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Old 04-23-2010, 06:12 PM   #241
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"It all starts out with a mexican standoff. Last man standing should go find a sniper position"

I wonder if this guy is reading from a script, or if that really is the strategy.
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Old 04-24-2010, 12:02 AM   #242
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I think he's able to see the future and knows running for a sniper point is the first thing a lot of people will do.
Snipers wont have the advantage they have in other games though. You can use stealth to sneak up behind them and just blast them in the back of the skull. It's not like GTA IV where your blip is always visable.

There is an article in the LA times. No info but still a fun, small read.

Two interesting things.

Quote:
Originally Posted by LA Times
"We have just over 500 characters who all have names, family members and jobs," said Josh Bass, head of art. "You can see a man at 7 a.m. in a Mexican market manning the chicken stand and at 6 p.m. he'll go over to the local pub."
Quote:
Originally Posted by LA Times/Dan Houser
"Sometimes you can be the hero, sometimes you can be the bad guy, and sometimes while you're deciding what to do, a bear comes out of nowhere and eats someone."
Source.

I like the 500 names/jobs/families idea. It must be part of the random generation of NPCs. Rather than just randomizing their look, it must give them a random name, job and family, right?
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Old 04-24-2010, 05:18 PM   #243
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Quote:
Originally Posted by LA Times/Dan Houser
"Sometimes you can be the hero, sometimes you can be the bad guy, and sometimes while you're deciding what to do, a bear comes out of nowhere and eats someone."
Hahaha
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Old 04-25-2010, 03:59 PM   #244
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Old 04-25-2010, 05:52 PM   #245
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Old 04-30-2010, 05:28 PM   #246
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Anyone wanna read a spoiler free preview, check out this:

Part 1: http://www.ausgamers.com/features/read/2893081

Part 2: http://www.ausgamers.com/features/read/2891979

It's far too long to repost here but it's worth reading. It's very well written and informative.

Also, R* have confirmed that Marston cannot swim. He can wade out but if he goes to far, he'll drown.
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Old 04-30-2010, 05:43 PM   #247
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Ok, Drakul. Now you're just spoiling the fun. Just put the stuff Rockstar releases to the web. I'm trying hard here not to read/watch this stuff.

Can't swim? So now when I can't pay my gambling debts on a riverboat poker game, do I have to run up to the bridge and beach the boat?
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Old 05-01-2010, 01:01 AM   #248
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Quote:
Originally Posted by ClockShot View Post
Ok, Drakul. Now you're just spoiling the fun. Just put the stuff Rockstar releases to the web. I'm trying hard here not to read/watch this stuff.
Yeah, I was thinking the same. At least you didn't read the spoilerfest IGN report. Did you? I did.

From now, just R* updates, then. On the bright side, R* have said that even if we watch every video and read every scrap of info, we still haven't seen most of the stuff in the game. There are things in the game they aren't talking about at all, apparantly.

Horses can swim, right? Maybe we can ride our horses across rivers?
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Old 05-01-2010, 01:11 AM   #249
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Old 05-01-2010, 01:25 AM   #250
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Anyone in the US that wanted to watch the 30 minute RDR movie on Fox, it's been moved back. It's now showing on May 29 at midnight/11:00c. Judging by the way they are explain the movie, it could spoil the start of the games story.
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Old 05-01-2010, 04:39 PM   #251
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Horses can swim, right? Maybe we can ride our horses across rivers?
All depends what R* does really. You can probably use them to get across deep river areas Marston can drown on. If not, we're gonna be doing alot of riding to find a shallow area/bridge/ferry.

And no, I didn't read IGN's preview.
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Old 05-01-2010, 10:58 PM   #252
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Quote:
Originally Posted by Drakul View Post
Anyone in the US that wanted to watch the 30 minute RDR movie on Fox, it's been moved back. It's now showing on May 29 at midnight/11:00c. Judging by the way they are explain the movie, it could spoil the start of the games story.
That's kinda fucked.
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Old 05-03-2010, 05:22 AM   #253
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It makes no sense to spoil the games story. I'd have thought they would have had the movie lead up to the start of the games story. We'll all have RDR by then, so we wont be spoiling anything for ourselves.

