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Blitz
03-09-2012, 06:02 AM
Thought process of 90% of online:

Alright, great new game just came out, tons of new mechanics and characters to try out....now who should I pick...

(Insert any combination of Ryu/Ken/Akuma/Sagat)

BRILLIANT!

#BROKEN Hasney
03-09-2012, 06:20 AM
Dunno, feels like a good starting point to me for those that don't want to piss about in training mode. It's why I went straight for Ibuki and Akuma first off because I played them so much in SF4 that I'd know the moves off-hand and slowly learn them with the new mechanics. Therefore I'd know what works from SF4 and what doesn't and take the parts that do work when I jump off and try new characters.

If they never move on from them, they're pretty much tards, but I think it's a really valid starting point.

Kalyx triaD
03-09-2012, 12:09 PM
Doesn't make a difference. I just rather not pay for them. I want my fucking colors and after a million games where colors weren't a problem now it seems I may have to buy color packs. Thought it was funny on 3sOE but not so cute now.

Really I just need purple.

Boomer
03-09-2012, 12:16 PM
Mass Effect 3 and a new girlfriend are keeping me away from this. Didn't even get to finish the tutorial yesterday.

Captain of Fun
03-09-2012, 01:22 PM
Really hope they fix the detection zones for analog input in the next patch. Wonder if they even know about it.

It's not just jumping thats a problem either. It's also a factor in the other direction, as I've blocked low, but still gotten sweeped. Don't know how they screwed this up.

Drakul
03-09-2012, 01:34 PM
Doesn't make a difference. I just rather not pay for them. I want my fucking colors and after a million games where colors weren't a problem now it seems I may have to buy color packs. Thought it was funny on 3sOE but not so cute now.

Really I just need purple.

They said a while back that colour packs are free. I remember asking why have them as DLC if they were free.

I just need red.

Captain of Fun
03-09-2012, 01:42 PM
Yeah, but it's a bit of a contradiction for them to be completely free, and locked on disc. Doesn't make any sense. I'm betting the first couple packs will be free, and then they'll start charging.

Extreme Angle
03-09-2012, 02:40 PM
So what are the chances of a 'Super Crazy Turbo Street Fighter X Wavey Tekken HD Winner' type of release?

Drakul
03-09-2012, 02:42 PM
They have officially said that this will be the only disc based version of the game and any updates would be downloads.

Drakul
03-09-2012, 02:42 PM
I didn't get the game today. I'm hoping it gets here tomorrow.

Captain of Fun
03-09-2012, 04:05 PM
I have to utilize cross cancels and tag cancels more. Too often I lose a round, because I'm under pressure, and I'm waiting to use a raw tag or boost combo.

Heihachi is probably my main right now. He is just so nasty once he gets inside. Has a bunch of mix up normals that actually look like they are going to hit one way, and then hit the opposite. I also got down a pretty nasty combo into his super. Since they both need 3 bars, I'll have to check the combo I have into his cross art and see which one does more damage.

Julia and Nina are tied for number 2 at the moment, though I feel like with a little more time with julia, and she'll be ahead. She's really deadly at mid range, as her normals are super fast and have very long reach.

I'm trying to learn king, but he's pretty damn hard to use effectively. Yet to hit a single dragon screw or running power bomb in game.

Kalyx triaD
03-09-2012, 04:52 PM
Oddly enough, I hit a bunch of his dragon screw counters when messing with him. His Jaguar Step is fucking awesome, too. Probably won't pick him up still.

My Jin is getting better, I just have to remember this is still mostly Street Fighter. Like my Taki in SC4, his game completely changes between mid and far range. He's useless full screen, so I have to stay in - which is really the crutch of the game anyway.

Cammy is getting back into her SSF4 glory.

Possibly dropping Asuka, just not working for me. Absolutely no anti-air game and her strings aren't too good. There's some mix-up, and her juggle game seems good. I just don't know her vibe yet.

Ken is great as a tag cancel guy, he'll be working with Jin more.

Cammy/Jin looks like my main team for now.

Playing with the pad feels so ugly.

Drakul
03-10-2012, 11:49 AM
Still no SFxT :(. Going to have to wait until Monday, now.

Funky Fly
03-10-2012, 08:01 PM
Any word on a fix for the 7/9 stick issue?

Kalyx triaD
03-10-2012, 08:03 PM
I don't even think it's identified as a widespread problem.

Funky Fly
03-10-2012, 08:41 PM
Fuck.

Fryza
03-10-2012, 09:35 PM
Only played a bit. Liking Juri/Vega at the moment.

Captain of Fun
03-11-2012, 04:23 AM
I know that if I stick to just a few characters, I'll get better faster, but fuck there are so many characters that are fun to use. Right now, I'm using Heihachi, Nina, Julia, King, Lili, Asuka, and Juri the most, but there are so many other characters I want to get better with.

This was a bit of a problem for me in SSF4, and fighting games in general, tbh, but this game takes it to new levels for me. Everyone on the roster seems really great.

Except Marduk. Seems like he has very few useful tools, and he is mind numbingly slow. Kalyx beat the shit out of me when I picked him.

Kalyx triaD
03-11-2012, 10:54 AM
Haven't seen any decent Murdock's yet. Sounds like a challenge.

Boomer
03-11-2012, 11:00 AM
Mike Ross has the best Marduk I've seen so far.

<iframe width="560" height="315" src="http://www.youtube.com/embed/3q2lx4na0AM" frameborder="0" allowfullscreen></iframe>

Drakul
03-11-2012, 01:52 PM
Haven't seen any decent Murdock's yet. Sounds like a challenge.

Pretty sure I'll be able to get some use out of him when I get my game through the post.

Drakul
03-12-2012, 01:51 PM
Got the game today. I downloaded the 45 extra gems but I think I ended up going with reguilar gems.
The arcade cabinet piggy bank is higher quality than I thought. I thought it would be one of those cheap folding cardboard things but it's actually plastic. I'm a bit uneasy trying to push certain parts togethor incase it breaks.

The little comic/manga that comes with it isn't all that great. Basically, it's a mini comic that just has a few pages of of Ryu and Kasuya fighting. Though there is a page or two that shows you where Pandora came from. it was created by someone from elsewhere in the universe. We see the sillouette of a woman. Looks like Ingrid.

Tried out the colour editor and it is completely useless right now. Until they bring out actual colours, all we can do is make mime versions of each character. I wanted to give Poison a red outfit but I had to settle for a blonde hair goth Poison.

Gameplaywise, I've never really needed to use Pandora and I can get through Arcade without tagging out, so I just need Zangief. That's probably going to be a problem in the long run because then I'd be good with one character and useless with his partner. Hoping to get to grips with someone else.

Has anyone else been doing things by mistake? I was just attacking and ended up doing that auto combo thing unintentionally twice. Also, I'm pretty sure I pressed H.Kick and I did H.Punch.

Funky Fly
03-12-2012, 02:00 PM
Yeah, the quick combos are a pain in the ass. Def gonna end up removing them from the sticks as inputs.

Iop
03-12-2012, 02:03 PM
wtf they shoulf make Street Fighter Vs Tekken Vs Mortal Kombat Vs Virtua Fighter Vs Marvel Vs Capcom

Kalyx triaD
03-12-2012, 02:05 PM
Yeah just remove the quick combos from the stick inputs. I did that hour-1 after a few gaffs cost me.

Kalyx triaD
03-12-2012, 02:05 PM
wtf they shoulf make Street Fighter Vs Tekken Vs Mortal Kombat Vs Virtua Fighter Vs Marvel Vs Capcom

No.

Iop
03-12-2012, 02:20 PM
No.


YES! YES! YES! YES! YES!

RoXer
03-13-2012, 12:56 AM
Or just keep the one for RS

Drakul
03-13-2012, 02:49 AM
Does anyone have a schedule for DLC? Even a rough one with just a month listed.
I googled it and found nothing.

#BROKEN Hasney
03-13-2012, 02:55 AM
They've now said that all the character DLC is coming in Autumn after debuting on the Vita earlier than that.

Not sure about costumes/colours.

Drakul
03-13-2012, 03:14 AM
I knew about the characters being after the Vita release. I was hoping for the colours, really.
I'd quite enjoy making my own colour scheme for the characters and I can't do that with just black and white.

You'd think they'd have at least included red, green and blue.

Kalyx triaD
03-13-2012, 03:19 AM
Purple for fuck sake.

Drakul
03-13-2012, 03:35 AM
Purple seems like a colour that would be held back a while. I don't know why, it just seems like it. Red, green and blue are primary colours so you'd think they'd have at least included those.

Kalyx triaD
03-13-2012, 03:40 AM
Thanks.

Drakul
03-13-2012, 03:57 AM
You're welcome. It just has a "luxury" look to it. Like it would be in a pack with gold and silver etc. Probably because it's used in a lot for "regal" things.

Kalyx triaD
03-13-2012, 04:00 AM
Well bodes bad for me. Purple is my go-to color for anything that allows me color edit.

Heh, figures with Capcom bringing back color edit there'd be wild catch.

Drakul
03-13-2012, 07:27 AM
I'm hoping colours are all free but then it makes no sense to make them DLC when they are on the disc and are free so we might have to pay.

