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Just John
04-24-2006, 03:06 PM
Without the shitty suits

TerranRich
04-24-2006, 05:14 PM
Why not have everybody in suits? This way, weirdos can have their little Evolution Version 4 or 5 or whatever.

Lux
04-24-2006, 05:20 PM
Why let them have that sort of power, just think of your online experience if that happened

Evil Vito
04-24-2006, 05:43 PM
<font color=goldenrod>Another idea: How about the ability to set the popularity of CAWs?

Say a huge name like Goldberg or Sting was to return.....if you create them in the game, their popularity in GM MOde will have them being a huge jobber</font>

Hired Hitman
04-25-2006, 06:01 AM
How about less matches for tag team experience... :shifty:

Kane Knight
04-25-2006, 10:47 AM
Another idea: How about the ability to set the popularity of CAWs?

Say a huge name like Goldberg or Sting was to return.....if you create them in the game, their popularity in GM MOde will have them being a huge jobber

Build them up?

Dorkchop
04-25-2006, 03:56 PM
I heard they're going to use legends from WCW too. Possible legends in the game:

* Bastian Booger
* Skinner
* Bart Gunn
* Leaping Lanny Poffo
* Hulk Hogan
* The Yetay
* Jay Leno
* Horace Hogan
* The Disciple
* Hiary Beaver Cleavage
* M.O.M.

Lux
04-25-2006, 09:44 PM
:heart:

Kane Knight
04-25-2006, 10:08 PM
I heard their going to use legends from WCW too. Possible legends in the game:

* Bastian Booger
* Skinner
* Bart Gunn
* Leaping Lanny Poffo
* Hulk Hogan
* The Yetay
* Jay Leno
* Horace Hogan
* The Disciple
* Hiary Beaver Cleavage
* M.O.M.

You forgot David Arquette.

DS
04-26-2006, 07:45 AM
If it were possible to have a Judy Bagwell on a pole match, I would be in heaven.

Hell, put anything on that pole and let be beat my opponent with it at the end.

Sadistic
04-26-2006, 07:47 AM
Now with the ECW revival i HOPE some ECW guys make it into the game.

Cuzziebro
04-26-2006, 08:40 AM
Maybe ECW Legends?

Evil Vito
04-26-2006, 09:48 AM
<font color=goldenrod>That was originally a rumor for last year's game (Dreamer, The Dudleyz, bWo, Sandman as special legends...plus special ECW attire for ECW guys already in the game) but it was false

Hope it happens this year</font>

Batsu
04-26-2006, 10:20 AM
<font color=goldenrod>If they do go with 60 I just hope they don't blow so many spots on divas, especially since they can't be used in half the matches.</font> :D

A bullshit flaw in the last SmackDown, hopefully not repeated again.

Batsu
04-26-2006, 10:22 AM
<font color=goldenrod>Playing SVR06's season, I truly hope they invest the extra space on the most important mode of the game (IMO): season mode.

HCTP was great because you had no roster limitations and could sort of choose the direction you wanted to go (to a limited extent). SVR06 provided realistic-looking storylines complete with VOs, but not only was there once again a limited degree of choice, but you were essentially forced into the same angles over and over because the VOs limited matters.

I truly hope that, on the PS3 or 360 at least, where there is a TON of room, they can create a sort of "happy medium" between HCTP and 06's seasons. Would it be remotely plausible to have every wrestler in the game record the exact same set of voice overs? (which would mean anybody can take on any role....you can switch the rosters around if you like and it wouldn't be fucked up because of the VOs). Sure, there'd be character-specific storylines, but there's no reason why I should have to be a face in every angle and feud with Triple H whenever I'm on Raw.....or if I'm Taker, I shouldn't be feuding over Torrie Wilson's contract</font>

How about no more voice overs (except for announcers and ring announcers)? That was the biggest waste of space in a wrestling game since the 20 000 Mick Foleys in No Mercy...

TerranRich
04-26-2006, 10:42 AM
Yeah, but that wasn't even a waste of space, thanks to a CAW-based roster.

Kane Knight
04-26-2006, 10:58 AM
Yeah, but that wasn't even a waste of space, thanks to a CAW-based roster.

Word. Since they had alternat attires for everyone, it's hard to single out the multiple costumes as a waste. Especially when they had Jim Ross.

TerranRich
04-26-2006, 11:31 AM
Man, I miss the days when the wrestlers used to come up on the screen, breathe heavily, and then pose every 5 seconds.

Kane Knight
04-26-2006, 02:02 PM
I loved how retarded the old AIs were. The sad thing is, they're not much better these days. I mean, there is an improvement and all, just not as huge as you'd expect. I mean, on SVR, if I'm up against a clean AI in a Ladder/TLC match, it'll go like this:

AI gets ladder, sets it up in middle of ring. Starts to climb.
I knock him down, try to do some move, fail.
AI gets ladder, sets it up in middle of ring. Starts to climb.
I knock him down, try to do some move, fail.

And so on.

The Dirty AI is always Hellbent on trying to do "dirty" things when I'm in the position to stop them too. Or they'll walk up to me and just stop for no reason.

TerranRich
04-26-2006, 04:45 PM
No psychology to the ladder matches up to this point. In a 4-man ladder match, all 3 CPUs would walk to the outside and try to grab the ladder first. Seriously, there should be a requirement where everybody else has to have at least one yellow damaged body part (or somebody else grabs it) before the CPU even starts for the ladder.

Kane Knight
04-27-2006, 09:24 AM
Not to mention, on both the SVR and DOR series, the tendency to grab as many ladders as possible and bring them into the ring. I mean, you can end up with all the ladders in the ring, unable to hit your opponent because there are too many ladders on the way...

This even happens in singles matches sometimes, if you let the guy get out of the ring.

Disturbed316
04-27-2006, 11:10 AM
Oh yeah, they really need to sort out the ladder matches. Especially when if you get pulled off the ring where the belts hang, you don't die for about 5 minutes where as the computer only dies for 2 seconds.

Evil Vito
04-27-2006, 11:54 AM
<font color=goldenrod>Yeah, ladder match AI needs to be fixed.....but the major thing that needs fixing is fucking elimination matches. Especially during the final 3...you HAVE to let one CPU guy eliminate the other CPU guy, because otherwise they'll fucking trip over every pin attempt you make, making it impossible to win.</font>

McDoogle
04-27-2006, 01:07 PM
^ I never had that problem before and yes the AI on ladder matches needs to be fixed big time. The AI for HCTP was really good on ladder matches. Also hopefully this time when the ship the game, it won't be full of bugs (EC missing lots of sounds etc).

TerranRich
04-27-2006, 01:14 PM
Hah, my copy never had any bugs. Wasn't it the European games that had those issues?

Disturbed316
04-27-2006, 01:20 PM
The only problems I considered it had was the skating.

Just John
04-27-2006, 02:01 PM
I had a weird glitch in my game, Cena's overall was 90 :?:

Kane Knight
04-27-2006, 05:42 PM
Oh yeah, they really need to sort out the ladder matches. Especially when if you get pulled off the ring where the belts hang, you don't die for about 5 minutes where as the computer only dies for 2 seconds.

Yeah, it's stupid.

For that matter, the ammount of time they sell in general. I hit Michaels with not one but TWO finishers, and I barely got on the ring before he popped back up. I had no damage on any bodypart, and he climbed the ladder with time to spare.