Someone over at IGN pointed out a detail in the RDR advert I posted above. At 0:06 there is graffiti scratched onto the side of the railroad. It says "They sell souls cheap here."
A hint at something in the game or a random detail like the graffiti in GTA IV?
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Old 05-03-2010, 10:31 AM   #254
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New screens: Fame & Honour


Strategic use of the bandana during crimes will help you lose your wanted level quickly.


Marston can greet townsfolk with a tip of the hat.


Earn Honor by completing tasks for local law enforcement.


If you surrender to the law, expect to do time for your sins.
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Old 05-04-2010, 02:53 AM   #255
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R* gave out some new screens, exclusive to fansites:










It's cool you can see the bullets in the guns chamber. Everything in the game sems surprisingly detailed.
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Old 05-04-2010, 04:01 AM   #256
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First hands-on impressions of the final code:

It's a long article so I'll set it as spoilers.
SPOILER: show
Quote:
Originally Posted by The Guardian
There are certain games you love from the very first moments. Half-Life was a classic example – its opening sequence was so assured and so immersive, it set you up perfectly for the grandstanding adventure to come. Super Mario 64 with its immediately captivating world was the same… For me, Red Dead Redemption will surely soon be on that list.

I played the finished code for four hours last week and the first time I whistled for my horse and it galloped toward me, muscles rippling, utterly convincing animation (they motion captured a horse – on a treadmill) that was it, I was in. For the first ten minutes, I just trotted up and down the dusty streets of Armadillo, lapping up the perfectly replicated Western iconography; the lone rider slowly sauntering into town, the drunken gunmen lounging on the steps of the saloon, the prostitutes languidly promenading the balconies, the balls of tumbleweed blowing past…

It's 1908 and the outlaw John Marston has been left for dead by his gang after a bloody shoot-out. For him, it's a chance to start again, to settle down with his wife and leave the criminal life way behind him. But as all fans of the Western genre know – no one gets out. Soon, a group of sinister government agents are beating down his door, demanding that he track down his old companions. To secure his services, they kidnap his wife. And the game begins.

Red Dead Redemption is a vast, open-world adventure, featuring the largest landscape Rockstar has ever built, and around 450 individual characters. Alongside the main story missions, players will set off on dozens of minor side-tasks, encounters and objectives, all the time earning fame and - if they behave – honour. In a structural sense, perhaps, it's very much the Grand Theft Auto model, but within a dauntingly immense rural environment that features over 40 different types of animals, an active eco-system, and an astonishingly well-realised sense of history.

Indeed, the early twentieth century setting is a masterstroke. This isn't the mythical heyday of the old west; that culture is in its death throes. Throughout the game, technology is encroaching on the area like a virus. At first, it's the railroads carving through the landscape, but as you travel north you encounter the first confused telephone users bellowing into handsets, and later, the first production line motorcars. John Marston is a man at odds with this coming era; he's a dinosaur. And this sense of growing displacement adds poignancy to the action,

Yet, for the most part, this is a game about wide-open space, about freedom and discovery. One of the worries with a rural setting is that there will be nothing going on out there. But this is not the case. As Rockstar has promised, the landscape is filled with random encounters – you may pass sheriffs chasing down an outlaw, or some poor prospector being bullied by gunmen. Often, I just headed out onto a ridge and watched – in the distance you might pick up the wisps of smoke from gunfire, or dust flying up from a galloping horse; both could lead to profitable encounters. Help a distressed local and they may give you cash, equipment or a treasure map.

The more you do this, the more your honour and fame ratings rise – and soon people will come to you with their troubles. You will, for example, often see a question mark icon on your radar map in the bottom left of the screen; head over and you'll find a civilian with a side-mission – it'll be some sob story about cattle rustlers or a missing family member, but it's another way to make some cash, and some of these will add intriguing long-running sub-plots to your adventure.

