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Old 08-11-2014, 07:34 PM   #321
Purgatory
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I hear rumored there may be a special CM Punk: "TYBAGH" (Take Your Ball And Go Home) Edition as well.
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Old 08-11-2014, 07:42 PM   #322
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I hear rumored there may be a special CM Punk: "TYBAGH" (Take Your Ball And Go Home) Edition as well.

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Old 08-11-2014, 09:12 PM   #323
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Basically, you play as CM Punk through the standard Career Mode/Universe Mode/whatever it's going to be. Every week, you get an option to "Walk". If you don't, you get a "Congratulations" screen and a really fucked up storyline unfolds for you to partake in. This is your "Thanks for not Quitting". You make it through this said scenario, you unlock something (Extra stuff in Create Modes). Then you're back to Career/Universe Mode. Only now, the controls have changed and you start struggling in matches and lose some big matches you'd think CM Punk would win. Now, the option to "Walk" is in the normal menu screen and can be used at any time.

Should you choose "Walk", CM Punk is gone and you get to choose someone else to use. Once in awhile, you get a cutscene to CM Punk at home and you get the option to "Come Back". A mini-Game pops up and this decides whether you come back as a monster face or as a pissed off, self-loathing, "I didn't have anymore money and HAD to come back" type character. Then it's back to Career Mode/Universe with CM Punk if you chose to have him come back, then more screwed up scenarios and options to "Walk" again.

Romors of a "Hot Coffee" scenario with AJ Lee have been scrapped, as of this writing.
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Old 08-11-2014, 09:17 PM   #324
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lol
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Old 08-11-2014, 09:22 PM   #325
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Yeah, I was bored
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Old 08-11-2014, 11:26 PM   #326
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Old 08-11-2014, 11:56 PM   #327
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Burying him by making him look skinny?
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Old 08-12-2014, 03:58 AM   #328
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Only two rivalries? Hopefully you can control other wrestlers that may have had matches with the participants during that time.
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Old 08-12-2014, 01:53 PM   #329
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Thank God we'll have short-haired and long-haired HHH. Had me worried there for a minute.
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Old 08-12-2014, 06:38 PM   #330
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Did they swap Punk's lower body for AJ's?
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Old 08-12-2014, 06:56 PM   #331
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Did they swap Punk's lower body for AJ's?

Yeah Aj had more muscles!
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Old 08-12-2014, 07:17 PM   #332
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WWE 2K15: FIRST HANDS-ON -- IGN FIRST
Yuke's' franchise heads in a new direction.

BY: VINCE INGENITO
AUGUST 12, 2014
Ever since 2K and Visual Concepts picked up the long-running WWE video game series, fans have wondered: how will the game change? Can Visual Concepts – working with longtime developer Yuke’s – do for WWE what they did for NBA basketball? How will WWE 2K15 feel in the ring when my hands are wrapped around controller? At long last, I have the answers I’ve been looking for.
ADVERTISEMENT


If I were forced at gunpoint to describe what I played in one word, it would simply be “different.” Now don’t freak out, that’s not a euphemism of some kind. I’m not grasping for a polite way to tell you that Yuke’s and Visual Concepts screwed the pooch. In fact, I really dig the direction 2K15 is taking the franchise. It’s a very clear step down a path that few wrestling games have ever walked. I’m here to tell you that WWE 2K15 is, for lack of a better term, a wrestling sim.
Don’t get me wrong: it hasn’t turned into something so complex to play that casual fans won’t know what’s going on. But the balance, pacing, and weight of everything has been tuned to fall more in line with the actual performances you see on Monday nights. Some of this comes down to little things, like the height of the ropes (which has never been accurate, by the way). But there are also a good deal of big things – new systems and mechanics that drastically change the way you play wrestling games.