Kane Knight
04-27-2006, 05:51 PM
The only problems I considered it had was the skating.

Speaking of Glitches, anyone else have it where some moves won't preview in CAM?

Kane Knight
04-27-2006, 05:55 PM
Yeah, ladder match AI needs to be fixed.....but the major thing that needs fixing is fucking elimination matches. Especially during the final 3...you HAVE to let one CPU guy eliminate the other CPU guy, because otherwise they'll fucking trip over every pin attempt you make, making it impossible to win.

They need to fix a lot of the logics:

Tag Matches: I'm cool with the notion that your opponent's partner will try and break a pin or submission, but when you tell your partner to "attack the illegal man" and he goes halfway across the ring, stops, and gets thrown out by the ref, something is horribly wrong. And while we're at it, can the tag button NOT be the same button as "take the cover off the turnbuckle?"

Buried Alive Matches: Is it just me, or does the CPU never want to go near the casket?

Royal Rumble: I love how the CPU guys will rarely work effectively to eliminate other folks, but the minute you're on the ropes, a guy from across the ring will be more than happy to go so far out of his way to eliminate you.

I could probably think of more, but I'm bored and my mind's wandering.

Evil Vito
04-28-2006, 12:42 AM
<font color=goldenrod>Yeah, the Rumble thing pisses me off. If you're thrown over with more than 1 other guy in the ring, its an automatic elimination</font>

TerranRich
04-28-2006, 01:51 AM
DEFINITELY agree on the overall selling. They all act like Undertaker, no-selling everything, getting up after every goddamn chair shot and finisher. If I hit a guy with 10 chairshots, he'd better either be (1) dead or (2) Mick Foley and still moving.

Kane Knight
04-29-2006, 12:51 PM
Yeah, the Rumble thing pisses me off. If you're thrown over with more than 1 other guy in the ring, its an automatic elimination

And you take forever to wind down the bar. I'm not the fastest button masher, but that's just insane.

James Steele
04-30-2006, 05:23 AM
I think they should change the Rumble Elimination meter (if they are so damned determined to make everything a fucking minigame) into a combination of the submission meter and the sleeper meter. For example, you and a guy get into a grapple and he is trying to elmininate you. The meter has "Eliminate" on one end and "Escape" on the other. As more damage is done the closer your meter will get to "Eliminate" at the start of the minigame. You do the button mashing submission system thing. When he eliminates you, the vertical bar pops up as the opponent either does the deathblow or you are tumbling out of the ring. If you stop the ball in the designated area, you will not be eliminated and will manage to save yourself by just rolling under the bottom rope. It adds a little bit more challenge to both sides, and it doesn't automatically mean "You Lose" if you are attacked by 2 guys.

Kane Knight
04-30-2006, 12:31 PM
To be fair, the only reason it's "You lose" is because two CPU players will always mash the buttons faster. They will also be more skillfull at escapes and such. So it doesn't much matter. In fact, the Casket bar almost always seems to fail (I usually get bored and put them in with the casket finisher) in a BA match, sleepers almost always fail (Though they should, as I don't think anyone in recent history has lost to one, so they shouldn't even be in the game), and so on.

James Steele
04-30-2006, 08:37 PM
Personally, I hate all the fucking minigames and shit. I like the submission system, but they have been wanting to make EVERYTHING a minigame.

NeanderCarl
04-30-2006, 09:27 PM
I don't know if this has already been suggested, (too lazy to read all 8 pages) but we should be able to customise the rosters' attire, facial hair etc. (a la No Mercy) so we can keep these characters looking up to date. That's one thing I miss about the old N64 games, one example, you have a clean shaven Triple H in SvR2006 when he's had a handlebar mustache for over a year. It would be pretty cool to be able to just add one on to him.

Kane Knight
04-30-2006, 09:40 PM
Personally, I hate all the fucking minigames and shit. I like the submission system, but they have been wanting to make EVERYTHING a minigame.

So yeah, I agree.

Most of the minigames are stupid. I hate the start of match ones the most.

The sub system should be like DoR's but done better. I like the rest/drain/taunt/submit options. Being able to do rest holds or sap their spirit was excellent.

Kane Knight
04-30-2006, 09:45 PM
I don't know if this has already been suggested, (too lazy to read all 8 pages) but we should be able to customise the rosters' attire, facial hair etc. (a la No Mercy) so we can keep these characters looking up to date. That's one thing I miss about the old N64 games, one example, you have a clean shaven Triple H in SvR2006 when he's had a handlebar mustache for over a year. It would be pretty cool to be able to just add one on to him.

It's been mentioned, but here's the recap:

The reason they don't do that is that the characters are pre-rendered (Which doesn't need to be done anymore) and that it takes too much space to store changes to the entire roster (Which is nonsense, since it was done on XBox...). With all the space on newer systems, it should be rather easy to accomodate all this, especially since the PS3 will have a fucking HDD (as does the 360).

You can make wrestlers look good without pre-rendering the forms these days.

TerranRich
05-01-2006, 02:20 AM
Pre-rendered characters really don't need to be done, you're right, KK. If CAWs can look better than the existing characters, they can ALL be CAW-based, like No Mercy was, and updating could be possible. And not just appearances...moves, entrance attire, entrance stuff, stats, everything.

Oh, and TONS more buyable stuff, like extras. More, MORE, MORE!!!

Kane Knight
05-01-2006, 11:26 AM
Yeah, DoR characters were pretty much as good as regular wrestlers out of the box. They need to make the shit both easy to modify and good looking.

And then make the roster CAW-based.

Cuzziebro
05-01-2006, 09:43 PM
Yeah I agree, but once again you will get people that think they are cool by changing Triple H to look like Samoa Joe or some shit like that. I dont think WWE want TNA wrestlers in their games.

DS
05-01-2006, 09:52 PM
That's not true. They don't care who you put it in and that's why they let you put CAWs in there now. The only difference is that you can't take out the original wrestlers.

Kane Knight
05-01-2006, 10:54 PM
Yeah I agree, but once again you will get people that think they are cool by changing Triple H to look like Samoa Joe or some shit like that. I dont think WWE want TNA wrestlers in their games.

Then they should probably take CAWs out entirely.

Cuzziebro
05-02-2006, 12:55 AM
No thats not what I meant, I meant by doing so now there is no Triple H in the game. So if I didn't like say Eugene being in the game I could change him so he looks like Golddust or something like that. Now if I did that then there would be no Eugene in the game but Golddust instead.

TerranRich
05-02-2006, 01:02 AM
Then a compromise...only allow the attire and certain morphs to be altered, but not the facial textures.

TerranRich
05-02-2006, 01:03 AM
No thats not what I meant, I meant by doing so now there is no Triple H in the game. So if I didn't like say Eugene being in the game I could change him so he looks like Golddust or something like that. Now if I did that then there would be no Eugene in the game but Golddust instead.
So? That's the way the N64 games worked. Once people came and went, I'd replace The Kat with, say, Stacy Keibler (2001).

Cuzziebro
05-02-2006, 01:18 AM
Yeah I'm not saying its all that bad. But I'm sure they want allow it because WWE don't want their own wrestlers replaced by TNA superstars.

TerranRich
05-02-2006, 01:23 AM
Nah...one could argue that Vince wouldn't have wanted No Mercy 64 players to replace anybody with WCW guys...but it happened all the time. You'd see formulas for the nWo and whatnot.

