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Sepholio
01-20-2016, 02:04 PM
The armor suit you find depends on what your level is. That battle is not easy at all if you go in there level 38+. Trust me, I was using elaborate mine placement and line of sight VATS critical hits and it still was a multiple death affair. I got a full suit of X01 MKIII for my troubles though which was well well worth it at the time.

Sepholio
01-20-2016, 02:07 PM
Yeah well now that I have the appropriate perks I can one/two shot fusion cores from any angle, even through obstructions. So that would probably work. Couldn't do that then, though. I still had to get line of sight on their back to hit the cores or combat inhibitors at that point. I could get one of them easy enough but the other would usually box me into corner or the soon to explode corpse of his friend and hold me there with one of those 'pin' moves where they grab you or toss you down for a second.

drave
01-20-2016, 02:48 PM
OMGWTFNOOB


L2PFO4

:shifty:

SlickyTrickyDamon
01-20-2016, 11:23 PM
I gave the Dunwich Blade to Curie. Perfect compliment to me Triple H's everybody with the Stunning (Steve Austin) Super Sledge.

Shadow
01-21-2016, 12:10 AM
X- 01 actually. Fight was real easy to me as I had the Assaultron fall off the building and the Sentry bot get stuck in a hallway.

Almost felt sorry for the bastards.

SlickyTrickyDamon
01-21-2016, 01:07 AM
Please Punish Timmy? HOW! Can't even get the quest!

drave
01-22-2016, 12:57 PM
Lotsa funny ones in here. SOme great Mortal Kombat II sound effects too.
<iframe width="560" height="315" src="https://www.youtube.com/embed/I6Sc5ot5lBw" frameborder="0" allowfullscreen></iframe>

drave
01-22-2016, 12:58 PM
LOL! Nice still.

Sepholio
01-22-2016, 02:54 PM
lmao

drave
01-22-2016, 03:00 PM
DAT GHOUL SNATCH!

drave
02-09-2016, 11:57 AM
First Patch out for Xbox One - PS4 Patch TBD

This is the same patch PC players have had since 2/1 - so ignore any PC references in the patch notes.

New Features


New ambient occlusion setting, HBAO+
New weapon debris effects (NVIDIA cards only)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved “ESDF” keys remapping support while in Workshop mode

Gameplay Fixes


General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReady’s Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes


Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
In “Confidence Man,” Bull and Gouger can now be killed
During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes


Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading

Heisenberg
02-09-2016, 12:06 PM
Have to pee real bad so I'll come back and read the rest, but the settlers who give out quests to save them and then go out on a run are a bitch to track down and turn into to. The other night I had to put one of them 6 feet under for dodging me around the map

Kris P Lettus
02-09-2016, 12:30 PM
Into.the brotherhood of steel part. The protecting the Commonwealth part is exactly like the Minutemen shit. So repetitive.

Heisenberg
02-16-2016, 01:31 PM
Trying to hold back on details about the DLC coming next month. My willpower is low though, didn't expect DLC til the summer so I'm good to go

road doggy dogg
02-16-2016, 04:20 PM
Dumb question that I probably should know the answer to: I have the Collector's Edition, does that include the season pass for all the DLC? Three DLC packs were announced today at a price of like $30 (or $50 if you wait until March 1)

road doggy dogg
02-16-2016, 04:20 PM
I'm hearing conflicting reports. Some people saying CE includes it, but apparently the Pip-Boy Edition doesn't?

Shadow
02-16-2016, 04:26 PM
Pretty sure that it does have the Season pass but you can always ask Bethesda.

Also the GECK is coming soon. It's in testing phase now.

road doggy dogg
02-16-2016, 04:28 PM
I'll have to take a look when I get home from work... hope it does, would make me feel way more justified for shelling out for the Pip Boy lol (even though it's fuckin sweet)

Emperor Smeat
02-16-2016, 06:11 PM
According to Bethesda, the Season Pass' price is going up due to them changing DLC plans for the game. Pretty hefty bump from $29.99 to $49.99 as a result and the price change takes effect on March 1st.

In any case, because of the increased amount of DLC on the way, Bethesda is also increasing the price of the game's season pass from $29.99 to $49.99 on March 1. If you've already purchased the pass, there's no change, you'll still get everything. And if you buy it before March 1, you'll get the $29.99 price, too.
http://www.giantbomb.com/articles/bethesda-announces-first-three-fallout-4-dlc-packs/1100-5399/

Heisenberg
02-17-2016, 09:07 AM
purchased the Season Pass last night, they're not getting anymore out of me on this go round

Shadow
02-17-2016, 11:30 AM
Same here. It'll be worth it for the next set of DLC. Which I really really hope follows the same vein as this set of DLC.

Emperor Smeat
02-17-2016, 06:01 PM
Green Man Gaming currently has the PC version of the Season Pass on discount ($5 off) for those interested in getting it before the official price hike.

http://www.destructoid.com/you-can-still-get-fallout-4-s-season-pass-for-24-until-march-1-341995.phtml

Fignuts
02-19-2016, 04:38 AM
New settler "menu" is just an icon that shows what job they are assigned to. Lame.

Better than nothing I guess , but could still be much better.

drave
02-19-2016, 07:03 AM
That is a pretty good addition. One of the reasons I never bothered with settlements.

I would put people in specific clothes to tell what they did, but that was shite. Now, when they fix the Needy Preston issue, I'll go all out with settlements.

Shadow
02-19-2016, 05:11 PM
New settler "menu" is just an icon that shows what job they are assigned to. Lame.

Better than nothing I guess , but could still be much better.

That's really all it was gonna be in this patch. And really, that's all I want besides the ability to do it all from the Pip Boy.