Take the grappling system as an example. Just go ahead and eliminate any thought you had about walking up to your opponent at the start of a match and just delivering a DDT or a backbreaker because they failed to counter it. That’s just not how a match in the WWE starts, so when you press the grapple button in the early stages of a match in WWE 2K15, it initiates the new chain wrestling system.
Wrestling fans know the drill: the two wrestlers go right into a classic collar-and-elbow lockup to jockey for position. It starts like rock, paper, scissors – with each player pressing one of three face buttons, and the winner advancing to a more advantageous position. From here, both players play what is essentially a lock-picking game, rotating the right stick until they find the “sweet spot,” and holding it there to improve their respective situation. During this time, the player with advantage can land strikes, or even wrench whatever limb they’ve grabbed a hold of. It’s a lot more like the opening stages of a real match than running right up to your opponent for a spine-buster the moment the bell rings.

During this period, you can still do running or standing strikes, as well as Irish whips, so you still have options, but the full extent of the grappling game doesn’t open up until some decent damage has been dealt. Speaking of strikes, I criticized WWE 2K14 for how silly its super-speedy attack chains looked, but I won’t be able to say the same of 2K15. Strikes come out at a speed more in line with how actual people punch and kick, making attack chains more deliberate and satisfying to land. It makes exchanges a lot less breezy, but is a fight between two 300+ pound men supposed to be breezy?
Grappling has undergone another key change: the four intermediary grapple stances are gone. Once you’re out of the opening chain-wrestling phase, you just press or hold the grapple button along with a direction to launch right into a move. You can still do a basic headlock to set up rudimentary moves, and the returning limb targeting system, but your core grappling moves will come right from standing. Again, this just makes sense. Once the “feeling out” period is over, how often do guys put one another into a specific hold before doing a suplex? They don’t; they just do it.

I wish I could be a Paul Heyman guy.
Many subtle elements serve that same theme of, “Does that happen?” Animations were captured in a full, regulation-size ring this year, and all the in-game rings were rebuilt to proper scale to compensate. It changes how wrestlers look compared to their surroundings, how fast they get to the ropes off an Irish whip, and how they climb the turnbuckle. All these subtle things that have been wrong for so long are finally right, and while no one thing truly pops, the sum of it all is a more believable match.
It doesn’t end there, either. 2K15 packs a new stamina system that you absolutely must manage if you want to succeed. Running in circles around the ring to escape your opponent might seem like a fun way to troll someone online, until you’ve burned your wrestler out to the point of no return and you’re throwing spaghetti-armed punches for the rest of the match. That might not sound like the fun you want to have with your wrestling game, but it’s the exact kind of thoughtful limitation that I’ve been missing – the kind that has always kept matches from truly mimicking the storytelling and psychology of the matches I grew up loving.

Me too, John. Me too.
For some fans, these changes are going to sound scary, but for me, they’re exactly what I’ve been missing for years. The central question I always ask when playing any game is, “What meaningful choices am I getting to make right now?” And as much as I’ve played and loved WWE games over the years, the answer has usually been, “Not many.” But with this departure in form, I think that’s going to change for me this year, and that has me excited to play more.
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Old 08-12-2014, 08:56 PM   #333
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Man, they femmed ol' CM Punk right up.
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Old 08-12-2014, 09:20 PM   #334
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Okay, that actually sounds really promising. Still can't help but be skeptical though, given how long it's taken to get info/screenshots, the bumped up release date, etc.
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Old 08-12-2014, 09:25 PM   #335
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The grappling system, as you deal damage, the grappling options get better, etc. This sounds almost Fire Pro Wrestling-ish. Not that that's a bad thing by any stretch.
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Old 08-13-2014, 12:40 AM   #336
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Still not my ideal system but I dig the direction. Good try.
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Old 08-13-2014, 08:15 AM   #337
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The HBK/HHH feud was an amazing 2 year odyssey.
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Old 08-13-2014, 08:22 AM   #338
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I love the idea of starting with the typical back and forthhammerlock type stuff that's in a real match, I just don't know how well it will work with a rock/paper/scissor system.
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Old 08-13-2014, 09:57 AM   #339
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I like the idea of a more true to life ring, where Big Show can't to the top rope in 0.3 seconds.

