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The Fugitive
07-26-2004, 01:46 PM
Ok, I'm abit confussed by the purpose of this whole 'Heel/Face' meter. What exactly does it do?
From what I've gathered, you can choose before your match to be either a face or a heel. When you get this bar full, you can lay out some extreme moves, what they are, I don't know. Anyway, in order to be fill out your face bar, you have to taunt and counter a lot and for the heel, beat the crap out of the ref and use weapons.
Too bad there isn't a tweener bar.
I hope I've provided some insight.
Loose Cannon
07-26-2004, 01:47 PM
I'm always a heel. It's funny though, in HCTP I was a heel and I was always feuding with Vince and other heels.
Sephiroth
07-26-2004, 01:50 PM
I'm always a heel. It's funny though, in HCTP I was a heel and I was always feuding with Vince and other heels.
Indeed hope they fixed that now, don't want to fight other heels or members of Evolution ( if you are an Evolution member)
Hired Hitman
07-26-2004, 02:04 PM
RKO on Flair! RKO on Triple H! RKO on Batista! RKO on Rand... that's it :$
Dark-Slicer Diago
07-27-2004, 12:35 AM
IGN Overload
WWE SmackDown! vs. RAW is getting ready to hit the PS2 like a ton of bricks this fall. Easily one of the most, if not the most, anticipated sports game to come out this year, SmackDown! vs. RAW could very well have sales in the same unbelievable range as the previous entries in the series. With new wrestlers, new moves, new voices, deeper storylines, more customization, and the possibility of online play (which is already in beta testing), this game is going to be frickin' massive.
To help you make sense of it all, we've decided to compile tons of information about SmackDown! vs. RAW into one place. All the big questions about the game are answered with info about several different aspects of the gameplay. Sure, this isn't all of the info available about the game so far, but it covers the bases enough that extra searching will be only for the hardest of the hardcore out there who are going to be on the constant lookout anyway. If you just want to know everything there is to know of interest, check this out. Even if you're a diehard fan of the series, check this out anyway -- it's a great source of new information, too.
So for all you fans of the game who want to know just what the hell is going on with the latest in this insanely popular series, just sit back, relax, and take a deep breath before diving into the information. Special thanks to PSM and THQ for helping us to make this happen.
What superstars can we expect to see and how many are there?
Contrary to other reports, the final roster has not yet been determined. Furthermore, the number of superstars on the lineup is still up in the air. Though, it has been confirmed that where will be in excess of 50 current wrestlers, with additional characters available in the legends bracket. Here are the confirmed wrestlers so far:
Current Wrestlers
A-Train
D-Von Dudley
Ric Flair
Batista
Eddie Guerrero
Rikishi
The Big Show
Garrison Cade
Rob Van Dam
Booker T
John Cena
Scotty 2 Hotty
Bubba Ray Dudley
Kane
Shawn Michaels
Charlie Haas
Kurt Angle
Shelton Benjamin
Chavo Guerrero
Mark Jindrak
Stacy Kiebler
Chris Benoit
Matt Hardy
Tajiri
Chris Jericho
Randy Orton
Torrie Wilson
Christian
Rey Mysterio
Triple H
Chuck Palumbo
Rhyno
Trish Stratus
Legends
Andre the Giant
Old-School Kane
Old-School Undertaker
Keep in mind, the roster above is incomplete and is definitely subject to change (we're looking your way Rikishi and Scotty!)
Are any of the legends from last year's games back for this year?
As you can see by the answer above, only three legends have been confirmed up to this point, but with several more on the way, it's certainly possible. Unlike last year, however, legends cannot be used during season mode.
Is the grappling system any different?
Though the changes to the grappling system won't be as dramatic as last year, there are still a number of significant changes for this version. The first and most important alteration, for instance, is that signature and quick grapples are harder to counter than power and submission moves. Additionally, players can now partake in grapples while sitting on the mat, perform new halfway-standing grapples, and even participate in back and forth chopping matches like the ones that Ric Flair and Sting made famous back in their NWA days.
Another big feature this year is the inclusion of face and heel special maneuvers. Tailored to each wrestler's personality, these moves allow for temporary invincibility for heels that let them cheat without getting caught, while faces can do, uh, whatever it is faces do. Of course, the ladies are getting a slight grappling addition themselves, with the spank meter -- the more accurate a player is with their meter, the more accurate the spank. And depending on the spank, the woman's reaction could either be painful or pleasurable; with special animations dedicated to both responses.
Is it true that submission holds have been refined?
Yes, it's true. A new time-based meter has been added to the tug-of-war grappling system that allows players to add more intensity to their holds so that they can be applied longer and do more damage. On the flipside, other players can reverse the submission holds from within this animation based on their own performance, and can finally break subs while in tag team matches.
Are there any new attributes or character abilities?
Indeed there are. The old attributes of Strength, Submission, Stamina, Technique, and Speed are back, but have now been joined by charisma. It's a pretty important addition too, as it's used to determine how much of SmackDown move bonus you receive when taunting.
Speaking of taunting, players can also argue with the referee following close two-counts or put their foot on the ropes when pinning. They run the risk of getting disqualified if they push things over the edge, but can gain an extra advantage or two if it pays off for them.
Perhaps the coolest new addition, though, is the inclusion of pre-match staredowns and test of strength competitions. You can even get into shoving matches and get an early advantage on your opponent of you play your cards right.
How about the weight detection system? Is it better?
Is sure is. The game boasts much smarter weight detection and finally plays into finishers too. For you abusers out there, this means that you can forget about pressing The Big Show up in the air with a powerslam just because it's your special.
What arenas are confirmed so far?
Barely any. But after a phone call and some research, we've confirmed that the last arenas used for SummerSlam, Backlash, and Armageddon are already in the game.
Can we create our own belts?
Yes! Through the season mode you'll be able to earn money which you can use to Create-A-Belt by buying and configuring a variety of belt parts.
What new modes are there?
Create-A-PPV lets player finally create their own pay-per-view events of three to eight matches complete with new matches of their own devise, legendary matches of days past, and current matches seen on television. With the user created belts, players can even allow combatants to vie for the grand prize. Imagine creating your own wrestlers and belts and then having them compete against one another. Incredible. The best part is this doesn't affect the season, so people won't be afraid of partaking in the festivities.
Also being added to the table are Challenges. According to PSM, these are matches that can only be won by meeting certain criteria, such as pulling off two finishers in one match or beating four legendary wrestlers with a specific character.
Can we add our own music into the game via the HDD?
Nope. We will not be able to add our own customized music into the game. In fact, there is no hard drive support whatsoever.
What has been added to Season Mode?
First, the storylines have been revamped so that they're now more engaging and more believable (within the sports entertainment context of wrestling, anyway). There are now also mini-games that not only help build a character's attributes (perhaps somewhat analogous to how mini-games in Rocky and Fight Night build characters), but there are also mini-games that alter a wrestler's heel or face status (whether or not he is a bad or good guy). Storylines are now also completely voiced by the wrestlers themselves and include taunts, signature attacks, and a variety of other dialogue being classified as "respect actions," of which we still know little about.
Will women have their own season mode this year?
Nope. Still no season mode for women.
How has create-a-wrestler improved?
Off-the-bat, expect new, higher resolution textures and a streamlined interface. Also, given the advanced state of the engine, character models now have double the amount of polygons to work with. Higher polygon counts and higher resolution textures can make for some pretty startling characters. That's all we know for sure at this point, but we can also expect a greater diversity of customization, including more colors, accessories, and otherwise configurable settings.
Can you edit existing wrestlers?
You cannot edit existing wrestlers.
Will Smackdown vs. Raw be on any other platforms?
Nope. This one is PS2 exclusive.
Is there a Buried Alive match?
There is not a Buried Alive match, but there is a Parking Lot Brawl, which you can find further details about by browsing through a news article we published on July 16, 2004.
Will there be voiceovers for announcers or superstars?
Yes. There are real voiceovers for every wrestler in the game, except for those legend wrestlers who are not a part of season mode. Even the announcers from both Smackdown and Raw are in the game (no Heat team, however). Players will also be able to choose which announce team they'd prefer to listen to. The game is very comprehensive when it comes to voiceover work. The only limitation is that when you create-a-wrestler you cannot assign a voice to him. In this respect, the game is more like Knights of the Old Republic, in that your character doesn't actually speak. In conversations, player made characters will have dialogue trees, but will say nothing aloud.
Can we create a manager?
You're always able to create any character and assign him / her as your manager. If you'd like, you can even assign any existing character to be your manager.
Any graphical improvements?
Yes. There are approximately 25% more polygons per wrestler and enhanced texture detail for existing and created grapplers. Additionally, stadiums have more detail, characters have added animations, and facial likenesses are far more accurate.
When is SmackDown vs. RAW coming out?
As of this writing, SvR is scheduled for release on November 15, 2004. Keep in mind, however, that this date is one that has been established by retailers and not THQ, which means it can (and likely will) change before the game is finished.
Is it online or not?
This is a tricky subject, but the official answer is "maybe." While it's true that Sony Computer Entertainment has opened an online beta test to try SmackDown! vs. RAW's various capabilities, the results of that test is what determines whether or not that feature will make it into the final build. Furthermore, it is unknown what kind of online play these betas will offer -- be it head-to-head, scoreboards, downloads, or whatever. Only time will tell what becomes of this.
Oh, before you go -- What new match types are there?
There is only one new match type, the Parking Lot Brawl. For reference, all of the match types in the game are:
Single
Single vs. Single
Single with Manager vs. Single with Manager Single vs. Single with Manager
Tag
Tag vs. Tag
Tornado Tag Tag vs. Tag with Manager
Tag with Manager vs. Tag with Manager
6-Man Tag
Normal 6-Man Tag
Tornado 6-Man Tag
Handicap
One on Two
One on Tag
One on Three
Hardcore
Single
Tornado Tag
Tornado 6-Man Tag
Triple Threat Tornado Tag
Triple Threat
Fatal 4-Way
Time Limit
Royal Rumble
Survival
Triple Threat
Fatal 4-Way
4-Man Battal Royal
5-Man Battle Royal
6-Man Battle Royal
3 Stages Of Hell
Bra & Panties
Cage
Single
Tornado Tag Triple Threat
Fatal 4-Way
Single Pin and Give Up Triple Threat Pin and Give Up
Fatal 4-Way Pin and Give Up
Elimination Chamber
Elimination Tag
Normal Tag
Tornado Tag Captain Fall Tornado 6-Man Tag
Normal 6-Man Tag
Tornado 6-Man Tag Table Tornado Tag
Table Tornado 6-Man Tag
First Blood
Hell in a Cell
Single
Tornado Tag Triple Threat
Fatal 4-Way
Tornado Tag Armageddon
Ironman
Ladder
Single
Tornado Tag
Triple Threat Tornado Tag
Triple Threat
Fatal 4-Way
Last Man Standing
Lumber Jack
Slobber Knocker
Time Limit
No Limit Anywhere
Special Referee
One Referee Single
One Referee Normal Tag
One Referee Ironman
Two Referees Single
Two Referees Normal Tag
Two Referees Ironman
Submission
Single
Ultimate Submission
Table
Single
Tornado Tag
Triple Threat
Fatal 4-Way
Tornado 6-Man Tag
TLC
Single
Tornado Tag
Triple Threat
Fatal 4-Way
Title Title Tornado Tag
Title Triple Threat
Title Fatal 4-Way
Parking Lot Brawl
Single
Tornado Tag
Tornado 6-Man Tag
Triple Threat Tornado Tag
Triple Threat
Fatal 4-Way
Time Limit
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072013582.jpg
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072012675.jpg
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072013144.jpg
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072011863.jpg
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072012316.jpg
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072010566.jpg
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072011004.jpg
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072011425.jpg
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072009769.jpg
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072010191.jpg
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072008894.jpg
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072009379.jpg
El Santo
07-27-2004, 12:57 AM
My God! Create-a-belt!
(Hmmmm... What are the chances I can put together an Affirmative Action Belt?)
And that Andre the Giant vs. Big Show pic is pretty amusing. :)
Loose Cannon
07-27-2004, 01:15 AM
my god, Andre and Show as a tag team would kill. Now that's the Twin Towers.
Transplant
07-27-2004, 01:22 AM
Looks like this game is REALLY REALLY gonna kick ass
I-Hate-You
07-27-2004, 02:08 AM
Needs more legends.
Hired Hitman
07-27-2004, 02:22 AM
http://ps2media.ign.com/ps2/image/article/533/533582/wwe-smackdown-vs-raw-20040726072008894.jpg
Check the detail on the footgear :o
The Fugitive
07-27-2004, 07:36 AM
Damn....
