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#1 |
Spammy Certified
Posts: 46,115
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I hope THQ folds
They continue to make there games worse and worse every year. Smack Down vs Raw really sucks now compared to HCTP/SYM. They started making the Saints Row series worse as well.
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#2 |
Former TPWW Royalty
Posts: 66,657
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They already announced they are dropping all development and support for "casual" games and just focusing on "hardcore" game.
The problem is that leaves them just a few series to work with and even less once the UFC, Warhammer, and WWE licenses are removed. It also means if any of the remaining series pulls a "Red Faction" then they are screwed. There was even some internal memos leaked that show a huge rift developing between management blaming everyone else (Wii, uDraw, casuals, licenses, etc) while others are blaming management for the stock dropping from $30 years ago to just 70 cents right now. |
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#3 |
Ron Paul 4 EVA
Posts: 152,467
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#4 |
Butt Stallion says hello
Posts: 1,792
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They'll crumble and about 10 more companies will form from former employees. Circle of life
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#5 |
Posts: 21,603
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Watch EA Sports get the WWE license and destroy it all to hell.
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#6 |
I am the cheese
Posts: 51,458
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#7 |
Doin' It Right
Posts: 35,460
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Didn't EA release that Def Jam game with the old AKI/No Mercy engine?
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#8 |
I am the cheese
Posts: 51,458
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fight for new york was aweomse
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#9 |
Doin' It Right
Posts: 35,460
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If EA could somehow bring AKI back into the picture, I'd be all for EA WWE games.
As it is, I haven't played a WWE video game since Here Comes the Pain. |
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#10 |
Posts: 1,290
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WWE 12 will likely be my last, despite being more fluid and some minor improvements, Universe mode still isn't finished and they've sacrificed pace for a more arcade-like experience. Still pisses me off that when you throw someone off a HIAC, if another opponent taps them with their shoe they jump right up again. The directional move addition from SvR 2011 helped make it more interesting, but essentially THQ advertised WWE 12 as a new game engine when it was SVR with new camera angles, breakable grapples and different button mapping.
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#11 |
Member
Posts: 1,467
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Would love for spike to get the WWE license. A WWE game with an improved King of Colosseum engine would be absolutely incredible.
Not a chance in hell though. |
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#12 | ||
Ron Paul 4 EVA
Posts: 152,467
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Quote:
Quote:
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#13 |
World Class Raconteur
Posts: 29,478
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THQ used to be synonymous back when I was a little lad for really terribly bad games. I always found that a bit funny.
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#14 |
Ron Paul 4 EVA
Posts: 152,467
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"Used to be?"
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#15 |
Spammy Certified
Posts: 46,115
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#16 |
Ron Paul 4 EVA
Posts: 152,467
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Oy vey.
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#17 |
Posts: 21,603
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I'm quite enjoying WWE 12.
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#18 |
Ron Paul 4 EVA
Posts: 152,467
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I hear varied things about it.
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#19 |
Crash Bang
Posts: 21,391
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Why is it so good? I played it for 15 minutes and hated it but it got a 9.0 on IGN
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#20 |
Spammy Certified
Posts: 46,115
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I played it on Wii and thought could not just get into it because it was on the Wii
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#21 |
Fthagn?
Posts: 10,042
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Instead of folding, and having a bunch of people losing their job, I'd like to see them make games. And then make them well. Good voice-acting, decent (at worst) story, great gameplay, etc etc.
You know, I'd rather see that, then just the company going under. Especially since they're only about an hour away from where I live. |
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#22 | |
Ron Paul 4 EVA
Posts: 152,467
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#23 |
Fthagn?
Posts: 10,042
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#24 |
Member
Posts: 1,467
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The LJN of the modern age.
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#25 |
Ron Paul 4 EVA
Posts: 152,467
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#26 |
Ron Paul 4 EVA
Posts: 152,467
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#27 |
Posts: 9,670
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THQ don't make the WWE games. Yukes makes them and THQ publish them. THQ published the N64 AKI games. 13 years on and still no-one understands it. Knowing anything about game studios seems to be a taboo. The people they laid off where the Australian studios that made a load of Spongebob and other tie in games.
The irony is the game that THQ make internally are pretty good. |
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#28 |
Ron Paul 4 EVA
Posts: 152,467
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#29 |
Posts: 9,670
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If a studio closes in Australia, does it make a sound (in a different company in Japan)?
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#30 | |
The Satanic Mechanic
Posts: 52,521
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PS: They killed their own top franchise because they're not all that great as developers. |
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#31 | ||
Ron Paul 4 EVA
Posts: 152,467
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Quote:
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#32 |
Posts: 9,670
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Yukes are surely having a laugh, winning the contract for that long. It's not as if they don't know they're releasing a game on a yearly basis. One of the big concerns in the Rajah thread when WWE 12 was coming out was "Can they make the belts bigger" and "Can the car come down the ramp during an entrance", truly challenging achievements after about 12 (is it twelve) releases of the same game, your programmers might have a bit of spare time to add in whatever features that people feel are missing.
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#33 | |
RIP SABU
Posts: 35,541
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#34 |
Ron Paul 4 EVA
Posts: 152,467
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#35 | |
I am the cheese
Posts: 51,458
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#36 |
Ron Paul 4 EVA
Posts: 152,467
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All the DoR series needed was more features to make it the best wrestling series, period.
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#37 |
The Satanic Mechanic
Posts: 52,521
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It'd be pretty easy to do too, since most of what the engine needs is polish and an expanded moveset. The rest would be standard shit: bumped up graphics, current roster, current match types, online suite, updated customization. Maybe throw some crazy shit in there like a 6 sided ring stage or some thing, just to troll TNA or something.
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#38 |
Out Of Step
Posts: 12,059
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Going the UFC route and releasing a game every two years would be ideal,but like has already been said, it wont happen while it still makes a profit. I'm sure they pretty much start the next game in the series as soon as the last ones released.
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#39 | ||
Ron Paul 4 EVA
Posts: 152,467
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Also, it's fucking ridiculous that it took us to 2011 to stop selling games using the PS2 era build. |
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#40 |
Out Of Step
Posts: 12,059
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