But really, the pleasure is just being out there, galloping about, discovering the world. You see armadillos scuttling through the bushes, wolf packs pacing the plains, buffalo slowing trudging along bluffs and breaches. You can hunt animals if you like – shooting and then skinning them, to sell their skins at the market. You can also just watch as the sun sets, sending orange rays across the scrublands, or stand out in the billowing rain as the lighting momentarily illuminates some abandoned outpost or hanging tree in the middle of nowhere. There are also numerous GTA-like mini-challenges out here, like shooting a set number of vultures, or blasting a series of items within a time limit. If you're an obsessive completist, you'll be in your element here.

Apologies, another quick GTA allusion. In GTA IV, your actions cleverly become part of the social and media landscape; that messy bank robbery you pulled will appear as salacious fodder on the in-game news channel. Here, it's the same. Kind of. You can pick up a newspaper for a dollar and read a report of your last gunfight – it'll be there amid humorous adverts for health-reviving chewing tobacco. Better yet, if you take a ride out into the wilderness at night, you may stumble across groups of travellers telling campfire yarns about your endeavours – a beautiful touch.

The strong sense of characterisation is also hugely familiar: I've seen a fraction of the game, but have already encountered some memorable personalities. Martial Johnson is a highlight, a laconic and reluctant lawman, just trying to keep his crappy town on the right side of hell. He's given immense gravitas by an excellent voice acting performance that makes a mockery of Heavy Rain's many travails into wooden lifeless recitation. I also loved the dandy New York reporter Jimmy Saint who's come down here to write about the West for the ladies back in NYC. "I'm gonna have some wild adventures!" he cries – and you just know it's going to go horribly wrong for him. And of course, this wouldn't be a Rockstar title without at least one knockabout stereotype – enter Irish, the whisky-swilling ne'er-do-well who'd double cross his grandma for a dram of liquor.

The control mechanic is a successfully refined version of the GTA IV system, with some context-relevant additions. The left trigger draws and aims your gun, an action that's considered provocative by most of the population so it's best not to practice it in a crowded street. The amount of auto-aim is decided by the skill level you select at the beginning of the game. Go for Casual and hitting the button will lock onto a target and stay with them until you let go; in Normal, it'll lock on until you move the right analogue stick, providing some manual ability to re-target; and on Expert, there's no auto-aim at all, cowboy. It's a nice flexible set-up, and though it's easy to pinpoint enemies, these are crude weapons and they don't always fire exactly where you're aiming – a realistic touch that rarely frustrates (perhaps because sometimes my aim was off, but I still managed to clip my target thanks to the vagaries of firing an antiquated Colt pistol at a moving target 50 yards away.)

The right shoulder tab locks you on to cover, from where you can comfortably shoot at enemies without too much exposure. Tapping it again releases you, and it's a really quick mechanic allowing you to build a nice rhythm as you approach an enemy stronghold, snaking in and out of barrels, outhouses and boulders (there's also a crouch mechanic, accessible by pressing the left analogue stick, which adds to your sneaking power.)

The famed Dead Eye system is triggered by pressing the right stick. This slows time and allows you to place pinpoint shots on your target – as long as there's some juice in your gauge (easily charged by buying tonics at the local store, or simply by successfully killing people). Sure, bullet time systems have fallen out of fashion, but this one is awesome fun, bringing to mind Peckinpah's fabulous slow-mo shoot-outs. The system can be upgraded twice throughout the game – at first, you need to manually place your shots, but later the system will automatically pinpoint body areas, so you just have to point, shoot and go and loot the resulting carcass (which is a great way to come by extra cash, ammo and other goodies).

The running mechanic is interesting. You repeatedly hit the A button until you get to the speed you want, then keep it pressed. This works on the horse too, allowing you to reach an impressive gallop – though the beast's stamina wears down quickly, especially when you venture off the dirt tracks and onto rough country terrain. If you're riding with another character, once you've reached the same speed as their horse, you can lock in to a sort of cruise control mode, which allows you to relax and listen to the dialogue – lots of vital mission information is often rattled out en route to the next bloody showdown.

