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#41 |
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BAY BAY
Posts: 36,524
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Wish they'd stop showing the Forza 4 ad. My friends stag do is making me skint as it is without buying that.
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#42 |
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BAY BAY
Posts: 36,524
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Holy crap os it pretty though.
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#43 |
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BAY BAY
Posts: 36,524
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Should probably makes sure I'm done with F1 2011 before grabbing other racing games though.
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#44 |
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Posts: 19,301
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What a great moderator you are.
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#45 |
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Selectively Social
Posts: 16,336
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Back in March, Subway has surpassed McDonald's in number of stores. Holy crap did not see that coming. They've apparently adopted many of McDonald's business practices and flourished.
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#46 |
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BAY BAY
Posts: 36,524
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Dam, still sounds sarcastic doing it that way.
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#47 |
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Selectively Social
Posts: 16,336
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The "$5 Footlong" is the new "dollar menu"
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#48 | |
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BAY BAY
Posts: 36,524
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Quote:
I blame Jared for this. |
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#49 |
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Selectively Social
Posts: 16,336
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12 inch Italian herbs and cheese, black forest ham, american cheese, lettuce and chipotle sauce is my "regular" there.
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#50 |
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Selectively Social
Posts: 16,336
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#51 |
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BAY BAY
Posts: 36,524
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I can only gobble down a 6" in a sitting, but gotta love steak and cheese on IH&C bread.
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#52 |
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BAY BAY
Posts: 36,524
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Never known why Subways parent company was Doctors Assosiates. "Hi, we're associated with doctors. Have a sandwich, lardo."
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#53 |
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BAY BAY
Posts: 36,524
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Hate the Forza ad for getting Kanye in my head. It's such a shit fucking song that's too damn catchy. Will be the rickroll of 2032 or some crap.
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#54 |
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Posts: 325
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So I take it as a "no" as far as looking for more people to play with...
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#55 |
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Retired Prolly.
Posts: 11,296
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Well that is what happens when you make a thread about a game Req doesn't like. He gets on his soap box and derails the thread.
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#56 |
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Posts: 19,301
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If it wasn't for me, there'd be next to no critical discussion of anything on here. There's already no end to the tongue-in-cheek insults that pass for posts in this forum. Nothing of discussion worthy substance. It's all angry mob jumping down Kalyx's throat and FA complaining that he gets killed a lot.
What would you have me do? Sit back and only comment on games I like? I notice when I rant about a game, there's never any mention of the countless threads in which I don't criticize a game. The threads where I commend companies for creating quality and substance over mass appeal, or actually discuss positive things in games that are good. But because I happen to have a very strong opinion of a -few- bad eggs, that's apparently all you see. This all started when Narc pointed out that he doesn't understand why I hate WoW, and people saying it must be because it's popular. That's not even a reason though. It's a cop-out and does nothing to explain their side of it. "It's popular so it must be good". If that's their reason for liking it, then they are nothing more than sheep. I hadn't even had a chance to point out the features and detailed reasons why I dislike it, and people are already dismissing the fact that I could POSSIBLY dislike this game, 'because the game is popular'. Sounds like 'because it's popular' is their reason, not mine. |
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#57 |
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Soundly Defeated Wadding
Posts: 40,590
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People don't just play it because it's a popular game though, they play it because it's incredible and was really one of the first MMOs to put it all together seamlessly into a near flawless package. WoW had one of the greatest betas ever and Blizz took the time to get away from alot of the downfalls of typical MMOs. For one they really put alot of time into the character animations, as that's always been a pretty big distraction in typical MMOs. They got rid of tons of clumsy and clunky animations and really made sure they got a certain degree of seamlessness in the gameplay. I mean, you can even tell a difference between WoW and current big MMOs in that dept. Rift plays slowly and many of the animations are lagging, whereas I don't have as much of a problem with that in Warcraft. In many respects, WoW plays like a console action RPG game, just on a keyboard (And obviously tons more commands,).
