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#18 |
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The Wretched
Posts: 4,690
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I would agree that the switching from enemies was very simple and the acrobatics were very very fun, but the fighting was far from deep. I would just end up doing the same combo over and over to most enemies, and it basically worked the entire game.
I have always praised God of War for its fighting system, and I think the former Prince of Persia series could have learned a few things from it. For being able to combine the simplicity to learn and use the system while still giving it depth for players to explore, it was light years (in my opinion) better than PoP. You had to worry a whole lot more about what attacks you used on certain enemies, and you could deal with lots of enemies with the same attack (where PoP always made you attack one enemy, and you might occasionally hit another in the process). |
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