The controls seem strange in the game. I was trying to jump diagonally in a ranked match and I did a jumping H.Punch instead. Blocking seems sketchy online too.
The control thing happened offline as well.
I've never had any trouble with any other game or any other part of this game when it comes to controls. It's just when I'm in a match once in a while.

I did the input for a SPD and got a German suplex instead at one point. Speaking of SPD, I did a Pandora FAB in training and it did damage, as you'd expect, but when I tried the same thing in a match against the AI, only the SPD section of the Pandora FAB did damage. The suplexes did nothing. Though that's only happened once.

Captain of Fun
03-13-2012, 01:04 PM
Yeah, diagonal inputs on the analog have been a problem. Not a huge problem mind you, it's just that it's different from SSF4. I do hope they change it in a patch, but looking at other forums, not many people seem to be talking about it. Likely because it's only a problem on the analog stick, and a lot of people either use the d-pad, or own an arcade stick/fight pad.

I personally find anything more than a quarter circle motion difficult to perform on a pad, and I can't afford yet another arcade stick atm, so I'm stuck with the shit jumping.

Weird, because I don't have trouble blocking low anymore but I still do neutral jumps.

Drakul
03-13-2012, 02:48 PM
If they don't patch it, I'm screwed because I've only ever played the 360 games with a regular pad. I'd be awful with a stick.
Plus, they're expensive and I break everything I touch far to easily. I can't afford to pay £60 for a stick, break it, spend another £60 on a new one etc.

Online is weird for me too. Besides the high amount of lag I seem to get and the weird controls, I was playing against a guy and he activated the auto combo and he flashed white etc and then he stopped mid combo (he was missing me) and I flashed white and I was doing one though I hadn't pressed the buttons for it.

So, either I've got a lot of bad luck with glitches or my 360 is haunted.
Speaking of glitches, I unlocked a SFxT achievement and it glitched my gamerscore. I've gone from 20000+ to 10 and I can't seem to fix it.

Drakul
03-13-2012, 06:13 PM
Played a few matches with Fignuts. I got pretty much whipped whenever Zangief wasn't on the screen. No chance against his Heihachi.

I've moaned about it for the last 24 hours but the controls online are wrecked. At one point, playing as Guile, I was walking towards Fignuts and Guile seems to randomly decide he'd like to do an auto combo.

So I'm not pressing anything but the stick and, still, the game does things on its own. H.Punch at random seems to be popular aswell.
I'm going to go see if I can report the issue to Capcom.

Funky Fly
03-13-2012, 07:48 PM
If you click the sticks, you autocombo. You have to disable it in the controls.

Kalyx triaD
03-13-2012, 09:17 PM
Take autocombo off the sticks in the config menu.

Captain of Fun
03-13-2012, 09:30 PM
You do know that auto combos are set to pressing the analog sticks as well, right? It's not just that button combination or whatever. You can turn it off in button configure.

Captain of Fun
03-13-2012, 09:31 PM
Damn it, new page.

Captain of Fun
03-13-2012, 09:34 PM
Really want to get King where Heihachi is. He's so fun to use.

Captain of Fun
03-14-2012, 03:03 AM
Ugh. Played King all night and could only pull off his basic combo. I want to hit his running powerbomb in a match so bad, but I choke whenever I try it. Completely forgot about his convict kick > DDT move.

I need to use the shining wizard more, since people instinctively block low after I jump in. Still haven't hit a dragon screw. Keep mixing up the high and low versions and getting caught.

Blitz
03-14-2012, 03:39 AM
Probably gonna spend some more time with Poison. I like her possibilities.

Drakul
03-14-2012, 03:48 AM
I didn't know that clicking the stick did that but I'm pretty sure I wasn't clicking the stick. I'll disable it and see if that stops that. Then I've just to figure out the H.Punch thing and it should be passable.

I'm liing Poison too. She's a good sidekick for my main guy.

Captain of Fun
03-14-2012, 03:56 AM
Poison can be pretty nasty. Doesn't seem like she does a lot of damage though. I was able to come back quite a few times against her tonight, after getting throttled for most of the match.

She has a lot of unsafe moves, as well.

Funky Fly
03-14-2012, 04:11 PM
Haven't spent a great deal of time with this, but I can say that:

- Lili has possibilities, but the low damage...
- Gonna be deadly with Raven eventually. Really like his style.
- I actually kinda like Ryu better than Ken in this game. :eek:
- Bison is beastly.
- Probably gonna give up on Abel, unless he gets a slight buff.
- Somebody called it with Asuka. No anti air game at all.
- Wanna get good with King and Hwoarang but it seems unlikely.

Captain of Fun
03-14-2012, 04:38 PM
Yeah, Ken is pretty toned down from SF4, from what I hear. Doesn't Asuka have an anti-air grab?

Funky Fly
03-14-2012, 05:19 PM
Pretty sure it's an anti air counter, like King's dragon screw. Never managed to hit it during a match anyway. Ken and Ryu feel more like their SF3 counterparts, I guess. I preferred Ryu in 3 as well.

Captain of Fun
03-14-2012, 07:49 PM
Fooling around with Xiaoyu today. Mix ups like crazy if you can use her right, but she seems like a very technical character. Dunno if I'll use her more yet.

Captain of Fun
03-14-2012, 08:47 PM
Julia and Dhalsims swap costumes have shown up on eu psn. You can only find them with the search function, and there is nothing on the psn blog, so it must be a leak.

They are a dollar each, which seems high, but I'm betting it's because they have full color customization.

RoXer
03-15-2012, 12:12 AM
Gunna start this now that I think Im done with ME3

Blitz
03-15-2012, 01:06 AM
Much as I like Law and Hwoarang, they just aren't completely clicking for me yet. So tonight, I throw down with Cammy and Poison.

Folks, we might have something here.

Boomer
03-15-2012, 01:19 AM
Gunna start this now that I think Im done with ME3

Yeah, once I get done with ME3, I'm all in for joining in. Probably have another 10 hours at most.

RoXer
03-15-2012, 01:23 AM
Don't get your hopes up about the ending

Captain of Fun
03-15-2012, 01:57 AM
Finally starting to see the possibilities with Marduk. Key is in his normals. Back + MP has armor and is a great set up for the northern lights suplex.

I think as a whole I'm going to be playing grapplers a whole lot more in this game. King is really starting to look good, and I'm learning new tricks with Hugo every day. Zangief has RIDICULOUS range and priority with his command grabs. I barely know how to use Gief, and I destroyed with him earlier. He might end up in my stable of mains.

Only one that's pretty tough is Kuma. I did hit his fart online though, which was very satisfying.

Blitz
03-15-2012, 04:13 AM
Wow seriously, dunno if I've just been playing horrible players, but Cammy and Poison are cleaning up for me.

Captain of Fun
03-15-2012, 07:41 PM
As if there wasn't enough of a shit storm stirred up by problems exclusive to the xbox version, it now appears that the diagonal input problems are exclusive to the xbox.

I only have a stick for ps3, so I can't comment on it from experience.

btw, Megaman and Pacman are fairly lame. You guys aren't missing much. Cole on the other hand, is pretty darn fun to use.

Drakul
03-16-2012, 02:50 AM
Hearing all this stuff about the 360 having this issue and that issue really makes it look like they were trying to make the 360 version inferior.
Not that they had a staff meeting and planned to remove co-op or whatever but more like they just focused on polishing the PS3 version and just brushed the 360 versions problems aside.
They've had multiple excuses for the couch co-op thing. They've said it was MSs fault, they've changed that to "We just didn't have the time" and I think they also said something like "We never said it would be on all formats". Rather than say they'll fix it, they've said they can't and they've told us to take note that they have put lots of other stuff in the game though, as if that makes it ok.
You can't really say that when they're expecting us to be for every single addition thing. Characters, costumes, combos and colours.

Maybe Sony paid them a little more to ignore the 360s issues? Is that a legal thing they can do?
Japanese companies tend to stick side by side, don't they? Maybe it's a nationality thing. 360 is American so it's not as important to Capcom as Sonys machine.

Captain of Fun
03-16-2012, 03:03 AM
Still not utilizing all of kings tools in battle, but I'm getting better. Jaguar step mix ups can mess with an opponent's head.

#BROKEN Hasney
03-16-2012, 04:02 AM
They've released the patch for the 360 pirate version to unlock all DLC. There's a good local copy to have :heart:

Captain of Fun
03-16-2012, 04:12 AM
Dunno if I like best of 5 rounds in this game. Best of 3 takes long enough as it is.

Kalyx triaD
03-16-2012, 04:34 AM
Yeah, won't do that as much.

Drakul
03-16-2012, 08:32 AM
Really? I thought best of 3 was much quicker in this than it was in SSFIV. I've been doing best of 7 for Scramble Battles.

Kalyx triaD
03-16-2012, 02:42 PM
Scramble's pretty quick compared to regular play. We've had some lobbies and though we've gotten better we still have time-outs.

Kalyx triaD
03-16-2012, 03:43 PM
Hot on the heels of its March 6 release date, SFxT is about to kick off regular updates - meant to keep the experience fresh all through the year - with a blend of free and paid DLC. There's a whole bunch o' content coming, so let's break it all down...