I don't know what to say.
Damn.
Mike the Metal Ed
07-27-2004, 09:01 AM
Needs more legends.
:roll:
The Mackem
07-27-2004, 09:52 AM
Shelton in his WGTT gear? Does he still wear that?
Mike the Metal Ed
07-27-2004, 10:03 AM
Shelton in his WGTT gear? Does he still wear that?
http://raw.wwe.com/superstars/benjamin_s/images/33.jpg
Nope. :(
You'd think after adding all those new features, it wouldn't be much of a problem to finally be able to edit wrestlers.
Oh well, can't have it all.
Champion of Europa
07-27-2004, 04:42 PM
Man, all those characters look so realistic. Shawn Michaels and Andre, most noticeably.
Evil Vito
07-27-2004, 06:19 PM
<font color=goldenrod>I figure I'll bump this ahead of that bullshit MTH13 thread.</font>
Jonster
07-27-2004, 07:02 PM
http://raw.wwe.com/superstars/benjamin_s/images/33.jpg
Nope. :(
Wow, those are really good graphics!
:shifty:
Gonzo
07-27-2004, 07:28 PM
Wow, those are really good graphics!
:shifty:
LOL
Boondock Saint
07-27-2004, 07:40 PM
Can't wait
MTH13
07-27-2004, 11:59 PM
How du u put pics up
MTH13
07-28-2004, 12:11 AM
so are we gonna have an ONLINE TPWW ROYAL RUMBLE or what? :yes:
me 2
MTH13
07-28-2004, 12:22 AM
OMG Takers in it
MTH13
07-28-2004, 12:28 AM
wew about that tpww rumble how r we gonna do it
MTH13
07-28-2004, 12:34 AM
how
MTH13
07-28-2004, 12:50 AM
how
http://sdhgames.com/screens/7.jpghttp:www.eagames.com/unoficial/nfs/underground2/us/screenshots.jtp?platformID=playstation%202&setIDcarshop%20shop
ilt_undertaker
07-28-2004, 01:11 AM
Put the [IMG] in front
MTH13
07-28-2004, 09:04 AM
Is anybody here if so i wanna know how we can do the rumble
The Mackem
07-28-2004, 10:50 AM
We already did it :'(
M.T.H13
07-28-2004, 02:36 PM
how the game hasn't come out
Jonster
07-28-2004, 04:24 PM
how the game hasn't come out
Smackdown 6?
Probably because THEY'RE STILL MAKING IT.
http://www.fxthewebsite.com/forums/fxforum/Emoticon_a-sigh.gif
M.T.H13
07-28-2004, 04:25 PM
Is anybodyhere
M.T.H13
07-28-2004, 04:26 PM
Anybody know how i can delete my thread about the next sm,ackdown
FearedSanctity
07-28-2004, 05:07 PM
Dude, paragraphs. Seriously.
Dark-Slicer Diago
07-28-2004, 09:47 PM
just bumping it over the M.T.H13 smackdown 6 thread, but more new is coming soon
La Resistance was left out again. :mad:
Also JBL. :wtf:
Oh well, I <3 Create-A-PPV and Create-A-Belt.
Hired Hitman
07-29-2004, 01:22 PM
I got bored... :D :$
http://members.optusnet.com.au/jamessibley/Random/randy_torriecena_svr2b.jpg
Mike the Metal Ed
07-29-2004, 01:25 PM
La Resistance was left out again. :mad:
Also JBL. :wtf:
Oh well, I <3 Create-A-PPV and Create-A-Belt.
The rosters are nowhere near finished, I guarentee that La Resistance will be in.
FearedSanctity
07-29-2004, 06:25 PM
Aren't they the tag champs? If so, the pretty much have to be
Dark-Slicer Diago
07-29-2004, 06:56 PM
there will be new WWE Smackdown vs Raw info TONIGHT, so look for it
Triple A
07-29-2004, 08:31 PM
http://ps2media.gamespy.com/ps2/image/article/534/534396/wwe-smackdown-vs-raw-
Dark-Slicer Diago
07-29-2004, 10:28 PM
here are some new pics of Smackdown vs Raw from gamespy.com while we wait for the ign info
posted at 9:15pm eastern
http://ps2media.gamespy.com/ps2/image/article/534/534396/wwe-smackdown-vs-raw-20040729093526686.jpg
http://ps2media.gamespy.com/ps2/image/article/534/534396/wwe-smackdown-vs-raw-20040729093524905.jpg
http://ps2media.gamespy.com/ps2/image/article/534/534396/wwe-smackdown-vs-raw-20040729093521999.jpg
http://ps2media.gamespy.com/ps2/image/article/534/534396/wwe-smackdown-vs-raw-20040729093517530.jpg
http://ps2media.gamespy.com/ps2/image/article/534/534396/wwe-smackdown-vs-raw-20040729093516155.jpg
and here is the IGN info posted at 10:04pm eastern
We had some strong and positive reactions to our all-encompassing WWE SmackDown! vs. RAW Overload informational piece earlier this week, but are glad to report that THQ has updated us with even more of the good stuff for today. Listed below in simple to read bullet point format, this newly discovered news not only reveals the answer to several of your burning questions, but also shows you the power of yours, the consumer voice -- as one of the features previously announced as non-existent has now been implemented to make the people happy. What feature is it? You'll just have to read on to find out.
As a quick reminder before you begin, however, don't forget to check the media page below for five brand new screenshots of stars like Stacy Kiebler, Evolution, and the Heartbreak Kid. Enjoy!
The first bit of significant news today is that THQ has decided to allow players to control legends during season mode after all. It was definitely a sore spot for gamers when we announced it to be otherwise earlier this week, so the revelation that you'll be able to play with personalities such as Legend Undertaker during the season is one that naysayers are sure to appreciate. Keep in mind, however, that in order to use them, you'll need to unlock them first. Additionally, THQ is still unsure as to whether or not legends will be mixed in with regular opponents over the course of a given season like last year, or if they'll only be available as a player-controlled character.
Users will be able to enjoy any match type they want in the Create-A-PPV mode and will not be restricted to a specific set of bouts (with a maximum of eight matches per event). Additionally, user-created belts can only be defended in the Create-A-PPV option and cannot be defended during standard exhibition matches (though, since Create-A-PPV is essentially a collection of exhibition matches anyway, it's close enough).
http://ps2media.ign.com/ps2/image/article/534/534574/wwe-smackdown-vs-raw-20040729063212297-000.jpg
Evolution rules RAW
Speaking of Create-A-Belt, THQ revealed additional tidbits as to how it works and what its purpose is. To put it simply, it's a great way to unlock the game's many bonuses -- be they hidden characters, outfits, or whatever. To use them in the best way possible, simply defend your created belt during the PPV matches to add a prestige value. This prestige value continues to rise the more successful you are, and you can eventually sell it back to the game to reap a dollar value for use in the Shopzone.
Oh and one final tidbit on Create-A-Belts: yes, you can defend them against human players who can then save them to their own memory cards, and no, you can't import created titles into the season mode.
Specificities pertaining to the heel/face mechanic were elaborated on. Officially known as the "Dirty/Clean" mechanic, players will be able to wrestle in an exact style that rewards them for their alignment towards either discipline. If you're a heel, for instance, you'll be able to build your dirty meter up by performing evil deeds. Arguing with the referee, breaking off the turnbuckle, holding submissions after the break, and taunting from the arena floor all count as dirty meter builders. Once the meter is built all the way up, players will be able to pull off illegal strikes like eye pokes, low blows, and brass knuckles without penalties.
Similarly, wrestlers aligned as heels get bonuses too Their Clean meter is built by fighting clean, playing to the crowd, using signature grapples, performing high-flying moves, and taunting inside the ring. Once their meter has been built all the way up, they'll be privy to temporary invincibility. Nice!
THQ has incorporated an all-new baseball slide maneuver this year that allows you to attack ringside opponents from inside the ring. There have been similar moves to this before, of course, but this particular one has never been used before.
The submission system will utilize two meters this year. The first is the same tug-of-war submission from last year (that works on the same button-tapping mechanic), while the second will appear for reversible submissions. Entirely timing based and only applicable for things like leglocks and armbars, the reversal meter should add a little more strategy to the typical grappling setup.
The online mode still hasn't be solidified yet and final word as to whether or not it makes the final build is still dependant on the results of Sony's online beta test. Unfortunately for fans hoping to get in, the window to join the beta test is long since closed and SCEA is not accepting any more applicants.
Four new wrestlers were confirmed as part of the lineup: Rico (who we already knew about but forgot to list last time), Edge, Renee Dupree, and JBL (that's Bradshaw for those of you not in the loop). The roster so far is listed in the table below (though it is still not complete).
current roster
A-Train
Batista
The Big Show
Booker T
Bubba Ray Dudley
Charlie Haas
Chavo Guerrero
Chris Benoit
Chris Jericho
Christian
Chuck Palumbo
D-Von Dudley
Eddie Guerrero
Edge
Garrison Cade
John Bradshaw Layfield
John Cena
Kane
Kurt Angle
Mark Jindrak
Matt Hardy
Randy Orton
Rene Dupree
Rey Mysterio
Rhyno
Ric Flair
Rico
Rikishi
Rob Van Dam
Scotty 2 Hotty
Shawn Michaels
Shelton Benjamin
Stacy Kiebler
Tajiri
Torrie Wilson
Triple H
Trish Stratus
Legends
Andre the Giant
Legend Kane
Legend Undertaker
As you can see from the table above, the pair of legends previously known as old-school Undertaker and old-school Kane will now officially be called Legend Undertaker and Legend Kane. No other legends have yet been revealed.
That's all we have for now folks. Don't forget to check our media page below for some brand new screenshots and check back with us again tomorrow for even more images (though you may have already seen tomorrow's screens elsewhere in previous locations. But at least we're completists!). See you again real soon.
http://ps2media.ign.com/ps2/image/article/534/534574/wwe-smackdown-vs-raw-20040729063216579.jpg
http://ps2media.ign.com/ps2/image/article/534/534574/wwe-smackdown-vs-raw-20040729063215204.jpg
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http://ps2media.ign.com/ps2/image/article/534/534574/wwe-smackdown-vs-raw-20040729063212297.jpg
HBK looks terrible. Those suits always make them look bubbled too. Oh well, still coming along nicely.
Hired Hitman
07-30-2004, 12:42 AM
Randy with Shawn? Oh boy, Triple H will be pissed
Sephiroth
07-30-2004, 11:26 AM
Randy with Shawn? Oh boy, Triple H will be pissed
:lol:...yeah there goes Randy's title shot.
Champion of Europa
07-30-2004, 03:00 PM
Kane looks freakin' realistic.
Loose Cannon
07-30-2004, 03:06 PM
Dam, this game is fk'n awesome. LOL at Orton joining HBK.
Killa
07-31-2004, 08:34 PM
this game rules i wanna see sum more pics
Killa
07-31-2004, 08:34 PM
this game rules i wanna see sum more pics
Killa
07-31-2004, 08:35 PM
de ja vu
Dark-Slicer Diago
08-01-2004, 06:02 PM
bump so it's easier for me to post new info/pic and maybe a vid later this week
The_Firestorm
08-01-2004, 08:36 PM
Dude! This game should be frickin awesome!!
Killa
08-01-2004, 09:06 PM
he... he could win the cruiserweight open. :'(
And he's won matches on the last 2 smackdowns. That counts, right? :'(
he falls on his ass cheeks at wrestlemania XX
Dark-Slicer Diago
08-01-2004, 11:14 PM
bump over M.T.H13's stupid Smackdown 6 thread that should be closed already
Killa
08-01-2004, 11:20 PM
bump over M.T.H13's stupid Smackdown 6 thread that should be closed already
look at it now he got sum 41 111111111111111!!!!!!!!!!!!!!!111
Jonster
08-01-2004, 11:20 PM
I'd gladly step up to be Video Games Forum Mod :lol:
Killa
08-01-2004, 11:26 PM
check out mth13s smackdown thread itsast comment is cool somone put my rep up not down
Jonster
08-01-2004, 11:31 PM
check out mth13s smackdown thread itsast comment is cool somone put my rep up not down
:lol:
Killa
08-01-2004, 11:33 PM
really i need it
Loose Cannon
08-02-2004, 12:52 AM
you might like bans Mr. Killa
Transplant
08-02-2004, 01:24 AM
Enough of the bullshit posts, can we talk about something worth contributing to this thread?
