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Old 04-30-2012, 03:07 PM   #11
Kalyx triaD
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Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
The only attack from the ground is Lexia's 'cry baby' thing. It being shockingly useful probably says a lot about your idea.

But pressing the attack on a downed opponent is a tenet of most 3D fighter wake-up games which makes knockdowns that much more important. Momentum after knockdowns can change a match, but you can regain control.

The next time we lobby up I want to pay special attention to knockdowns between me and Khuntry. I'll try to be more clear about what's actually going on over the mic.
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