Fignuts
02-20-2016, 08:42 PM
I swear you could make an internet meme solely on the weird places you find brahman caravans.

SlickyTrickyDamon
02-20-2016, 11:47 PM
Few corrections i've noticed. Alot of plants that were dead are now allowed to be picked up again and planted.

Emperor Smeat
02-23-2016, 05:34 PM
Couple of Fallout 4 news got released recently.

Mod support for all platforms will arrive between April and June.
But in an interview with Game Informer, Bethesda’s Todd Howard announced that that will be changing in the coming months, with official mod support rolling out in stages between two of the three currently announced DLCs. PC will be getting it in April, Xbox One in May, and PS4 in June:
http://www.destructoid.com/fallout-4-s-mod-support-on-all-platforms-is-on-the-way-343919.phtml


Survival Mode was announced to be arriving as a DLC pack within the same time frame. The Automatron DLC pack on the other hand will just be a minor add-on for the game. Betas for DLC packs also announced to likely contain stuff that will get cut for official DLC releases.
Bethesda's Todd Howard finally revealed when mod support would be coming to consoles for Fallout 4, but he dropped a few more tidbits as well speaking to Game Informer. Most notably, survival mode is coming as a free update, and will be a bit more hardcore than the current iteration. According to Howard, Bethesda is working on mechanics like "you can't save, it only saves your game when you sleep. You can't fast travel. There're all of these diseases. We want the combat to feel different, as opposed to just being a bullet sponge."

As for the Automatron DLC, it will involve a "little quest line" as expected, so don't think it's going to be a big add-on or anything. DLC betas will last a month though, and might involve features that don't make it to the retail build.
http://www.destructoid.com/fallout-4-dlc-survival-details-surface-343966.phtml

Fignuts
02-23-2016, 06:52 PM
Niìiiiiiiiiiiiiice

Shadow
02-23-2016, 08:43 PM
Ok so defending settlements in Survival is gonna be a tad difficult I guess.

I CAN'T WAIT!

Heisenberg
02-24-2016, 09:28 AM
Deadpool and Suicide Squad mod items for errone

drave
02-24-2016, 09:38 AM
Eff yeah. Will be able to properly outfit my Harley Quinn now :D

Emperor Smeat
02-25-2016, 06:09 PM
Clever folks over at reddit have recently mined the game and found new details for Bethesda's upcoming survival mode update for Fallout 4, which the publisher has now confirmed. Essentially, you can enable it anywhere with a simple menu swipe, and it instantly allows you to do more (as well as take more) damage. Manual and quicksave options are disabled, and you'll need to sleep at least an hour to save. Fast Travel is completely gone.

Beyond that, enemies won't show up on your compass, and fatigue actually...matters now. You can read a whole bunch of other minute details here in the full log

http://www.destructoid.com/details-leak-for-fallout-4-s-new-survival-mode-344419.phtml
https://www.reddit.com/r/fo4/comments/47cc06/fallout_4_survival_mode_full_overview_extracted/

Fignuts
02-25-2016, 07:14 PM
I think it said take less damage

DAMN iNATOR
02-26-2016, 10:41 PM
I think it said take less damage

Nah, it says "more":
You now deal, but also take, more damage.

Fignuts
02-26-2016, 10:49 PM
Well that doesn't make any sense.

DAMN iNATOR
02-26-2016, 10:53 PM
LOL, I dunno if it does or not, just skimmed through the article enough to see that and stuff about "maximum challenge, blah, blah, blah..."

I'm assuming it's probably similar to FO: NV's Hardcore mode in a lot of ways with certain key differences.

Tom Guycott
02-27-2016, 02:25 AM
Ok so defending settlements in Survival is gonna be a tad difficult I guess.

I CAN'T WAIT!

One thing I wish they'd fix is the "having to physically BE there" garbage (not just that happiness bug, either). Especially if updated survival is going to do away with fast travel.

If I'm futzing around near the Glowing Sea, I dont want to hike all the way back up to Tenpines Bluff. And I damn sure shouldn't have to with the wall I built, a 3 to 1 ratio on defenses vs food/water, and every citizen heavily armed by me personally, just to watch them essentially vaporize every conceivable raiding party or beast without having to lift a fucking finger when I arrive..

But heaven forbid I *don't* go, then they act like they got their asses handed to them, all my turrets are broken, and the population is down to like 3 people. I shouldn't have to cross the map just to stand there with my thumb up my ass simply to not "fail" a settlement defense.

Shadow
03-01-2016, 04:29 PM
DLC shall be dropping any day this month. Was hoping for today but alas no dice.

road doggy dogg
03-15-2016, 11:48 PM
shooting down Vertibirds is so therapeutic

road doggy dogg
03-19-2016, 07:23 PM
lol, found the kid in a fridge and started that quest. He's just tagging along with me right, whining at me at every turn. I was in my main settlement and just smacked him with the butt end of my gun which turned him hostile, and everyone in my settlement is now unloading every bullet and grenade they have at this poor fuckin kid.. so great

El Vaquero de Infierno
03-21-2016, 05:18 PM
Finally installing Fallout 4, as I need to wait for the 1.13 patch of Witcher 3 before I can continue with the main quests on that game, as the glitches are game breaking at the moment.

It is ridiculous that the PC edition of Fallout only has around 4.6GB on disk, and then you need to download the remaining 20GB off Steam. I probably won't be able to play until Thursday.

Emperor Smeat
03-22-2016, 05:14 PM
For those in the UK or with an UK account that got a free Season Pass due to a recent goof up on PSN, Sony and/or Bethesda has started to revoke those passes.

