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Old 08-11-2010, 08:28 AM   #201
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Reports I've read said that it will recognise individual fingers.

I know it's been stripped down some, but I was reading about digit recognition as recently as, like a month ago.
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Old 08-19-2010, 01:12 AM   #202
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Here's a new Kinect game reveal trailer. It's a little more what I had in mind when we first knew about Kinect.



So, anyone think this could be fun? I think it could be but I'd have to see more of it first.
I know PS3 has "The Fight" but someone said that just tracks your hands so you can't kick or anything.
If this isn't laggy, let's us customise our fighter and fight online, I'll be quite excited.
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Old 08-19-2010, 01:17 AM   #203
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70 preset moves done by certain motions...

What is this? 1993 and they've brought out the Sega Activator?
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Old 08-19-2010, 01:18 AM   #204
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looks kinda poo because it's slow.
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Old 08-19-2010, 01:26 AM   #205
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It's a motion game so I'd imagine they'd have to keep it at a certain speed to minimize the chance of people falling over or something.

I think it's a small step in the right direction, at least. It's not a childs game, it's not a collection of sugary mini games and it's not a dance/work out game. It's a "proper" game even if it does look a little slow and/or basic.

If it sells well, the next wave of Kinect games could have similair games in it but improved, hopefully. I'm sure we'll see a free form fighting game eventually with no predetermined animations. This is just the first wave of games.
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Old 08-19-2010, 02:10 AM   #206
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Well, I was eating as I typed so it would have taken me forever to also type out that it looks cheesy as fuck and reminds me of The Con on PSP in the way that it takes itself so seriously when it really shouldn't.
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Old 08-19-2010, 04:14 AM   #207
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It looks like all it would be is your average "Punch & Kick infront of a camera" fighting game.

I can't imagine people doing anything more than that, as I'm sure it wouldn't be possible. Basically, I'd like to see someone do a dropkick in their living room.
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Old 08-19-2010, 04:14 AM   #208
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The two moves you see at the 0:52 and 0:53 mark, I think may be done automatically as part of the combo as the video doesn't show you the man actually preforming the moves. If it did, it would defeat the purpose of the trailer.
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Old 08-19-2010, 08:29 AM   #209
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Milo gameplay from the TED talk a few monthd ago. Impressive.


I honestly can't see him understand my natural way of talking but, other than that, I like what I saw.
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Old 08-19-2010, 05:54 PM   #210
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Quote:
Originally Posted by Hasney View Post
70 preset moves done by certain motions...

What is this? 1993 and they've brought out the Sega Activator?
It's still infancy tech.
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Old 08-20-2010, 03:52 AM   #211
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milo was "faked"

people who got to actually play with it were told to do what was shown in the video with Claire. That kind of AI is still a way off.
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Old 08-20-2010, 03:59 AM   #212
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It was faked at E3 but I'm under the impression that it's actually starting to take some shape now.

We wont be having actual back and forth conversations with him but I'm sure it'll work by having Kinect listen out for specific keywords and/or tones of voice. Maybe trying to read our facial expressions. Smiles and frowns etc.

One good thing is that the demo in the video was played sitting down. That's good because we where told a while ago that the camera only worked if you stood up.
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Old 08-20-2010, 08:54 AM   #213
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That was said largely based on games that required feet. I remember some of the proof came from dance games. What, THEY'RE DISCRIMINATING AGAINST HANDICAPPED PEOPLE?
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Old 08-27-2010, 01:49 PM   #214
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Kinect Avatars:

SPOILER: show
















Kinects menus:

SPOILER: show














And a video:
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Old 08-27-2010, 02:04 PM   #215
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Whatever, that looks stupid.
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Old 08-27-2010, 04:17 PM   #216
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So much for the NDAs and requirements to not post the stuff online Microsoft wanted beta testers to do. It didn't even last for a day before leaks appeared.

Then again Microsoft was dumb to believe people wouldn't post the stuff online since they were not developers who can get fined and punished for leaks.
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Old 08-27-2010, 04:19 PM   #217
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If you think they can't be punished for violating an NDA, you're a moron.
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Old 08-27-2010, 04:31 PM   #218
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Of course they can get punished since a few of the original uploaders got their accounts and/or consoles banned already based on some of the youtube comments and reports so far.