Anyways, I think they should get rid of RVD's lame Rolling Thunder they had on HCTP and SYM and replace it with a grappling version of it, like his cartwheel moonsault.
The Fugitive
08-02-2004, 02:55 AM
*nods* The Rolling Thunder is impossible to hit accurately. That Running Dropkick that is suppose to be a ground attack should go as well.
Transplant
08-02-2004, 07:44 AM
I think all the weapon interactions need to be upgraded heaps. Instead of being only able to perform Weapon Specials with chairs, they should be able to do it with other stuff, such as tables, ladders, belts, etc, and be able to perform them in more situations instead of just "Facing Groggy Opponent"
Like, they could have someone in the corner resting on a ladder, press smackdown button, you do like a suplex or something on them, set the ladder up by the turnbuckle, mount the top rope and do Jeff Hardy's ladder leg drop, all in one move.
Or, have somebody set up in the lower turnbuckle, then, as RVD, walk to them with a chair, press special, run to an adjacent turnbuckle, and perform a Van Terminator.
Disturbed316
08-02-2004, 12:28 PM
Here is a video from some German magazine, its got Rey vs Benoit. Its about 10mb (http://movie-host.net/store/psw_dvd_footage_2.wmv)
Dorkchop
08-02-2004, 01:24 PM
Pretty cool video.
fnjhasuhwuiw dropkick sjoahuios jnasionauogw headbut.
Graphically, that game is amazing. I wish they would have slowed down the gameplay a little though. Regardless, I'm going to poo my pants when I get this game.
Sephiroth
08-02-2004, 02:12 PM
Pretty okay movie...i think it's the same movie that was on the DVD in the British magazine: PSW.
Killa
08-02-2004, 05:42 PM
cool i copied it
Killa
08-02-2004, 05:43 PM
y does it say i smell like donkey shit
Killa
08-02-2004, 05:46 PM
you might like bans Mr. Killa
wat r bans
Killa
08-02-2004, 05:53 PM
i am gonna get a pic brb
Disturbed316
08-02-2004, 06:01 PM
Pretty okay movie...i think it's the same movie that was on the DVD in the British magazine: PSW.
Its a different one. The one in the English PSW was had more footage of Big Show/Scotty aswell as the commentry.
Killa
08-02-2004, 06:03 PM
how can i make my pic smaller
Killa
08-02-2004, 06:04 PM
i want a small pic
Killa
08-02-2004, 06:05 PM
how do i make the line below my post green again
Well finally got my email from Sony and my beta test game should be here by the end of the week. :y:
Savio
08-03-2004, 01:42 AM
Wait will there be an 8 man tag?
Dark-Slicer Diago
08-03-2004, 08:23 AM
no, all the matchs from HCTP are in with only Parking Lot Brawl added in
Mike the Metal Ed
08-03-2004, 08:38 AM
i want a small pic
And I want you to fuck off and die, but you can't get everything.
Eunos
08-03-2004, 01:01 PM
Oh boy.. Roll on November.
Dupree and La Resistance better make it in the game :mad:
I wouldnt mind seeing Mordecai though i wouldnt garrentee it :(
and don't waste Disk space on Holly
Infact remove A-Train and Rikishi from the game and replace them with Kidman and London :)
Anyway Can't wait.
Sephiroth
08-03-2004, 02:18 PM
Eugene must be in the game!
Also London and Kidman :yes:
Ferocious
08-03-2004, 03:44 PM
I think they should take the Diva's out as playable characters and add more of the cruisers into the game.
really unless you create a gurl its useless but u can change a gurl to other and do season right
question here are there more legends but there unnamed
Dark-Slicer Diago
08-03-2004, 08:09 PM
yes their will be more than Andrč the Giant, legend Kane and legend Undertaker, we'll find out in about 2-4 weeks for sure
cool i dont know y we will need 2 memory cards for sdvsraw
Dark-Slicer Diago
08-03-2004, 09:50 PM
mman, why not edit it into your post instead of always double/triple + posting?
Optimus Bone 69
08-04-2004, 08:27 PM
since the wwe has brought out the classic superstar figure range, including the ultimate warrior and such this must mean they have the rights to the likeneses of these superstars so we could see them as legends in this game. which would be shit hot!!
jasonvoorhees
08-05-2004, 12:15 AM
Here is a new Q&A from Ign.com,
http://ps2.ign.com/articles/535/535907p1.html
go to that page to read the Question and Answers.
jasonvoorhees
08-05-2004, 12:28 AM
NEW PICS TOO, IF you whant to see the pics only go here,
http://media.ps2.ign.com/media/670/670847/imgs_1.html
or get someone to download it right here.
PEACE
Dark-Slicer Diago
08-05-2004, 09:33 AM
here what the info, it's too big so it's in 2 parts
part 1
With a great deal of information pertaining to WWE SmackDown! vs. RAW already out there, our readers have been chomping at the bit for additional details and goodies to help prepare them for the game's anticipated November release. Naturally, we felt the best way to get the answers to these questions was to approach THQ ourselves and ask its reps a series of questions that have been brewing since the day the game was announced. And while the overwhelming number of questions submitted by our readers were far too many to be asked at once, we did manage to select a good number of the more important ones to see what the SmackDown! folks had to say.
For this installment, we sat down with THQ's SmackDown! vs. RAW Creative Manager Cory Ledesma who was later joined by familiar face and SmackDown Product Manager Devin Knudsen. Both of these guys have been around the franchise forever, and know sports entertainment and wrestling games inside and out. Here's how it went.
IGN: When setting out to make SmackDown this year, what were your primary goals when it came to your design plans?
Cory Ledesma: Our high-level goals are always to push the envelope of the wrestling genre. We play all types of wrestling games and continue to play ours, and we really want to see how far we can push it and see what we can add to it. That's always the key goal that we put on the board. We never stop trying to deliver the full WWE experience.
Anyhow, we always look at the game to see where we're lacking, so this year we wanted to focus on the fact that we didn't have any voice-overs previously. We really wanted to put that into the game, so it's what we went after.
IGN: How about in terms of gameplay? Was there anything you had wanted to put in the series before but couldn't?
Cory: Yes definitely. The match tactics we've always wanted to put in the series because we want people to be able to win their match however they want. Also, you can't really have that true wrestling feel without having all those dirty match tactics and fan favorite tactics. We really want to incorporate that into this year's matches so that whichever road you take, it feels just like it does on TV. That's our big one this year.
IGN: Obviously you've made some other major changes to the gameplay too, with things like the test of strength, chopping contests, and the reversal meter. But what our readers would really like to know is, what kind of changes have you made to the career mode? Is it longer than a year this time? And how will the storylines play out?
Cory: We really loved the format from last year's game and we got a lot of positive feedback from fans. So this year we have the same kind of format, where storylines branch and you'll experience new storylines each time you play through. The biggest change we made to storylines this year was adding voice-overs to the superstars like I mentioned earlier. Before we just had text, but now all the superstars will actually be speaking and have specific vocal roles during season mode. That's going to add a tremendous amount of presentation to our game.
As for the seasons, they'll still be one year in length but you can play back to back seasons that change each time based on your storyline decisions. Plus, all your accomplishments will carry over too.
IGN: How about the storylines themselves? Last year there were a lot of repeating plot points in the second and third seasons, is that an issue that has been addressed?
Cory: It's going to be similar to last year, but players won't run into that issue as much as they did before. But because of the nature of the game and how often our players play with it, it's really hard to keep them from running into situations that are similar no matter how many branches you create because of how often they play the game. The good news working in their favor, though, is that we'll have brand-specific storylines -- some exclusive to SmackDown! and some exclusive to RAW, plus there are multiple paths within those plots that can really make a difference. Not to mention the fact that we have a lot more storylines this year compared to last.
Another thing I'd like to mention is that you'll be able to choose what kind of persona you'd like to have. Whether your guy is going to be a dirty heel wrestler or a clean face wrestler throughout the season, it's up to you. You can do that within your storyline too, and those storylines will change based on your decision. So if a partner comes up to you and you're a total jerk to him, then you'll take a heel pass and that changes the whole storyline. With that in mind, sure you could run into the same storyline at another point, but how you handle it changes how it plays out.
IGN: How about create-a-superstar? Despite being the best character creation tool in all of videogames, it's still been rather similar the last few years; Will there be any kind of evolution for this feature?
Cory: We're really happy with Create-A-Superstar and we always get positive feedback about that mode. The biggest thing we did this year was to streamline the interface because there are so many options and so many things to do, that new users could literally end up getting lost in there. It's much easier to create a superstar this year, and the menu flow helps you support your creation throughout the whole process. It's almost like a guide in a way instead of just a tool.
We've also added a lot of new parts this year. We've updated our style so that it matches the style of the WWE. Stuff like John Cena's wristbands and visors and lots of new parts like that are in there, and we've also updated a lot of the patterns. We felt that before, some our patterns were somewhat outdated and not very useful. Now you can put camouflage patterns on almost any part, flannel, Hawaiian shirts, and things like that. You'll see what we mean when you get in there and try it.
IGN: My biggest concern has been things like intro animations and CAW generic themes. Have you guys decided to bolster that this year and will announcers call your CAW by name?
Cory: We're definitely bolstering the amount of animations you can choose from for your created wrestler's intro, but the interface aspect of that won't really be too different. But don't worry; there will definitely be a lot more animations to choose from as well as all-new special effects that you can add to your entrance.
Another really key feature is a new snapshot feature we've added so that you can take a picture of your created wrestler and use it for all the superstar select screens. You may remember that before, it was just a generic shot. We also have a list of about 50 or more names that you can select from to get the ring announcer to call your name with.
Also don't forget that we've increased the polygon count of the models this year -- we've almost doubled them -- so they're going to look fantastic. That's not just in the ring either; it's also in the created wrestler department. Better quality textures, higher detail on the muscle tone, and improved parts are just a few reasons you can expect your created wrestlers to look better than ever.
IGN: How about the create-a-wrestler password feature you guys were tossing around with Shut Your Mouth? Will players be able to trade their CAW's in an easier fashion? Or is that perhaps something we could see in the game's online feature?
Cory: That's something we've wanted to add for the longest time and it's own our wishlist, but we haven't found a good enough implementation for it. Since our created superstars are so complicated and full of enormous data, the passwords are incredibly lengthy and it just doesn't make sense. We're still looking at the possibility for future products because we totally agree that an easy creation process like that is important. So yeah, we're looking at ways to incorporate that but haven't had any results that we like just yet.
IGN: Speaking of online, this is the year you guys have finally made the big jump. Has the beta testing process started yet? And are you guys still sticking by your original philosophy of the beta test results determining whether or not the online mode will make it in the game?
Cory: Unfortunately we still can't confirm that as a feature in the game and we can't comment on the beta test because Sony Computer Entertainment is handling that aspect. But yeah, the feature is definitely being heavily considered.
IGN: Why the decision to move to new licensed music this year? Were you getting a lot of requests from fans or was it just a little something extra that you decided to throw in for your own reasons?
Cory: Music has always been an important part of the WWE, and we felt that from a presentation and value standpoint that we definitely needed to have licensed music tracks for everything. The WWE has their own soundtracks come out and sign singles to attach to pay-per-views, so we definitely wanted to attach something like that to the game. Plus, it helps sell that WWE feel when playing; that's our main goal with it.
Devin Knudsen: We also feel like all the triple-A titles leave people expecting licensed music, and SmackDown! is definitely in the triple-A realm, so it's just a logical fit to put it in there.
IGN: How about the official superstar themes, are they going to be updated and complete for every wrestler this year? Last year there were a few missing.
Cory: All the superstars should have their updated themes, but we have an alpha cut-off point that we can't add new music to should a new theme come out after it. Some music tracks might have issues beyond our control that prevent their complete or total implementation into the game, but we're always going to try to include everybody's song so that we can be as accurate as possible.
IGN: How closely does your team here in America work with Yuke's when it comes to putting this game together? Can you give us a general idea of what the process is usually like, and what the roles for both the THQ production team and Yuke's are?
Cory: We work extremely closely with Yuke's. I fly out there to Japan twice a month so that we can work hand in hand with all the designs and features. We're extremely close. It's really, truly, a joint collaboration when it comes to the design and fine-tuning and we always send our feedback and talk about the best ways to implement the things we want. Yuke's does a fantastic job and we're really happy with them. It's just a fantastic relationship.
IGN: What competing wrestling games do you admire or think has strong ideas?