According to Eurogamer, players are reporting that the season pass has been revoked and removed from their libraries. If you want to download any of the new DLC, you’ll either have to either buy the season pass or or the DLC individually. You do get to keep the exclusive Fallout 4 PS4 theme, at least for the moment. So that’s nice.
http://www.destructoid.com/what-a-shocker-those-free-fallout-4-season-passes-have-been-revoked-350170.phtml

Emperor Smeat
03-23-2016, 06:43 PM
For those with the PC version, the beta for the new Survival Mode is planned to start next week. Console owners will get the same beta at a later date.

Bethesda Game Studios has announced that Fallout 4‘s revamped Survival mode will enter beta testing in the near future.

According to a post on Twitter, PC players will be able to test out the mode in beta form via Steam from next week. Vice president of marketing and PR Pete Hines added that the mode will be pushed to the PC version following the beta period before finally being brought to Xbox One and PlayStation 4.
http://www.egmnow.com/articles/news/fallout-4s-survival-mode-overhaul-will-enter-beta-testing-soon/

drave
03-24-2016, 07:10 AM
Excited this weekend to get into the Automatron DLC. Have it downloaded, just not enough time in the evenings yet.

Heisenberg
03-24-2016, 09:03 AM
I couldn't play it, I started the mission to defend the checkpoint and no robots showed up.

drave
03-24-2016, 09:09 AM
Booooooo - hopefully a minor bug?

Heisenberg
03-24-2016, 09:16 AM
yeah man, I have so many activities going on that it doesn't matter. I'm going to report it so they can fix it and I'll enjoy it whenever I get time to play again

drave
03-24-2016, 09:21 AM
From what I have done a quick read on, loading an actual save (not quicksave) from the list of saves can help.

Very small percentage reporting thus far.

DAMN iNATOR
03-24-2016, 08:56 PM
yeah man, I have so many activities going on that it doesn't matter. I'm going to report it so they can fix it and I'll enjoy it whenever I get time to play again

Shit. For people that actually have the game and have already added this DLC, I hope it's not a widespread thing on the level of New Vegas' "Dead Money" DLC major glitch right at the beginning. Gameplay was bad enough in there compared to the main game without that happening, too. Ended up just deleting it and waited 'till the Ultimate Edition came out.

drave
03-25-2016, 07:07 AM
Started the chain last night - no issues.

The robot building station is amazing. Haven't went to the first "real mission" yet, but built the station and looked through what you can make. Lotsa options and some very cool components to build.

So many Dethbots to make instead of turrets now :D

drave
03-25-2016, 07:22 AM
Someone made "Samus"

http://i.kinja-img.com/gawker-media/image/upload/s--br-Nm_3O--/c_scale,fl_progressive,q_80,w_800/k2eneea3ig10rujce2qy.jpg

SlickyTrickyDamon
03-27-2016, 08:56 PM
<img style="-webkit-user-select: none" src="http://praxistipps.s3.amazonaws.com/fallout-4-easter-egg-cheers_d153db13.png">

Friends to the end. They should have included a mailbag full of not mailed letters for Cliff.

:(

Heisenberg
03-28-2016, 08:31 AM
I made TRUMPatron then had to put him on the sideline due to Ida or w/e her name is needing to go with me on the storyline. I wasn't even expecting a straight up story, just thought we'd travel around hunting robots like settlements and battling them in arenas. Pretty pleased with what I saw so far

drave
03-28-2016, 08:41 AM
Finished the story late yesterday. Pretty good, albeit, fucked up story but makes sense.

Found The Mechanist's hideout to be reeeeeeeeeeeeeeally fun, hope it is farmable for mat runs, lotsa good shit in there.

Now I have to level up Science a bit to get to the really cool shit with Automatrons. Going to make a settlement ROBOTS ONLY!

road doggy dogg
03-28-2016, 12:56 PM
I really need to get into the DLC... some great stuff people are doing

http://i.imgur.com/quhKQm5.png
http://i.imgur.com/uIImtmM.png
http://i.imgur.com/x9c1MR9.png
http://i.imgur.com/YgASB6d.png
http://i.imgur.com/BExgOym.jpg

SlickyTrickyDamon
03-28-2016, 01:07 PM
Would be nice if you could put them to work in the Food Stalls in one of your Settlements.

"How's workin' in the lunch room Frankie?"
―Unit 2013

"It's alright."
―Frankie

"Poor Frankie."

―Unit 2013[source]

-Insane in the Mainframe.

Heisenberg
04-14-2016, 10:00 AM
I've had two murders happen in Sanctuary last night after setting up the Arena for Settlers, animals, ghouls etc. to battle. You can mark settlers for a blue or red side and make them hostile to each other. I set the red and blue platforms right by each other and it started a friggin war instantly. I guess I'm supposed to keep them separated or in cages with a door.

Shadow
04-14-2016, 02:33 PM
You're evil.

Fignuts
04-21-2016, 06:41 AM
Some good shit in the new dlc, fellas. It's not just arena and cage stuff.

Concrete building materials, so your structures don't have to look like poorly made shacks, lots of new decoration and furniture items. Streetlights, which I really wanted. Lots of other stuff.

Something called a beta wave emitter which makes any captured enemies nonhostile. So from the sounds of it, you can have a bunch of deathclaws just hanging out lol

drave
04-21-2016, 07:43 AM
Saw a "Deathclaw Bar" on reddit :)

And hooray for not having to "fabricate" street lights now! Have to jump back in once I have this Elder Scrolls Online fix outta the way.

DAMN iNATOR
04-21-2016, 08:15 AM
Some good shit in the new dlc, fellas. It's not just arena and cage stuff.

Concrete building materials, so your structures don't have to look like poorly made shacks, lots of new decoration and furniture items. Streetlights, which I really wanted. Lots of other stuff.