Up first on April 3 are Swap Costumes that take the "alternate costume" DLC idea one step further - instead of offering basic alts, these outfits cross the fashion line by dressing SF characters as Tekken characters and vice versa. See Raven dress as Guy, Cammy as King and uh, Kuma as R. Mika...(?)

Swap Costumes are available for $1.00 (80 Microsoft Points) each, or if you wanna dive in for the whole assortment you can pick up the Street Fighter or Tekken collection packs for $13.00 (1040 MSP) each - buying one pack saves $6.00, grabbing both saves $12.00. April 3 also brings three free color packs, each containing four new additions to the palette for added customization options. Topping off the April 3 additions are three new quick combos, making for a total of five pre-programmed attack patterns. While spamming these pre-set combos is tempting, don't forget each use saps some of your Cross Gauge!

Shortly after those items arrive, look for a free tournament support title update that will add a new and faster way to select your gems from the versus screen via a dial system. We'll actually run a live stream this Monday at 4pm PT to show off this update, so head to our Twitch TV page for details. The tournament update will also include improvements to the online sound issues discussed in Ayano-san's earlier blog.

Looking just a few more weeks beyond the tournament support addition, the next big wave is a massive selection of free content delivered as a title update. This includes three new Assist Gem packs and six new Boost Gem packs, which add over 60 gems to the selection pool. This sizable infusion of new gems exponentially increases the customization options for every player, so we should see some interesting new loadouts once this DLC arrives. To that point, we're also tossing in three more gem slots per character in which you can save your preferred loadouts. Finally, this update comes complete with a free replay analyzer, which enables you to dissect each fighters' vital statistics.

The biggest additions come soon after the PlayStation Vita version launches later this year - the 12 characters debuting on Vita will come to consoles as a $20.00 (1600 MSP) bundle. I know many were worried past character pricing would push the cost of this update sky high, so I'm happy to say Blanka, Sakura, Guy, Cody, Elena, Dudley, Alisa, Bryan, Christie, Jack, Lars and Lei will not break the bank.

One additional note - the dev team is also already working on solutions to the infinite combos currently making the rounds on YouTube, and will have them patched up once these other updates are out the door.

I know this was a massive wall of text, so for further clarity, here's everything we discussed above. This all begins on April 3 with Swap Costumes, color packs and quick combos, and then rolls out over the next several weeks:

FREE
Nine new gem packs totaling 60+ new gems
Replay analyzer
Tournament support for gem selection
Three new quick combo pre-sets
Three additional gem loadout slots
Three new color packs with four colors each

PAID
Swap Costumes - $1.00 (80 MSP) each or in two $13.00 (1040 MSP) Street Fighter and/or Tekken packs
DLC characters - $20.00 (1600 MSP) for all 12 new fighters

Kalyx triaD
03-16-2012, 04:21 PM
All the DLC Gems. (http://www.pastehtml.com/view/brk1sqoze.txt) Some interesting stuff in there.

Drakul
03-16-2012, 07:44 PM
I like the sound of the DLC. I wonder if the free gems are the ones I got from the LE.

12 free colours. Hoping for red, yellow, green and orange. If they bring out green and purple, I intend to colour Marduk out like Hulk. Just because they have a similar shape, even if Marduk is obviously smaller.

RoXer
03-16-2012, 07:55 PM
I may owe Hasney an apology as online is pretty fucking bad in this. Do they plan on fixing that at all?

RoXer
03-16-2012, 08:20 PM
dude, fuck this

like I know my internet speed isn't what it should be but it should host a decent match. and i'm guessing even on great connections there are still sounds clipped and frames skipping? this is dumb.

it could be just me but i doubt it. this is dumb

Captain of Fun
03-17-2012, 01:46 AM
Pretty smooth with 2 or 3 people. 4 or more and it can lag on occasion, but overall it's been okay. Honestly, we were doing pretty well with a 5 person room until you came in, Roxer.

DLC is pretty great deal.

Blitz
03-17-2012, 03:42 AM
Honestly, we were doing pretty well with a 5 person room until you came in, Roxer.
Yeah fucking prick.

Drakul
03-17-2012, 04:47 AM
dude, fuck this

like I know my internet speed isn't what it should be but it should host a decent match. and i'm guessing even on great connections there are still sounds clipped and frames skipping? this is dumb.

it could be just me but i doubt it. this is dumb

Sound cuts out, regardless of connection. They said something about it being a trade off between the sound working and having a smooth connection or something. I just skimmed the article that spoke about it.

Boomer
03-17-2012, 01:16 PM
This game makes me feel awful that I can't execute any combo out of the regular L-L-M-H arrangement. Executing linking and cancels regularly is something I just can't do well, and I hate that I don't have the time or patience to try and get much better at it.

Captain of Fun
03-17-2012, 01:33 PM
Play as Tekken characters. Their various chain combos are a lot easier than links.

Boomer
03-17-2012, 01:51 PM
I want to play with whoever, not just what's easiest

Kalyx triaD
03-17-2012, 02:07 PM
Who do you play?

Boomer
03-17-2012, 02:22 PM
I mean I always stick with Bison because that's who I've played since SSF2T, but I haven't really chosen anyone. I generally go through trials with everyone, see how I fair, and go on from there.

At least with SSFIV I could rely on good pokes with Bison and not have to deal with learning the timing of his combos. I know pokes in this game can turn into good hit-confirms, but this game requires a good amount of timing and execution that I am not particularly good at. UMVC3 probably spoiled me a little, considering you could basically tap attacks in a combo without much need for timing (not counting calling assists for extending combos).

Kalyx triaD
03-17-2012, 02:46 PM
Perhaps it's the pace.

Boomer
03-17-2012, 03:02 PM
Like I'm doing Zangiefs trial, and I can't even do the standing M kick into standing M punch one. Frustrating. I keep thinking about waiting for the first animation to be done, and I can't figure out the timing.

Kalyx triaD
03-17-2012, 03:22 PM
Links are really gay. I like to wait until the end of the impact sound, if that makes any sense.

RoXer
03-17-2012, 03:31 PM
I like to wait until the end of the impact sound

What a great strategy to utilize online-- waitasecond...

#BROKEN Hasney
03-17-2012, 11:17 PM
Jumped on with my non-unlocked copy and the first match I had was against Pac-Man and Dudley :'(

Captain of Fun
03-18-2012, 01:53 AM
I haven't faced anyone using the locked characters. I'd honestly like to, just to see what they are like.

RoXer
03-18-2012, 02:17 AM
Kalyx triaD 360, how come you took me off of your friends list?

Kalyx triaD
03-18-2012, 02:54 AM
What? I never did that.

Kalyx triaD
03-18-2012, 02:54 AM
Oh wait yeah, I think it was the Urkel thing.

RoXer
03-18-2012, 03:03 AM
toughen up

Kalyx triaD
03-18-2012, 03:04 AM
I wasn't hurt or anything. Just seemed wasteful.

Drakul
03-18-2012, 03:29 AM
I thought people liked Urkel. I've never seen the show or anything but he seems popular.

Why is Urkel called Urkel? Is that even a name?

Surely Alf should be called Urkel because he's some kind of hairy monster alien thing, right? Then Urkel can be called Alf because that's a human name.

Kalyx triaD
03-18-2012, 03:49 AM
That's his last name. They needed something that sounded quirky when he was introduced. He effectively became the star of the show by the end seasons.

Blitz
03-18-2012, 05:01 AM
Oh wait yeah, I think it was the Urkel thing.
This is not reality.

Drakul
03-18-2012, 09:34 AM
That's his last name. They needed something that sounded quirky when he was introduced. He effectively became the star of the show by the end seasons.

I see. Makes sense.

I was playing ranked this morning and some guy had me in the Kazuya infinite combo the entire time. Not fun. I got a few SPD and such in but he just got me into the combo again. I hope they fix these infinites asap.
While it's not an infinite, I have gotten sick of King in ranked. Someone does the easy combo that even I can do and midway switches to King who does 3 knees and a power bomb. King tags out, they do it again.

I did beat a team of 2 humans, solo, so that was cool. You'd think there would be an achievement for that. Achievements seem a bit weak in general. Do X 500 time. Do Y 500 times. Where are the achievements for completing arcade on hardest or with every team etc?

Kalyx triaD
03-18-2012, 12:55 PM
There is an achievement for beating the game past a certain difficulty. Me and Khuntry beat it on the hardest one.

All the infinites will be dealt with. Capcom is using the YouTube uploads, some of them put up to make fun of Capcom, to better find stuff they may have missed.

I assume most of the updates in the first patch will deal with infinites and hopefully the diagonal bug. I miss my thumbstick.

I wonder, down the line, if they will give massive buffs to the anti-air game. I know they wanna make jumping safer than SF4 but some of the anti-air hit-boxes are just pathetic.

Drakul
03-18-2012, 01:02 PM
There is an achievement for beating the game past a certain difficulty. Me and Khuntry beat it on the hardest one.

I beat Arcade on hardest and got nothing but the gold title you get for whichever character you beat it with. I looked through the achievements afterwards and saw nothing about arcade mode whatsoever. It is all "Do X, Y number of times.". with the exception of things to do with customisation.

Kalyx triaD
03-18-2012, 01:10 PM
After The Dust Has Settled
Clear Arcade mode on Medium difficulty or higher.
10 Unlocked on 3/6/2012

Drakul
03-18-2012, 01:20 PM
Oh, yeah. That one.