Cory: Like any wrestling fan, I'm a huge supported of the Aki wrestling games -- particularly the n64 games. I thought those really pushed the envelope when they first came out and it was really exciting to play those games. They were extremely well-tuned. Unfortunately, I think the latest Aki game that came out (Def Jam) was a step back, but out of all the competitive wrestling titles out there, that's the developer whose series I admire and like to play most next to ours. I'm not a huge fan of Fire Pro, though. It definitely has some good elements and good ideas, but I've never really clicked with it enough to want to play that as much as some of the other games.
Devin: Keep in mind man, it's not just wrestling titles that we limit to us liking or influencing our work, though. We look at all sorts of titles, and anything that gets good praise of the industry or fans we take and wonder if there's something we can utilize there. Knights of the Old Republic is a good example. In that one, they had a lot of great voice-over work for their branching storylines and also used the light and dark side. We liked that idea a lot, and used it as a foundation for doing a similar thing with SmackDown! vs. RAW.
Cory: We consider this wrestling game to be a sports game somewhat and we love playing the sports games and seeing what it is that they're doing and seeing where we can fit that into our title as well.
Dark-Slicer Diago
08-05-2004, 09:34 AM
part 2 and pics
IGN: Now's your chance to answer a question that we've been bombarded with for years on both our message boards and our mailbag. Specific features that the hardcore users have been after since the series moved to the PlayStation 2 are things like Buried Alive, Casket Matches, Two-person season modes, and title belt defenses is exhibition matches. Is there any particular reason that these specific requests have never been met and do you think they'll ever be included in the future?
Cory: I always read your message boards and love seeing all the ideas and they always go onto our gigantic wishlist here at THQ. You wouldn't believe how long it is. There are so many things that we want to get into the game and it's a hard decision choosing which things will make it in and which things are more important. It's really about what we have time for, what makes the best sense, and what the fans tell us is the most important thing to implement this year.
There are a lot of the match types that people request, but we usually try to stick with whatever is current and popular in the WWE programming at the time. So while we get a lot of casket match requests, they don't really do those but a few times per decade so we'd rather focus on the current matches that are happening and improving upon those.
One of those suggestions, though, the title belt defenses is essentially in the game. You can defend your belts against a friend or the CPU in the create-a-ppv view mode which supports all exhibition match types. So you will be able to challenge for belts in that regard.
IGN: Okay let's get serious for a moment. Our readers are crazy with the requests for a couple of characters. So to put an end to the flood of emails and message board posts once and for all, will Eugene, Mick Foley, and Mordecai make the roster?
Devin: Well Jeremy, we're pretty much feeding you the roster as we lock it up. So until we sign and seal the guys and girls we're after, we don't want to make the mistake of announcing someone who might not make it. So we can't comment on anyone other than who we've told you yet.
IGN: While we're on the subject of the roster, what can we expect this year in terms of the lineup? -- More legends? Early estimations point to a slightly smaller roster than last year too. Is there a reason for this, or can we expect the numbers to be similar to Here Comes the Pain?
Cory: The roster will definitely be around the same size, maybe a little less, but if we're lucky a little bigger. So I don't think that should be anyone's concern at all. As far as the legends go, though, you can expect around the same amount of guys we had last year -- around ten or slightly more. We'll see how it goes.
IGN: So here's the biggest question around for SmackDown fans who are already thinking about the next PlayStation. Is SmackDown vs. RAW the last PlayStation 2 game in the series before you turn your attention to the next generation? Or can we expect to see one, maybe even two more titles before the big leap?
Devin: [Laughs]
Cory: I think that would definitely be a "no comment."
Devin: We're just thinking about this game right now and how we're going to please the fans. That's what we're aiming to do, and if they like this one a whole lot, then of course, we'll base all future decisions on that.
IGN: Thanks for taking the time out of your busy schedule guys. We appreciate it.
Devin: No problem man, take it easy,
Cory: Sure thing, see you later.
here are the pics
http://ps2media.ign.com/ps2/image/article/535/535907/wwe-smackdown-vs-raw-20040804110534226.jpg
http://ps2media.ign.com/ps2/image/article/535/535907/wwe-smackdown-vs-raw-20040804110535039.jpg
http://ps2media.ign.com/ps2/image/article/535/535907/wwe-smackdown-vs-raw-20040804110536101.jpg
http://ps2media.ign.com/ps2/image/article/535/535907/wwe-smackdown-vs-raw-20040804110535508.jpg
http://ps2media.ign.com/ps2/image/article/535/535907/wwe-smackdown-vs-raw-20040804110536695.jpg
http://ps2media.ign.com/ps2/image/article/535/535907/wwe-smackdown-vs-raw-20040804110537586.jpg
http://ps2media.ign.com/ps2/image/article/535/535907/wwe-smackdown-vs-raw-20040804110537132.jpg
I'm not gonna triple post so here's an extra piece of news, mark down Monday August 9, BECAUSE THE SMACKDOW VS RAW COUNTDOWN BEGINS
Sephiroth
08-05-2004, 10:40 AM
IGN: While we're on the subject of the roster, what can we expect this year in terms of the lineup? -- More legends? Early estimations point to a slightly smaller roster than last year too. Is there a reason for this, or can we expect the numbers to be similar to Here Comes the Pain?
Cory: The roster will definitely be around the same size, maybe a little less, but if we're lucky a little bigger. So I don't think that should be anyone's concern at all. As far as the legends go, though, you can expect around the same amount of guys we had last year -- around ten or slightly more. We'll see how it goes.
So it could also be that the rosters will become smaller :(
Disturbed316
08-05-2004, 02:58 PM
HOLY FUCK! RENE DUPREE!!! :love::love::love::love:
Man, I'm glad I still have my IGN Insider account, I love when the Countdown starts :cool:
BTW whose that with Eddie and RVD?
Dorkchop
08-05-2004, 03:42 PM
BTW whose that with Eddie and RVD?
It's either JBL or my old high school science teacher.
Batsu
08-05-2004, 09:26 PM
The game should be more egalitarian toward the females and cruisers.
Obviously, Rey Mysterio is not gonna snap suplex the Big Show. But Mysterio should be able to pull off a "Hogan slam" after a tug of war, not unlike No Mercy.
and the "no-blood" rule for females is wack.
jasonvoorhees
08-06-2004, 01:49 AM
New Pictures at gamespot,
here is the link
http://www.gamespot.com/ps2/action/wwesmackdownvsraw/screenindex.html
Eunos
08-06-2004, 02:04 AM
http://ps2media.ign.com/ps2/image/article/535/535907/wwe-smackdown-vs-raw-20040804110536695.jpg
:love: :love: RENE DUPREE :love: :love:
*Marks out like mad*
Now get Rob and Sylvian in there..
Eunos
08-06-2004, 02:08 AM
I thought Christian didnt look to good in the last game.
I hope they give him his Wristbands this time round.
The Fugitive
08-06-2004, 02:32 AM
the "no-blood" rule for females is wack.
Disturbed316
08-06-2004, 10:20 AM
New Pictures at gamespot,
here is the link
http://www.gamespot.com/ps2/action/wwesmackdownvsraw/screenindex.html
For lazy people:
http://image.com.com/gamespot/images/2004/screen0/920640_20040805_screen001.jpg
http://image.com.com/gamespot/images/2004/screen0/920640_20040805_screen002.jpg
http://image.com.com/gamespot/images/2004/screen0/920640_20040805_screen003.jpg
http://image.com.com/gamespot/images/2004/screen0/920640_20040805_screen004.jpg
http://image.com.com/gamespot/images/2004/screen0/920640_20040805_screen005.jpg
http://image.com.com/gamespot/images/2004/screen0/920640_20040805_screen006.jpg
http://image.com.com/gamespot/images/2004/screen0/920640_20040805_screen007.jpg
Disturbed316
08-06-2004, 10:23 AM
Ok, looking at those pictures has made me think about something. Michaels is a Raw superstar, but is wearing the WWE Title. Thats not what is making me think. What it is that is though, is that he is on Raw (look at the set behind him). Does this mean inter-promotional matches?
Either that, or its just because they are only on the early versions of the game, and just testing stuff :-\
Hired Hitman
08-06-2004, 10:53 AM
I am really digging that create a belt thing.
Disturbed316
08-06-2004, 11:11 AM
I'm really digging how detailed the guys look.
Tornado
08-06-2004, 11:35 AM
Look like it's time to dust off my PS2.
Gerard
08-06-2004, 04:03 PM
http://image.com.com/gamespot/images/2004/screen0/920640_20040805_screen019.jpg
:love:
<font color=white>When it comes to create-a-belt, there has to be the possibility of the Million Dollar Belt</font>
Disturbed316
08-06-2004, 06:10 PM
Just thought of something I hope they fix. Raw has just started (over here in the UK) and at the begining they show an advert for HCTP. In that advert they had Big Show coming off the top. I hope they fix this. The only time I ever remember him being up there was when Lesnar suplexed him and the ring collapsed.
They should make it like No Mercy, Superheavyweights can go up top when they have a special or something.
Transplant
08-07-2004, 06:24 AM
Hmmm, I wonder what pre-made CAWs will be in the game this year. I mean, last year we had half assed versions of Funaki and Tommy Dreamer, and we also had The Banana Man. I suppose we should keep our eyes open for The Electric Heater CAW this year, or even a Pepsi can.
Disturbed316
08-07-2004, 04:53 PM
http://www.gamespot.com/ps2/action/wwesmackdownvsraw/preview_6104236.html
Preview on Smackdown vs Raw from Gamespot :y:
Disturbed316
08-07-2004, 04:55 PM
For lazy folk:
Taken from http://www.gamespot.com/ps2/action/wwesmackdownvsraw/preview_6104236.html
THQ's SmackDown! franchise has always been the company's biggest seller, at least where WWE games are concerned. This year's edition marks a change in direction for the series, starting with a new name: WWE SmackDown! vs. Raw. Of course, the title isn't the only thing that's changed, so we spoke with associate producer Cory Ledesma to find out about such topics as the game's new wrestling mechanics and gameplay modes, and we even posed the big question: Will the game make it online? Read on to see what we discovered.
GameSpot: Though last year's SmackDown! title was easily the most polished product in the series, some have said it was a bit too similar in design to the previous year's game. Will we see a more substantial leap forward for SmackDown! this year?
Cory Ledesma: Consumers will definitely see and feel a substantial leap forward, in every area of the game, over last year's product. Every mode in the game has been improved upon, and a couple of new modes have been added as well, such as create-a-pay-per-view, create-a-championship, and challenge mode.
As far as gameplay goes, we pride ourselves on continuing to add new strategic elements, features, and mechanics to deliver the best and most realistic wrestling-gaming experience money can buy. We strongly feel that fans will be pleasantly surprised with the improvements we have made.
GS: Here Comes The Pain introduced an excellent new grappling system to the series, as well as a new submission system. Have any changes been made to either of these areas? What about additional upgrades to the basic gameplay system?
CL: As a matter of fact, the grappling and submission systems have both been improved upon over last year's game. With the grappling system, we have added some "risk vs. reward" elements to the system. The four grappling types will still be in the game (powerful, submission, signature, and quick), but they are broken down into two groups now: high-damage/high-risk grapples (powerful and submission) and low-damage/low-risk grapples (quick and signature). So now, powerful and submission moves will cause a lot of damage, but they will be harder to execute, because the grapple reach for these grapple types will be slowed down.
Your opponent will now have a greater chance in countering these moves, because he can see the grapple reach coming sooner, and he will have a longer "window of opportunity" to counter it. The opposite goes for the quick and signature grapples. The moves in these categories will cause less damage, but the grapple reaches will be much quicker. This will enable the user to execute grapples in a faster manner, and it will make them harder to counter. This balances out the grapple types and adds a strategic element to the grappling system that has not been seen in previous SmackDown! products.
Another improvement to the grappling system is the addition of a new grappling ██████████ the sitting position. Players will now be able to place an opponent who is lying on the mat into a sitting position so that they can then execute moves while their opponents are in this posture. Certain moves will also cause opponents to be automatically placed into this new position. This game addition gives the grappling system a new look and gives the user a variety of new moves.
In the submission system, we now have two different submission-meter mechanics. One is the same tug-of-war mechanic from last year, which is used only for moves in which the opponent is able to climb to the ropes in hopes of earning a rope break. The other submission meter is a new timing-based mechanic that's used for submission moves that do not involve the user crawling to the ropes, such as the bear hug. In this new mechanic, the user must lock a moving target--who is traveling side to side in the meter--into the "submission break" section of the meter to escape the submission. The user will also have a riskier option of trying to lock the target into a smaller "reverse submission" section of the meter that will allow the opponent to not only break the submission but also apply the submission right back to his opponent. The superstar's submission attribute rating will have an affect on both of the submission meters.