Something called a beta wave emitter which makes any captured enemies nonhostile. So from the sounds of it, you can have a bunch of deathclaws just hanging out lol

3 has mind-controlled non-hostile deathclaws, and also a(n) Enclave deathclaw that the Lone Wanderer can release from its cage with a lv. 50 lockpick skill, which makes it attack everyone it spots besides the Wanderer until it's killed or it kills everyone but the Wanderer, when it then becomes hostile to the player and attacks. Was during main quest "The American Dream", IIRC.

road doggy dogg
04-21-2016, 10:37 AM
jesus dude

Fignuts
04-21-2016, 03:03 PM
lol

drave
04-26-2016, 02:35 PM
Here’s your first look at Fallout 4's in-game modding tools (http://kotaku.com/fallout-4-console-mods-releasing-in-the-next-two-months-1773145063). Soon, everyone will be able to enjoy the wonders of a wasteland full of Thomas The Tank Engines (http://kotaku.com/deathclaws-are-no-longer-fallout-4s-scariest-enemies-1751197997) and naked vault dwellers. (http://kotaku.com/inside-the-nsfw-world-of-skyrim-and-fallout-nudity-mods-1751678433) Hooray.
According to Bethesda (https://bethesda.net/#en/events/game/fallout-4-creation-kit/2016/04/26/114), console players will be able to enjoy mods on Xbox One in May and PlayStation 4 in June—which is pretty soon!
Players on PC can actually download a beta for the modding tools now. Here’s how:



Log into Steam
Right Click on Fallout 4 in your Library
Select Settings
Select Betas
A drop down menu will appear. Select beta
Select OK
Wait a few minutes and Fallout 4 should update
When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library

With these tools, players will be able to create all sorts of things, from quests, environments, dialogue, outfits and more. Better yet, Fallout 4 will have an in-game interface that will allow you to sort through all the offerings, bookmarking and favoriting as you please

Coming out in the next two months for consoles. Link at beginning of article goes to original article with videos and pictures and CHOOSE YOUR OWN ADVENTURE.

Shadow
04-26-2016, 04:31 PM
So they'll be dropping the GECK soon eh?

Emperor Smeat
05-04-2016, 05:53 PM
Fallout 4's Far Harbor expansion, the game's third add-on, will launch across the world on May 19 for Xbox One, PlayStation 4, and PC, Bethesda announced today. A new trailer has also been released.

The expansion is set in a post-apocalyptic version of Maine's popular tourist destination, Bar Harbor. The location represents the largest landmass Bethesda has ever made for expansion content.

<iframe width="560" height="315" src="https://www.youtube.com/embed/B0wSCFBJcSs" frameborder="0" allowfullscreen></iframe>

$25 price tag although it is covered by the current Season Pass. Also likely is the reason why the Pass had its price hike recently.

http://www.gamespot.com/articles/fallout-4s-massive-far-harbor-expansion-gets-relea/1100-6439484/

Shadow
05-04-2016, 07:28 PM
.....holy fuck the things of my nightmares have come to the surface!

drave
05-12-2016, 12:34 PM
Thomas the Tank Engine has CENA NUFF

http://i.kinja-img.com/gawker-media/image/upload/s--Z_qR6d6G--/wrjzsa4wpjtytk57ka0h.jpg

Shadow
05-12-2016, 03:45 PM
....mods are insane

Shadow
05-19-2016, 02:57 PM
And Far Harbor is a Lovecrafitan inspired nightmare world. I love it.

Heisenberg
05-20-2016, 08:38 AM
The first questgivers had a pet cat and I killed it and put it on the dinner table for them to eat

Shadow
05-20-2016, 04:34 PM
You're a monster.

drave
05-20-2016, 05:25 PM
The first questgivers had a pet cat and I killed it and put it on the dinner table for them to eat


ahahahhahaha!! Awesome.

Emperor Smeat
05-20-2016, 05:57 PM
Far Harbor expansion pack is currently on sale at Steam for 22% off while the PS4 version already dealing with several big problems at the moment.

PC version has some framerate problems although not as severe as the PS4 version while the Xbox One version doesn't seem to have any big issues with the new expansion pack.

Bethesda's first major expansion for Fallout 4, Far Harbor, is having some real frame rate problems on the PS4. Almost the entire outdoor landmass of the new content plays below 20 FPS, like one big pre-patch Corvega factory.

The culprit seems to be the radioactive fog unique to the expansion. A key aesthetic feature and plot element of Far Harbor is the thick, oppressive, and ultimately lethal fog that has spread over almost the entirety of the island. It's a cool idea and looks moody as hell in screenshots, but it has absolutely tanked the performance on PS4 and makes the experience an incredible slog to play through.
https://www.destructoid.com/fallout-4-s-far-harbor-dlc-is-having-major-performance-issues-on-ps4-362710.phtml

Link with the discount codes: https://www.destructoid.com/pick-up-fallout-4-far-harbor-on-steam-for-22-off-362717.phtml

drave
05-20-2016, 07:03 PM
But the PS4 has more power, this cannot happen!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


More importantly, for ALL console players is an inescapable trailer in Far Harbor. It is close to the south of Far Harbor near a Rocket gas station. There is a bed wedged in the door, but you can still get in. Because of clipping, you cannot get out and console players cannot use a terminal command to enable 0 clipping to escape.

Fignuts
05-20-2016, 07:13 PM
Any cool new settlement building stuf?

Also, bethesda announced that console mods are coming at the end ofvthe month with a closed beta next week.

Purgatory
05-21-2016, 01:18 AM
I'm not getting Far Harbor till Ive 100% completed the main game. I've got about 60 hours in and have only done a handful of missions. I've been mostly building up settlements and, as of today, setting up supply lines.

Can I assign a guard to accompany a Provisioner, or do I just have to make sure theyve got armor and hope for the best? I'm not even sure if they get attacked while they're out or not.