Kane Knight
05-02-2006, 01:51 AM
Yeah I'm not saying its all that bad. But I'm sure they want allow it because WWE don't want their own wrestlers replaced by TNA superstars.

I'm sure they didn't want their WWF superstars replaced with Sting or Goldberg, either. They still had games where they could do it though.

Kane Knight
05-02-2006, 01:53 AM
Then a compromise...only allow the attire and certain morphs to be altered, but not the facial textures.

Yeah, most people won't really change height or weight (that much).

You could alter hair, facial hair, outfits, and such.

Or we could have complete control anyway, but it probably won't happen.

D Mac
05-02-2006, 02:44 AM
Instead of the minigames they should have pre match stare downs and playing to the crowd and such. To add to the realism. Just some animations that do different things.

TerranRich
05-02-2006, 11:33 AM
I STILL don't like the selling of punches. It's cartoonish for the most part.

And I wouldn't midn settling for altering only hair, facial hair, outfits, muscle mass, etc. if Vince was so concerned with keeping his stars in their spots.

Kane Knight
05-02-2006, 02:01 PM
I'd settle for that, but since that's not really the reason they don't do it...

It's a nice intellectual compromise, just a moot one.

TerranRich
05-02-2006, 02:54 PM
Stop making me aware of the futility of my desires! Damn you, Kane Knight!

Kalyx triaD
05-02-2006, 03:07 PM
For the millionth time, counter high-flying moves at the point of the other player pressing the button; NOT WHEN THEY LAND ON YOU.

The only way I could hit any special flying move is if the other player wants to see it happen. Which is retarded. Me and my friends had this thought for years now.

Kane Knight
05-02-2006, 04:15 PM
Stop making me aware of the futility of my desires! Damn you, Kane Knight!

It'll eventually happen. Didn't they do it for Raw/Raw2? I mean the games sucked horribly, but they had a lot of ideas that I'm sure will eventually trickle into the other games...If SVR07 doesn't have uploadable CAW themes for at least the XBox platforms and PS3, I swear to God I'm gonna scream.

Kalyx triaD
05-02-2006, 04:19 PM
Legends of Wrestling had it for God's sake.

Lux
05-02-2006, 06:00 PM
:heart:

Kane Knight
05-02-2006, 07:20 PM
LOW did it?

Cuzziebro
05-03-2006, 02:31 AM
Who'd they do it with?

Kane Knight
05-03-2006, 07:01 PM
That cheerleader.

D Mac
05-04-2006, 02:42 AM
Hopefully the Spirit Squad is on there so I can whoop up on their asses.

Kane Knight
05-04-2006, 10:12 AM
Hopefully they're not, or the roster will seem 5 men shorter.

TerranRich
05-04-2006, 11:51 AM
Hopefully they're not, or the roster will seem 5 men shorter.
That's what I said back on page 2 or so. But Vince seems to be high on them, so they're probably in, taking up 5 new spots all at the same time.

Disturbed316
05-04-2006, 01:00 PM
With the higher power of the PS3 and 360 I don't see why all five could be in. I would rather they be in instead of retarded jobbers like Scotty 2 Hotty, Bob Holly etc

loopydate
05-04-2006, 03:23 PM
Exactly. Besides, if we're talking about a game that's potentially big enough to hold the entire roster anyway, who cares how many slots they take up? I'd rather play as Mikey than Johnny Parisi, Kenny than Coach, Johnny than Bob "One-Armed Bandit" Holly.

Evil Vito
05-04-2006, 03:23 PM
With the higher power of the PS3 and 360 I don't see why all five could be in. I would rather they be in instead of retarded jobbers like Scotty 2 Hotty, Bob Holly etc

<font color=goldenrod>Exactly. I just hope they don't make them all identical.</font>

TerranRich
05-04-2006, 04:10 PM
But guys, that's IF they take advantage of the higher capacity and have a larger roster. They could easily fuck it up.

Extreme Angle
05-04-2006, 04:19 PM
1 arm holly?

Kane Knight
05-04-2006, 04:48 PM
That's what I said back on page 2 or so. But Vince seems to be high on them, so they're probably in, taking up 5 new spots all at the same time.

I honestly doubt it.

Kane Knight
05-04-2006, 05:00 PM
But guys, that's IF they take advantage of the higher capacity and have a larger roster. They could easily fuck it up.

Shhh...If they're retarded enough to think that they needed a bigger disc to get in a bigger roster, you're not going to be able to convince them otherwise.

See, this "potemntially fit the whole roster" thing has been going on since the move to the PS2 in Smackdown games. Because it was true. However, every time we get a new Smackdown, we get a limited roster and excuses of storage limitations, time constraints, etc.

On top of that, what the fuckwits are forgetting is The X-Factor: XBox (And the PS2). It's severely unlikely that you will greatly different rosters on each disc, and the 360 still uses DVDs. But again, don't try and argue, they could "potentially" have CAW attires for every wrestler in the game. They could "potentially" have an 80 wrestler roster.

The end result, however, is almost a guarantee that they will give us slightly more of everything. This isn't a new wrestling game, it's an update. We'll get a few more wrestlers, a few more match modes, and maybe some of the features we've been clammoring for. But they only introduce one or two big changes per update, and they don't want to give us a huge roster, because that ups expectations for next time too.

but hey, why let limitations get in the way of explaining why we should have a full roster (Except boring old bobcore and the Strawman Coach)

Kane Knight
05-04-2006, 05:00 PM
1 arm holly?

He's in danger of losing his arm.

Extreme Angle
05-04-2006, 05:18 PM
o yeah i knew he was home seriously ill but when i saw that i thought he had his arm amped or something...

loopydate
05-04-2006, 05:20 PM
He still might.

Kane Knight
05-04-2006, 07:49 PM
o yeah i knew he was home seriously ill but when i saw that i thought he had his arm amped or something...

HE's at risk of totally losing it, like I just said.

D Mac
05-05-2006, 02:18 AM
I wonder how hard it would be to make a Create A Move feature. Make your own finisher or something.

Cuzziebro
05-05-2006, 02:26 AM
It couldn't be that hard, maybe mixing two moves together or something. I'm sure it could be done, if THQ/WWE wanted it.

Cuzziebro
05-05-2006, 04:25 AM
http://ps3.ign.com/articles/705/705119p1.html

Click the link, it will take you to an update on the game.
There is a 90 sec trailer of John Cena and Kurt having a heated battle, and also a minor change to the game (Nothing big)

Disturbed316
05-05-2006, 10:33 AM
That trailer seriously makes me wander why people would get it for the PS2 if they have to option of getting it for the PS3/360.

Kane Knight
05-05-2006, 10:38 AM
"In other SmackDown-related news, THQ has revealed that there is a slight (and we do mean minor) title change with the game. The RAW portion of the title is no longer "all caps" like it was in previous installments -- now Raw is spelled in a completely normal fashion. It may not be earth-shattering, for sure, but at least it's thorough."

See what I mean about small changes at a time?

Disturbed316
05-05-2006, 10:42 AM
Yeah, first they change the grammer, next will be the font, then the packaging and then shoddy AI.

Kane Knight
05-05-2006, 10:54 AM
Yeah, first they change the grammer, next will be the font, then the packaging and then shoddy AI.