I was thinking one specifically for Hardest, like in SSFIV.

Kalyx triaD
03-18-2012, 01:51 PM
Think of it as a personal thing then.

Drakul
03-18-2012, 01:55 PM
I like the animated CG endings though. Anybody else seen Zangief/Rufus ending? Thought that one was pretty amusing.

I've seen most of the SF casts and a few Tekken endings but I've still most of Tekken to do.

Kalyx triaD
03-18-2012, 02:07 PM
After the one play through I never touched arcade again. I'll YouTube the other endings.

Drakul
03-18-2012, 02:27 PM
I like seeing the intros, the text between fights and endings. Plus I get to use each character at least a little and see if anyone stands out.

D Mac
03-18-2012, 04:18 PM
Rented from Rebox. Pretty cool.

Kalyx triaD
03-18-2012, 04:28 PM
Just saw a Jin tutorial. I'm gonna be a jerk with his orbs and power stance from now on.

Cammy can EX dive kick out of hooligan flip. Been wanting that for a very long time. If my pressure theories are correct (with the recently discovered jump cancel HK), she'll surpass my SSF4 run with her in a little while. I'm talking no reason to tag shit here. Give me time.

Gotta adjust my gems on Ken. Overall you're gonna see more speed gems from me.

Kalyx triaD
03-19-2012, 05:39 PM
Me and Drak just had a session. I'm getting better at capitalizing launch tags, and Asuka got much better. She's not free bait anymore and pulls more weight on the team.

Drak got some Pandora uasage, using it as an elaborate anti-air/counter. Interesting.

Captain of Fun
03-19-2012, 06:46 PM
You can also do EX wall bounce move > pandora > super

Timing is tight, but it could win you the match.

Emperor Smeat
03-19-2012, 07:05 PM
Capcom announces they are getting help from Microsoft to start banning users who have "hacked" the game in order to play with the extra characters online.
http://www.egmnow.com/articles/news/capcom-working-with-microsoft-to-ban-street-fighter-x-tekken-dlc-hackers/

They are also working on a patch to fix the infinite combo glitches with 4 new ones recently appearing on Youtube videos.
http://www.allgamenews.info/story/62994/capcom-says-its-working-on-a-patch-as-four-infinite-combos-found-so-far-in-street-fighter-x-tekken-video/

Finally, based on past history and current prices revealed so far, it will cost roughly $100 to unlock all the non-free packs currently found locked on the disc.
http://venturebeat.com/2012/03/17/gamer-capcoms-dlc-practices-are-a-scam/

Kalyx triaD
03-19-2012, 07:11 PM
That article doesn't take into account the near 50% discount for getting costume packs. It's much less than 100$.

I spent way more than that on Rock Band. Heh.

Blitz
03-19-2012, 07:14 PM
How about a patch to fix that goddamned annoying audio glitch online.

RoXer
03-19-2012, 07:16 PM
Exactly

Kalyx triaD
03-19-2012, 07:18 PM
They said they were working on it for the first update. And the jump thing was brought to their attention.

Drakul
03-20-2012, 02:41 AM
I thought they weren't in a rush to fix the audio because they thought it was a good trade off for smooth connections.

I feel ranked is basically a case of which player can remember the longest, most damaging combo. So it's less of a fight and more a speed memory test.

Kalyx triaD
03-20-2012, 02:52 AM
Sadly that's 98% of all fighters. It's also why SoulCalibur is my favorite series. That combo shit only takes you so far there.

Drakul
03-20-2012, 03:07 AM
Usually, it's not that big a deal because there is usually a lot of room to play other ways. In SFxT, it's either a string of 20 hit combos or it's a simple combo repeated over and over. My style seems inferior and out of place in this game. Not that I'm going to change.

You know what would be cool and useful? Cancelling your opponents tags. Say, at the expense of 1/3 of your EX meter, or maybe 2/3, you press tag and forward at the same time as your opponent tags out and you grab them by the collar and stop them tagging out. You'd have to be close, of course.

Captain of Fun
03-20-2012, 03:11 AM
That might be a bit game breaking, considering that you build meter mad quick.

Game has enough mechanics as it is, really.

Drakul
03-20-2012, 03:13 AM
In the absence of that snap back thing from MvC, it would be good to have something like that. Maybe.
How many times have you been one light punch away from winning, only for the guy to tag out to his partner with 100% health? We've all been there.

Captain of Fun
03-20-2012, 03:20 AM
Yeah, but it's not as if that's cheap or anything.

Drakul
03-20-2012, 03:35 AM
I know it's not cheap. I just thought it would have been a handy little thing to have.

Captain of Fun
03-20-2012, 03:49 AM
I think we've all had that moment where we are the ones on the verge of defeat, with a 100% health character waiting in the wings. I'd be much more frustrated at getting beat by that, as opposed to missing out a chance to finish off an opponent. I'd rather beat BOTH his characters, but hey, that's just me.


Think I've narrowed the main team to Juri and Heihachi. I'll keep working on King, but I doubt he'll replace Juri. She's more beastly here, than she was in SSF4. Been putting heihachi on point, but I think I am going to switch it, and make Juri the first. She's more versatile, and I can more safely gauge an opponent's play style with her. She also builds meter a lot faster than hachi.

Also, Juri + Speed gems = Feng Shui Engine

Drakul
03-21-2012, 01:48 PM
Got to D+ and suddenly getting a Time Out every other round.

Rumoured to have been found on the disc, hinting at DLC stages:
http://shoryuken.com/wp-content/uploads/2012/03/sfxtstages-dlc.jpg

Captain of Fun
03-21-2012, 05:27 PM
Those could just be unused stage art.

Fucking ranked matchmaking is garbage. Got up to 800+ BP, and then it continuously put me against much higher rated people till I was back down to 300 something. I just want to get to 1000.

Drakul
03-21-2012, 07:29 PM
Yeah, maybe unused. If all the other DLC is any indication, DLC stages would be on the disc.

Kalyx triaD
03-21-2012, 07:58 PM
Those are backgrounds for the mission menus.

Funky Fly
03-21-2012, 08:05 PM
Fuck, I am balls at this game. Everyone I am destroying 87 - 8 in our ssf4 league is kicking my ass at this game all over the place. I'm barely above a 50/50 win/loss record.

Captain of Fun
03-21-2012, 08:12 PM
It's tough if you are an active sf4 player, as you have to teach yourself not to fall into habits from that game.

Easier for me since I play Juri, and she's one of the only ones that play the same.

Captain of Fun
03-22-2012, 07:27 PM
http://andriasang.com/con0db/sf_tekken_dlc/images/23uhb/

Sorry Kalyx. No purple.

Kalyx triaD
03-22-2012, 07:33 PM
Is that not a glowing purple there?

I'd be legit upset if purple was not in one of those color packs.

Captain of Fun
03-22-2012, 08:23 PM
Looks like glowing pink to me.

Blitz
03-22-2012, 08:25 PM
Fucking pastels colour pack, awesome.

No idea why Capcom is dicking around like that. It's all on disc, it's all free, just fucking release all the colours. Better yet, why no include them in the original game, SINCE IT'S ALREADY THERE.

Captain of Fun
03-22-2012, 08:40 PM
Fucking pastels colour pack, awesome.

No idea why Capcom is dicking around like that. It's all on disc, it's all free, just fucking release all the colours. Better yet, why no include them in the original game, SINCE IT'S ALREADY THERE.


To be fair, the red and blue on xiaoyu looks darker and more vibrant than the little selection square.

It's probably not all free. Just the first pack. That's why it's locked. No other reason.

Kalyx triaD
03-22-2012, 11:53 PM
Ugh.

Fignuts
03-22-2012, 11:58 PM
What is that "Ugh" in reference to, good sir?

Drakul
03-23-2012, 03:52 AM
Red is there so, I'm pleased. The glowing colour looks like a glowing violet colour, to me. Parts 1 & 2 in the colour screen are other shades of purple so maybe there is a light, dark and glowing version of each colour?
The screen shows light green, standard green and glowing green.

Kalyx triaD
03-23-2012, 06:32 AM
Ugh in regard to me waiting for one damn color.

Drakul
03-23-2012, 08:15 AM
So, what is everyones opinion on Pandora? I was pretty interested in it but it is pretty useless.

As predicted, everyone just runs away from you when you activate it, it doesn't have a long enough time frame or a big enough boost to make it worth going for.

Capcom were screwed regardless of what they did with it. As they've done it this way, it's useless and it seems unpopular. Though, if they had made it an insane boost for speed and strength that lasts 1 whole minute, people would complain about that too.

I'd rather it was an insane boost. We should move incredibely fast and should have such a big strength boost that an H.punch is the equivilent of an EX special move. That would justify keeping it in the time frame it has now.

If they didn't change the boost from what it gives now, they should extend the time quite a lot.

Fignuts
03-23-2012, 11:08 AM
Nah, there are ways to combo into it. Just requires tight timing.

#BROKEN Hasney
03-23-2012, 11:13 AM
Only reason I've really used Pandora is if I'm winning a tight match and the clock is low. The clock ticks down while all the animation is going on.