Purgatory
05-21-2016, 01:22 AM
But the PS4 has more power, this cannot happen!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


More importantly, for ALL console players is an inescapable trailer in Far Harbor. It is close to the south of Far Harbor near a Rocket gas station. There is a bed wedged in the door, but you can still get in. Because of clipping, you cannot get out and console players cannot use a terminal command to enable 0 clipping to escape.

Yeah, Ive heard the PS4 version is fucked. They'll fix it tho.

On that trailer glitch. Allegedly, theres nothing in it but a few rolls of tape under the bed that's blocking the doorway and you don't even have to go in to get it. I've seen this solution posted all over, so hopefully it's seen before more people get stuck.

drave
05-21-2016, 09:45 AM
I'm not getting Far Harbor till Ive 100% completed the main game. I've got about 60 hours in and have only done a handful of missions. I've been mostly building up settlements and, as of today, setting up supply lines.

Can I assign a guard to accompany a Provisioner, or do I just have to make sure theyve got armor and hope for the best? I'm not even sure if they get attacked while they're out or not.


I haven't done a ton of settlement building at all. I do know if you have Automatron and completed it, you can build and send eyebots out for any material you need. I do that on the reggie and never have had any of them be attacked, etc.

Settlements also now defend themselves. I signed in early this morning (first time since downloading Far Harbor) and had messages about settlements successfully defending themselves. FUCK OFF PRESTON GARVEY!

drave
05-21-2016, 09:49 AM
Far Harbor is excellent so far. The new Radium rifles sound soooooooooooooooooooo fucking awesome when they are firing.

The new enemies are fucking tough too. I have the difficulty cranked up which might be why, but I have been one-shotted a few different times. The fog gives a nice touch too, and truly does make it harder to target and/or see incoming enemies.

Just made it to Acadia and met DiMA. Already loving the entire premise of the DLC main story so far. Not getting into it for those who haven't played yet, but it is done insanely well.

Movement feels faster too. I noticed that frames seem to be smoother at the same time. Not sure if there was a "performance" patch or w/e but after I installed Far Harbor, there was another 550MB update for something. I have noticed that I walk/sprint much faster now.

SlickyTrickyDamon
05-25-2016, 08:52 PM
Went through a lot of this over the weekend. Pretty hard with all of the water around using Power Armor.

drave
05-25-2016, 10:08 PM
Then get out of the power armor and be a man :|

Shadow
05-26-2016, 09:59 AM
But Power Armor makes the Fog it's bitch!

drave
05-26-2016, 05:25 PM
Dude, unless you are in deep fog it is < 1 rad.


If you are on survival, that is also acceptable :P

Shadow
05-27-2016, 04:27 PM
There is like two sets of T-51 that are painted up with Vim colors. Need to find at least one set of that before I run off to do more main questing.

OH! Made a Legendary Mirelurk Queen into my lunch last night. Thank god Nick was distracting her with his boat hook.

SlickyTrickyDamon
05-29-2016, 10:20 PM
I just launched a nuke on her. THE CAPTAIN'S DANCE!!!!!

Fignuts
05-29-2016, 10:52 PM
Don't mods drop this tuesday?

drave
05-30-2016, 08:08 AM
Yes.


I mean FUCK YES.

DAMN iNATOR
05-30-2016, 09:38 AM
I just launched a nuke on her. THE CAPTAIN'S DANCE!!!!!

Love the Fat Man weapon. Really helped with the 5 Super Mutant Behemoths in FO3.

drave
05-31-2016, 04:19 PM
Xbox One Mods todays fellas.

Shadow
05-31-2016, 04:36 PM
I legit laughed at the end of the Mariner Questline in Far Harbor. Just awesome stuff that actually effects the game world.

drave
05-31-2016, 08:02 PM
Haven't finished yet.

Fignuts
06-01-2016, 04:57 AM
There is a gun that shoots deathclaws.

I've waited so long for mods on consoles. So worth the wait.

drave
06-01-2016, 08:03 PM
Pretty damn fun :D

Deathclaw follower is fun too!

Fignuts
06-13-2016, 01:33 AM
Contraptions dlc next week

Build your own vault, complete with evil experimentation, in July

Nukaland in August. Looks like a wasteland disney world.

Fallout 4 coming to HTC Vive in 2017

drave
06-13-2016, 07:02 AM
Sweet.


Just had fun with the nuke launch codes & the children of atom last night.

Found a double projectile .44 that hits like a fucking truck. Also managed to get a full Marine Recon suit (two now). Tempted to put points into melee just to be a ninja.

#BROKEN Hasney
06-13-2016, 07:02 AM
.... I might buy myself a Vive.

drave
06-13-2016, 07:06 AM
Indeed. It'd be a helluva time playing in VR. FO4 is good at "setting the tone" in environments. That and the baddies of Far Harbor are fucking sneaky AND smart.

I learned the hard way that gulpers sleep in trees, damnit. Also, anglers like to attack in packs and flank, a lot.

Fignuts
06-13-2016, 07:12 AM
Well it's 800 bucks and requires a pretty powerful setup, so good luck with that.

#BROKEN Hasney
06-13-2016, 08:20 AM
Well it's 800 bucks and requires a pretty powerful setup, so good luck with that.

I have both of these things and it's now got no waiting list...

I'm moving on Friday, I might measure the second bedroom once I take down the bed in there.

Emperor Smeat
06-29-2016, 06:23 PM
While PC and Xbox One have had the feature for a while, mod support for the PS4 has been delayed indefinitely according to Bethesda.

Bethesda simply tweeted out "We regret to say that the PS4 Mods Beta for Fallout 4 has been delayed. We will update everyone when we can."