Shoot-outs are just gloriously entertaining. One minute you're pinned in behind a rocky outcrop, blasting from a distance with your rifle, the next, you're whistling for your horse, then galloping in, blasting your scuttling enemies as they run for cover. You've probably seen the extravagant bullet impact animations - stricken enemies writhe with each entry, or, when on the wrong end of a shotgun blast, simply fly backwards in a grotesque somersault. It possibly shouldn't be utterly satisfying, but it is. At one point I used Dead Eye to shoot an enemy off his horse, then, as he span hopelessly in the air, plugged him once more before he hit the floor. I'm sorry, but it was beautiful.

Naturally, there's a whole host of weapons to collect, including revolvers, shotguns, sniper rifles, knives and Gatling guns. As you venture toward the north of the map, you'll encounter the first automatic handguns, adding quite a sting to your fire-rate. And of course there's the lasso, for capturing bad guys. Bounty hunting missions are another nice way to earn cash, and you'll usually earn double for bringing the criminals back to the jail in one piece (though mine usually get returned with a few sundry bullet wounds to the legs – well, they run vast, these villains). Brilliantly, there's also a range of equine transport options from mules to thoroughbred stallions; players can even steal a stage coach and scorch through the wilderness with four horses under their command (for real fans, one challenge involves a stage coach race.)

I haven't yet sampled the multiplayer, but it's an intriguing prospect. Alongside standard competitive deathmatch and team deathmatch options, you can go for the Free Roam mode, which will drop up to 16 players into a compete rendition of single-player landscape, complete with officers of the law. From here, you can form a posse, hunt animals or engage in challenges – it's essentially a glorified lobby system; but a lobby system in which you and your friends can attack a bear with a hunting knife.

So yes, I'm four hours in, and I can't wait to return. Rockstar San Diego (aided by Rockstar's other studios – they've developed something of a hive mind approach these days) would seem to have created an incredible open-world experience that just oozes Western authenticity. Of course, Leone will be chucked about as a frame of reference, and he's definitely there in the visual poetry of the game, the vultures circling in the dying sunlight, the riders swooping into town through billowing dust clouds.

But more than that, I see the raw brutality and grit, the sheer nihilism, of Peckinpah and Walter Hill. Red Dead Redemption is an existential drama – it's you alone in a chaotic world. You can add to that chaos (the temptation to just mosey into a saloon and shoot the place up is difficult to resist at times) or you can craft some dignity out of it. But there is always somebody out there waiting, somebody you need to kill.


Source.
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Old 05-04-2010, 10:17 AM   #257
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Achievements seems to have popped up, you can have a look here.
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Old 05-04-2010, 03:14 PM   #258
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2 weeks to go.

Haven't heard any news of the gaming going gold, so Rockstar must going to the wire to get this perfect.
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Old 05-04-2010, 03:33 PM   #259
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Damn, sounds like the most incredible game ever. And there's cars now too?
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Old 05-05-2010, 12:59 AM   #260
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Yeah, there are cars later in the game. I don't think they'll be very good to drive with them being early versions and with the time period have few roads.

A little more news. R* are revealing info on some DLC at 8am eastern time. Until then, they gave us this "sneak peak".



The most interesting about this screenshot is that the file name contains the word "coop". Co-op campaign, maybe? I think it might just be new MP modes.

Edit: This has nothing to do with the DLC but here is a new screenshot.:

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Old 05-05-2010, 03:48 AM   #261
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Possibly just mini co-op games for online like what GTA IV had.
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Old 05-05-2010, 04:18 AM   #262
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Brother is telling me I have to get this.
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Old 05-05-2010, 04:35 AM   #263
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Brother is correct.
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Old 05-05-2010, 06:15 AM   #264
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The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)The Mackem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
I don't know if I want to live in a world where my brother is correct.
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Old 05-05-2010, 08:12 AM   #265
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First Red Dead Redemption DLC Details - The Outlaws to the End Co-Op Mission Pack Coming in June as FREE Download


Riding the river raft to an assault on the rebel stronghold of Nosalita.

In addition to the deep single player campaign and robust online multiplayer components of Red Dead Redemption, we are also very happy to finally reveal the game’s co-op mode, which will be released FREE in June simultaneously for both consoles via Xbox LIVE® and PlayStation®Network, respectively.