Didn't they already cover that when the shied away from Raw Am War?

Disturbed316
05-05-2006, 11:04 AM
Yeah, but this is NEXT GEN BABY!

Kane Knight
05-05-2006, 11:20 AM
Yeah, but this is NEXT GEN BABY!

I hear they're even improving the fonts.

TerranRich
05-05-2006, 11:54 AM
Also, the exclamation mark is now official. And the D is no longer capitalized. And Trevor Murdoch will be a legend instead of on the regular roster.

Kane Knight
05-05-2006, 11:56 AM
And his catch phrase is now "We are going to make you squeal as though you were a pig!"

KillerWolf
05-05-2006, 01:38 PM
here is a glitch in the create a wrestler mode that i cant figure out. whenever you create a black (African American) wrestler, the bridge of his nose stays white. they all look like they're wearing breathe-right strips on their noses.

D Mac
05-05-2006, 03:56 PM
That trailer seriously makes me wander why people would get it for the PS2 if they have to option of getting it for the PS3/360.

Maybe they can't afford a PS3 or 360, eh?

Kane Knight
05-05-2006, 04:00 PM
HE did say "if they have the option" (Well, to option, but we know what he meant).

Kalyx triaD
05-05-2006, 04:25 PM
Which raises the question:

Is it being made on next-gen hardware and down-graded or the other way around?

TerranRich
05-05-2006, 04:58 PM
Good question. Wouldn't matter to me though, because I'm most likely going to save up the money for a PS3 if they take advantage of the PS3's features.

Kane Knight
05-05-2006, 07:53 PM
I'm betting it'll be easier to strip it down than build it up.

Disturbed316
05-05-2006, 08:11 PM
Yeah, I'm guessing it's either being stripped down, or has seperate teams for each version, using a base package or something.

Lux
05-06-2006, 01:32 AM
:heart:

D Mac
05-06-2006, 04:23 AM
Good question. Wouldn't matter to me though, because I'm most likely going to save up the money for a PS3 if they take advantage of the PS3's features.


I am pre ordering one with my tax refund. Because there will probably be some sort of "shortage" of PS3's when it is released.

Extreme Angle
05-06-2006, 07:09 AM
my mum went to gamestation this morning and asked to pre-order a PS3 for me...
they said a big event is going to be held in america and that the price for the PS3 will be announced there...
he talking about E3?
Anyway on that video why does kurt angle not look like kurt angle :wtf:

Cuzziebro
05-06-2006, 10:58 AM
What do you mean not look like Kurt Angle? His Facial features? His body? Not sure what you mean but I didn't really notice the first time. I'll have another look.

D Mac
05-06-2006, 11:40 AM
Facial features on Angle kind of look wierd.

D Mac
05-06-2006, 11:43 AM
I was hoping Joey Styles would be commentary on Raw but in light of recent events it seems unlikely. :(

D Mac
05-06-2006, 11:45 AM
LOL at Cena getting the mixed reaction in the enterance video clip.

D Mac
05-06-2006, 11:52 AM
On a side note, TNA Impact will also be coming to PS3.

Extreme Angle
05-06-2006, 12:25 PM
angles face looks weird...
i like it when he tears that fans sign up lol funny stuff...
cena looks so real

Kane Knight
05-06-2006, 12:32 PM
On a side note, TNA Impact will also be coming to PS3.

In the bargain bin, no less.

loopydate
05-06-2006, 01:20 PM
In the bargain bin, no less.

The bargain bin? WHAT?!? THAT'S SO BIZARRE, MIKE!!!!!

Just John
05-06-2006, 02:40 PM
Was I the only one that was pretty impressed by the trailer?

Kane Knight
05-06-2006, 02:44 PM
The bargain bin? WHAT?!? THAT'S SO BIZARRE, MIKE!!!!!

THIS IS THE GREATEST DEBUT EVER IN THE HISTORY OF TNA!!!!!

loopydate
05-06-2006, 03:14 PM
BEST DEBUT EVER?!? THAT'S SICKENING!

Extreme Angle
05-06-2006, 03:26 PM
trailer?
can u post it pl0x :love:

Just John
05-06-2006, 03:37 PM
http://ps3.ign.com/articles/705/705119p1.html

Click the link, it will take you to an update on the game.
There is a 90 sec trailer of John Cena and Kurt having a heated battle, and also a minor change to the game (Nothing big)

There's the trailer

Lux
05-06-2006, 04:03 PM
:heart:

Evil Vito
05-07-2006, 04:55 PM
<font color=goldenrod>Holy fuck @ the trailer

If the PS3/360 versions are going to look THAT good, I'm definately spending the money</font>

KingofOldSchool
05-09-2006, 02:14 AM
Well I won't get my hopes up because some trailers have better graphics than the actual game itself, but since it's the 360/PS3 I'll wait until the date gets closer.

Disturbed316
05-10-2006, 08:58 AM
IGN are going to have an update for this tonight from E3. Will be interesting to find out what info they are going to release at the present time.

Disturbed316
05-10-2006, 01:36 PM
IGN has the hands on stuff up. They got several video's up also:

http://uk.ps3.ign.com/articles/706/706929p1.html

E3 2006: SmackDown vs. Raw 2007 Hands-on
How is it different and how is it the same? Click here and find out!
by Jeremy Dunham

May 10, 2006 - For the first time in a long time, THQ has made the next iteration of its popular wrestling franchise available for play at E3 (behind closed doors, where a legion of eager grappling fans won't overwhelm the booth). This is an important year for the franchise too, as it marks the first time in the series' history that the game will arrive on multiple platforms, and it's also the first time that it will release on multiple generations at the same time. These developments have been big news in the "wrestling gamer" community, and knowing that a vast majority of them patron IGN for their news, THQ allowed us to come in early and check out the next-generation E3 version of SmackDown vs. Raw 2007 before anyone else.

There are four major features that THQ and Yuke's Media Creations want to drive home for WWE SmackDown vs. Raw 2007. The first is the need for user-controlled grappling moves. Animations are no longer limited to whatever the canned AI says they're supposed to be as certain move types are now entirely determined by the user. Let's assume that a player grabs another user in a grapple and hoists them up on their shoulders. This position leaves a wrestler with a number of options -- they can perform a military press, an airplane spin (controlled with the analog stick), or go ahead and slam the guy outside of the ring (that's right, it's no longer a special move). There will be multiple grapple moves per character too, so it won't always be the same options for every character.

Another nice feature is that movesets are no longer based on the same arbitrarily-assigned types that the last game had. Now, a wrestler's class determines what kind of moves will be available to them in the ring. Divas, luchadors, power wrestlers each have their own types of wrestling abilities that can't be performed by other classes... so don't expect to see The Big Show pull off turnbuckle hurricanranas or Stacy Keibler powerslam some fat dude into the steel steps.

Speaking of the steel steps, they lead us into the second major feature that THQ wants to focus on, and that's the environmental hotspots. There are more than 20 different interactive areas in all (though the E3 build is still limited in what works), and it will include everything from the ring ropes, cage wall, and ring post, to both announcer tables, ladders and more. As an example, players can now pick up an opponent with the new user-controlled mechanic and drop them on a rope groin first (no kids for them) and then grab onto the ropes and move them up and down for additional damage. The good news for hapless opponents is that this affects the stamina of your character just like anything else does so it can't be abused, and any hotspot move is completely reversible. We've also been told that ladder matches will feature some rather spectacular new improvements (you can lay ladders across one another and can also run across one Shelton Benjamin style).