Being implied Sony is more to blame due to the restrictions they have for mods and constant problems Bethesda has with getting game updates to work correctly on the system unlike on the Xbox One and PC.

https://www.destructoid.com/bethesda-delays-fallout-4-mods-on-ps4-372032.phtml

DAMN iNATOR
04-04-2017, 09:48 PM
So the "no level cap" line is a massive load of bullshit...you can level as far as 65,535, but if you level up again after that, the game breaks/freezes as this resets the level counter to 0.

Ah, technology...you're so hilarious.

Tom Guycott
04-05-2017, 01:09 AM
So, you're saying "65,536" is the new "256"?

Swiss Ultimate
04-05-2017, 08:14 AM
I just got Fallout 3, I hope by the time I finish it 4 is cheap and all the bugs are worked out.

DAMN iNATOR
04-05-2017, 03:34 PM
So, you're saying "65,536" is the new "256"?

It seems so, but why anybody would play that much is beyond me. I think with Nuka-World and Far Harbor both installed, you need to hit around level 292 for all 10/11 S.P.E.C.I.A.L. and Perk points to be maxed, otherwise with one add-on it's 285, and 278 without either. Info from Nukapedia, The Fallout Wiki.

DAMN iNATOR
04-05-2017, 03:37 PM
I just got Fallout 3, I hope by the time I finish it 4 is cheap and all the bugs are worked out.

Fallout 3 is a blast. The only couple of add-ons I'd recommend, if you're into that sort of thing would be Point Lookout and The Pitt.

Have you played Fallout: New Vegas, Swiss or is it on your radar of games to play? It too is quite fun, although the collectibles are snowglobes and not bobbleheads and I believe there's only 7, like one for Strength, Perception, Endurance etc.

Purgatory
04-08-2017, 04:36 AM
I just got Fallout 3, I hope by the time I finish it 4 is cheap and all the bugs are worked out.

The bugs are what makes it a Fallout game, tho I really dont notice them anymore. I'm about 12 hours into it. The biggest mistake I made with my first save was installing mods. Some of them sounded cool, but they totally broke my save. Even with them uninstalled, it was fucked.

Fallout 3 is my favorite. I have the Game Of The Year edition and the addons are great.

Fallout: New Vegas is good for what it is. I have never played it all the way through, tho. I just couldnt stay into it long enough.

Tom Guycott
04-09-2017, 11:47 PM
I feel differently; that New Vegas was better.

However, I can kinda see where that disconnect lies. With 3 being situated in such a way to try to start to establish their own lore on the East Coast, New Vegas seems like a bit of a disconnect for the influx of fans brought in by 3 that weren't there for the first two games.

And although I think you meant "bugs are what makes it a Bethesda game", I can't really correct that since the predecessors weren't without fault. It's just their faults were generally more dialoge-centric (unflagged options, dialogue loops, etc.,) and less graphical "npcs falling off the world" stuff.

That aside, both are worth playing through. Of course, I'm a huge fan of the series as a whole.

Destor
04-10-2017, 12:07 AM
NV > F3/F4

Tom Guycott
04-10-2017, 12:32 AM
Gonna have to agree with that. For example, I love me some Nick, but Cass is my favorite ever, even without the callback elements.

DAMN iNATOR
04-10-2017, 03:58 PM
I enjoyed both 3 and New Vegas, but NV's story just didn't draw me in. It seemed like the overall arc was basically "You get to decide who's stuck babysitting New Vegas -- unless you make it -- *GASP* -- go independent.".

With 3, the story was never really in doubt...you got to purify the water supply in and around the Capital Wasteland, all while deciding who's worthy of living and who isn't. Also, Galaxy News Radio, Three Dog (voiced BRILLIANTLY by Erik Todd Dellums), and that station's songs just really made the mood for me and I'm glad they brought back some of those great familiar songs as part of the soundtrack in 4.

Tom Guycott
04-10-2017, 09:55 PM
The music is brilliant. I would have to physically stop playing every time "Crazy He Calls Me" came on.

Also, the inclusion of "I Don't Want To Set The World On Fire" and "Maybe" always made me mark out because of the story behind them (Interplay wanted the former to be the theme song for the first game, but the request was denied. They got permission to use "Maybe" instead.) Would have been nice to include the Louis Armstrong joint from 2 at some point, though, especially with the splash 4 made, I'm sure they could afford to pony up for the rights.

DAMN iNATOR
04-11-2017, 07:51 AM
There's so many other good songs in 3 too..."Let's Go Sunning", "Butcher Pete (Part 1)","Into Each Life Some Rain Must Fall", "Civilization (Bongo, Bongo, Bongo)"... it's like I was turned on to a whole new generation of music from the 1930s & '40s.

Of course, one of my main disappointments with 3's soundtrack was the cliffhanger at the end of Butcher Pete ("Say, turn this record over, you ain't heard NOTHIN' yet!"), but in 4, I was happy to discover they have the full song...interesting aside, apparently the "meat" that Pete supposedly loved so much was sexual in nature, referring to the womens' lady parts.

So remember: Don't feed the yao guai, because war...war never changes.

Tom Guycott
04-12-2017, 12:04 AM
I was sort of disappointed in not including part 2, but it made sense in context that it could feisably be "lost" and a lot of the same songs being available in 3, NV, and 4 could be ones that were some of the most plentiful recordings before the bombs fell.

It wouldn't surprise me that if in a future installment, you find out that there is some sort of underground market for rarer songs. But it isn't a post-apocalyptic commodity that is nearly as prevalent as chems or slaves.

DAMN iNATOR
04-12-2017, 12:25 AM
Butcher Pete FULL song (Parts 1AND 2):
2Fc1wr3dYxU

DAMN iNATOR
04-12-2017, 12:31 AM
I was sort of disappointed in not including part 2, but it made sense in context that it could feisably be "lost" and a lot of the same songs being available in 3, NV, and 4 could be ones that were some of the most plentiful recordings before the bombs fell.