Still need to see all this in action.
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Old 08-13-2014, 09:57 AM   #340
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It's SummerSlam this weekend, think we'll get some footage?
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Old 08-13-2014, 10:04 AM   #341
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The grappling system, as you deal damage, the grappling options get better, etc. This sounds almost Fire Pro Wrestling-ish. Not that that's a bad thing by any stretch.
If they use FirePro as a blueprint, I'll be a very, very happy man.
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Old 08-13-2014, 02:37 PM   #342
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Holy crap, this looks very promising.
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Old 08-13-2014, 03:05 PM   #343
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What's with that guy doing skipping Cesaro's entrance?
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Old 08-13-2014, 05:49 PM   #344
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The detail on Goldust is astounding.
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Old 08-13-2014, 05:55 PM   #345
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That Orton entrance looks almost photo-realistic! Still a lot of the gameplay dynamics to be seen and a whole bunch of info on the modes, but things are looking pretty good.
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Old 08-13-2014, 10:59 PM   #346
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Will these improvements make it to the 360/ps3? Or is it all just One/Ps4 stuff?
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Old 08-14-2014, 04:36 AM   #347
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Not as far as the Career Mode goes. Apparently, that is Xbox One/PS4 exclusive. I do hear that the graphics/animation upgrades are supposedly coming to the 360/PS3, but I'd want to start seeing screens for them before I'd believe it.
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Old 08-14-2014, 07:26 AM   #348
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lol the gameplay video is private now, probably because the creator was getting ripped for spamming an Irish whip.
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Old 08-14-2014, 08:04 AM   #349
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Following up on my post about having different atmospheres and not just different ring setups - does anyone think that when you do the punk/cena story that the crowd or entrances when you do MITB in Chicago will look and sound different than any other match? Really want that big fight feel during the actual game play rather than just a cut scene or recap video before the match.
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Old 08-14-2014, 09:58 AM   #350
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Couldnt embed -- john cena entrance

http://m.youtube.com/watch?v=v9nvqUln-Qk
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Old 08-14-2014, 12:45 PM   #351
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Cameraman doesn't follow Cena to the ring? That's it - I'm cancelling my pre-order.
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Old 08-14-2014, 01:10 PM   #352
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Who are these fucking losers playing the game?
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Old 08-14-2014, 01:27 PM   #353
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Someone's jelly
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Old 08-14-2014, 06:37 PM   #354
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Striking looks soooooooooo much better than the hyper speed combo crap from the last games.
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Old 08-14-2014, 07:35 PM   #355
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Quote:
Originally Posted by cnoslim View Post
Couldnt embed -- john cena entrance

http://m.youtube.com/watch?v=v9nvqUln-Qk
What i like about it was when randy orton was down, he grabbed the ropes to get back up
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Old 08-16-2014, 12:08 AM   #356
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Hoping the upcoming XBONE update means we'll be able to use music of a USB for custom entrance themes.

http://majornelson.com/2014/08/12/ki...t-coming-soon/
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Old 08-16-2014, 01:35 AM   #357
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Are they doing the roster reveal today, and what time?
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Old 08-16-2014, 01:47 AM   #358
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The whole "slowly crawl over for the pin after a big move" thing is in the game.

Little detail, but it's something I've wanted to see forever. Yay.
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Old 08-16-2014, 08:10 AM   #359
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Quote:
Originally Posted by Mercenary View Post
Are they doing the roster reveal today, and what time?
1 PM EST/10 AM PST. Should be on this link:

http://www.ign.com/articles/2014/08/...-roster-reveal

Thing is 2 fuckin' hours long though.
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Old 08-16-2014, 01:07 PM   #360
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Quote:
Originally Posted by Vito Cruz View Post
1 PM EST/10 AM PST. Should be on this link:

http://www.ign.com/articles/2014/08/...-roster-reveal

Thing is 2 fuckin' hours long though.
http://www.ign.com/videos/2014/08/16...██


STING BAH GAWD IT'S STI...Wait that's Steve Borden not Sting
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