Kalyx triaD
03-23-2012, 07:52 PM
<iframe width="420" height="315" src="http://www.youtube.com/embed/UOb2yhLGerc" frameborder="0" allowfullscreen></iframe>

Peep the channels for all the others.

Fignuts
03-24-2012, 12:06 AM
Christie looks fun.

Drakul
03-24-2012, 03:09 AM
I would like to bring something else to everyone's attention. Shortly after the Street Fighter X Tekken promotion in Asia Ono-san's physical condition rapidly and heavily deteriorated and he had to be taken to the hospital.

Because of his hospital tenure he will not be performing work-related affairs for a while. Ono's well-being is very important to us and we wish for his steady recovery.

Drakul
03-25-2012, 05:30 AM
So, Ono is fine but wont be going into work for a while. He seems to have exausted himself to the point of collapse so, I think he deserves a good few weeks off.

Just after the news of his collapse broke and before we knew it was exaustion, I was reading people saying that he deserved it for some pathetic reason like screwing up SFxT or including on-disc DLC etc.
The sad thing is, I don't think they were trying to be funny.

Fignuts
03-25-2012, 11:52 AM
Yeah, I've read some of the petty comments as well.

Really disgusting.

Kalyx triaD
03-25-2012, 02:42 PM
Fortunately most of the comments were positive, even from people who didn't like his work.

Fuck the others, though. Never cease to amaze me.

Drakul
03-25-2012, 03:44 PM
I managed to get a 10 or 11 match win streak in Ranked. I'm now C class and Hugo is about as effective as Zangief for me.
I think I'm getting quite good at reading people, finally. SSFIV, I relied on brute strength most of the time but I'm managing to notice patterns in this game while using the usual brute strength approach. Landed Hugos flying backbreaker a lot this way.
I also actually managed to use Pandora in Ranked and win. I pulled it out both rounds of the same match and got the win each time. I think I know how I'll be using it now.

As for the streak, I ended up having it killed by someone that basically did one big long combo in each round. I don't feel cheated but it's a pity there isn't some way to break out of a combo that exceeds X amount of strikes. Even if it used a lot, or all, of your meter.

Are there any plans for a big TPWW lobby? I've only really fought Fignuts online and Kalyx once or twice.
Speaking of lobbies, I like playing as my main team but I start to feel a bit awkward if I keep choosing them in lobbies. Is that just me?

Kalyx triaD
03-25-2012, 03:59 PM
Lobbies are the place to experiment with characters.

We have had good lobbies. We should do something this week.

Drakul
03-25-2012, 04:02 PM
I try to experiment in lobbies. That's when I realised I didn't care about 90% of the Tekken cast enough to even try them.

Fignuts
03-25-2012, 05:22 PM
Yeah when we do lobbies we typically pick different characters. Myself and Blitz, more than others really.

Finally surpassed 1000 BP and ranked up to C. Afraid to go back now.

Fignuts
03-25-2012, 05:24 PM
Also, finding some nasty stuff with Hworang and Law. Specifically with tag cancel combos between the two of them. They mesh really well together.

Kalyx triaD
03-25-2012, 05:38 PM
Hworang is a fucking monster. His 'canon spike' is better than Cammy's.

Fignuts
03-25-2012, 05:43 PM
Cammy's seems a lot safer.

Fignuts
03-25-2012, 05:44 PM
Also, let's fight.

Blitz
03-25-2012, 05:45 PM
His 'canon spike' is better than Cammy's.
How? Love Cammy's spike.

Maining Cammy and Law right now. Good synergy there.

Kalyx triaD
03-25-2012, 08:39 PM
Soon we'll fight.

Boomer
03-25-2012, 09:30 PM
I honestly just haven't had time. I will join you all for fights soon, I promise.

Fignuts
03-26-2012, 03:22 AM
ugh.

Khuntry is zonerrific. Was able to pull out a win with Julia & King, but got worked otherwise.

Too many games against people who allow me to jump in.

Fignuts
03-26-2012, 03:37 AM
https://si0.twimg.com/profile_background_images/129064572/222.jpg

Drakul
03-27-2012, 07:32 AM
Will the PC version of Street Fighter X Tekken have Local Online Co-op? - Shredder

Svensson: With regard to this feature, it will function identically to the X360 version, which does not have couch co-op that can go online.

So much for the "We just didn't have time to add it to the 360 version" excuse. The PC version isn't even out yet and they still wont be putting it in, even though they have plenty of time.
Why don't they just admit that they've been paid to make the PS3/Vita versions the superior?

Drakul
03-27-2012, 12:01 PM
Ibuki's swap costume is up on the Xbox Marketplace for 80 MSP. I'm guessing they accidently put it up a little too early.

I'm not going to buy it because I'd rather buy a complete pack and I think you might get banned if you used the alt online, with Capcom asking people to report players using "hacked" content.
people might wrongfully think you hacked the alt, rather than bought it.

Kalyx triaD
03-27-2012, 01:53 PM
I think if you purchased it, through their own fault, you would not get banned. Records would back you up.

Fignuts
03-27-2012, 02:07 PM
Yeah, I downloaded it. Disappointed it doesn't have a full set of colors. I thought that's why they are more expensive than the SF4 costumes.

Drakul
03-27-2012, 02:08 PM
Maybe. I'd still rather wait for a full pack to show up, or maybe just the outfits for the guys I use a lot and get the pack some other time, when I've more money to spare.

Really really hating the huge stringing combos that almost completely empty my health. They seriously should have put in some kind of "combo breaker" system. After 10 hits, you do a simple input, spend 2 blocks of EX and blast the opponent back a few feet. I don't care if it does 0% damage, just stop the combo.

I've nothing against normal combos. It's just the 20 hit combos that do 75% damage I hate.

Emperor Smeat
03-27-2012, 04:11 PM
Isn't that a bit normal with the Tekken style?

Capcom favored a little too much of the Tekken style with this game in order to keep some sort of balance due to the different styles.

Kalyx triaD
03-27-2012, 04:21 PM
Tekken is very juggle happy, yes.

Drakul
03-27-2012, 05:01 PM
Capcom favored a little too much of the Tekken

I was thinking that too. The Tekken characters just seem to be able to do more. All these huge combos that do huge damage seem to be done by the Tekken cast.

It was obvious Capcom were trying to appeal to Tekken fans since the start when pretty much every CG trailer showed a SF character getting smacked around by a Tekken character, even in their own reveal trailer (Poison & Hugo).

Kalyx triaD
03-27-2012, 05:13 PM
I doubt the rabbit hole goes that deep.

Tekken inherently has a deeper and more complex move-set philosophy than SF. There's no way you could adapt Tekken characters into 2D without them having some seriously aggressively mixup shenanigans. And the scary part is that's just a taste of what any of them can actually do in their home game.

This isn't a case of Capcom catering to the Tekken base, because in the end this is still a modified Street Fighter game. Controlling space and timing your attacks using different powered versions of special moves is still the name of the game. If the SF cast seems limited, they always were - we're just seeing a direct comparison in this crossover title. SF always had a basic move-set philosophy. Only in SFIII did they really let loose, and just look at Dudley/Makoto/Ibuki in SSF4 compared to the rest of the cast (as well as Viper and the other new cast members).

It's one of the reasons I said this game is a wake up call on a few levels. It shows how bare bones SF was and how interesting it can be if Capcom just experimented a bit.

Drakul
03-28-2012, 01:39 AM
I doubt the rabbit hole goes that deep.

I think it does. Why else would Capcom have their own characters get made to look weak and inferior in pretty much every trailer?

In the first CG trailer, Ryu & Ken are getting beaten up the entire time by Kazuya & Nina.
In the second CG trailer, Hagger is KO'd in the first few seconds and then Poison & Hugo get thrown around the rest of the time. In the entire 2:22 of the trailer, SF gets in 2 hits. The rest of the time is them getting beat up.
In the Rufus trailer, Rufus get's in one or two strikes but, ultimately, ends up looking like an idiot.
The one trailer where SF is looking impressive is the Bison/Jin trailer but it ends with Devil Jin just grinning/snarling and telling Bison he'll teach him what fear really is. That doesn't look like "SF wins" to me.

Tekken inherently has a deeper and more complex move-set philosophy than SF. There's no way you could adapt Tekken characters into 2D without them having some seriously aggressively mixup shenanigans. And the scary part is that's just a taste of what any of them can actually do in their home game.

This isn't a case of Capcom catering to the Tekken base, because in the end this is still a modified Street Fighter game. Controlling space and timing your attacks using different powered versions of special moves is still the name of the game. If the SF cast seems limited, they always were - we're just seeing a direct comparison in this crossover title. SF always had a basic move-set philosophy. Only in SFIII did they really let loose, and just look at Dudley/Makoto/Ibuki in SSF4 compared to the rest of the cast (as well as Viper and the other new cast members).

It's one of the reasons I said this game is a wake up call on a few levels. It shows how bare bones SF was and how interesting it can be if Capcom just experimented a bit.

I like the "bare bones" style of SF. It goes like this, in simple terms:
Someone does a single move
It does or doesn't hit
The fight moves on.