It wouldn't surprise me that if in a future installment, you find out that there is some sort of underground market for rarer songs. But it isn't a post-apocalyptic commodity that is nearly as prevalent as chems or slaves.

Yeah, did you see where some guy who has some role with doing the FO series accidentally confirmed via Instagram out some time ago that Bethesda were already working on Fallout 5? LOL...

Tom Guycott
04-12-2017, 12:44 AM
No, but it in no way surprises me. It's a cash cow franchise, now. Just hope they pump the brakes with the changes, and at least make a return with the karma. That's a backbone of the franchise. Work more on the usual suspect engine problems and write some better, more consistent dialogue.

Or at the very least, surprise everyone by actually having a sequel to New Vegas.

Also, hopefully, it won't drop around the same time as Wasteland 3. I didn't get to spend the quality time I wanted with 2 before Fallout came out, and now I am at the point where I kinda want to start over to get back into the swing of things, but I don't want to write off the work I put in.

DAMN iNATOR
04-12-2017, 08:44 AM
The Karma system would need some serious tweaking before I would want it back...there never seemed to be any gray areas, just everything along "Water good, fire bad" logic.

Destor
04-12-2017, 11:16 AM
They need to outsouce it like the did NV...you know...to people who make RPGs...

DAMN iNATOR
04-12-2017, 05:48 PM
They need to outsouce it like the did NV...you know...to people who make RPGs...

Yeah, like maybe to, oh, I dunno...Bethesda Game Studios...:shifty:

Destor
04-12-2017, 06:05 PM
They havent made an rpg since morrowind

DAMN iNATOR
04-12-2017, 08:54 PM
Why don't you go ahead and drop them a line to that effect then? Oh, wait, what's that? Because it's NOT TRUE?! :eek: *GASP*...

Destor
04-12-2017, 09:10 PM
Yes it is. Its an rpg the same way call of duty is.

Slap a leveling system on something and suddenly its an rpg. Right? Except not even sort of.

Like fallout 1/2 and pre oblivion TES its was about stats and numbers. It was dice rolls playing out in front of you. Table top realized in 3 dimensional spaces.

Oblivion/FO3 and on its actions not stats. Each game havjng fewer and fewer number based action with dice rolls be stripped away until stats are an after thought. Barely meaningful and base character class either removed or irrelevant.

Remember how in Skyrim there were zones that only a kajit acrobat could reach? Course you dont. Or the places only an argonian or a alteration master could reach? Hpw about the guilds you join bause of your nationality an stats?

Oh thats right, your warrior with not knowing a single spell is master of the mages guild.

Such rpg. Very role play, wow.

Destor
04-12-2017, 09:11 PM
"I dunno man im a lvl 34 and there are dragons. Thats what an rpg is."

Destor
04-12-2017, 09:21 PM
And dont get me started and how the 1st two fallout games...fucking brilliant rpgs.

I love oblivion, skyrim, fo3 and even fo4. But each iterations is less and less of an rpg. None worse the fo4. Literally each game "streamlines" from the previous bethesda outing. Aka gimps or removes rpg elements completely.

The saving grace of NV is the team that made FO2 was in charge and tried to add rpg elements into the engine. Mixed success but a step in the right direction.

Tom Guycott
04-18-2017, 01:01 AM
The Karma system would need some serious tweaking before I would want it back...there never seemed to be any gray areas, just everything along "Water good, fire bad" logic.

You say that like it is an expressly bad thing.

It did alter how the game played out, though. Especially doing the "unspeakable". People bitch about not being able to kill children because of the politically correct PR backlash a big budget game would get for allowing such a thing to play out. However, it wasn't without consequence in game. Some NPCs wouldn't talk to you. Other kids actively ran away from you. Your Karma took a substancial hit. Most importantly, you permanently got branded with the "Childkiller" perk which wasn't a perk at all... and triggered a nigh unvulnerable bounty hunter and a couple of his comrades to continually stalk your ass until the end of the game or he eventually killed you. As much as it was a black and white thing, it wasn't something to be taken lightly, especially with limited skills due to level cap. You couldn't grow exponentially into a demigod.

New Vegas expounded on Karma well enough: the whole idea about choices you make affecting factions as well as your overall reputation. Powder Gangers like you for siding with them against the town, and as such, they don't attack you in the wild... but you have the reputation of being friendly to them, so anyone not friendly to them views you as hostile. No bearing on folks who don't give a shit about PGs, but alters aspects of your gameplay.

Contrast this with 4's dialogue choices mostly falling to "Say Yes Plainly, Say Maybe which will still come out to Yes, Say No but then you still get railroaded into a Yes, and Say Yes Sarcastically". Not really choosing anything on the whole, and mostly only having an affect on (whatever follower you have with you)'s feelings on the matter being hurt or bolstered by how you responded... and even then, its only slightly more involved than NV's followers.

Not having shades of gray can be fine if handled/written well. Sometimes being overambitious can lead to unnecessary plot holes and dead ends. Yeah, maybe a little more ambiguity here and there would be fine, but it doesn't *need* complications for complications sake. Also, the player doesn't need to be swerved at every turn to the point that you don't know what decision you should make because the writers decided to go all TellTale with choice options (in that there are rarely ever ANY good decisions... especially in Walking Dead or Game of Thrones... anything you pick will screw you over in some way and you're just choosing what improvised lube you're going to have used on you).