The Outlaws to the End Co-Op Mission Pack will feature six all-new cooperative multiplayer missions to play with 2-4 players. This will be a completely free download that we will have ready for you to download and play at some time in June.

These six explosive and epic missions will play out across the game world, including:

“Walton’s Gold”
Walton’s Gang have taken control of a mining camp rich with gold. Fight through the camp and load your mine cart with as much gold as you can carry and get out as fast as you can – Walton’s boys have rigged the place to blow!

“The River”
Ride a raft down river, taking out rebel encampments along the way until you reach the rebel stronghold of Nosalida and a final epic battle for the town’s massive weapons caches. Watch out for Gatling gun-equipped enemy rafts.

“Ammunition”
The Mexican Army has the town of Tesoro Azul under siege. Storm the gates under heavy cannon, Gatling gun and sniper fire to destroy the Mexican artillery placements.

Plus three more missions to be revealed in detail soon.

The Outlaws to the End Co-Op Mission Pack will also yield additional multiplayer XP rewards, and brand new Achievements/Trophies to unlock.

Stay tuned for much more information – as well as release information and pricing on two further downloadable content updates, which we plan to release over the summer. Both of them will also be available simultaneously for both consoles.


Meanwhile check out these exclusive new screens from the Outlaws to the End Co-Op Mission Pack below:


Get the crew together – these co-op missions take teamwork and firepower.


The team tracks down weapons caches in Tesoro Azul.


Select any available character you like from the Outfitter for co-op missions.
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Old 05-05-2010, 08:16 AM   #266
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First DLC details from R*

set as spoilers.
SPOILER: show

First Red Dead Redemption DLC Details - The Outlaws to the End Co-Op Mission Pack Coming in June as FREE Download
Posted 9 minutes ago | Author: R* Q

Riding the river raft to an assault on the rebel stronghold of Nosalita.
In addition to the deep single player campaign and robust online multiplayer components of Red Dead Redemption, we are also very happy to finally reveal the game’s co-op mode, which will be released FREE in June simultaneously for both consoles via Xbox LIVE® and PlayStation®Network, respectively.

The Outlaws to the End Co-Op Mission Pack will feature six all-new cooperative multiplayer missions to play with 2-4 players. This will be a completely free download that we will have ready for you to download and play at some time in June.

These six explosive and epic missions will play out across the game world, including:

“Walton’s Gold”
Walton’s Gang have taken control of a mining camp rich with gold. Fight through the camp and load your mine cart with as much gold as you can carry and get out as fast as you can – Walton’s boys have rigged the place to blow!

“The River”
Ride a raft down river, taking out rebel encampments along the way until you reach the rebel stronghold of Nosalida and a final epic battle for the town’s massive weapons caches. Watch out for Gatling gun-equipped enemy rafts.

“Ammunition”
The Mexican Army has the town of Tesoro Azul under siege. Storm the gates under heavy cannon, Gatling gun and sniper fire to destroy the Mexican artillery placements.

Plus three more missions to be revealed in detail soon.

The Outlaws to the End Co-Op Mission Pack will also yield additional multiplayer XP rewards, and brand new Achievements/Trophies to unlock.

Stay tuned for much more information – as well as release information and pricing on two further downloadable content updates, which we plan to release over the summer. Both of them will also be available simultaneously for both consoles.


Meanwhile check out these exclusive new screens from the Outlaws to the End Co-Op Mission Pack below:

Get the crew together – these co-op missions take teamwork and firepower.

The team tracks down weapons caches in Tesoro Azul.

Select any available character you like from the Outfitter for co-op missions.

Last edited by DAMN iNATOR; 05-05-2010 at 08:19 AM.
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Old 05-05-2010, 12:26 PM   #267
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What do the titles (Pistol, Wrangler, Quick Draw, etc.) mean above the gametags? They some sort of classes where you can only use *insert weapons here*?
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Old 05-05-2010, 02:24 PM   #268
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I think it's just a little bit of customization. I've seen screens saying things like "The Good" "El Captain" "Dude" etc.
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Old 05-06-2010, 12:03 AM   #269
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There was a Spanish preview that gave us a few new bits of info. Nothing here is really a spoiler. Just some facts about map size and how missions work.