The Tekken cast seem to work in another way. They land one punch, not even a special punch, a normal punch and they can now bounce you around for 15 seconds and take off a large amount of health with no way for you to escape until they stop.
Even as Zangief/Hugo, I lose a lot of health in these huge combos.
Maybe the Tekken cast should be a little weaker if they can do such long combos? I mean, when the tank characters are being drained fom 100% to a little above 25% in a single combo, you know something's not right.

#BROKEN Hasney
03-28-2012, 02:00 AM
The only advantage of the game having long, boring combos is that you can go make a sandwich of you're caught in one.

Kalyx triaD
03-28-2012, 05:10 AM
I think it does. Why else would Capcom have their own characters get made to look weak and inferior in pretty much every trailer?

I imagine Capcom scripted those movies as a courtesy. To show that the Tekken guests in their universe can hang.


I like the "bare bones" style of SF. It goes like this, in simple terms:
Someone does a single move
It does or doesn't hit
The fight moves on.

Pretty wild simplification. SF always had a game of space control and range using normals and specials. What you described was every fighting game ever. But yeah, that's fairly 'basic' compared to other fighters (especially compared to King of Fighters).

The Tekken cast seem to work in another way. They land one punch, not even a special punch, a normal punch and they can now bounce you around for 15 seconds and take off a large amount of health with no way for you to escape until they stop.

That's a key component of Tekken's game, though. :-\

Maybe the Tekken cast should be a little weaker if they can do such long combos?

I'd say the Street Fighters still have a hold on the spacing game, much better anti-air options, and are more 'spam friendly' than the Tekken cast (spamming being key to SF).

I don't find Cammy to be at a disadvantage, for instance. A cannon spike is a canon spike. Keeping the Tekken cast out depends on blocking, and I can understand how native SF players may find the toe-to-toe mixup games overly aggressive.

I was playing Fignuts and had trouble with his Heihachi, and I started to stand my ground by simply avoiding his neutral jump kick which started his ground bounce combos. Once I stopped feeding him he adjusted, and so the metagame unfolds.

The combos are a bitch, but you can identify and stop them. People who dig the Tekken cast complain about lack of anti-air and having to get in to do anything worth while. Things start to look clear when you remember they're in SF's world.

Funky Fly
03-28-2012, 07:53 AM
Pretty much what Kalyx said. If you don't understand both franchises, you won't get this game at all. It's fucking brilliant, actually.

RoXer
03-29-2012, 09:07 PM
Ok so I am now comfortable using 5 different Tekken characters. Not "confident" just "comfortable". I'm also used to doing what I do with my normal SF characters. Haven't tried any of the "new" ones yet.

Someone come play with me now. Since I can use someone else other than Akuma, I shouldn't be a boring matchup in lobbies. Also, I've fixed my connection (by doing absolutely nothing)

Drakul
03-30-2012, 04:53 AM
Figured out a good use for Pandora in Ranked.

I was fighting a B rank Ken/Sagat both coloured totally black. Tossed the guy around like a dodgeball in the first round and the guy tried a comeback in round 2.

He managed to get Zangief low but both his guys were pretty low as well, so he backs off and get projectile happy. Tigershots everywhere.
The timer gets down to 3 seconds, Zangief has been taken down to a sliver of health and a Tiger Shot is an inch from connecting, meaning I'm about to lose the round right now.
I trigger Pandora just before the Tiger Shot connects, which the match timer still runs during, and "Time Over" I win because Hugo was still at 100%.
I wasn't aware of the timer at the time, I was just trying to avoid a KO and Pandora triggers easier than tagging.

So, if you need to waste 3 or 4 seconds and you know you'll win by Time Out, trigger Pandora.

The guy gave me neg rep btw. Though he's "Underground" and coloured all his guys black so I'm assuming he's twelve and just can't take a loss.

I'm missing my Siberian Blizzard. A few times I've been thinking "I could really hit the SB right here.".

I went online to take up RoXers invite to lobby but he wasn't there. Must have missed him.

#BROKEN Hasney
03-30-2012, 05:01 AM
Only reason I've really used Pandora is if I'm winning a tight match and the clock is low. The clock ticks down while all the animation is going on.

#BROKEN Hasney
03-30-2012, 05:02 AM
I ignored the RoXer invite because there was no way I was politely responding using a steering wheel.

Drakul
03-30-2012, 05:09 AM
Hasney is one step ahead.

Drakul
03-30-2012, 03:16 PM
All the Swap and Alt outfits, in alphabetical order:

<iframe width="640" height="360" src="http://www.youtube.com/embed/SU461gd5Svw?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

<iframe width="640" height="360" src="http://www.youtube.com/embed/c-bSmpnUGKQ?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

Definitely going to be sporting "Hugo the Horrible". I'm not sure which Zangief look I'd go for. I think the bear skin look might just be better than the masked look.

Boomer
04-02-2012, 08:27 PM
Sorry I ran out after one match today. That was my first match against a human, and my first experience with the online sound issue, so I was completely busted. Lag wasn't helping either.

Kalyx triaD
04-03-2012, 03:48 AM
I play Jin and Asuka and they're my weakest characters far behind Ken and Cammy. I can even pull Vega and Chun Li out of retirement and do damage. I do not think this is because I had more experience with them. The Tekken characters have to earn their optimum position in this game (roughly sweep range from what I observe).

- They all have gimped anti-airs, and must try way harder to protect themselves from a jump in.
- Their air attack package is shit, most have one go-to air attack whereas the Street Fighters historically have several each.
- Due to move properties and even how the input works, Tekken cast special moves are not spam friendly. This is a point I mentioned before, and it's important because spamming is very SF.
- Ryu and Ken's hurricane kicks do not work the same, especially in EX mode. And though they do hit on both sides, I don't think you should compare them to spinning lariat simply because they both spin.

The rest of your rant is fine, pretty much your opinion (some I agree with). Hope you enjoy the game.

Drakul
04-03-2012, 09:07 AM
DLC is out.

The colour packs, 3 or 4 of them, are free. Good news for Kalyx is that purple is in the packs. Three shades of it, light, normal and glowing. No dark colours though.

No glowing red sucks and the only red added is so pale it looks less red than Hugos default colour.

Drakul
04-03-2012, 09:11 AM
Made an Incredible Hulk look for Zangief and Hugo btw.

Kalyx triaD
04-03-2012, 03:02 PM
My life is complete. Now I need Sakura, Christie, and Lei.

Drakul
04-03-2012, 06:02 PM
Made a glowing Dr Manhatten look for Dhalsim and Sagat and a "plastic green army man" look for Rolento. I'm going to give Dhalsim a "Necro" colour scheme soon and I'll see how close I can get Heihachi to a Dr Wily colour scheme.

Thinking of giving Marduk the Hulk treatment but might be better to wait until I get his swap costume. The hair and ripped clothing from his Hugo look might look better.

I much prefer trying to colour characters as something else rather than just messing around with colours I think look good. Trying to think who else I could do and as what.

RoXer
04-03-2012, 06:06 PM
Drakul, that one match with you against that Ken/Ryu was pretty awesome. I think I saved it.

Drakul
04-03-2012, 06:13 PM
I thought we worked quiet well as a time the whole time. Though I think I screwed us over in that first round. I forget who we fought but it was at the Mad Gear Hideout and you were low so I tagged myself in and, without thinking, did a launching combo that brought you in before you could regain your health.

Drakul
04-03-2012, 06:14 PM
I'm also sort of pleased that I did so well on my own against two teams of two humans.

Kalyx triaD
04-03-2012, 06:33 PM
Because of how the game works it doesn't make much different if two humans are playing. The only time is when you activate tandem attacking, which people rarely do.

Blitz
04-03-2012, 06:37 PM
I would rather play against 2 humans than 1 tbh. More often than not, the 2 working together are very uncoordinated.

Fignuts
04-03-2012, 06:40 PM
You don't say.

Drakul
04-03-2012, 07:27 PM
Because of how the game works it doesn't make much different if two humans are playing. The only time is when you activate tandem attacking, which people rarely do.

It was scarmble battle so they were both in at the same time.

Kalyx triaD
04-03-2012, 07:38 PM
You played Scramble Battle against two people? How'd they talk you into that?

Drakul
04-03-2012, 07:41 PM
I was teaming with RoXer but then he left and teamed with Fignuts. So I was on my own against them and a team of random guys.

Won a few matches before leaving for a bit.

Fignuts
04-03-2012, 09:39 PM
Not a big fan of scramble, I gotta say. It was fun a couple times, just for the novelty of it, but don't really have any desire to continue playing it.

RoXer
04-03-2012, 11:55 PM
Anyone wanna play?

Kalyx triaD
04-04-2012, 12:11 AM
Not in Miami right now.

Drakul
04-04-2012, 03:33 AM
I quite like scramble. Though it is a little rough, especially the whole focus thing.

I'd like it if we had a few more options about game modes. I've already said most of it before but a scramble battle that was "every man for himself" might be fun.

1v1 would be good.

Elimination tag.

Stable matches. DOA2 had them. You'd pick 8 characters each and have 1v1 fights until someone had their entire stable wiped out, one after another. I'm sure they could do either that or some tag variation. Pick 8 guys, they tag team in order.

So if I pick Zangief, Sagat, Hugo & Poison in that order, I'd play as Zangief & Sagat. If Sagat got KO'd, I'd play with Zangief & Hugo. If Zangief got KO'd, I'd play with Hugo & Poison. Then I'd be left with just one of them and eventually 0 so I'd lose.

