1. Their advantage turns into a negative should someone want to get 3 Kinect games ($60 cheaper to $40 more expensive after the extra games).
1) You don't need the fit board to play wii sports, so actaully the WII owner is saving $90 from the Kinect. Then there is the fact that many Wii games can be played with one control that gets passed around.
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Old 07-21-2010, 12:55 PM   #193
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Quote:
Originally Posted by BigDaddyCool View Post
1) You don't need the fit board to play wii sports, so actaully the WII owner is saving $90 from the Kinect. Then there is the fact that many Wii games can be played with one control that gets passed around.
Or, in fact, only can be played with one control.
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Old 07-21-2010, 01:05 PM   #194
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indeed. I have two controls because I got lots of gift cards around Christmas. Other wise I wouldn't have bothered. Long story short, I love spin.
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Old 07-21-2010, 04:48 PM   #195
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Well, if you were trying to defend the Wii60, you'd probably stoop to any depth.
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Old 07-21-2010, 07:16 PM   #196
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Quote:
Originally Posted by Drakul View Post
Rumours are true. Microsoft confirm Kinect is $150 and will come with Kinect Adventures

Source.

Edit: Microsoft are trying to show us that Kinect is the cheapest option:



lol
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Old 08-09-2010, 07:32 AM   #197
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Two pieces of Kinect news.

Quote:
Originally Posted by Kotaku
The patent for Microsoft's motion-sensing camera Kinect was released to the public last week, and while we knew most of the stuff contained within, I'd be lying if I said I knew the device could recognise sign language.

But it does. At least, according to the patent it does (things may have changed since, we're checking), as it says that thanks to Kinect's ability to track hand and arm gestures, it can understand somebody signing at it in American Sign Language, and then convert it to either text or spoken word.

A neat feature! It might be totally useless to most of you, but anything that can improve the accessibility of games - and do it as seamlessly as allowing someone to sign at their TV - is a welcome step forward nonetheless.
Source.

That's great if it is still one of its abilities. Someone mentioned that could mean using hand gestures in games like Rainbow Six.

Quote:
Originally Posted by Kotaku


Microsoft's controller-free Kinect platform is getting a 4GB bundle that comes with an Xbox 360, 4GB of memory, a Kinect sensor, a game and a controller. That doesn't look like the only bundle.

The Australian packaging for the 4GB bundle shows what appears to be a 250GB bundle that comes with a 250GB hard drive and a headset.

The console in the 4GB bundle has a matte finish, while the console for the 250GB bundle has a glossy finish.

The packaging for the 250GB also notes this, "Hard Drive includes game and demos."

Kotaku is following up with Microsoft.
Source.
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Old 08-09-2010, 08:55 AM   #198
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Don't all the hard drives come with a game and demos?
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Old 08-09-2010, 08:55 AM   #199
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The ASL bit is cool, too.
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Old 08-11-2010, 03:03 AM   #200
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Turns out it wont read sign language after all.

Quote:
Originally Posted by Kotaku
The patent for Microsoft's motion-sensing camera Kinect suggested that the device could understand American Sign Language. Well, it can't. At least, the version going on sale in November can't.

Responding to the claims made in the patent, Microsoft has told Kotaku "We are excited about the potential of Kinect and its potential to impact gaming and entertainment. Microsoft files lots of patent applications to protect our intellectual property, not all of which are brought to market right away. Kinect that is shipping this holiday will not support sign language."

So why did the patent suggest it could? Well, sources close to the evolution of Kinect's development tell us it's because the version of the hardware that'll be available later this year isn't as capable as was originally intended.

The original Kinect had a much higher resolution (over twice that of the final model's 320x240), and as such, was able to not only recognise the limbs of a player as the current model version can, but their fingers as well (which the current version can't). And when the hardware could recognise fingers, it would have been able to read sign language.

But that capability came at a cost, and while Microsoft had always intended Kinect to sell for $150, "dumbing down" the camera would have meant that Microsoft wouldn't be losing as much money on each unit sold, an important point should Kinect prove to be a failure. So dumb it down they did, reducing the camera's resolution (which in turn reduced the number of appendages it'd have to track) and placing the burden for some of the device's processing on the console and not Kinect's own hardware.

This probably isn't the first time you've heard such a rumour, but this latest time at least explains why Kinect can't read sign language!
Source.

I'm not tech savvy by any means but I'm pretty sure the resolution they are using is bad, right? Like, "2002 webcam" bad.
It's a pity the sign language thing didn't happen.
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