Another improvement to the basic gameplay system is a ramp up in power to the weapon attacks. Weapons will no longer feel like plastic toys that are being swung around in the ring. Weapons will cause a tremendous amount of damage, and they will also have a limited life span. They'll also be heavier and slower to swing.
GS: What can you tell us about these new gameplay elements, like the chop battle and the start-of-match stuff? Also, what's this "diva spanking" thing all about?
CL: We wanted to include the start-of-match minigames for a number of reasons. One of the big reasons was that we felt that the single matches in last year's SmackDown! game didn't feel like how real wrestling matches would start. Normally in the WWE, before a match starts, you always see the wrestlers mouthing off to each other, talking smack. Sometimes they'll get into a shoving contest or take a cheap shot at each other. We really wanted to add that drama and spectacle before the match to let the users begin their own little trash talking before each match starts. Another big reason we wanted to add these minigames is to give the opportunity for one player to get the first advantage in the match. In the start-of-match minigames, if a player wins it, he or she will now have an immediate advantage in the match, because his or her opponent will either be vulnerable or knocked down.
The chop battle mechanic was designed to re-create the classic back-and-forth chop battles seen on WWE programming. This is where one wrestler will use the back of his hand and forearm to deliver a mean slap to his opponent's chest. In the game, this will be a meter-based mechanic that will measure the strength and accuracy of your chop to the opponent. Whichever superstar wins a best-of-three battle will win the chop battle and will deliver a devastating chop that will knock his or her opponent to the mat.
Who doesn't want to spank a diva? Last year we added the bra and panties match, which really got fans excited. This year we wanted to continue to add some hot diva action, so we added a diva-spanking mechanic. This new mechanic will give users the opportunity to spank a diva into submission during a bra and panties match.
Disturbed316
08-07-2004, 04:56 PM
GS: Have any new match types made their ways into SmackDown! vs. Raw? What about mechanical changes to the existing match types?
CL: This year we've added a "parking lot brawl" match type. This is a hardcore match that will start off with two superstars in the middle of a parking lot that's surrounded by cars and trucks. All of the vehicles will be interactive, and your goal will be to knock out your opponent by any means necessary. This can include slamming opponents into windshields, doors, car hoods, etc.
We've also made a significant improvement to our royal rumble match type this year. It will now be much more challenging to throw opponents over the top rope and out of the ring. The match type will use a new meter system that will re-create the classic royal rumble struggle of forcing superstars over the top rope while fighting to hold on for dear life. This new system will also allow multiple superstars to gang up on one superstar by having two users join the meter struggle to force the opposing superstar out even faster.
GS: We understand that you've made some changes to heighten the more-personality-based aspects of the wrestlers, such as the differences between good guys and heels. What are they?
CL: We strongly feel that for our game to really represent the WWE, we need to incorporate the "good guy/bad guy" aspect of wrestling. We want players to be able to choose whether they want to fight like a dirty, cheap superstar or a clean-cut, crowd-pleasing fan favorite. So now, users will be able to choose which match tactic they want to use (dirty or clean) after they select their superstar. Then, when in a match, they can fill up their match-tactics meter by playing like a dirty superstar or a clean superstar. There are a list of tactics that each superstar can perform to build up either his dirty or clean match-tactics meter.
For example, dirty superstars will be able to argue with the referee after two counts. They'll also be able to hold onto submissions even after a referee calls for the rope break. Furthermore, they can remove turnbuckle pads and knock out the referee to build up their match-tactics meter. Clean superstars will have to please the crowd by taunting their opponents, performing their signature moves, and performing high-fly and high-risk maneuvers. Once the superstar has filled his meter up, he will then be able to execute his special match-tactics ability. The special match-tactics ability for the dirty superstar comes in the form of a devastating low blow that will completely incapacitate his opponent and give him the chance for a cheap win.
For the clean superstar, he will become completely invincible. He will be able to perform any attack without being countered, and he will also counter any attack someone attempts on him. Additionally, he'll be able to perform double damage on his finishing move. With this new gameplay addition, there comes a whole new strategy to the game and the ability to play like the real WWE Superstars' personas.
GS: What can you tell us about some of the new gameplay modes you're implementing this year, such as create-a-belt and create-a-PPV?
CL: The create-a-pay-per-view mode is something the fans have been asking us to bring back since SmackDown! 2. This mode lets users create their own PPV card so that they can then compete in all of the matches with their friends. Users will be able to customize many aspects of their PPVs, such as the card length, PPV name, which venue it will be held at, which commentators will participate, which brand will be represented, etc. The C-A-PPV will also be a forum for users to hold title shots by using the create-a-championship feature. The create-a-championship mode lets users create their own championship titles using hundreds of parts and customization options.
GS: The story mode has always been one of the most important aspects of wrestling games as a whole. What changes or additions have you made to SmackDown! vs. Raw's story mode?
CL: By far the biggest change to the season mode this year is the addition of superstar voice-over. Players will now feel completely immersed in the experience and will be able to hear their favorite superstars talking trash directly to them. Season mode will also contain all new storylines (never seen in previous wrestling games), heel-and-face story branching, and the ability to capture all the championship titles on the Raw and SmackDown! brands.
GS: How about the wrestler dialogue? Any word on which WWE superstars we should be expecting to hear in the game?
CL: We have recorded voice-over for every WWE Superstar on our roster (with the exception of our legends). Consumers will even get a chance to hear the all-powerful Vincent Kennedy McMahon in the game.
GS: Let's not beat around the bush any longer. Is SmackDown! vs. Raw going to be online? We know Yuke's recently put out Online Pro Wrestling in Japan, and an online ability here is definitely one of the things that wrestling game fans have been dying to see.
CL: No comment.
GS: Fair enough. Thanks for your time, Cory.
----------------
Hmmmmm very interesting
Loose Cannon
08-07-2004, 05:09 PM
That heel/babyface system is the shit.
Sephiroth
08-07-2004, 05:10 PM
Yeah...i so hope this game is gonna be online, it would rock if we could have a TPWW Royal Rumble online. :drool:
Loose Cannon
08-07-2004, 05:14 PM
I'm like never coming out of my house if this goes online.
Disturbed316
08-07-2004, 05:25 PM
Yeah, if this thing is online. I would run down to PC World or some place like it, buy everything I need to get online, and never leave my room.
Dorkchop
08-07-2004, 11:26 PM
This game is going to make me poo my pants.
Transplant
08-08-2004, 12:05 AM
This game is going to make me poo my pants.
Dude, don't tell us your toilet problems, keep those to yourself and possibly your psychiatrist.
Fryza
08-08-2004, 03:10 AM
For the clean superstar, he will become completely invincible. He will be able to perform any attack without being countered, and he will also counter any attack someone attempts on him. Additionally, he'll be able to perform double damage on his finishing move.
Am I the only one who finds this kinda unfair. I mean, the heel gets a low blow. The face becomes a walking Triple H. Real fair..
Hired Hitman
08-08-2004, 03:29 AM
it is pretty cool they will go all rocky on them :cool:
Disturbed316
08-08-2004, 02:07 PM
You could actually do a Hogan. Get beating the crap out of, flick the button to do you Face move, Hulk up, 3 punches, big boot, leg drop. 1-2-3.
KingofOldSchool
08-08-2004, 02:21 PM
Am I the only one who finds this kinda unfair. I mean, the heel gets a low blow. The face becomes a walking Triple H. Real fair..
:naughty:
KingofOldSchool
08-08-2004, 02:23 PM
I can imagine a face Triple H in this game...
KICK!
WHAM!
PEDIGREE!
Match over. :lol:
Savio
08-08-2004, 03:22 PM
I'll only buy it if it goes online.
Fryza
08-08-2004, 03:23 PM
I can imagine a face Triple H in this game...
KICK!
WHAM!
PEDIGREE!
Match over. :lol:
Hell, he does that to me in every game.. Just the way you put it makes me think of Hurricane..
Savio
08-08-2004, 03:49 PM
So what are the big features in this game?
#BROKEN Hasney
08-08-2004, 03:49 PM
Am I the only one who finds this kinda unfair. I mean, the heel gets a low blow. The face becomes a walking Triple H. Real fair..
Kinda depends how powerful it is and how easy it is to fill up ther bar and how long the invincible thing lasts. You can always do it the old No Mercy way and run out of the ring while the other guys invincible.
Either way, there will probably be an option to turn them off if you don't like it.
Hired Hitman
08-08-2004, 04:04 PM
I can imagine a face Triple H in this game...
KICK!
WHAM!
PEDIGREE!
Match over. :lol:
...As a face? :shifty:
Batsu
08-08-2004, 07:16 PM
That heel/babyface system is the shit.
Absolutely. That's cool.
Of course, this will bring "Hogan" levels of annoyance fighting a souped-up face... but I love how the heel gets to be dirty...and rewarded for it.
Dark-Slicer Diago
08-09-2004, 09:23 AM
posted by Makaze-IGN on IGN's forums, about tonights info
So just what do we have in store for you? Could it be the long sought-after first videos? A more detailed explanation of the face and heel meter? Could it be a better explanation of create-a-belt and create-a-ppv? How about these changes to the weight detection system we've been hearing about? Or the improved graphics, the roster, or perhaps things we haven't even been told about yet?
Disturbed316
08-09-2004, 06:07 PM
One quick note about tonight:
Nowhere in any post or article did I say that I had a "Huge Surprise" for anyone with tonight's forthcoming update. I said that I had a huge article coming with lots of great stuff in it. It seems that fan anticipation has twisted that statement into it somehow being a "big surprise".
But I reiterate, the only real "surprise" is that I haven't told you what the article would have in yet, but never did I promise that Monday's update would contain some "Huge surprise"
That said, tonight's article is going to be very big, and should be very satisfying for those of you that have been following the game's progress.
Thanks.
From same place, same person.
The face/heel system looks pretty nice...I just hope that in the game you'll have the option to make both wrestlers in a match either a heel or face, instead of every match having to be black and white, heel vs. face.
Disturbed316
08-09-2004, 08:04 PM
The face/heel system looks pretty nice...I just hope that in the game you'll have the option to make both wrestlers in a match either a heel or face, instead of every match having to be black and white, heel vs. face.
From the screens I've seen, it seems that one doesn't have to be face, and the other heel. So faces/faces and heels/heels can happen.
Dark-Slicer Diago
08-09-2004, 08:10 PM
I'm pretty sure that you are allowed to have face vs face and heel vs heel, they do that on TV sometimes.
Ferocious
08-09-2004, 08:48 PM
I'd gladly step up to be Video Games Forum Mod :lol:
I would gladly vote for you during any electoral type of thing.
Disturbed316
08-09-2004, 08:57 PM
I'd love to be mod of the videogames forum.
Dark-Slicer Diago
08-09-2004, 09:30 PM
so would I
Azriel
08-09-2004, 09:31 PM
Oh God, I want that so badly.
Dark-Slicer Diago
08-09-2004, 10:20 PM
here are the info beginning with pics, then info than finally vids
http://ps2media.ign.com/ps2/image/article/536/536938/wwe-smackdown-vs-raw-20040809054515632.jpg
http://ps2media.ign.com/ps2/image/article/536/536938/wwe-smackdown-vs-raw-20040809054516725.jpg
http://ps2media.ign.com/ps2/image/article/536/536938/wwe-smackdown-vs-raw-20040809054517897.jpg
http://ps2media.ign.com/ps2/image/article/536/536938/wwe-smackdown-vs-raw-20040809054517241.jpg
http://ps2media.ign.com/ps2/image/article/536/536938/wwe-smackdown-vs-raw-20040809054519741.jpg
http://ps2media.ign.com/ps2/image/article/536/536938/wwe-smackdown-vs-raw-20040809054549662.jpg
http://ps2media.ign.com/ps2/image/article/536/536938/wwe-smackdown-vs-raw-20040809054550490.jpg
http://ps2media.ign.com/ps2/image/article/536/536938/wwe-smackdown-vs-raw-20040809054550115.jpg
http://ps2media.ign.com/ps2/image/article/536/536938/wwe-smackdown-vs-raw-20040809054520350.jpg
http://ps2media.ign.com/ps2/image/article/536/536938/wwe-smackdown-vs-raw-20040809054519085.jpg
http://ps2media.ign.com/ps2/image/article/536/536938/wwe-smackdown-vs-raw-20040809054518507.jpg
The team at Yuke's Media Creations and THQ are coming off a banner year in 2003 as their collaborative effort on Here Comes the Pain was considered one of the best wrestling games yet made. A huge leap forward for the SmackDown! franchise and wrestling genre in general, the well-received title introduced a myriad of new features that the series had never seen before. From the introduction of the legends roster to the inclusion of the Bra and Panties match, the sheer number of extras last year was huge. Submission meters, more accurate character attributes, a weight detection system, and the Elimination Chamber were yet additional motives towards making Here Comes the Pain so popular with its fans. And yet, there was still one big looming question: "How was THQ going to top it?"