Also, the storyline, the attention to detail, and the attention to lore is pretty incredible all things considered. They've had quite awhile to build it up to the monster that it is today, but it's still quite the achievement. Another large selling point for WoW is how simple they've made it to interact and play with friends now. Between linked accounts and cross-server play, you can play with pretty much anybody you want now. As referenced before, scalability is probably a large part to it as well but you make it seem like it's all some huge evil ploy or something to cheaply gain more users. A wide range of scalability is gigantic because it allows people that maybe don't get to typically play PC games an option to participate in the world as well. Mad good business strategy. |
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#58 |
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Soundly Defeated Wadding
Posts: 40,590
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Get alot of "the game is too repetitive" a ton. Show me an MMO that isn't repetitive and I will drive to your house and suck your cock.
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#59 |
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Retired Prolly.
Posts: 11,296
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Well it's easy for people to jump the conclusion that you "don't like it because it's popular" since you are almost always ranting on how you hate XZYGame, when it happens to be an immensely popular game Req. I've never accused you of that tho.
Frankly, I don't care about anyone's reason for liking/hating and game I like/hate. |
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#60 | |
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He's Here
Posts: 60,735
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Quote:
You want to talk about repetition, talk about the people who play CoD on only like four maps because that's what the majority like/have memorized. I'm not putting them down, I'm just saying they're repetitive as fuck and I can name repetition in virtually any game you can throw at me. And for that reason, I really don't feel that repetitiveness is a legitimate gripe in most games, WoW included. |
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#61 |
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Posts: 19,301
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WoW is repetitive in the aspect that its primary form of gameplay is meaningless. Its quests are pointless, and when you get to raiding, your gear is made meaningless the next big raid that comes out. If you are not among the elite who are at the highest tier of gear, then you are insignificant to the rest of the people who play. And if you are at the highest tier, then there is nothing for you to do except use that gear to get more gear.
There is no reason for PvP. Battlegrounds are artificial conflict, and there is nothing to gain or lose from PvP. There is repetitiveness that acts as a means to an end, and then there is just 'primary gameplay' that is repetitive. Have a huge ass thing written that I didn't finish because I felt like I was not able to focus on one thing well enough. Like, jumps around to so many different things that I don't think it would be received well at all. Actually wish that I had the time to try and pull you into the world of another MMO that is currently out, called EVE Online. Every time I start typing about it, it gets so big and I miss so many things that I don't think I could properly describe it to you. I will say this though - it has 400,000 subscribers, has been around for 8 years, and takes place on a -single- server in which they have reached records of over 63,000 players online at a single time, on this single server. You could see firsthand what kind of potential there is for virtual worlds and the MMO industry. I feel that if its features were translated into something more people could grasp; ie, fantasy and not sci-fi, and was developed by a company that had the budget Blizzard used on WoW, that it would compete directly with WoW, hands down. |
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#62 |
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He's Here
Posts: 60,735
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I tried Eve Online, it honestly seemed needlessly complicated to me.
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#63 |
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Posts: 19,301
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To describe it in slightly more depth. There is a real sense of fear when you leave the protection of a station. Items can be lost, and 95% of the items in the game are crafted by other players. The universe is HUGE. Like, mind-blowingly huge. I can say that, and you might not think anything of it, but if you logged in and looked at the map, the size would baffle you.
There is safe space, where you are protected by a police-like presence if you are attacked, and there is less safe space, and then lawless space. In lawless space, players actually own territory, place stations, infrastructure, and wage wars against other player corporations that last months and sometimes years. It is a living, breathing universe, ran by its players due to tools given to them by the developers. There is no hand holding. Other players have created a community which is both friendly and one of the most helpful communities I have ever experienced in a game, and is also cold and unforgiving. The game rewards smart players. The learning curve is brutal, but not so that people don't play. It has consistently risen in subscription numbers since its release in 2003, and the company is a true rags to riches story. They worked for 6 months without pay to see it released, and relied solely on digital distribution up until recent years, because their publisher went bankrupt and took the rights to publishing with them. |
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#64 |
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Posts: 19,301
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There is nothing needless about it. When you get past the initial learning curve, and get into a corporation where you have clear cut goals set ahead of you, it all falls into place. In order to succeed at it, you have to leave behind any concept from another MMO. Literally. If you approach it like you approached any other MMO, you will not understand it and it will chew you up and spit you out.