Perhaps the most talked-about new feature so far, though, is the third big feature -- the crowd interaction. As hinted in the target render teaser we ran last week, players can grab weapons, items, and even signs from the audience when fighting outside the ring. Subtle touches have been incorporated into the obvious too -- giving gamers the choice to rip up a sign if they're a heel, or to hold it up and shake it like a spaz if they're a face. Some animations will even allow wrestlers to pat fans on the back after a sign grab, and if they want to put some extra hurt on their opponent, they can pick up umbrellas, crutches, bottles, and other cool goodies to dish out the pain.

The bad news for most of you (it was for me), is that crowd interaction doesn't spill over into the audience as we hoped it would. While users can definitely duke it out in certain designated areas, they can't keep moving through a swarm of show-goers like they do on TV. Even so, there are some cool little options available to players while in crowd interaction mode, such as specific interactive hotspots like tables and giant speaker sets (the same one that Angle moonsaults off of in the trailer). As an added bonus, certain special finishing moves can be performed in particular situations.

The fourth and final new feature on THQ's to do list is the brand new chain reversal system. Reversals are no longer limited to a couple of transitions either -- now reversals can be infinite if users are astute enough at countering an opponent. A lot of the grapple animations were still be worked on when I played the game, however, and I wasn't very good at countering either... so I didn't get to experiment with it much.

Now for those of you who have been following our WWE coverage over the last couple of years, you may be wondering how the guy that writes about all the previous SmackDown's didn't do so well at the countering... and no, it isn't because I suck. The difficulty is the result of the brand new analog grappling system that brings a definite learning curve with it. In theory, it works similarly to the old digital system that was used in the earlier games, but for special maneuvers like the 360-degree turns mentioned earlier, the only way you can pull them off is by moving the stick in a 360-degree rotation. The same sort of technique holds true for slamming an opponent into something too; bang an opponent into the steps, and you'll have to move the stick up and down just like the animation on the screen.

The good news for veterans is that SmackDown still retails several of its old-school conventions. Strong Irish whips, regular Irish whips, grapple types, and all that other good stuff still works in the same way it always did with the same exact buttons. The same can't be said for the graphics, though, as they benefit from a number of new improvements including an all-new sweat system (think Fight Night), more realistic blood, and a fully 3D crowd with more than 1000 polygonal crowd members. Other new improvements include a streamlined interface (its less cluttered by far and can be turned off), better fatigue and pain animations when a wrestler is hurt, and more than 20 different facial reactions dependant on the situation.

So what's wrong with it (there always has to be something doesn't there?). Up to this point, the game is still pretty early so it's hard to tell what a major problem is and what isn't until we get closer to the release. But evaluating it as is, the game is definitely a little on the slow side (the walking animations look a little rehashed too). On a personal level, I did find it a little disappointing that more wasn't shown on how SmackDown is taking advantage of the next generation, but I have to be fair and mention once again that this the earliest a build in the franchise has ever been shown -- so there's still a long way to go before making judgments.

Luckily, THQ is giving us the chance to follow that progress with a number of cool articles planned in the future (it's almost that time of year again). To hold you over while you wait, we've included the official E3 screens on our media page below, as well as the first-ever direct feed videos taken from an early build of the next-generation version. Enjoy!

What Would Kevin Do?
05-10-2006, 01:39 PM
Ya beat me to posting it.

Sounds good.

ALso, I'm hoping for better table collision, IE, you can do the awesome bomb over the rope THROUGH a table.

That would be slick.

Also, if you didn't notice, check out the lighting effects on Mysterio's clothes. Nicely done.

Disturbed316
05-10-2006, 01:41 PM
http://ps3media.ign.com/ps3/image/article/706/706929/wwe-smackdown-vs-raw-2007-20060510005613001.jpg
http://ps3media.ign.com/ps3/image/article/706/706929/wwe-smackdown-vs-raw-2007-20060510005615345.jpg
http://ps3media.ign.com/ps3/image/article/706/706929/wwe-smackdown-vs-raw-2007-20060510005616438.jpg
http://ps3media.ign.com/ps3/image/article/706/706929/wwe-smackdown-vs-raw-2007-20060510005614360.jpg
http://ps3media.ign.com/ps3/image/article/706/706922/wwe-smackdown-vs-raw-2007-20060509110646376.jpg
http://ps3media.ign.com/ps3/image/article/706/706922/wwe-smackdown-vs-raw-2007-20060509110641407.jpg

Sick

Kane Knight
05-10-2006, 01:46 PM
Tabbed your post to read later. Looks good but I'm feeling a little ADD right now.

Disturbed316
05-10-2006, 01:56 PM
Shit, go watch the video's now. I just cannot explain how good they are, even though the game is in a super-uber early build.

HIGHLIGHTS:

- Angle picks up Cena in the Razor Edge position on one side of the ring and walks across the ring and dumps him outside!

- Cena rams Angle's head into the steel steps six times, each with a slightly different annimation to it.

- The sweat on the wrestlers looks stupidly real. You can almost smell it.

- Angle kills himself by doing a moonsault off some platform onto Cena, who is on a table.

- Triple H has his goofy moustache

- Triple H almost takes Rey's head off with a shot with a crutch

The Fugitive
05-10-2006, 02:50 PM
I'm questioning the choice to limit one's moves by their weight class. I can understand the logic behind it, but there are wrestlers who aren't cruiserweights and they can still pull off twisting suicide dives. I should reserve judgement until I can see the final product though.

loopydate
05-10-2006, 03:02 PM
And cruiserweights sometimes press-slam each other.

Kane Knight
05-10-2006, 03:15 PM
IGN has the hands on stuff up. They got several video's up also:

http://uk.ps3.ign.com/articles/706/706929p1.html

E3 2006: SmackDown vs. Raw 2007 Hands-on
How is it different and how is it the same? Click here and find out!
by Jeremy Dunham

May 10, 2006 - For the first time in a long time, THQ has made the next iteration of its popular wrestling franchise available for play at E3 (behind closed doors, where a legion of eager grappling fans won't overwhelm the booth). This is an important year for the franchise too, as it marks the first time in the series' history that the game will arrive on multiple platforms, and it's also the first time that it will release on multiple generations at the same time. These developments have been big news in the "wrestling gamer" community, and knowing that a vast majority of them patron IGN for their news, THQ allowed us to come in early and check out the next-generation E3 version of SmackDown vs. Raw 2007 before anyone else.

There are four major features that THQ and Yuke's Media Creations want to drive home for WWE SmackDown vs. Raw 2007. The first is the need for user-controlled grappling moves. Animations are no longer limited to whatever the canned AI says they're supposed to be as certain move types are now entirely determined by the user. Let's assume that a player grabs another user in a grapple and hoists them up on their shoulders. This position leaves a wrestler with a number of options -- they can perform a military press, an airplane spin (controlled with the analog stick), or go ahead and slam the guy outside of the ring (that's right, it's no longer a special move). There will be multiple grapple moves per character too, so it won't always be the same options for every character.

