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#1 | ||
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Posts: 45,950
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BUT since you wouldn't mind para-normal elements in this fighter you speak of, certain consessions must be made for the sake of gameplay, some that may betray the realism seen in UFC's game. However, I imagine a game that represents several fighting styles (like Tekken), grounded in a more physics-based fighter (dare I say Def Jam FfNY?). It can happen... |
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#2 | ||
Inconceivable
Posts: 9,887
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As far as supernatural, I was thinking of the end of the MK movie with Lui Kang and Shang Tsung how he knocks him into the pit with a fireball after going the whole fight hand to hand. Something like that would allow you to keep the legacy of moves like that in the games, with having better fighting when you actually have to fight as opposed to standing there and trying to win with projectiles. You should make the projectiles a rare occurance that can only occur at certain times and do more damage than usual, but still leave room for the fight to continue unless you only have a small amount of damage left. Personally I'm not a big fan of the projectiles, but they are such a big part of the legacies of these games that I don't feel you should remove them, but they need a big overhaul in my opinion. |
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#3 |
Now. Here. Man.
Posts: 8,370
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I would love to see someone do an at least halfway realistic swordfighting game, something like Bushido Blade back on the PS1, where one solid hit could end the fight.
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#4 | |
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Posts: 45,950
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And Bushido Blade needs to come back. Fuck it, somebody should just rip it off. The original devs don't give a shit anymore. |
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