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#65 |
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He's Here
Posts: 60,735
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Here is the big question: Is the game simple enough that virtually any gamer could get into it within an hour or two, outside of the casual Tetris gamer? What you describe, to me, sounds like a hardcore game where you have to sink a lot of time into it to really get anywhere. And that is why a game like that isn't going to be a mega success like WoW. It can be successful in its own right, but it's still a niche product that a majority isn't going to enjoy.
If I'm wrong I'd love to hear the argument, because I really haven't played it much. But from what I'm hearing, it's an unfriendly, complicated game that takes a long while to really get into. As stated, a game like WoW is simple to get into and simple enough for anyone to play at a high level to a point. You can get "more hardcore" into it and it satisfies that bunch, or you can stay casual and still feel a sense of accomplishment. |
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#66 |
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Posts: 19,301
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I am not saying that EVE Online is the epitome of an MMO. There are some aspects of its gameplay that are slow-paced, and other aspects that have not even been fully explored by the company. Its players are among its biggest critics. But the depth it brings to the genre is second to none. There is purpose behind everything. There is a type of gameplay for everyone, and the game gives back what you put into it by having very few limits on what you can actually do.
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#67 |
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Soundly Defeated Wadding
Posts: 40,590
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Very few guilds in WoW reach a level of achievement where there is nothing to do anymore. There is a ton of content and if that content is run through, then the goal is to get players as geared as possible for the possibility of farming that raid or to get ready for the next big patch. It's not like there isn't anything to do outside of instances and raiding though. The World is fucking gigantic and full of things to pass the time.
Your overlooking a very huge part of PvP and possibly just the game in general. The point to PvP is that it's fun and that it takes a considerable amount of skill to compete at a high level, especially in arenas. This is where Wow PVP is like alot of FPS games. What's the point of playing TF2 or COD for 500 hours? There is no point, it's fun. Unless the point is achievements, but WoW has those as well. |
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#68 |
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Posts: 19,301
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I like your question. It is both a hardcore game, and a casual one. It is hardcore, because if you dedicate a lot of time to it, you can succeed for certain. If you are a casual player, the time-based skill progression (it is important to note that skills are only a measure of how much you can do.. the 5 year veteran with 50 million skillpoints worth of training, is able to do way more things than you.. but if you specialize in skills, you can compete with that 5 year veteran in a certain aspect in no time.)
To more specifically address your question - If you can fully understand a game within 2 hours of starting, then I don't think that MMO is worth playing. Can it hook people within that time? If they take the time to do the tutorials, yes. Further, if they join a corporation (guild), the experience is made 10x better and easier to understand. To elaborate, people play EVE for years, and still learn new things. It is a -different- kind of game than WoW. The main problem I see with people who try the game, is that they think they can grind for a month and be able to compete with people who have been playing for years. That simply won't happen. I don't think that -should- happen. In old MMOs, it took a LONG ASS TIME for people to hit max level. Why? Because hitting max level wasn't the goal. The goal was to PLAY the game. There was content all the way to max level, and then there were different kinds of content once you reached that level. In EVE, there are no levels. There are only skills, and levels of skills. Skills are a means with which to do more things. This means, the purpose of the game is to PLAY it. Your goals aren't to complete a raid and get X piece of gear. Your goals are to experience the game. Take down an enemy station.. be a part of a massive 500 vs 500 (yes this happens) battle. If you're into PvE, there is all kinds of content. The newest are called incursions, which are random world encounters of varying difficulties. There are also wormholes, which take you into uncharted space where your corporation can kill incredibly smart AI or set up infrastructure and mine rare minerals which can be used to craft powerful items. There is literally so much to this game, that I feel there is something for every degree of player, if they are willing to give it a chance. Now, what I am saying is that if a fantasy game were to come out that applied this theory of having a UNIQUE character, with a lot of variance in the items you used.. had meaningful crafting, and player conflict that was created by the players using tools such as actual control over the world, etc.. Make a player feel useful from day one, and I feel that game would be incredibly successful. In EVE, there is protection for players who don't want to experience PvP. The player has to be smart though. I have read stories from people who have played for years, only experiencing the PvE portion of the game, and have never been killed by another player. That aspect of the game is a very major part of it, but it is avoidable if that's not your thing. |
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#69 |
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Posts: 19,301
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I am not trying to convince people to play EVE here. I am just trying to say that there are features in other games which make them feel ALIVE. WoW doesn't do that. It feels like an arcade game. That's not what MMOs were about. Capture the Flag shouldn't exist in an MMO, in my opinion. It cheapens the experience. Much of what WoW does feels like a very cheapened gaming experience, especially from the MMOs I have played in my life. I had the list written... let me add it here for clarification.