Another nice feature is that movesets are no longer based on the same arbitrarily-assigned types that the last game had. Now, a wrestler's class determines what kind of moves will be available to them in the ring. Divas, luchadors, power wrestlers each have their own types of wrestling abilities that can't be performed by other classes... so don't expect to see The Big Show pull off turnbuckle hurricanranas or Stacy Keibler powerslam some fat dude into the steel steps.

Speaking of the steel steps, they lead us into the second major feature that THQ wants to focus on, and that's the environmental hotspots. There are more than 20 different interactive areas in all (though the E3 build is still limited in what works), and it will include everything from the ring ropes, cage wall, and ring post, to both announcer tables, ladders and more. As an example, players can now pick up an opponent with the new user-controlled mechanic and drop them on a rope groin first (no kids for them) and then grab onto the ropes and move them up and down for additional damage. The good news for hapless opponents is that this affects the stamina of your character just like anything else does so it can't be abused, and any hotspot move is completely reversible. We've also been told that ladder matches will feature some rather spectacular new improvements (you can lay ladders across one another and can also run across one Shelton Benjamin style).

Perhaps the most talked-about new feature so far, though, is the third big feature -- the crowd interaction. As hinted in the target render teaser we ran last week, players can grab weapons, items, and even signs from the audience when fighting outside the ring. Subtle touches have been incorporated into the obvious too -- giving gamers the choice to rip up a sign if they're a heel, or to hold it up and shake it like a spaz if they're a face. Some animations will even allow wrestlers to pat fans on the back after a sign grab, and if they want to put some extra hurt on their opponent, they can pick up umbrellas, crutches, bottles, and other cool goodies to dish out the pain.

The bad news for most of you (it was for me), is that crowd interaction doesn't spill over into the audience as we hoped it would. While users can definitely duke it out in certain designated areas, they can't keep moving through a swarm of show-goers like they do on TV. Even so, there are some cool little options available to players while in crowd interaction mode, such as specific interactive hotspots like tables and giant speaker sets (the same one that Angle moonsaults off of in the trailer). As an added bonus, certain special finishing moves can be performed in particular situations.

The fourth and final new feature on THQ's to do list is the brand new chain reversal system. Reversals are no longer limited to a couple of transitions either -- now reversals can be infinite if users are astute enough at countering an opponent. A lot of the grapple animations were still be worked on when I played the game, however, and I wasn't very good at countering either... so I didn't get to experiment with it much.

Now for those of you who have been following our WWE coverage over the last couple of years, you may be wondering how the guy that writes about all the previous SmackDown's didn't do so well at the countering... and no, it isn't because I suck. The difficulty is the result of the brand new analog grappling system that brings a definite learning curve with it. In theory, it works similarly to the old digital system that was used in the earlier games, but for special maneuvers like the 360-degree turns mentioned earlier, the only way you can pull them off is by moving the stick in a 360-degree rotation. The same sort of technique holds true for slamming an opponent into something too; bang an opponent into the steps, and you'll have to move the stick up and down just like the animation on the screen.

The good news for veterans is that SmackDown still retails several of its old-school conventions. Strong Irish whips, regular Irish whips, grapple types, and all that other good stuff still works in the same way it always did with the same exact buttons. The same can't be said for the graphics, though, as they benefit from a number of new improvements including an all-new sweat system (think Fight Night), more realistic blood, and a fully 3D crowd with more than 1000 polygonal crowd members. Other new improvements include a streamlined interface (its less cluttered by far and can be turned off), better fatigue and pain animations when a wrestler is hurt, and more than 20 different facial reactions dependant on the situation.

So what's wrong with it (there always has to be something doesn't there?). Up to this point, the game is still pretty early so it's hard to tell what a major problem is and what isn't until we get closer to the release. But evaluating it as is, the game is definitely a little on the slow side (the walking animations look a little rehashed too). On a personal level, I did find it a little disappointing that more wasn't shown on how SmackDown is taking advantage of the next generation, but I have to be fair and mention once again that this the earliest a build in the franchise has ever been shown -- so there's still a long way to go before making judgments.

Luckily, THQ is giving us the chance to follow that progress with a number of cool articles planned in the future (it's almost that time of year again). To hold you over while you wait, we've included the official E3 screens on our media page below, as well as the first-ever direct feed videos taken from an early build of the next-generation version. Enjoy!

Sounds hot. Can't wait to see some more detailed versions released.

Kane Knight
05-10-2006, 03:18 PM
I'm questioning the choice to limit one's moves by their weight class. I can understand the logic behind it, but there are wrestlers who aren't cruiserweights and they can still pull off twisting suicide dives. I should reserve judgement until I can see the final product though.

Meh. We don't know how many moves are being limited, really.

I just wish they'd have a better weight system instead, so when you fight someone who is bigger than you, you can use different moves (Instead of trying to power lift like a fucking moron).

I mean, a lot of wrestlers have a broad set of moves, and then use a completely different broad set of moves when it comes to someone much larger. Granted, a lot don't.

Cuzziebro
05-11-2006, 02:31 AM
I'm Loving this game so far. It deffinitely deserves a :heart: and a :y:

loopydate
05-11-2006, 04:51 PM
What, no :drool:?

Kane Knight
05-11-2006, 05:20 PM
Fine. :drool:

Extreme Angle
05-11-2006, 05:29 PM
ye the trailers are well good :drool:

Savio
05-11-2006, 10:22 PM
but remember SvR 06 looked great too.

loopydate
05-11-2006, 10:46 PM
And it wound up being the best wrestling game since No Mercy.

Savio
05-11-2006, 11:19 PM
to some, however the only thing I played on it was online if it wasn't for that I'd view it as an INCOMPLETE piece of crap. However online is so polluted now I don't play it anymore.

Smackdown has the tendency to remove stuff from previous games that people loved for no reason (it appears to me).

Cuzziebro
05-12-2006, 02:05 AM
Yeah I agree, they removed the incrowd fighting that was a cool feature.

D Mac
05-12-2006, 02:12 AM
Hopefully this will be a PS3 launch title.

DS
05-12-2006, 02:25 AM
The old crowd fighting was pointless. They tried, and that was nice, but there just wasn't a reason to go into the crowd at all.

I don't like the way they are approaching this crowd fighting either. I'm hoping once they go to producing games for the next generation (I'd be shocked if this game took huge advantages from the next gen systems) that they will make the whole arena an actual object. Make it so you can climb over the rail, walk up the steps, and then enter the backstage area from there. Give it all interactivity like being able to roll your opponent down the stairs and stuff. I really don't care to throw my opponent into some speakers and have him electrocuted. Now if I could rig up a car battery with Shane McMahon tied to the ringpost...then we'd be talking.

Other then that I'm optimistic about this. They just seem to be getting better with each game, even if it's not always leaps.

LoDownM
05-12-2006, 04:19 AM
OMG :drool:

Jaded-Dragon
05-12-2006, 04:21 AM
I'm just happy that missing a high risk manuever actually has a consequence. It is a HIGH RISK move after all....

TerranRich
05-12-2006, 12:31 PM
I'm just happy that missing a high risk manuever actually has a consequence. It is a HIGH RISK move after all....
I didn't watch the videos yet, but is there a mini-game when somebody misses a high-risk move? Because if not, there REALLY should be.

Kane Knight
05-12-2006, 04:48 PM
I didn't watch the videos yet, but is there a mini-game when somebody misses a high-risk move? Because if not, there REALLY should be.