Drakul
04-04-2012, 06:50 AM
I'm enjoying the colour edit mode. I'm hoping more colours aren't far away and that they'll be free.

So far I've made the following characters look like someone else. Some are better than others and the lack of really bright, vivid colours makes some of these pretty unimpressive, right now.

Zangief - Hulk
Hugo - Hulk
Marduk - Hulk
Cammy - She-Hulk
Poison - She-Hulk (considering a "Roll Casket" from MML colour scheme)
Heihachi - Dr Wily & Ken
Ryu - Ken & Sean from SF3.
Dhalsim - Necro from SF3 & Dr Manhatten
Sagat - Dr Manhatten
Bob - Homer Simpson & Peter Griffin
Xiaoyu - Marge Simpson
Julie - Lois Griffin
Rolento - Green Plastic Army Man

I'm interested in doing more but I think I'm almost out of ideas with the current mix of colours, outfits I've bought and characters available. Anyone else doing something like this? Any suggestions?

Fignuts
04-04-2012, 01:46 PM
I had the idea for hulk with zangief too. Gonna do a Doc Samson Ken to partner up with him.

Fignuts
04-05-2012, 03:39 AM
Playing in a team is fucking hard.

Me and Roxer just did some ranked matches. Started out well enough, with two consecutive victories. Then it matched us up with some yahoo who had 7,000+ BP, and it all went downhill from there.

Worst part is, I'm sure myself or Roxer could have beat some of the teams we faced, if we were playing alone.

We definitely raw tagged too much, and barely boost comboed or tag canceled at all. That and used cross assault which is the most useless fucking mechanic in the game.

Drakul
04-05-2012, 03:53 AM
Yeah, Cross Assault and Pandora are both useless 99.9% of the time. That is a lot to do with the pathetically short time limit they both have.

RoXer
04-05-2012, 03:53 AM
Cross Assault is absolutely retarded. A full bar for maybe 6 seconds of characters on the screen at the same time, 3 seconds are spent actually moving toward the evading opponent. I don't understand that at all. Pandora is pretty lame also but I could see it being a huge advantage if all 4 players were very low on health. But by the time that happens the match will be over due to time limit.

I get that Tekken characters are supposed to have long combos. I understand. But it's still frustrating.

Also, my inputs aren't registering in this game. I missed a bunch of shit. And it's not lag, I miss them in training mode too. I don't know how I can hit everything in SSF4 and MVC3 but mess up so frequently on here.

RoXer
04-05-2012, 03:54 AM
Also, gotta remember about rolls being in the game :o. Keep trying to do my played out Akuma tactics but they just roll on by. I'll figure it out eventually. Along with not tagging my partner when I'm trapped in a corner (sorry Fignuts).

RoXer
04-05-2012, 03:56 AM
Yeah, Cross Assault and Pandora are both useless 99.9% of the time. That is a lot to do with the pathetically short time limit they both have.

Pandora works fine as a LITERAL last resort. Like when everyone has 10-15% health. Problem is the clock won't really allow that to happen.

Drakul
04-05-2012, 03:59 AM
Cross Assault is absolutely retarded. A full bar for maybe 6 seconds of characters on the screen at the same time, 3 or seconds are spent actually moving toward the evading opponent. I don't understand that at all. Pandora is pretty lame also but I could see it being a huge advantage if all 4 players were very low on health. But by the time that happens the match will be over due to time limit.

I get that Tekken characters are supposed to have long combos. I understand. But it's still frustrating.

Also, my inputs aren't registering in this game. I missed a bunch of shit. And it's not lag, I miss them in training mode too. I don't know how I can hit everything in SSF4 and MVC3 but mess up so frequently on here.

Cross Assault is even shorter if you use your bar up. I hope they sort the time of CA and Pandora.

Yeah, I've been going on about the Tekken cast for a while, now. I think that's why I like Scramble. They can't do that annoying huge "combo-tag out-combo-tag back in" thing that takes off about 75%.

Inputs are weird for me sometimes, as well. I'll do the input for Hugos charge move and he ends up leaping across the screen for the backbreaker. Or when I'm trying to tag out and it wont let me.

Drakul
04-05-2012, 04:01 AM
Pandora works fine as a LITERAL last resort. Like when everyone has 10-15% health. Problem is the clock won't really allow that to happen.

I've had guys down very low and they just run away most of the time, though I've won a few with Pandora. More than with CA, anyway.
It would help if Pandora put your guy back where your partner was standing. Then, maybe, it would be useable.

I'd sacrifice Hugo, standing right next to my opponent and Zangief is standing across the screen, flexing.
So I now have to spend most of this really short window trying to reach the guy and then hit him while he jumps backwards the entire time.

Edit: Not a fan of rolls. If we can roll towards the opponent, why not away? There are times you're knocked down and screwed no matter if you stand up or try and roll.

Fignuts
04-05-2012, 04:02 AM
Raw tagging in general is usually a bad idea against anyone over D level.

Dunno why you are having trouble with inputs. There is a larger window here than in ssf4. Also, from what I hear, Akuma isn't quite as good as he was in ssf4. I would guess because he still takes a ton of damage, if not more, and high damage combos are much easier to pull off in this game.

Considering working my julia some more, and maining her instead of heihachi.

Drakul
04-05-2012, 04:46 AM
I have a small question for anyone that got access to he on disc content "early".

How many colour packs are there? It seems each pack has four colours in it so if you just count how many rows of colours their are, you'll know how many packs there will be.

Fignuts
04-05-2012, 04:52 AM
Don't think anyone here has hacked it.

#BROKEN Hasney
04-05-2012, 05:16 AM
Don't think anyone here has hacked it.

:wave:

I have a small question for anyone that got access to he on disc content "early".

How many colour packs are there? It seems each pack has four colours in it so if you just count how many rows of colours their are, you'll know how many packs there will be.

The patch I got was characters only, not colours or costumes.

Drakul
04-05-2012, 05:36 AM
I saw a screen a few weeks ago that showed a few unreleased colours so someone has them all unlocked.
Guess I could google it.

Drakul
04-05-2012, 05:41 AM
There should be about 13 or 14 packs, according to Google.

Kalyx triaD
04-05-2012, 01:02 PM
Gonna rock glow purple on all my characters. That pastel purple won't cut it.

Drakul
04-05-2012, 01:06 PM
Having a fully neon character do an EX move is like setting off a flash grenade. Really dazzling, mid fight.

I'm going to maybe try giving Sagat a simple Cinder look when neon orange shows up. Going to try and see if I can pull off a "Fulgore" look for Vegas swap outfit.

Drakul
04-05-2012, 01:22 PM
Nah, Fulgore doesn't work.

RoXer
04-05-2012, 09:12 PM
Figured out why I'm having problems with inputs. My brand spanking new controller has difficulty registering diagonals on the LS

RoXer
04-05-2012, 09:14 PM
Pretty sure I still don't like the game though

RoXer
04-05-2012, 09:22 PM
I think my problem is that I'm trying to play Street Fighter in a game that doesn't resemble Street Fighter in the slightest

Fignuts
04-05-2012, 09:42 PM
Figured out why I'm having problems with inputs. My brand spanking new controller has difficulty registering diagonals on the LS

That's not your stick. It's the game.

Fignuts
04-05-2012, 09:44 PM
Also, while I'm really enjoying this, I also prefer SF4.

That said, the habit of playing this like it's sf, fades after a couple weeks.

RoXer
04-05-2012, 09:59 PM
It's also my controller. Was telling Drakul I'm pretty sure I know how to throw an air fireball after all these years and my silver controller would only recognize the inputs maybe 60% of the time. My black one works flawless though.

Now it's a matter of adjusting for the hideous lag online.

Drakul
04-06-2012, 06:09 AM
I'm following people from my friends list on SFxT and I'd done a search a couple days ago for new public replays of the people on my list and got nothing. I tried again last night and one replay has gone public.

RoXer and I teaming up against some guy. So, that seems to be the first replay featuring people from TPWW to make it to the public replay channel.

Drakul
04-06-2012, 06:49 AM
I started following myself and I have a replay up aswell. I think it's from early the same day as the RoXer match, if my list of recently met people is any indication.

I'd have thought ther would have been some kind of indication that a match was being recorded, like SSFIV did with those little symbols. They looked like rolls of film to me.

Drakul
04-07-2012, 04:19 AM
Has anyone done Mission 13? It was insanely frustrating. We have to:
Win via time out in a 60 sec long match
We only have 25% health
AI only has 5% health
So we can't really attack and we can't just block the whole time because you'll get chipped to death.
The two AI's you're up against are Guile that can throw Sonic Booms one after another, no charging, and Law who is able to leap right across the screen with a kick, so you can't really run from him.

I tried every character that had a teleport and I'd still get nowhere. I think I tried it that much the AI may have actually got bored. It just seemed to stop trying.
Or it might have been because I got sick of the BGM and put on Gangrels theme instead. Either way, I managed to pass it on the first attempt after I put that music on.

The AI in the missions is using gems that aren't available to us yet. The "Beyond Being Human" mission has Ogre using a gem that activates a strength boost for him when you trigger your Ultra. It doesn't have to connect, you just have to activate it.

