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Originally Posted by Khuntry
How about a wierd blend of CVS2's Groove system and Dante's style change mechanic in DMC4.This would probably result into a nasty combo fest but at least it would stylish. Good luck tryin to balance that.
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If you could tone it down to 2 Grooves you can switch between it might be doable. How about switching move-sets? Well, I suppose that's merely changing stances which already appeared in several fighting games. At the very least I thing switching grooves between rounds is something that can be done without worrying about balance, depending on how these grooves work!
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Originally Posted by DaveBrawl83
I agree the hand to hand fighting style of the UFC game as opposed to the SF and MK style games just felt more realistic instead of some dude standing across the screen from you throwing fireballs or spears. I wouldn't have a problem with the occasional metaphysical superpower, but to me a game that features use of many differing actual fighting styles and in close hand to hand combat would be what I want as opposed to uppercuts and legsweep cheese.
Basically what I'd want would be to throw a bunch of differing fighting styles into a game as opposed to the 3 in UFC and do away with a majority of the ground game (leave a bit of punching or kicking your opponent while they're down, not enough to spam but enough to punish a person for getting knocked down) and then if you want throw in a meter that you can build up where at the opportune time you can launch your fireball/spear/whatever.
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Remember that UFC is a sport simulation not meant to be particularly balanced, while traditional fighting games strive for a semblance of balance (no weight classes in a fighting game, everybody
should be able to take anybody). And while this doesn't mean every fighting game is balanced, it's a development priority while sports simulation doesn't need to promote that at all.
BUT since you wouldn't mind para-normal elements in this fighter you speak of, certain consessions must be made for the sake of gameplay, some that may betray the realism seen in UFC's game. However, I imagine a game that represents several fighting styles (like Tekken), grounded in a more physics-based fighter (dare I say Def Jam FfNY?). It can happen...