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Old 12-12-2008, 02:36 PM   #19
Requiem
 
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Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
Quote:
Originally Posted by Boomer View Post
I would agree that the switching from enemies was very simple and the acrobatics were very very fun, but the fighting was far from deep. I would just end up doing the same combo over and over to most enemies, and it basically worked the entire game.

I have always praised God of War for its fighting system, and I think the former Prince of Persia series could have learned a few things from it. For being able to combine the simplicity to learn and use the system while still giving it depth for players to explore, it was light years (in my opinion) better than PoP. You had to worry a whole lot more about what attacks you used on certain enemies, and you could deal with lots of enemies with the same attack (where PoP always made you attack one enemy, and you might occasionally hit another in the process).
Um. Prince of Persia.. all three from that trilogy, were released before God of War. Can't really learn anything from a game that wasn't out yet. I think Two Thrones came out the same year as God of War.. so again, can't really learn anything.

But nah, I kinda see what you are saying. But then again, they are hack n' slash platformers.

I dunno. I love God of War, but they are two different types of games and their combat styles are good for their game and not the other. God of War is really just a button mashing game. Basically just keep pushing buttons and hope you continue hitting things. Yeah you could use the other attacks, but you didn't need to. It works, because of their weapons and how the game plays. PoP is the opposite. It's something where timed attacks matter, getting around blocks, and timing blocks matters. They are both great in their own way, but I think they should stay their own way.

Also, the new PoP game has far better (IMO) combat than God of War. I love this single enemy combat, because fights come out looking somewhat cinematic. The boss fights have thus far been pretty interesting (I'm not even very far). The game itself reminds me a lot of Shadow of the Collosus, which is one of my favorite games of all time.
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