I have actively played Asheron's Call 1, Asheron's Call 2, Everquest 1, Star Wars Galaxies, World of Warcraft, EVE Online, Guild Wars, Pirates of the Burning Sea I have tried for various lengths of time, but not continued to play, Everquest 2, Dark Age of Camelot, Shadowbane, Age of Conan, Darkfall, City of Heroes, Champions Online, Final Fantasy XI, Ultima Online, Lord of the Rings Online, D&D Online, Saga of Ryzom, Global Agenda, RF Online, Atlantica Online, Anarchy Online Those aren't even all of them. That was off the top of my head. I have beta tested probably twice that many. That's just to show that there having played so many other games, INCLUDING WOW, that WoW is not even close to the best. It is the most easily accessible, and that is all. It can be fun, but for what this genre is capable of, it leaves sooooo much to be desired, and I wish that people would be willing to branch out and try other things. |
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#70 |
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ELF ANGEL
Posts: 39,476
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Just want to toss in something about WoW.
One thing I disliked when I played is that its always about getting the best gear. I wanted to run Onyxia to see what it was like, always the same response, no good drops. It seems to be driven less on story and enjoying the game and more on whether the gear you have collected so far is good enough for survival in the next place. In the three years I played on and off, I never was in a raid, never. My gear was never good enough to survive despite being almost level cap. There was always someone with slightly better gear taking my spot.People who had the time to waste to run a dungeon a few times before they got that item they wanted. As for EVE, it was overwhelming just how insignificant you are in the grand scheme of things in that game. You are a grain of sand in a desert. |
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#71 |
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Soundly Defeated Wadding
Posts: 40,590
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New players wouldn't even obtain a talent tree yet in the span of two hours. And if they did, they would just be starting to understand it. No, WoW isn't an immensely complicated game when it comes to talents/spells, it's very fairly complicated later on (especially in PVP) when you're testing your skill against other players and PVE content. Definitely think you're trying to oversimplify things to prove your point. Also, so far you've really only expressed problems with end game, which is only part of the overall game. The first time I stepped into Stormwind I almost shit my pants. WoW does a great job of creating a meaningful experience for first time players and even repeat players. Everything is done with style and done with intention.
And fine. Eve is probably a good game. That doesn't really mean that WoW is a bad game. |
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#72 |
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Posts: 19,301
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In the year and a half I played WoW, and any of the times I revisited it, I never once experienced real adrenaline. There was never a single bit of fear or excitement. When I completed a quest or finished I raid, I never felt accomplished. It felt like a huge waste of time when all was said and done. When I killed someone in PvP, there was no rush. When I got killed, it was only frustrating in the sense that it took me out of the game for a couple minutes and that there was probably nothing I could even do to extract real revenge on that person. If they were higher level, I couldn't kill them. And if I did, they'd just run to their body or use the spirit to resurrect and go on about their business.
Any piece of gear I found was useless, to be replaced in a couple levels or by something I got from a quest, which would also be replaced soon after. An endless cycle. It was just.. pointless. The group of people that made up your guild was usually just a collection of people that I typically never wanted anything more to do with. In at least 4 of the games on my actively played list, I was a part of guilds where I really knew the people. They were more like a family in-game than just a group of people who you raided with. In WoW, I'd be surprised if any of the people in any of the guilds I was in, knew the majority of the people in their guild, or cared if they were even in it. |
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#73 |
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Soundly Defeated Wadding
Posts: 40,590
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"It is more accessible and that is all." That's silly. The market has been open for a WoW-killer for quite some time and money has been been thrown into a quite a few big projects. None of them have done close to what WoW has done, nor did they even really create much of a spark. It isn't because WoW makes people play their game. Blizzard are fucking wonderful developers that take their time to create an experience, and it shows in every game they make. Not only that, but they listen to a ton of their fanbase and they're just generally cool as fuck with all of the easter eggs/extra content. Blizzard won't stop making quality games either and they'll probably corner the marker for a long time to come. Quality brings in quantity.