Edit: I set it to spoilers, just incase.

SPOILER: show
Quote:
Originally Posted by Some guy.
- From the mouth of Dan Houser: "This world is twice as large that presented in GTA: San Andreas. "
- Missions aren't accessible at all times of the day. The people you do missions for have to sleep as well.
- If you really suck at a mission the game will give you the option to skip to the next part of the mission
- Both the poncho and the Elegant Suit can be bought
- Infinite bounty missions
- Killing a dog gets a $5 bounty. Killing a woman gets $40. Killing a man gets $50. The prices reflect the attitudes of the time.
- More difficult than GTA
- Both people and objects react to fire and gunshots
and, I'm sure this was mentioned before but incase it wasn't:

Quote:
Originally Posted by R* Twitter
@Kotowari Red Dead has a 24 hr day/night cycle & full weather system - rainstorms, snow, puddles that dry in sun, & clouds that cast shadows.
Edit: Some more details from the same Spaish preview. Mostly translated quotes:

Quote:
Destructable environments: "Of course, much of the furniture (bottles, windows, chairs, tables, wood ...) reacts after being hit by our bullets." Fire will burn buildings and the decor and many other game elements, but also the enemies, who squirm on the floor in tremendous pain. Shooting an explosive barrel will cause a shockwave that will send an enemy flying through the air or coughing in the dust.

Quote: Unlike GTA IV, where the various parts of New York were separated by bridges we were unlocking, Red Dead Redemption we have seen no such limitations on the stage. Probably exist and, in fact, it should be, but during our six hours of play we did not feel that there are limits to separate the three regions of Red Dead Redemption, something that makes us think that we will offer a degree of freedom never before seen in the genre.

In game GPS: We can even score a point on it for the particular GPS of our horse guide us through the radar "in game", with a suggested route depending on existing roads.

Game world: "But one important thing: this time we can read subtitles easily." and "The landscape boasts probably the best lighting system ever seen in a sandbox game."

Last edited by Drakul; 05-06-2010 at 01:38 AM.
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Old 05-06-2010, 03:02 AM   #270
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So was the changing seasons thing scrapped?
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Old 05-06-2010, 06:24 AM   #271
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No, seasons change. It's just you wont see snow in the middle of New Austin. I'm sure I posted a list of notes from a preview that mentioned seasons changing dynamically and not with the story. I can't find it anywhere in this thread.

The game has full day/night, weather and season cycles.
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Old 05-06-2010, 12:20 PM   #272
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Old 05-07-2010, 11:54 PM   #273
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RDR is on Gametrailers TV tonight on Spike at 12:40am. It will show new footage of mission gameplay. If you miss it, it'll be on the GT website tomorrow.
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Old 05-08-2010, 06:32 AM   #274
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Here is a YouTube video of the RDR footage from GTTV. It shows one of the games first cut scenes and a few seconds of mission gameplay. Nothing we didn't know already but still worth watching.

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Old 05-09-2010, 05:12 AM   #275
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Old 05-09-2010, 05:14 AM   #276
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Like we needed a review. This game's got.
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Old 05-09-2010, 05:39 AM   #277
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Yeah, a lot of reviews are coming in. It's got 9/10 from GamesTM, 9.75 from Game Informer and some Dutch magazine gave it ninety-something out of a hundred.

Some reviews have a lot of spoilers, though. Like the one Dronepool posted, I think.

IGN did an article about playing as a bad guy with a good guy article coming on Monday. I wont post the whole article because I don't want to ruin all the fun of trying things out for yourself but the article writer says he uppercutted a cow with a bowie knife and, when he pointed his gun at an NPC who was sitting in a chair in a saloon with his feet on the table, the NPC fell back, out of his seat in shock and hit the piano.

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Old 05-09-2010, 03:10 PM   #278
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Am getting pretty excited about this now, have so far avoided all spoiler related info so will be a complete suprise come game time.
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Old 05-11-2010, 12:58 AM   #279
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Old 05-11-2010, 01:03 AM   #280
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I'm a Maverick.
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