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#11 |
Posts: 9,670
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Further up the thread it was called Baby's First FPS. It's not all about you, baby. To me that implies some massive gulf that separates it from other shooters. To me, it's there, it's simplified, but not in all aspects. It's certainly not Halo, and it's less technical than Battlefield but I don't think the gap is massive. It's not as if it's aimed at people who don't play shooters. You still totally need the modern shooter skill set in its entirety.
I don't recall if Goldeneye had radar, and it's been there through Halo, CoD and the others. FPS have the issues of all 3D games in that you put in an abstraction that bridges the gap that it doesn't work like you're inside the game. I think the radar as it exists with Destiny is the result of just trying a different way to give you spacial awareness in a first person game, and also cope with the increasing complexity and verticality of battlefield layouts. I think that Destiny radar may catch on. New series of games will pick up these evolutions while legacy stuff has to stick to what it has to keep the fans on board. I remember all the furious letters to magazines about how Halo's regenerating health concept was poisoning the genre. |
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