I probably should have reworded the last sentence to say how it was a bit naive for Microsoft to assume nobody would break the agreement even though it was a public beta. If this was a developer or another company, they would have known not to leak stuff due to being fined and punished while the average user might not care or even know about the consequences. In this case it was people not caring.
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Old 08-27-2010, 06:18 PM   #219
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Yeah so this seems to have the gaming crowd generally up in arms about how crappy it seems like it's going to be.

I still think Sony's thing is going to be more useful and utilized in actual gaming. The controller and the accuracy of the controller is something that more people can feel familiar with and be able to utilize more frequently than Kinect. The Wii is already hugely popular. People are obviously turned on to the idea of a motion controller. So imagine a 'controller gimmick' with more practical uses and better precision.
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Old 08-29-2010, 02:03 AM   #220
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On the other hand, people already have a Wii. I'm not saying Sony's not going to do well, or that they can't and won't "win," but there's a lot to consider. Kinect is a hot ticket, maybe not Wii hot, but still hot. It also does things which will attract (potentially) even the core audience, with things like voice command and voice/video chat built in.

I think the one thing Sony got right is buttons--Not even because of the familiarity issues, but rather because of the practicality. However, Microsoft has one advantage there: They can add a controller to the mix when needed. A 360 controller might be less comfortable used one handed, but one could easily be applied to appropriate titles.

I'm personally not bothering with either at launch. If I had to pick one, I'd lean towards Kinect, but it has to do more with the same reason I pick XBox in the first place (More friends, more users, etc). Once they've been out for a while and we see support for them and how they work out in normal homes, I might hop onboard one of the bandwagons.

A lot of the "hate" is coming from the same sources that panned the Wii before launch, so I won't count them out just yet.
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Old 08-29-2010, 02:47 AM   #221
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Kinda lost interest in Kinect when I realized that it was never going to be what the early info made it out to be (god damn motherfucking amazing). Plus it's all shovelware, except for like 3 titles.

The PS3 thingamawhat'sit seems to have the most potential, but I'm still not too interested, as I need a PSTriple first.

When it's a good time for me to do so, I'll pick up a Wii and then mod the fuck out of it.
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Old 08-29-2010, 09:22 AM   #222
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Funky, Natal is exactly what they promised. It's not Microsoft's fault you go and gag on balls so readily.
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Old 08-29-2010, 03:52 PM   #223
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But they taste so nice and sweaty.
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Old 08-29-2010, 04:13 PM   #224
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Honestly, I have real friends. I don't need an imaginary 8 year old. That's more VEL's style I bet. Call me when they have realistic lightsaber fights.

Fucking hell, can't even get that right on the wii.
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Old 08-31-2010, 06:00 AM   #225
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Of course not. The Wii doesn't track 1:1 motion. Well, not without another peripheral.

There is a Star Wars title for Natal, evidently. Now, will it have realistic lightsabers? Don't know.
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Old 08-31-2010, 07:05 AM   #226
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I dunno. I want that trippy ass shooter and the Michael Jackson ish and that's basically it.
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Old 08-31-2010, 07:48 AM   #227
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I'm not sure I really want anything for Kinect or Move.

The Fighting Game deal looked cool until it became evident it's not full tracking.

Like the Wii, though, this is infancy technology. I'm not wasting my money at launch. I'll wait a year or two and see what people can do with it. Unless something awesome and load blowing comes out.
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Old 08-31-2010, 12:27 PM   #228
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Move could certainly have lightsaber duels. The accuracy is what should allow it, if any good developers hop on board. Hell, tape your controller to one of those plastic lightsabers for more fun.
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Old 08-31-2010, 12:43 PM   #229
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LucasArts have been on a long streak of shitty games though. Wouldn't even matter if the tech is amazing, they'd half-arse a game and shove it in stores.
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Old 09-01-2010, 07:41 AM   #230
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My friend is beta testing this. Says it's not that great. Dashy looks abit too white according to him. He's bringing his xbox over mine with it later on today.
I'll let you guys know what it's like...
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Old 09-07-2010, 02:32 AM   #231
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Peter Molynuex and RARE wanted Kinect to use a controller:

Quote:
Originally Posted by Kotaku
Microsoft's Kinect doesn't need a controller. That's the whole point of the thing! Still, a controller-free gaming experience is a hard idea to get your head around, which perhaps explains why Peter Molyneux and Rare asked Microsoft to include one.

"We were absolutely adamant that we needed a button, something with haptic feedback, that would initiate an action" Rare's George Andreas told Edge magazine. "It took a long time - we threw some prototypes together and then we saw you didn't need one."