Of course, for those of us that have been playing all the previous SmackDown! titles, the answer to that question was a rather easy one. As it seems that no matter how many refinements or changes are given to the WWE product each year, there's always a laundry list of features that players want continuously included. It's almost become a common acceptance, in fact, that the diehard crowd never gets everything they want -- as it seems that the more developers add to their wrestling titles, the more it reminds the public of how much extra they need.
With that in mind, THQ has put an awful lot of effort into making as many improvements as possible for its 2004 installment, WWE SmackDown! vs. RAW. Boasting everything from the long awaited create-a-belt and PPV options to a more realistic presentation of faces and heels, the game seems to be as big an improvement as Here Comes the Pain was over Shut Your Mouth. But where Here Comes the Pain was all about making major gameplay alterations over the titles from years past, SmackDown! vs. RAW is about improving on the presentation and replayability.
To find out how extensive these changes were for ourselves, we managed to secure some exclusive hands-on time with an extremely early build of the game over the weekend. This version of the disc was so early, in fact, that the majority of the wrestlers on the roster didn't even have their music or TitanTron videos yet. Even so, we were privy to a slightly expanded look at the roster that reveals the presence of a couple of folks we didn't know about -- namely Hardcore Holly, Victoria, Sable, Molly Holly, and the regular Undertaker. But as we had theorized in an earlier article, Rikishi has been completely removed from the lineup.
What really caught our attention, though, was the addition of a series of unplayable superstars that were available on the roster but were marked as "Non-Playable". Whether or not this means they'll remain unplayable or have to be unlocked in some other manner we honestly don't know; but the prospect of playing as some of these guys is definitely enticing. So which personalities are we referring to? Well that would be Eric Bischoff, Paul Heyman, Michael Cole, Earl Hebner, Jerry Lawler, Jim Ross, Vince McMahon, The Coach, Mike Chioda, and Tazz. Sadly, legends had not been implemented in this version yet, so we couldn't check them out.
After viewing out the roster, one of the first new features we wanted to see was the all-new match type, the Parking Lot Brawl. Still somewhat in the fine-tuning stages, this match works almost exactly like the old hardcore matches did -- except for the environment in which it takes place. Modeled after the classic John Cena/Eddie Guerrero U.S. title match from earlier in year, the mode is deceptively more entertaining than it sounds. As rather than just supply players with an abundance of weapons or other random objects to beat their opponent senseless with, it's the environment that's there to hurt them.
Each automobile that surrounds your wrestler has a distinctive deformable action too. Should you throw an opponent towards the limousine, for example, you can either slam their face into various parts of it or open up the back door and toss them inside. While inside, an unknown ally will literally beat them up for you before throwing them back out the way they came. Other interactive cars, like Eddie's pimped -out hydraulic ride, an open-top convertible, and a big-ass semi truck are just a few of the several objects that you can toy with. Blinding your opponent with headlights, throwing them into and shattering windshields, and using the steering wheel to smash someone's face are all entirely possible. Needless to say, we're a lot more pleased with this mode than we thought we would be.
Next up, we were off to check out pre-existing match types so we could see what kinds of changes had been made to them. Fortunately or unfortunately (depending on how you've felt about them), they're pretty much unchanged, save for a few slight alterations. The Elimination Chamber and Cage Matches, for example, seem to be pretty much the same as they were last year. While the Hell in a Cell option has added a few refinements (re: it's a lot harder to fall from the top of the cell by accident, slightly better floor animations), and the Bra and Panties match has an all-new spanking mechanic. Hardcore matches seem to have been scaled back a bit as well -- as the only section backstage that we could fight in was a long corridor with televisions, catering tables, and boxes. We didn't have the option to change rooms either, and whether or not we'll be able to in future versions is still unknown.
The biggest change to the existing game modes would have to be to the Royal Rumble. Instead of simply going into the ring against five other guys (yep, the maximum wrestler count onscreen at one time is still six) and throwing them out Battle Royal style like we used to, we now have to contend with an all-new ringout meter. Not as big a deal as it sounds, this simple meter is listed below the health meter for your wrestler and as he struggles with getting thrown over the top it lowers. Once the meter has been expended, you'd better try not to get thrown over the rope again -- as you'll likely fall to your doom.
Taking its cue from EA Sports games, THQ has also implemented a special Challenge Mode that's running at all times. If players fulfill certain requirements and meet these challenges while playing, they'll earn bonus money to spend in the shopzone (where you can purchase Legends, additional outfits, movesets, arenas, and load screens). There are 60 different challenges in all and they're spread out across four different difficulty types (15 each). So while just about anyone will be able to meet the amateur-level requirements of winning a single match without using their finisher or defeat an opponent in under three minutes, they might not be so lucky with some of the Superstar challenges (such as performing a successful 5-star splash from the top of a ladder with RVD or defeating The Undertaker in a first blood match in less than four minutes). These types of ongoing challenges really add a lot to the single player experience even when playing exhibition matches and are definitely a step in the right direction.
Speaking of steps in the right direction, Yuke's has also implemented a much more realistic account of the differences between faces and heels. Now whichever alignment you choose, that's definitely up to you (selectable between clean, neutral, and dirty before an exhibition match or dictated by your storyline actions in career mode), but whichever association you select, it can change several dynamics of a bout. Fan reactions, referee reactions, and bonuses for specific moves are all dictated by which way you swing. Using these guidelines, face wrestlers earn bonuses for their alignment meter by performing their signature moves, taunting, or performing submission counters. Once their meter is built all the way to the end it will flash. Once it does this, flicking the right analog stick makes him invulnerable for a short period of time; at which point not only can he not be hurt, but his finishing moves will do a lot more damage as well.
As for the gameplay itself, there are definitely some obvious changes in how things work. Though the pace and speed of the wrestlers seems pretty much identical to the way they were last year, the inclusion of the new meters alters the flow of the match rather effectively. In addition to the dirty and clean meters we touched on earlier, the all-new counter bar finally gives you a fighting chance when caught in specific submission holds. Keep in mind that this reversal bar only seems to appear when caught in specific types of moves (Crossface chickenwings, Buffalo sleepers, triangle holds and the like). Luckily, Yuke's has made it so that forcing your opponent's to submit is harder than it used to be regardless of whether or not you can counter the move. Players are going to have to work a whole lot harder now to get someone to say "I Quit" to one of those bearhugs.
The much publicized stare downs and tests of strength aren't as common as we thought they'd be -- which is good. As instead of forcing each wrestler to participate in such a thing each time a match begins, the chances of it happening are totally random and seem to be tuned to a solid ratio (though the chances of these things happening are made better if there's a current feud between opponents). Chopping matches are initiated in a somewhat different manner, however. Simply trap your opponent in a corner and press up and grapple to get the series going. Once the action begins, players are treated to a golf-like timing meter that has power and timing bars you'll need to tap in order to successfully pull them off. And the reward for doing so is a seriously downed opponent. Once down, you can even sit your foe up in a sitting position by double tapping the circle button -- opening up all-new grappling possibilities.
Other significant changes have been made to SmackDown! vs. RAW as well. Picking up the steel steps and ramming them into an opponent is a lot harder than it used to be, for example; and they actually feel heavier too. Not to mention the fact that you can no longer use the steps indefinitely -- after five or six hits, they'll disappear. Additionally, weapons like championship belts and chairs do more damage than they used to and high-risk maneuvers off the turnbuckles take longer and do more damage after landing. Perhaps the best new balancing choice, though, is the fact that submissions and power grapples are easier to counter and take longer to perform. While quick and signature grapples are performed faster and are harder to counter attack. This new approach makes performing old favorites like the Powerbomb and half-nelson slam a lot more risky -- and helps even the odds for smaller wrestlers when tackling the bigger guys.
Dark-Slicer Diago
08-09-2004, 10:29 PM
Gameplay tweaks aide, some of the most interesting new features we explored were the new Create-A-PPV and Create-A-Belt options. Located together within the same menu, both of these features (that the developers wanted to include last year but couldn't due to time constraints) offer its users an avenue they had never had before; as not only does it allow them to create their own belts from scratch with money they've earned elsewhere, but it also allows them to defend it. Making a championship title is pretty easy too -- as long as you have the money. Simply go into the proper menu, select what straps, faceplate, centerpiece, and accessories you want to add to it and boom: instant IGN title.
Creating a pay-per-view works much in the same way. After entering the title of whatever it is they want to create, it's off to assemble a kickass lineup of matches. Unlike typical SmackDown pay-per-views, though, these events will be able to house as many as eight matches at once; with every facet of the bout -- from its rules, its contestants, and its placement in the card, all dictated by the user. The create-a-PPV mode is also the only place where players can defend the titles they created earlier; making it an essential stop for gamers looking to prove that they're king of their neighborhood.
As you can probably tell by our multiple pages dedicated to the game already, there's certainly a lot to talk about in WWE SmackDown! vs. RAW and we haven't even talked about everything yet. With additional features, elements, and components that still need to be detailed, the end of our wrestling coverage is far from over. And whether it's keeping you updated on the progress of the online beta test, keeping you abreast of improvements to the latest versions of the game, or letting you know about the evolution of the character voice-overs (which admittedly are still early in our build), we'll make it our mission to be here for you.
To see direct-feed videos and screenshots taken from our early build, click on the link to our media page located below. Be sure and take note, however, that because of the early nature of this version of the game, there's still a long way to go towards improving the visual quality and not all of the features have been implemented yet (re: music during matches, enemy AI, etc). Hope you enjoy the videos, and we'll see you again soon with more.
Triple H vs Shawn Michaels in a Ladder Match (http://streamingmovies.ign.com/ps2/article/536/536938/smackdownraw_080904_04_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_904 148.html%3Fmu%3D%3CURL%2F%3E)
Undertaker invades Wrestlemania XX (http://streamingmovies.ign.com/ps2/article/536/536938/smackdownraw_080904_03_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_904 159.html%3Fmu%3D%3CURL%2F%3E)
Matt Hardy vs Kane (http://streamingmovies.ign.com/ps2/article/536/536938/smackdownraw_080904_01_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_904 152.html%3Fmu%3D%3CURL%2F%3E)
John Cena vs Eddie Guerrero in a Parking Lot Brawl Match (http://streamingmovies.ign.com/ps2/article/536/536938/smackdownraw_080904_05_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_904 153.html%3Fmu%3D%3CURL%2F%3E)
Evolution Arrives (http://streamingmovies.ign.com/ps2/article/536/536938/smackdownraw_080904_02_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_904 156.html%3Fmu%3D%3CURL%2F%3E)
The Fugitive
08-10-2004, 12:21 AM
:drool: The Parking Lot Brawl looks good.
Hired Hitman
08-10-2004, 01:27 AM
in that 'Evolution Arrives'
Randy is playing Batistas Moments, HHH is playing Randys Moments and Batisita is playing flair's Moments. :|
Disturbed316
08-10-2004, 07:48 AM
OMG Undertaker's enterance :love:
Disturbed316
08-10-2004, 07:56 AM
BTW guys, there is a video preview in the Insider section of IGN. Downloading it now.
Disturbed316
08-10-2004, 08:24 AM
Ok, this is what the video preview showed:
- Showed Victoria and Ric Flair's enterance.
- Talks about the chop battles.
- Stare down battle with Jericho vs Christian
- Press L1 to argue with the ref.
- Chuck Palumbo is in
- Weight detection allows you only to lift the weight class above you
- Shows the new features of Royal Rumble
- Shows reversal meter
- Game set up screen where the wrestlers taunt before the match
- Lots of stuff on Create-a-belt
- Shows spanking meter
Tornado
08-10-2004, 11:06 AM
Undertaker invades Wrestlemania XX (http://streamingmovies.ign.com/ps2/article/536/536938/smackdownraw_080904_03_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_904 159.html%3Fmu%3D%3CURL%2F%3E)
:eek::eek::drool:<3:love::love:
Jonster
08-10-2004, 11:14 AM
BTW guys, there is a video preview in the Insider section of IGN. Downloading it now.
Is there any chance you could send it me?
I would be able to host it for a while if other's wanted it too...
Tornado
08-10-2004, 11:19 AM
Is there any chance you could send it me?
I would be able to host it for a while if other's wanted it too...