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#74 |
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ELF ANGEL
Posts: 39,476
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Also, anytime I ever rerolled in WoW, I only ever thought of it as "another grind to 80"
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#75 |
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Soundly Defeated Wadding
Posts: 40,590
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Also, feel like you are intentionally ignoring alot of the work the went into WoW that makes it what it is. The artwork, the music, the customization, the immense account security, the constant new content, the likability of the two sides (Horde/Alliance), the sense of humor, and the fact that it doesn't take itself too seriously (all of the witty banter inside of the game)... Just to name a few. There's much more to the success of a game than a large budget and a good idea, it needs to be properly executed. Ask EA Epic.
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#76 | |
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Posts: 19,301
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Quote:
There is just that much more content to experience, which sums up ALL of why I feel WoW is inferior. You have this notion that WoW is the best and most thorough experience, but if you would put some effort into experiencing other games, you would realize that there is so much more potential than what WoW offers the MMO genre.And I addressed the rest of the game. The problem with WoW is that the GOAL is the end-game. The developers have made it that way. Once you experience the 1-60 content, it is the same the next time you do it. If your friend is 10-15 levels higher than you, you're out of luck.. you have to catch up before you can really participate in their content with them. There's really no point in doing a dungeon twice before cap, because as long as you complete the series of quests for that dungeon and get those pieces of gear, they'll just help you along on your way to the cap because you'll replace them in a few levels anyways. Games like EVE, and Asheron's Call, and even Everquest (to an extent).. fuck, even Star Wars Galaxies. You could still do things with your friends. Especially in EVE and SWG. In EVE, as a new player, if you actually try to find a corporation, you can go out and PvP with them within days of starting your character. You can run high-end missions with them and there will be some role that will help them, and you will be able to share in the rewards of that mission equally. That's not to say you will come close to being competitive if you were stacked up against a veteran player 1 on 1. But you wouldn't be able to in ANY MMO. |
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#77 | |
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Retired Prolly.
Posts: 11,296
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Quote:
It seems to me that Req is basing a lot of his opinions from the first 2 years WoW was out. It has changed some since then, and yes I've been playing since "vanilla" I know what the game used to be like. |
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#78 | |
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Quote:
Its music is great. That doesn't make a game though. Its account security is shit. Not sure where you got the idea that they have good account security. There are probably a larger % of hacked accounts in WoW than any other MMO in the history of the genre. lol You could say that's because of the game's popularity so more people target it.. but to say it has great account security is false. Google it, and you'll find the absurd amount of hackings that happen. Even with their little safe thing you could purchase that would generate a key for you or whatever.. that thing went through a shitstorm of hackings. And the game itself has seen more hacking programs in its life than you probably realize. I know someone personally who was banned approx 6 times for using hacks. Like, legit hacks. Teleport hacks, a bot, hacks that let him abuse mechanics to get MASSIVE amounts of gold. lol I'm not discounting those other features as bad things. But those are not the gameplay. Those can certainly enhance an experience, but they don't make the game. I don't buy a game and pay a monthly subscription based on how charming a game is. Also.. what customization? You are the exact same as any other class that is at the same point as you. You have a few sliders to choose from to change how your character looks. As far as stats, if you're a paladin with tier 5 gear, you're exactly the same as another paladin with tier 5 gear.. the only difference being one of 3 talent trees you have to put points in. You can say I'm oversimplifying it, but again.. you haven't seen what's out there. That -is- simple compared to the potential the genre has. |
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#79 | |
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Soundly Defeated Wadding
Posts: 40,590
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Quote:
2.) I got my girlfriend playing the game and linked our accounts together and the level deal wasn't an issue at all, as it caught her up to my general level mad quickly. There are also incentives to linking accounts together like extra levels for each player, free teleports so your friend can get in your area immediately, and two person mounts. The level gap problem is obviously never going to be completely solved because there's so many levels but that's the way the ball rolls. Isn't like they haven't been active in solving the problem. 3.) I primarily run instances for leveling, simply due to gear, money, and reputation gains. There's plenty of incentives to run instances, |
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#80 |
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Posts: 19,301
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This is customization.
There are approx. 373 skills, each of which has 5 levels, and no player in 8 years has even come close (even remotely close) to maxing their character out. |
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