Dan likes to tell us to buy more gems in mission mode.
It seems like some of the missions are specifically designed to encourage you to buy gems. Like they're so ridiculous that you'll need to buy a better gem.
Take Mission 13. I couldn't think of a gem that activated speed or anything in the conditions that mission allowed. The conditions tend to be "do X number of attacks" or "get hit by X number of attacks", which you can't really do with such low health on both teams.
The AI in that mission always triggered cross assault, though. With Ogre having a gem in another mission that triggered when an Ultra was activated, I'm thinking there will be a speed or Iron Wall gem that activates when your opponent does a cross assault.

Drakul
04-07-2012, 11:58 AM
Had a match against Rolento as Kuma. Got a weird glitch where Kuma fell through the ground when I did the bear hug. He fell through to his waist but Rolento stayed in place and, with the grabs camera angle, it looked a bit odd.
Kumas snout buried in Rolentos crotch. Not something I wanted to see.

Edit: just realised I've had 4 posts in a row. Time to be quiet until someone else posts.

Fignuts
04-07-2012, 12:26 PM
Ugh. Got really far into mission 20 before losing.

The Mishima one was a bitch too.

Drakul
04-07-2012, 01:05 PM
The AI in the missions is using gems that aren't available to us yet. The "Beyond Being Human" mission has Ogre using a gem that activates a strength boost for him when you trigger your Ultra. It doesn't have to connect, you just have to activate it.

In the same mission, Akuma has a gem that regenerates his health insanely fast when it gets to about 30%.
So, that's another gem we can look forward to.

It wouldn't be so bad if he didn't have infinite meter and spam his Ultra the entire time.

Boomer
04-07-2012, 10:45 PM
I've been marathoning the fuck out of some Morrowind, but I will certainly be on deck for this game once the sound patch comes out. I keep putting it off, I know :/

Fignuts
04-09-2012, 11:39 PM
Let's play

Fignuts
04-10-2012, 01:20 AM
Fine then, fuck you.

Also, fuck Raven and his easy time over victory bullshit.

Drakul
04-10-2012, 01:23 AM
I was going to come online to play but I've had just about enough of the game. 99.9% towards just giving up on it completely.

Fignuts
04-10-2012, 01:27 AM
Why is that?

Drakul
04-10-2012, 03:08 AM
To keep it short, the game makes no sense.

I jumped over Akuma during his hurricane kick and I get wacked by his leg yet when people jump over Zangief during the lariet, I can't hit them so I'm left spinning for 3 more seconds and unable to stop, totally vulnerable. That's screwed me over a lot. That move should hit those in front of me and behind, just like Akumas hurricane kick should and does.

Personally, it feels like they included my style of character but then didn't think about a way to make them useable. People can hit me before I even stand up or "Wake up" attack yet I can't respond in kind.
You get far too long to escape my guys grapples. Hell, I was fighting Chun-Li yesterday online and I did Hugos running grab. She was able to avoid it by just walking away. I caught up to her but she was still walking so it didn't register.
I've had a lot of fights both on and offline and it seems like my guys moves can be beaten by almost anything.

People can juggle me as long as they like but I can't juggle more than 3 hits with my guys before the game refuses to let anything else conect.
I still loath the long life obliterating combos everyone but Zangief and Hugo seem to be able to do.

So, over all, Zangief and Hugo can't move fast, they can't do huge combos, they can't seem to take as much damage as they should, they can't grab quickly, everything seems to beat all of their moves, they can't attack before people stand up or attack before they themselves stand up, certain moves that should do certain things don't etc.
So I'm feeling like I've been hugely let down. If my style is in the game, my style should actually be in with a chance of winning.
Instead, players that choose one of the bland angsty twats in the game can throw fireballs or memorise a single long combo to repeat the entire time and win.

It's a fighting game that punishes the player that wants to actually fight and rewards the player that wants to spam a move or memorise one single combo.

Pandora is useless, Cross Assault is useless, Auto Combo is annoying when it's triggered accidently (I've not got it set to the sticks) and costs me that chunk of EX I was saving for later.

The AI is awful. Hardest is not a challenge. The closest it gets is when the AI spams something, which it likes to do. Pyscho crusher over and over before I can stand up, Sonic Boom one after another like they're hadoukens, no charging. Making cheap AI doesn't equal challenging AI.

Ranked is everyone picking the same characters are repeating the same combo the entire time.
Spamming actually pays off in this game.

I could go on and on and on. This actually is the short version.

Fignuts
04-10-2012, 12:01 PM
Hugo and Zangief are actually top tier in this game. And not in a "pros only" sort of way. I've been much more successful with them here, than I was in previous games.

Especially Hugo. He's got a few really damaging combos that I've not seen you use. Maybe check out some youtube videos. Might even find some for zangief.

Drakul
04-10-2012, 12:06 PM
I've read people say that about Hugo but I can't see it myself. Unless it's one of those less obvious things about frames. I don't really follow that stuff.

I'm not really a combo player. I'm more a "Bull in a china shop" kind of player when it comes to fighters. Though, I can do simple combos.
I've seen someone do a Hugo combo online. I can't remember it all but it ends with the clap and then the back breaker.

Kalyx triaD
04-10-2012, 12:44 PM
Well honestly I'm not a combo player myself, I'm also a read and react sort of guy. It can work in this game. Perhaps you're having frustrations with the newer systems, or maybe you should embrace certain things like combos.

Kalyx triaD
04-10-2012, 01:42 PM
<iframe width="560" height="315" src="http://www.youtube.com/embed/P3-Uu_QpK5o" frameborder="0" allowfullscreen></iframe>

Drakul
04-10-2012, 02:35 PM
The sound fix it out and, after playing a few matches with Fignuts, I'd rather have the sound issue.

Game is now really laggy when I could fight Fignuts lag free, previously. Theres also this slight feeling of latency. Like I'll move and a split second later I move on screen.

I'm liking the CGI video. Wonder why they didn't include Guy, Cody & Jack in that trailer.

Kalyx triaD
04-10-2012, 03:18 PM
Cody, Guy, Jack-X, and Bryan may be highlighted at a later time.

No need to black out, we're all well aware of the DLC characters.

Drakul
04-10-2012, 03:31 PM
Better safe than sorry. I'd hate to ruin it if anyone was genuinely trying to avoid things like that.

Kalyx triaD
04-10-2012, 03:43 PM
Capcom themselves announced the characters.

Drakul
04-11-2012, 02:26 AM
There will also be a free title update that will give over 60 new gems and replay analyser and additional gem save loadouts – this title update will be dated in the future. Some of the things you can look forward to are Pandora extend, Ultimate guard and Expert Input. Pandora Extend will allow you to sacrifice characters to give you a 20 second power-up boost to another character instead of the 10 second boost. Ultimate guard combines Auto Block, Auto Throw Escape and Chip Damage Negation into one chip. Take note that this requires one block per meter per use, and also that if you block by yourself you’ll still take chip damage. Expert Input requires precise inputs.

Ono then moved on to give some information about the May downloadable content, which will be a mix of free and paid content. It will add colours from Palette 3 (free), include the Street Fighter X Tekken Assist Gem Pack 4 for $2/160 Microsoft Points and the Street Fighter X Tekken Booster Pack 3 and 4 for $1/80 Microsoft Points. Ono rounded off his part of the presentation by stating that battle related bugs (that leads to infinite combos) is being fixed.

Fignuts
04-11-2012, 02:30 AM
Was about to post this.

That Pandora gem, combined with the level 3 strength and speed gems activated by using pandora, could be big trouble.

Happy we're getting more colors soon.

Fignuts
04-11-2012, 02:42 AM
Gonna start picking up some other characters. Looking at Xiaoyu, Jin, Ogre, and Cammy.

Kalyx triaD
04-11-2012, 02:44 AM
Xiaoyu's fight intro is ghetto. Bah bah chicken head.

Drakul
04-11-2012, 03:07 AM
Is the Pandora boost a gem? I thought it was just an update.

Fignuts
04-11-2012, 03:12 AM
Oh well either way, I expect shenannigans.

Drakul
04-11-2012, 02:36 PM
SFxT Still broken for Xbox 360 PAD/Analog stick users. — grunHD

David Hinds: Hi there, good news is that the team are looking into this issue, so please hang tight for now.

Street Fighter X Tekken is still broken for Xbox 360 pad users. — John

Svensson: There will be some news on this front shortly. Please stay tuned to the Unity blog.

Kalyx triaD
04-11-2012, 03:01 PM
THANK GOD. Sick of the 360 pad.

Drakul
04-11-2012, 03:50 PM
Yeah, it is annoying. I have a question. I'm using a pad and I was trying to figure out things to do with Zangief when I've been tagged in via launcher and I was ducking and hitting L.Punch a couple times and then going into a lariet.
When I hit the LP twice and then pressed LB for the Lariet, I did a few more LPs. Why does the game think I'm still hitting LP?

I can lariet after the jabs but I have to wait a second.

Kalyx triaD
04-11-2012, 04:00 PM
That sounds like a buffering issue. There could be safeguards in place that prevent people from doing PPP/KKK moves by mistake and the game could be 'correcting' PPP after jabs into another jab. It may be that you can't cancel jabs into lariat.

You ever did that combo without a hitch before?