Do it...:D
Jonster
08-10-2004, 11:30 AM
Do it...:D
Just give me the file... Disturbed... when you get on...
Tornado
08-10-2004, 11:42 AM
Just give me the file... Disturbed... when you get on...
Lemme know when, I wanna see it...:y:
Dark-Slicer Diago
08-10-2004, 11:58 AM
I too want to see it
Evil Vito
08-10-2004, 12:05 PM
<font color=goldenrod>I wanna see it as well.</font>
Jonster
08-10-2004, 12:43 PM
http://www.ringsidepost.com/special/92781888.shtml
Jonster
08-10-2004, 12:44 PM
Forgot, haven't seen that link posted.
It's pretty big, but it's alright.
P.S. watch out for the popups!
Sephiroth
08-10-2004, 01:41 PM
in that 'Evolution Arrives'
Randy is playing Batistas Moments, HHH is playing Randys Moments and Batisita is playing flair's Moments. :|
Yeah, hope they change that.
But the game is lookin good so far imo. :y:
Disturbed316
08-10-2004, 05:25 PM
Ok, just so you guys know, the Insider video is about 61mb, could take awhile.
Loose Cannon
08-10-2004, 05:39 PM
Disturbed is the Man.
Disturbed316
08-10-2004, 06:15 PM
Disturbed is the Man.
Flattery will get you everywhere LC.
Dark-Slicer Diago
08-10-2004, 06:33 PM
here's the insider vid (http://www.smacktalks.org/games/SDvsRAW/videos/smackdown-vs-raw_vidpreview_smacktalks.org.ST)
to view, rename .org.st to .avi
Tornado
08-10-2004, 07:53 PM
Damn that game looks awful fine...
Sephiroth
08-11-2004, 04:22 AM
here's the insider vid (http://www.smacktalks.org/games/SDvsRAW/videos/smackdown-vs-raw_vidpreview_smacktalks.org.ST)
to view, rename .org.st to .avi
Page not found
Boondock Saint
08-11-2004, 05:43 AM
:drool: :drool: :drool:
Jonster
08-11-2004, 07:18 AM
Page not found
Right click -> Save target as...
Sephiroth
08-11-2004, 07:19 AM
Right click -> Save target as...
:$ :love:
Thanx dude
Disturbed316
08-11-2004, 10:26 AM
Next week on IGN there is going to be a big update of some sorts. Makaze-IGN has posted a topic in their forums asking what WE want to see.
Loose Cannon
08-11-2004, 10:27 AM
lol at Benoit getting right up from the PEDIGREE.
Parking Lot Brawl looks pretty cool.
Joker
08-11-2004, 05:54 PM
i wonder if you cant have a buried alive match how can taker return at XX. Is that legend taker. is the biker taker on here.
Joker
08-11-2004, 06:01 PM
i gotta get it to see the season
Tornado
08-11-2004, 07:18 PM
what
Mike the Metal Ed
08-11-2004, 08:03 PM
i wonder if you cant have a buried alive match how can taker return at XX. Is that legend taker. is the biker taker on here.
One of the head guys at THQ randomly decided to give me a phone call, and yes he is!
Mike the Metal Ed
08-11-2004, 08:11 PM
In case you're wondering, Buried Alive is in too. You just have to beat season with Biker Taker 50 Times.
Tornado
08-11-2004, 08:16 PM
In case you're wondering, Buried Alive is in too. You just have to beat season with Biker Taker 50 Times.
Holy Fuck yes...does this mean the Bret Hart is in and get him you have to beat season with HBK 3430579834 times?!?!?!!!!!111
Jonster
08-11-2004, 08:36 PM
Holy Fuck yes...does this mean the Bret Hart is in and get him you have to beat season with HBK 3430579834 times?!?!?!!!!!111
No, it's 3430579833 times.
Joker
08-11-2004, 11:35 PM
In case you're wondering, Buried Alive is in too. You just have to beat season with Biker Taker 50 Times.
OMG yes i will play this game every night until i beat season 50 times with b take it is my mission i tried the s m to unlock brett but i am gunna stay up day and night there was a rumor that in sd 2 kyr u can unlock ba by doin 50 years in season on medium
Joker
08-11-2004, 11:37 PM
No, it's 3430579833 times.
holy shit oh my damn i cant believe it
Loose Cannon
08-11-2004, 11:40 PM
why? just why?
Joker
08-11-2004, 11:58 PM
why wat
Sephiroth
08-12-2004, 07:48 AM
Wow... :| Joker stop posting! You fucked up this thread.
Jonster
08-12-2004, 08:10 AM
Just as it was getting good again after the horrors of MTH13/Killa :'(
Sephiroth
08-12-2004, 08:50 AM
Just as it was getting good again after the horrors of MTH13/Killa :'(
Yeah, Really where do these guys come from :(
Dark-Slicer Diago
08-12-2004, 09:19 AM
Buried Alive is 100% not in
Mike the Metal Ed
08-12-2004, 10:00 AM
Buried Alive is 100% not in
Buried Alive is not 1% in.
Jonster
08-12-2004, 11:23 AM
Buried Alive is 100% not in
He was joking...
Tornado
08-12-2004, 11:41 AM
He was joking...
Oh....:'(
Sephiroth
08-12-2004, 12:36 PM
Buried Alive is 100% not in
WTF it isn't ? :shifty:
Joker
08-12-2004, 01:54 PM
:rant: :foc: :mad: Buried Alive is not 1% in.
hey that hurt my feelins :'(
Joker
08-12-2004, 01:55 PM
huh does this mean taker with the cowboy hat isnt in
Joker
08-12-2004, 02:10 PM
Right click -> Save target as...
it is suspended
Sephiroth
08-12-2004, 02:14 PM
JOKER!!!! Stop posting in this thread!
Joker
08-12-2004, 02:16 PM
y
Sephiroth
08-12-2004, 02:17 PM
Because you aren't giving your opinion or posting in a normal way, your just spamming.
Joker
08-12-2004, 02:30 PM
i think you should have other weapon specials like you can do specials on the ladder ,table, and almost all the weapons. Am I right also you should'nt need 2 memory cards for the create-a-ppv. And John Cena should not wear the same jersey/throwback. And if there is a PLB in this game you should be able to fight on cars. And is the Elimination Chamber more realistic and better.
Joker
08-12-2004, 02:30 PM
oh yes and a diferent RKO
Disturbed316
08-12-2004, 05:21 PM
I wouldn't mind seeing Specials with the ladder, like you can do with the chairs/trash can lid
Jonster
08-12-2004, 07:28 PM
Oh....:'(
Yeah, sorry to tell you that :-\
Joker
08-12-2004, 09:44 PM
I wouldn't mind seeing Specials with the ladder, like you can do with the chairs/trash can lid
yeah like on raw 2 you can do an angle slam of of the ladder but like on sd shut your mouth with jericho you can do the walls of jericho i want choke slam, f five fu ad other created ones
Joker
08-12-2004, 10:14 PM
I wonder wat the storyline is for TAKER coming back at wrestlemania
Transplant
08-13-2004, 05:45 AM
Can guests get perma-banned?
Jonster
08-13-2004, 07:03 AM
Guests with a name have been banned.
I think...
Dark-Slicer Diago
08-13-2004, 09:25 AM
official scans from OPS2UK
http://www.wrestlinggaming.com/svr/scans/page1.jpg
http://www.wrestlinggaming.com/svr/scans/page2,jpg
http://www.wrestlinggaming.com/svr/scans/page3.jpg
http://www.wrestlinggaming.com/svr/scans/page4.jpg
http://www.wrestlinggaming.com/svr/scans/page5.jpg
http://www.wrestlinggaming.com/svr/scans/page6.jpg
http://www.wrestlinggaming.com/svr/scans/page7.jpg
http://www.wrestlinggaming.com/svr/scans/page8.jpg
http://www.wrestlinggaming.com/svr/scans/page9.jpg
IGN info
The 4000 grappling fans lucky enough to take part in Sony Computer Entertainment's online beta test for WWE SmackDown! vs. RAW received some disheartening news today as it was revealed that the process has been delayed for a week. The official drop date for eligible testers is now next Friday, August 20.
new pics from SD6.net
http://www.sd6s.net/screens/exclusive_5.jpg
http://www.sd6s.net/screens/exclusive_4.jpg
http://www.sd6s.net/screens/exclusive_3.jpg
http://www.sd6s.net/screens/exclusive_2.jpg
http://www.sd6s.net/screens/exclusive_1.jpg
info from Official PS2 Magazine
Confirmed roster now includes (as in "there's been screenshots released of"): Molly, Sable (she may be deleted), Garrison Cade, Rene Dupree, Rico, JBL (as J.B. Layfield), Hardcore Holly, Shawn Michaels, Booker T, John Cena, Edge, RVD, Chris Jericho, Kurt Angle (as a wrestler and SmackDown GM), Rock, Eddie Guerrero, Trish, Matt Hardy, Undertaker, Kane (unmasked and masked), Stacy Keibler, HHH (as wrestler and in suit as a ringside pest), Benoit, Torrie, Mark Jindrak, Andre The Giant (legend), Rhyno, Victoria, Batista, Charlie Haas, Shelton Benjamin, Big Show, Rey Mysterio, Scotty 2 Hotty, Chavo Guerrero, Randy Orton, Ric Flair. Interestingly, EVERY wrestler on the roster will have their voice in the game.
Victoria's Widow's Peak is in (thankfully)
Kurt Angle and Eric Bischoff will be the game's GMs
Tazz and Michael Cole (SmackDown) AND Jim Ross and Jerry Lawler (Raw) will be in as commentators. They are apparantly selectable for exhibition matches, and they are present at ringside. In one screenshot, they run away from the desks, like in real life. Unfortunately, in the "versus" screenshots, all four of them are posing as if they were boxers... which makes Cole look like a real twat...
Commentary is still a bit hit and miss right now - JR repeats himself A LOT in the build the PS2 magazine was testing, but Tazz (as in reality) rattles off anecdotes about wrestlers during the game.
There are Legend Challenges during the game, where you can recreate matches. HOWEVER, it's not as in LOW: Showdown - you have to pull off certain spots during the matches (i.e. you have to throw Mankind through the cell as Undertaker).
Bret Hart is in (he's not named, but the magazine says one of the challenges "forces you to pull off a Sharpshooter against the man who's most famous for using it"). If this means Montreal is going to be a Legend Challenge, I'll eat my hat.
Online is confirmed (the main menu screenshots show: Exhibition, Create, PPV, Season, Online, Shop Zone and Option).
The number of backstage areas has been greatly reduced. You're stuck with the backstage set from last year (not the parking lot with the big truck; but this year it lets you electrocute your opponents, a la Goldust), and the parking lot. No training room, or WWE Times Square.
deathtrap
08-13-2004, 09:50 AM
Is that bit about Victoria and corpses true?
Loose Cannon
08-13-2004, 09:59 AM
BRET HART :eek:
Loose Cannon
08-13-2004, 10:00 AM
and they say Online is confirmed, but I'll believe it when THQ officially says it.
Disturbed316
08-13-2004, 10:36 AM
and they say Online is confirmed, but I'll believe it when THQ officially says it.
Yeah.
I think this will be the only game that I would contemplate playing online, but I need to get all the stuff together (network adapter etc) If the game isn't online, I wont bother.