"We were very vocal to Kudo [Tsunoda, Kinect lead] at the time, and Peter Molyneux was as well, that you needed something in your hand."

In the end, though, Kinect ships without a controller, Andreas admitting that "You end up falling back on the [gamepad] control scheme. It's a crutch really."
Source.
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Old 09-07-2010, 06:47 PM   #232
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I wonder if the idea to have Kinect scan objects so someone can use them was done as a compromise because of Rare's request for a controller to be included.

For example, scanning a skateboard to play a Tony Hawk game since the board can be considered a "controller" when used with Kinect.
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Old 09-09-2010, 10:38 AM   #233
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Speaking of "scanning objects":

Quote:
Originally Posted by Kotaku
Despite being one of the cooler elements of Kinect's original E3 2009 reveal, the ability to "scan" real world objects and use them in games won't make the peripheral's launch. But that doesn't mean the tech is forgotten about.

Speaking with Eurogamer, Microsoft's Kudo Tsunoda has said that while we won't be seeing any games take advantage of the ability come Kinect's November launch, we will be seeing it a little later down the line.

"Being able to digitise real-world objects and take them into the virtual world - we saw a little bit of that at E3 last year, but it's not stuff that we have in any of the launch games right now, and I think we're going to see a lot more games start using that as well as we go forward."

I'm just going to put this out there, but a game that mixes Scribblenauts and rock, paper scissors by using household objects as weapons would be amazing.
Source.
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Old 09-09-2010, 02:42 PM   #234
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Figures.
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Old 09-09-2010, 03:06 PM   #235
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Meh, still no improvement on...

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Old 09-10-2010, 12:38 AM   #236
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Meh, still no improvement on...


Related, really. Also, the Pokedexius bit is goooood.
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Old 09-16-2010, 01:44 AM   #237
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Shock news: Kinect to get actual games...possibley.

Quote:
Originally Posted by Kotaku
Yukio Futatsugi, the creator of Panzer Dragoon and Phantom Dust, has a new game coming out for Microsoft's Kinect. What do you do? You ride dragons.

The game is called Project Draco, and has you both flying your dragon in aerial combat, as well as using Kinect's camera capabilities to "nurture and learn to communicate" with your steed, which in turn will help it fight more ferociously.

Panzer Dragoon fans, take one look at the design of those dragons in the image below, and smile.

It'll be out in 2011.

Quote:
Originally Posted by Kotaku

Japanese games impresario Goichi Suda, creator of No More Heroes and Shadows of the Damned, and his studio Grasshopper Manufacture will bring an all-new title exclusively to the Xbox 360, titled "Codename D." (Skittles? Is that you?)

Suda, taking the stage at Microsoft's TGS 2010 news conference, said that he'd wanted to work with the company for a long time, calling it a "long dating period." "Codename D," will be Kinect-enabled, but won't feature conventional weapons such as swords or guns. A live-action trailer shown after Suda's appearance depicted the game's protagonist lighting a baseball on fire to take out some foes.

Microsoft describes Codename D this way: "You must fight for your life to survive an evil amusement park filled with twisted and eerie creatures. With "codename D" for Kinect for Xbox 360, you are the controller as you unleash devastating effects to destroy enemies and objects."

Codename D will be released via Xbox Live Arcade for Kinect.



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Old 09-16-2010, 02:21 AM   #238
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Fantastic. 2 of my face deva are going to ask me to prance around in front of a camera.

TGS is a bad dream and they can call fuck off. Pervs.
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Old 09-16-2010, 05:57 AM   #239
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Quote:
Originally Posted by Kotaku


Masaya Matsuura's NanaOn-Sha are working on a game for Microsoft's Kinect. Considering these are the guys who made PaRappa The Rapper, it's not what you'd expect.

The game is called "Haunt", and is a puzzle game set in a haunted house full of traps and monsters. No cartoon animals, and it doesn't look like the setting for any upbeat, cheery music, either.



It's still cute in a haunted house kind of way, though, and what little of shown of it at Microsoft's TGS address comprised of on-rails sections where players pointed flashlights at stuff.

Before you ask, no, there's nothing wrong with the screenshots. They're just the worst screenshots ever.

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Old 09-16-2010, 10:25 AM   #240
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Fucking sweet.

Microsoft is predicting holiday sales of 3 million, BTW. Anyone else think they're fucking nuts?
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