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I think you're talking about exclusive parries and not the one that cost meter, right? Here's the thing:
Some parry-moves only parry horizontal attacks, and some vertical attacks, and others both. Some parry low attacks (though no current character comes to mind, I'm just thinking of the series as a whole). Just like normal moves, parries vary in actual parry window. They can be hard to land but fairly useful and stylish. It's absolutely fine that the window is strict, trust me. Meter cost parries have larger windows and parry anything, take that as you will. Don't take what happens with AI as gospel for anything. Namco does strange things with AI that I won't get into here, but just don't worry about events in a match against the AI. You input CE and you get that effect at your feet, you activated it. The game doesn't concern itself with whether you did it safely or not, that's on you. The meter's for the opportunity, not landing it. All meter moves work the same way - whether you land it or not you spent the meter. |
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