In fact, every high-risk move should be a mini-game. I can see it now. We can have A or B type aerial moves, some of which require you to mash buttons, some which require you to line up crosshairs like NBA Live, and even some which require you to input the correct series of buttons, lest RVD spend too much time taunting.

Speaking of which, climbing the turnbuckle shouldbe a mini-game, because we need to simulat the Ric Flair "can't get it up" experience.

Kalyx triaD
05-12-2006, 05:12 PM
Missing a "high-risk" move should give you the same type of damage you would've inflicted on your target. Plan and simple videogame logic for a wrestling game.

The feeling of pinning you after you missed a splash and getting a 3-count is a sexy way to end a title bout. Or maybe that's me being a dick.

Speaking of which:

I hope the Heel/Face system gets expanded this year. I liked how it work in concept, but after playing for a good while I noticed it pays to be a heel. The heels have no real risk to go with their actions (which should obviously be DQ elimination). If you wanna be a face you have counter everything, jump around like Y2J circa 2001, and taunt during a match like your opponant's gonna let you do it. In the meantime, all the elements that could really get you DQ'd are shared amongst the face and the heel, which just doesn't work fairly.

The special-SPECIAL attack a heel gets to do is usually a nut-punch in plain view of the reff... C'mon now...

And I don't like how perceptive the reff is at times. He's as strict as an AI reff should be; problem is real WWE reffs aren't nearly as reactive. An invisible cone of view should be added to the reffs AI (=Metal Gear baddies). I know this is far and away thinking but still.

Kane Knight
05-12-2006, 05:24 PM
High risk moves should only work like that if they make it harder for the AI to just roll out of the way.

The ref should only call things that he can "see." I agree.

Savio
05-12-2006, 06:10 PM
They should make refs super fast so incase a fan brings a gun to the arena he can disarm him quickly before someone gets hurt.

Savio
05-12-2006, 06:13 PM
BTW I ALSO SHUT LPD UP IN OUR ARGUEMENT!

BOOO YA! (caps made me feel more of a man)

Jaded-Dragon
05-12-2006, 06:18 PM
I didn't watch the videos yet, but is there a mini-game when somebody misses a high-risk move? Because if not, there REALLY should be.


I didn't see a mini game, but it appears that when you miss a high flying move you actually take some damage and stay down for a little longer than .07 seconds.

Batsu
05-12-2006, 10:51 PM
Another nice feature is that movesets are no longer based on the same arbitrarily-assigned types that the last game had. Now, a wrestler's class determines what kind of moves will be available to them in the ring. Divas, luchadors, power wrestlers each have their own types of wrestling abilities that can't be performed by other classes... so don't expect to see The Big Show pull off turnbuckle hurricanranas or Stacy Keibler powerslam some fat dude into the steel steps.

I already see a part of this game that'll end up getting Gamesharked.

DS
05-12-2006, 11:10 PM
Haven't they been saying something similar to that for the last 3 games or more?

Cuzziebro
05-12-2006, 11:46 PM
Yeah I think so, But THQ mean it this time. :shifty:

What Would Kevin Do?
05-13-2006, 01:36 PM
If anyone cares, Nitro (the wrestler) is confirmed for the game. SO I'm gussing Mercury will be to.

If you won't believe me, go to IGN and read the interview with RVD. In one of the pictures he's playing against Nitro, which each person using themself, and you can see ito n the screen.

DS
05-13-2006, 01:45 PM
No he's not. That is just a CAW for Smackdown vs Raw 2006.

I'm sure they both will be, but they are no confirmed.

V
05-13-2006, 03:50 PM
sigh, I'm not even interested in this game. I think i'm burned out when it comes to wrestling games.... after buying

Wrestlemania 18
Wrestlemania 19
Day Of Reckoning
Day of Reckoning 2
Here comes the Pain
Smackdown vs Raw
Smackdown vs Raw 2006

My video game collection is turning into a wrestling game connection.

I think this is where I stop :)

Savio
05-13-2006, 05:17 PM
So its only on 360 and ps3?

DS
05-13-2006, 05:42 PM
PS2, PS3, and 360.

Extreme Angle
05-13-2006, 05:56 PM
and psp but since 2006 had really bad load times then i guess it'll be worse with this...

Kane Knight
05-13-2006, 07:40 PM
And PSP.

Kane Knight
05-13-2006, 07:41 PM
Sorry, didn't even say there was a page 5, I thought.

Savio
05-13-2006, 11:11 PM
They should put it on Wii too.


Doesn't really matter to me though I'll be in college

Kalyx triaD
05-13-2006, 11:23 PM
I think ports would hurt Wii. Developers would be forced to come up with a gimmick to support the controller. I joked about doing knife edged chops with the thing and all, but it wouldn't work altogether.

Still, DoR3 playable with a GCN controller solves all of that (as the new Smash Bros. uses the old controllers, too).

loopydate
05-13-2006, 11:27 PM
Not every game needs to take advantage of the Wii's gimmick (not every N64 game used the Rumble Pak). The remote can be used like a standard gaming controller, too. No reason they couldn't port SVR07 and have it controlled that way.

Savio
05-14-2006, 03:07 AM
Yeah they could have it work with the GC controler like the new smash bros will.

Kane Knight
05-14-2006, 11:15 AM
Come on, you can't have a big game and ignore the gimmick! That'd be like HALO being offline only! Or Animal Crossing without WiFi (Still yet to see why this gay-ass "online" was considered amazing)! Or A PS2 game that doesn't use the HDD...Okay, bad example. ;)

Lux
05-14-2006, 08:14 PM
:heart:

Cuzziebro
05-15-2006, 08:28 PM
http://boards.ign.com/wwe_smackdown/b6546/117644943/p1/?6
Go there and have a look at what this guy has written about season mode its pretty impressive.

Lux
05-16-2006, 11:28 AM
:heart:

Dorkchop
05-16-2006, 03:39 PM
http://boards.ign.com/wwe_smackdown/b6546/117644943/p1/?6
Go there and have a look at what this guy has written about season mode its pretty impressive.

And I thought some people on this board had bad signatures.

Lux
05-16-2006, 05:53 PM
:heart:

Cuzziebro
05-17-2006, 02:04 AM
:heart:

D Mac
05-17-2006, 02:20 AM
Hopefully in GM mode if you simulate you will be able to pick the winner.

Cuzziebro
05-17-2006, 09:46 AM
Hopefully in GM mode if you simulate you will be able to pick the winner.

:heart: :heart:

Lux
05-18-2006, 01:35 PM
:heart:

Lux
05-18-2006, 02:11 PM
I can't fucking wait for this game :heart:

TerranRich
05-18-2006, 06:46 PM
:heart: :heart: :heart:

Lux
05-18-2006, 06:50 PM
:heart: :heart: :heart: :heart:

Hired Hitman
05-18-2006, 10:47 PM
... ... ... Oh what the hell.


:heart: :heart: :heart: :heart: :heart:

The Heat
05-19-2006, 01:04 AM
Page 11?! Wow, what can I say that probably hasn't already been said.

From what I've seen, SVR 07 looks very impressive. If WWE aren't gonna put enough effort into their Wii or X-Box 360 games, it'd be better if they ported SVR 07[which they already are doing for 360].

I just hope the create-a-wrestler and season mode are just as good[if not, leagues better] than in previous SD games. The season[s] in SVR & SVR 06 were ok, but, a bit repetitive. I hope THQ/Yukes will take a more roleplaying type approach to this year's Season/Story mode[whatever they'll call it].

