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Old 10-12-2009, 08:25 PM   #1
Kalyx triaD
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Quote:
Originally Posted by Khuntry View Post
How about a wierd blend of CVS2's Groove system and Dante's style change mechanic in DMC4.This would probably result into a nasty combo fest but at least it would stylish. Good luck tryin to balance that.
If you could tone it down to 2 Grooves you can switch between it might be doable. How about switching move-sets? Well, I suppose that's merely changing stances which already appeared in several fighting games. At the very least I thing switching grooves between rounds is something that can be done without worrying about balance, depending on how these grooves work!

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Originally Posted by DaveBrawl83 View Post
I agree the hand to hand fighting style of the UFC game as opposed to the SF and MK style games just felt more realistic instead of some dude standing across the screen from you throwing fireballs or spears. I wouldn't have a problem with the occasional metaphysical superpower, but to me a game that features use of many differing actual fighting styles and in close hand to hand combat would be what I want as opposed to uppercuts and legsweep cheese.

Basically what I'd want would be to throw a bunch of differing fighting styles into a game as opposed to the 3 in UFC and do away with a majority of the ground game (leave a bit of punching or kicking your opponent while they're down, not enough to spam but enough to punish a person for getting knocked down) and then if you want throw in a meter that you can build up where at the opportune time you can launch your fireball/spear/whatever.
Remember that UFC is a sport simulation not meant to be particularly balanced, while traditional fighting games strive for a semblance of balance (no weight classes in a fighting game, everybody should be able to take anybody). And while this doesn't mean every fighting game is balanced, it's a development priority while sports simulation doesn't need to promote that at all.

BUT since you wouldn't mind para-normal elements in this fighter you speak of, certain consessions must be made for the sake of gameplay, some that may betray the realism seen in UFC's game. However, I imagine a game that represents several fighting styles (like Tekken), grounded in a more physics-based fighter (dare I say Def Jam FfNY?). It can happen...
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Old 10-13-2009, 10:45 AM   #2
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Originally Posted by Kalyx triaD View Post
Remember that UFC is a sport simulation not meant to be particularly balanced, while traditional fighting games strive for a semblance of balance (no weight classes in a fighting game, everybody should be able to take anybody). And while this doesn't mean every fighting game is balanced, it's a development priority while sports simulation doesn't need to promote that at all.
Yeah I don't expect straight realism out of a fighting game, but I was striving more for the actual feel you get from the UFC game in the hand to hand aspect. But I think you and I are on the same wavelength as far as the balance goes. I agree everyone should be capable of defeating everyone, but the UFC game just seems so much more satisfying in the fighting aspect of two evenly matched guys (when you match them up) than the usual "fighting" games do.

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Originally Posted by Kalyx triaD View Post
BUT since you wouldn't mind para-normal elements in this fighter you speak of, certain consessions must be made for the sake of gameplay, some that may betray the realism seen in UFC's game. However, I imagine a game that represents several fighting styles (like Tekken), grounded in a more physics-based fighter (dare I say Def Jam FfNY?). It can happen...
Tekken was the game I had mostly in mind while I was writing that out. I don't have a lot of first hand experience with it as most of my fighting game experience is with the MK games, however I do have some experience with it and one thing I have always liked about Tekken was how everyone was so different in their style but almost all fighters were usable. You are always going to have some styles that are difficult to master and thus the character will be deemed terrible by most while the best players will be excellent with those guys and that's fine.

As far as supernatural, I was thinking of the end of the MK movie with Lui Kang and Shang Tsung how he knocks him into the pit with a fireball after going the whole fight hand to hand. Something like that would allow you to keep the legacy of moves like that in the games, with having better fighting when you actually have to fight as opposed to standing there and trying to win with projectiles. You should make the projectiles a rare occurance that can only occur at certain times and do more damage than usual, but still leave room for the fight to continue unless you only have a small amount of damage left. Personally I'm not a big fan of the projectiles, but they are such a big part of the legacies of these games that I don't feel you should remove them, but they need a big overhaul in my opinion.
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Old 10-13-2009, 11:02 AM   #3
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Smile

I would love to see someone do an at least halfway realistic swordfighting game, something like Bushido Blade back on the PS1, where one solid hit could end the fight.

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Old 10-13-2009, 04:38 PM   #4
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Quote:
Originally Posted by DaveBrawl83 View Post
As far as supernatural, I was thinking of the end of the MK movie with Lui Kang and Shang Tsung how he knocks him into the pit with a fireball after going the whole fight hand to hand. Something like that would allow you to keep the legacy of moves like that in the games, with having better fighting when you actually have to fight as opposed to standing there and trying to win with projectiles. You should make the projectiles a rare occurance that can only occur at certain times and do more damage than usual, but still leave room for the fight to continue unless you only have a small amount of damage left. Personally I'm not a big fan of the projectiles, but they are such a big part of the legacies of these games that I don't feel you should remove them, but they need a big overhaul in my opinion.
Don't be afraid to say fireballs could be taken out of fighters. It's radical attacks on the norm like that that makes for something special. And I like the idea of making 'the fireball' a big deal again. I think we all take advantage of the idea of shooting fuckin fire from your character's hands.

And Bushido Blade needs to come back. Fuck it, somebody should just rip it off. The original devs don't give a shit anymore.
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