Dark-Slicer Diago
08-13-2004, 11:23 AM
the 100% confirmed superstars who have pics
A-Train
Batista(Stats unknown,Overall 83)
The Big Show
Booker T(Stats unknown,Overall 80)
Bubba Ray Dudley
Charlie Haas
Chavo Guerrero
Chris Benoit
Chris Jericho(Stats unknown,Overall 87)
Christian
Chuck Palumbo
D-Von Dudley
Eddie Guerrero(Stats unknown,Overall 83)
Edge
Garrison Cade(Strength 7.5,Submission 6.5,Endurance 8.5,Technique 7,Speed 7.5,Charisma 6,Overall 71)
Hardcore Holly
John Bradshaw Layfield(Strength 9,Submission 6.5,Endurance 9,Technique 6.5,Speed 7,Charisma 7,Overall 85)
John Cena
Kane(Stats unknown,Overall 87)
Kurt Angle
Mark Jindrak(Strength 7.5,Submission 6.5,Endurance 7.5,Technique 7,Speed 8.5,Charisma 6,Overall 71)
Matt Hardy
Molly Holly
Randy Orton
Renč Duprče(Strength 7,Submission 7,Endurance 7.5,Technique 8,Speed 8, Charisma 5,Overall 82)
Rey Mysterio(Stats unknown,Overall 78)
Rhyno
Ric Flair
Rico
Rob Van Dam(Stats unknown,Overall 81)
The Rock
Scotty 2 Hotty
Shawn Michaels
Shelton Benjamin
Stacy Kiebler
Tajiri
Torrie Wilson(Strength 2.5,Submission 4,Endurance 3.5,Technique 4.5, Speed 6.5,Charisma 8,Overall 48)
Triple H(Strength 9,Submission 8,Endurance 10,Technique 8,Speed 7.5, Charisma 9.5,Overall 89)
Trish Stratus(Strength 3.5,Submission 5.5,Endurance 4,Technique 5.5,Speed 6.5,Charisma 7,Overall 53)
Victoria
100% confirmed Legends
Andrč the Giant(Strength 10,Submission 8,Endurance 10,Technique 8.5,Speed 5,Charisma 10,Overall 93)
Legend Kane
Legend Undertaker
pics from Smackdown Hotel
http://www.sdhgames.com/screens/18.jpg
http://www.sdhgames.com/screens/17.jpg
http://www.sdhgames.com/screens/16.jpg
http://www.sdhgames.com/screens/15.jpg
http://www.sdhgames.com/screens/14.jpg
http://www.sdhgames.com/screens/13.jpg
http://www.sdhgames.com/screens/12.jpg
http://www.sdhgames.com/screens/19.jpg
you might have to right click, show picture
Hired Hitman
08-13-2004, 11:39 AM
"Bret Hart is in (he's not named, but the magazine says one of the challenges "forces you to pull off a Sharpshooter against the man who's most famous for using it"). If this means Montreal is going to be a Legend Challenge, I'll eat my hat."
:$!
The Fugitive
08-13-2004, 01:47 PM
It could be Sting, he's well-known for his Scorpion Death Lock. :shifty:
EDIT: Just realized he was never in the WWE.
Loose Cannon
08-13-2004, 02:32 PM
lol check out Show diving off the top rope like he's Mysterio.
Hired Hitman
08-13-2004, 02:39 PM
lol check out Show diving off the top rope like he's Mysterio.
Yeah, I was like "now THAT's a cross body :$"
Sephiroth
08-13-2004, 02:44 PM
^ LOL, game is lookin good btw, can't wait to get my hands on it.
Dark-Slicer Diago
08-13-2004, 04:33 PM
posted by Makaze-IGN
Next Week, we'll have a world exclusive with confirmation on the final official roster for both Legends and Current Superstars. Pictures and some movies to match.
Look for the winning movies of my thread earlier in the week later today. And yeah, I said movies. You didn't really think I'd put up just one did ya?
edit: on my previous post, the overalls have been updated
edit: posted by same guy, who is trustworthy tonight matchs are
Kane vs. Undertaker (Hell in a Cell)
Randy Orton vs, Chris Benoit (No DQ)
Elimination Chamber (JBL, John Cena, Kurt Angle, Renč Duprče, Shawn Michaels, Triple H)
and insider only
The Royal Rumble
Jonster
08-13-2004, 05:07 PM
:( at the Van Damninator being the only proper weapon finisher.
"JR repeats himself a lot" - he does anyway... :shifty:
Dark-Slicer Diago
08-13-2004, 08:16 PM
posted by Makaze-IGN
Sorry guys, but the build I have won't allow the elimination chamber to be played long before it crashes. Such are the hazards of using an early version. Because of that, I have to remove the Elimination Chamber portion of the movies.
Apologies.
Dark-Slicer Diago
08-13-2004, 09:51 PM
Undertaker
(http://streamingmovies.ign.com/ps2/article/538/538958/smackdown_081304_02_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_908081 .html%3Fmu%3D%3CURL%2F%3E)Kane (http://streamingmovies.ign.com/ps2/article/538/538958/smackdown_081304_01_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_908080 .html%3Fmu%3D%3CURL%2F%3E)
Undertaker vs Kane part 1 (http://streamingmovies.ign.com/ps2/article/538/538958/smackdown_081304_03_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_908083 .html%3Fmu%3D%3CURL%2F%3E)
Undertaker vs Kane part 2 (http://streamingmovies.ign.com/ps2/article/538/538958/smackdown_081304_04_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_908084 .html%3Fmu%3D%3CURL%2F%3E)
Undertaker vs Kane part 3 (http://streamingmovies.ign.com/ps2/article/538/538958/smackdown_081304_05_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_908100 .html%3Fmu%3D%3CURL%2F%3E)
Undertaker vs Kane part 4 (http://streamingmovies.ign.com/ps2/article/538/538958/smackdown_081304_06_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_908101 .html%3Fmu%3D%3CURL%2F%3E)
Cena,Angle,Michaels,H,Bradshaw,Duprče EC match (http://streamingmovies.ign.com/ps2/article/538/538958/smackdown_081304_07_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_908096 .html%3Fmu%3D%3CURL%2F%3E)
Randy Orton vs Chris Benoit part 1 (http://streamingmovies.ign.com/ps2/article/538/538958/smackdown_081304_08_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_908078 .html%3Fmu%3D%3CURL%2F%3E)
Randy Orton vs Chris Benoit part 2 (http://streamingmovies.ign.com/ps2/article/538/538958/smackdown_081304_10_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_908079 .html%3Fmu%3D%3CURL%2F%3E)
Randy Orton vs Chris Benoit part 3 (http://streamingmovies.ign.com/ps2/article/538/538958/smackdown_081304_09_wmvlow.wmv?wu=http%3A%2F%2Fmedia.ps2.ign.com%2Fmedia%2F670%2F670847%2Fvid_908085 .html%3Fmu%3D%3CURL%2F%3E)
Mike the Metal Ed
08-13-2004, 10:28 PM
:( at the Van Damninator being the only proper weapon finisher.
"JR repeats himself a lot" - he does anyway... :shifty:
http://www.wrestlecrap.com/induction%20files/worstwwfgames/twistyrockets.rm
:shifty:
Dark-Slicer Diago
08-13-2004, 11:58 PM
IGN has a very big community backing it. Likewise, so does THQ's Smackdown vs. Raw!; fans can't get enough of it. So, we thought we'd combine the two strengths and bring you the ultimate video feature.
We asked readers what match they wanted to see most in Smackdown vs. Raw; that match was Royal Rumble. So we've placed 30 wrestlers into the squared circle to battle it out for the championship. We let the CPU control all the action, so as not to influence the outcome at all.
So, if you want your own private Smackdown vs. Raw! pay-per-view event, you got it. Watch as favorites like John Cena, RVD, Kane, Mysterio, and Batista duke it out for the title. Who will be king?
Only one way to find out
Seems like this game isn't going to be missing some things roster wise.
Angle as the GM, and not Long.
(Probably) no Heidenrich, who looks like he is going to be getting a big push.
Meh, I'm still buying it.
Drakul
08-14-2004, 03:26 AM
http://www.wrestlecrap.com/induction%20files/worstwwfgames/twistyrockets.rm
:shifty:
:rofl:
Batsu
08-14-2004, 03:25 PM
BRET HART!
This game is gonna be the WWE video game GOAT.
Sephiroth
08-14-2004, 03:35 PM
Still haven't heared anything about Eugene being in the game...hope he is though.
Boondock Saint
08-14-2004, 04:10 PM
So they have Jindrak and Cade but no La Res' yet? Hopefully they'll be in it. Can't wait for thissss
Evil Vito
08-15-2004, 02:15 PM
<font color=goldenrod>Anyone have the Royal Rumble video that I'm hearing so much about on GFaqs?</font>
Dark-Slicer Diago
08-15-2004, 03:01 PM
no, the Royal Rumble is insider only
Evil Vito
08-15-2004, 03:06 PM
<font color=goldenrod>*looks to the direction of Disturbed316*</font>
Jonster
08-15-2004, 03:15 PM
*looks to the direction of Disturbed316*
:lol:
*Expects his bandwidth to be raped if Disturbed is so kind as to send me the file*
Disturbed316
08-15-2004, 06:57 PM
Yeah, being an Insider rules :cool:
File is 134mb :eek: and thats the smallest file they have :eek::eek:
Jonster
08-15-2004, 07:01 PM
Hot damn, that's bigger than my website's space.
Disturbed316
08-15-2004, 08:07 PM
The bastard download died after 60%, so I downloaded the quicktime version which is 233mb.
The match is actually pretty cool. I like the way you can still chuck people out first time, but judging from the video, its only when they are really battered and their body is in red.
Rumble camera view is facing up the ramp way (like in HCTP)
Jericho won the match.
Looks very impressive and will be interesting to play.
Any questions, feel free to ask.
Evil Vito
08-15-2004, 08:13 PM
The bastard download died after 60%, so I downloaded the quicktime version which is 233mb.
The match is actually pretty cool. I like the way you can still chuck people out first time, but judging from the video, its only when they are really battered and their body is in red.
Rumble camera view is facing up the ramp way (like in HCTP)
Jericho won the match.
Looks very impressive and will be interesting to play.
Any questions, feel free to ask.
<font color=goldenrod>Who's in the match?</font>
AareDub
08-15-2004, 08:26 PM
Any questions, feel free to ask.
When 6 people are in the ring, do the health meter things take up an ungodly amount of screen space? I saw a screen shot of some match that had 6 people and it looked like there was barely any space to see the match :lol:
Disturbed316
08-15-2004, 08:44 PM
<font color=goldenrod>Who's in the match?</font>
OK, here is the list of people who were in it and at what number they entered:
1- Randy Orton
2- RVD
3- Booker T
4- Ric Flair
5- Big Show
6- JBL
7- Chavo Guerrero
8- Scotty 2 Hotty
9- Garrison Cade
10- Chuck Palumbo
11- D-Von Dudley
12- Matt Hardy
13- Mark Jindrak
14- Charlie Haas
15- Kane
16- A-Train
17- Bubba Ray Dudley
18- Rene Dupree
19- Christian
20- Rico
21- Hardcore Holly
22- Edge
23- Rey Mysterio
24- Rhyno
25- Batista
26- Chris Benoit
27- John Cena
28- Chris Jericho
29- Kurt Angle
30- Eddie Guerrero
Disturbed316
08-15-2004, 08:46 PM
When 6 people are in the ring, do the health meter things take up an ungodly amount of screen space? I saw a screen shot of some match that had 6 people and it looked like there was barely any space to see the match :lol:
Kind of. It does take up abit more room on screen, but you dont really focus on them untill you need them.
HeartBreakMan2k
08-15-2004, 08:49 PM
Any interesting new moves added? Or TNA moves that you've seen?
Adrian
08-15-2004, 11:05 PM
how can you be an insider
Dark-Slicer Diago
08-15-2004, 11:53 PM
easy, sign up
Mike the Metal Ed
08-15-2004, 11:57 PM
how can you be an insider
Please shut the fuck up.
:( The screen looks awfully crowded in the elimination chamber matches.
AareDub
08-16-2004, 12:29 AM
:( The screen looks awfully crowded in the elimination chamber matches.
Yea, I think that's the one I saw.
Adrian
08-16-2004, 12:39 AM
easy, sign up
what website
Adrian
08-16-2004, 12:40 AM
Please shut the fuck up.
stop starting stuff im going to be a nice guy but just leave me be if you dont like me stop talking to me
Mike the Metal Ed
08-16-2004, 12:41 AM
Sorry, you kinda pissed me off in the Summerslam thread. I'll act more civily from now on. :)
Mike the Metal Ed
08-16-2004, 12:41 AM
what website
www.ign.com
AareDub
08-16-2004, 12:46 AM
Sorry, you kinda pissed me off in the Summerslam thread. I'll act more civily from now on. :)
No need to be nice to him. I'm pretty sure he's just another MTH13/Joker/killa/mmman/50 cent :mad:
Adrian
08-16-2004, 12:48 AM
No need to be nice to him. I'm pretty sure he's just another MTH13/Joker/killa/mmman/50 cent :mad:
who is 50 cent joker and those killa people
Adrian
08-16-2004, 12:50 AM
www.ign.com
im there now what (sorry if im bugging you)
AareDub
08-16-2004, 12:50 AM
who is 50 cent joker and those killa people
You tried to pretend you didn't know that before. Get some new material :roll: You're guilty until proven otherwise as far as I'm concerned.
Adrian
08-16-2004, 12:59 AM
You tried to pretend you didn't know that before. Get some new material :roll: You're guilty until proven otherwise as far as I'm concerned.
guilty of what
AareDub
08-16-2004, 01:01 AM
Being a plague to society. Do us all a favor and kill yourself.
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