Sounds like I'm shitting on 4. I like 4. I like the Fallout universe as a whole, and Bethesda as a whole had taken care with the lore to expand on it without shitting on it. But I also see how far down the road it has departed from the original Interplay RPG roots, and dropping Karma is a BIG part of that departure. Also evolving it into a "crafting survival" is a part of that departure. And downplaying V.A.T.S. in favor of real time iron sighting is a part of that departure. How much of the thing do you take away from that thing to where it stops being that thing it is supposed to be?

Tom Guycott
04-18-2017, 01:06 AM
And dont get me started and how the 1st two fallout games...fucking brilliant rpgs.

I love oblivion, skyrim, fo3 and even fo4. But each iterations is less and less of an rpg. None worse the fo4. Literally each game "streamlines" from the previous bethesda outing. Aka gimps or removes rpg elements completely.

The saving grace of NV is the team that made FO2 was in charge and tried to add rpg elements into the engine. Mixed success but a step in the right direction.

You give Wasteland 2 a whirl? It proves that the first to Fallout games can work on a console port, and also adds to the whole weird line of succession for the meta story behind Fallout's conception (Fallout 1 was originally supposed to be Wasteland 2... and now Wasteland 2 is not only a direct sequel to itself but a spiritual successor to the first two Fallout games). Even geographically, the Wasteland games are close enough to possiblyexist contiguously, but still far enough away to not step on eachother's toes.

DAMN iNATOR
04-18-2017, 01:51 AM
Yes it is. Its an rpg the same way call of duty is.

Slap a leveling system on something and suddenly its an rpg. Right? Except not even sort of.

Like fallout 1/2 and pre oblivion TES its was about stats and numbers. It was dice rolls playing out in front of you. Table top realized in 3 dimensional spaces.

Oblivion/FO3 and on its actions not stats. Each game havjng fewer and fewer number based action with dice rolls be stripped away until stats are an after thought. Barely meaningful and base character class either removed or irrelevant.

Remember how in Skyrim there were zones that only a kajit acrobat could reach? Course you dont. Or the places only an argonian or a alteration master could reach? Hpw about the guilds you join bause of your nationality an stats?

Oh thats right, your warrior with not knowing a single spell is master of the mages guild.

Such rpg. Very role play, wow.

I did, and occasionally still dust off and play Morrowind. It was quite deep for its time and my only knock against it is the whole issue of not saving enough leading to the whole false "Your disc may be dirty or damaged. Press 'A' to retry." error. Yes, they eventually patched it and made the game create restore files when that would happen, but it's something that never should have been an issue in the first place.

Destor
04-18-2017, 08:13 AM
You give Wasteland 2 a whirl? It proves that the first to Fallout games can work on a console port, and also adds to the whole weird line of succession for the meta story behind Fallout's conception (Fallout 1 was originally supposed to be Wasteland 2... and now Wasteland 2 is not only a direct sequel to itself but a spiritual successor to the first two Fallout games). Even geographically, the Wasteland games are close enough to possiblyexist contiguously, but still far enough away to not step on eachother's toes.LOVED WASTELAND 2. Would play a sequel in a heart beat.

I did, and occasionally still dust off and play Morrowind. It was quite deep for its time and my only knock against it is the whole issue of not saving enough leading to the whole false "Your disc may be dirty or damaged. Press 'A' to retry." error. Yes, they eventually patched it and made the game create restore files when that would happen, but it's something that never should have been an issue in the first place.

You're playing a game ported onto the original xbox. It's not Morrowinds fault youre having a meh experience, it was never intended to be played on console, let alone one so weak.

Also "Deep for its time" as if something more deep has come since?

DAMN iNATOR
04-18-2017, 08:33 PM
Whoa, I never said Morrowind was a MEH experience. I loved the game itself, every second of it. I did not love that bug.

As a matter of fact, sometimes I dust it off just to create a new character and sincere I already have played through all the guilds and joined a Great House and played through all the story fodder with other characters, I just use the old Jack of Trades trick to give my character ridiculous stats and just basically run around causing chaos.

Tom Guycott
04-18-2017, 11:41 PM
LOVED WASTELAND 2. Would play a sequel in a heart beat.


: Dr. Hubert Farnsworth voice: "Well, GOOD NEWS!" Just tentatively have to wait another two years, barring no setbacks, delays, or otherwise devastating controversy (or, the real world doesn't skew to imitate art in that time)... the teaser for 3 got its hooks me as much as the teaser for 2 did, and I'm not a big teaser or trailer guy for games or movies.

I also hope it doesn't show up too close to another actual Fallout sequel...

Destor
04-19-2017, 08:18 AM
Had no idea they were making one. Just looked up the gameplay trailer...shockingly good

Destor
04-19-2017, 08:19 AM
The real FO4

DAMN iNATOR
04-21-2017, 04:24 AM
Been duping some copper so as to build statues @ a settlement when I'm done with everything else and bored for some XP, just to see what level you have to actually reach for 10 (or 11) in each S.P.E.C.I.A.L. stat and every level of all perks. I'm talking first-hand, not "GameFAQs/Reddit thread #7842" about it.

Anyway, grabbed a duped stack of copper (4032) from workbench and my character's carry weight jumped to 666.

Fuck you, Fallout 4. You can't judge me!

Tom Guycott
04-21-2017, 07:41 AM
The real FO4

Or actually Wasteland 5...

DAMN iNATOR
04-21-2017, 04:34 PM
You guys know (you should, I mentioned it in here) that Fallout 5 is also already in development, right? Jus' sayin'.

Shadow
04-21-2017, 07:00 PM
So is the next Elder Scrolls game. Should have someone on one of those by E3

Destor
04-21-2017, 07:11 PM
According to an interview from todd howard that last month neither are. Two new ips will be finished before moving forward ln ES6

Destor
04-21-2017, 07:13 PM
ES6 is just having concept talks but its years away from development.