Graphics look amazing, I'm just wonderin' how well the PS2 graphics will be done[that is to say, if they'll be equally as impressive as the 360 and PS3 specs].

Kalyx triaD
05-19-2006, 03:07 AM
If WWE aren't gonna put enough effort into their Wii or X-Box 360 games...

I'd say a decent amount of effort was in the last GCN WWE game DoR2, it has the best wrestling engine of that generation (better than SvR06). It took 'em years to get it right, though.

The Xbox wrestling games are embarrassing examples of giving a license to the wrong dev team.

Funky Fly
05-19-2006, 04:48 AM
I'd say a decent amount of effort was in the last GCN WWE game DoR2, it has the best wrestling engine of that generation (better than SvR06). It took 'em years to get it right, though.

The Xbox wrestling games are embarrassing examples of giving a license to the wrong dev team.
Actually, DoR 2's engine could be improved in 2 ways:

1. Removing the strong grapple strikes ( the moves performed with the B button) and reinstating the slams and suplexes, like in No Mercy.

2. Either remove the stamina meter or speed up the recovery time. When the stamina meter runs out, you are a sitting duck for a good 5 - 10 minutes, unless your opponent is completely retarded and doesn't keep draining your meter even further. That is just too long.

The DoR series could be further improved by expanding the moveset (I played Raw vs Smackdown, unbelievable how many more moves that that game has :mad: ), and further improving the entrances (they fixed up some of the camera issues, but the call names were ridiculous).

James Steele
05-19-2006, 05:21 AM
Basically, they just need to combine the best parts of the DoR & SvR series with complex simplicity of No Mercy to create a wrestling game that will live on for ages.

The Heat
05-19-2006, 07:27 AM
What people fail to realize is that No Mercy, while a good game for its time, isn't the answer for next gen WWE/wrestling games.

I think THQ/Yukes are doing fine with the SmackDown series. Go back and play the original SmackDown and the compare that to SVR 06. The differences are colossial and you can tell Yukes has been tryin' hard to keep that series innovative.

I will, however, admit that Yukes could stand to borrow a few things from the WM2000/No Mercy games. I just think to constantly say No Mercy is the best is not giving Yukes credit they deserve. The SmackDown games of current totally eclipse what AKI did with No Mercy.

The Dor system was good, but, their story mode sucked ass. They could've used a more "creative" mode or simply could have ported the Season from the SmackDown system. Either way, I've always hated going through an entire season with a created wrestling. I'd much rather play season with a WWE Superstar as opposed to playing with a created wrestler. If Yukes decides to port the DOR series over to the Wii system, maybe they'll nix the whole "go to the top of WWE with your created wrestler in the season" crap. It's much better to play with a WWE superstar and be able to defend belts. It'd also help to have the ability to defend WWE belts in exhibition[ala SVR 06].

In short, Yukes needs to focus on improving the SVR 07 game, while using some elements from past games.

Just John
05-19-2006, 09:23 AM
Its a shame I havent been watching wrestling for a while, this game is gonna seem pretty meaningless to me.

Lux
05-19-2006, 11:40 AM
:heart: :heart: :heart: :heart: :heart: :heart:

D Mac
05-19-2006, 02:25 PM
OH YEAH?



:) :D ;) :p :lol: :rofl: :cool: :drool: :naughty: :kiss: :love: :heart: :( :'( :o :$ :-\ :| :roll: :eek: :shifty: :wtf: :rant: :mad: :n: :y: :yes: :nono: :?: :wave: :wavesad: :foc:

UmbrellaCorporation
05-19-2006, 03:13 PM
:heart: :heart: :heart: :heart: :heart: :heart: :heart:

Kane Knight
05-19-2006, 05:55 PM
Actually, DoR 2's engine could be improved in 2 ways:

1. Removing the strong grapple strikes ( the moves performed with the B button) and reinstating the slams and suplexes, like in No Mercy.

2. Either remove the stamina meter or speed up the recovery time. When the stamina meter runs out, you are a sitting duck for a good 5 - 10 minutes, unless your opponent is completely retarded and doesn't keep draining your meter even further. That is just too long.

The DoR series could be further improved by expanding the moveset (I played Raw vs Smackdown, unbelievable how many more moves that that game has :mad: ), and further improving the entrances (they fixed up some of the camera issues, but the call names were ridiculous).

In fact, I'd say that DoR 2's engine was a step back from the first DoR. The extras were lacking, but the engine's the issue here.

Kane Knight
05-19-2006, 06:04 PM
What people fail to realize is that No Mercy, while a good game for its time, isn't the answer for next gen WWE/wrestling games.

Funny, since most everyone seems to be looking for elements of No Mercy to be used, which is the same thing you advocate like two paragraphs later.

So apparently, people do realise that just putting NM on the next gen systems is a bad idea, and your idea isn't particularly different than theirs.

UmbrellaCorporation
05-19-2006, 08:31 PM
Okay, so like, I don't know how accurate this is per say, but here's something I found.

The list of superstars for the Raw vs Smackdown 2007 video game has been released and the Diva list is as follows; Ashley Massaro, Candice Michelle, Jillian Hall, Lita, Melina, Mickie James, Sharmell, Stacy Keibler, Torrie Wilson, Trish Stratus, Victoria


Credit: melina-flare.net

Kalyx triaD
05-19-2006, 08:37 PM
News of Divas in an upcoming wrestling game from a site dedicated to them sounds like it makes sense, but I ain't going for it.

We have never, NEVER; seem that many Divas in recent WWE games and we never will.

The Heat
05-19-2006, 11:23 PM
Funny, since most everyone seems to be looking for elements of No Mercy to be used, which is the same thing you advocate like two paragraphs later.

So apparently, people do realise that just putting NM on the next gen systems is a bad idea, and your idea isn't particularly different than theirs.

I advocate using certain aspects of No Mercy being used in current games. I never said No Mercy was the best game ever, which was what I originally replied to. There's a distinguishable difference.

I realize No Mercy was innovative and the best for its time, however, as I stated earlier, Yukes has done amazing things with the SmackDown games. Which again, was the point in my above post. I love how you try to twist logic, when clearly, you're not grasping the full concept of what I was sayin'.

Kane Knight
05-20-2006, 12:09 AM
IT really wasn't twisting your words, but whatever makes you feel better about yourself.

Contextually, you left very little to work with, and if you are dissatisfied with the interpretation, don't blame me.

In the 25 posts prior to yours, I find two mentions of No Mercy, neither of which directly Advocate NM as the answer in-and-of-itself. The closest that came was James and his suggestion of taking the best elements of the DoR and SVR series and adding in the "complex simplicity," which is horribly nondescript, but far from the assertion you seem to be refuting.

You treat your answer as a reply, when it's unclear what you're replying to, as the argument seems to be one nobody made but you refute anyway. Since both other posts are talking about elements of No Mercy instead of No Mercy itself...

D Mac
05-20-2006, 01:44 PM
Just as long as Mickie is in there. :drool:

Skippord
05-20-2006, 02:48 PM
Jillian Hall is Fucking Fine

D Mac
05-20-2006, 02:53 PM
I also shall create,
























GI HOOOOOOOOOOOOOOOOOO!!!!!!!!!!! :y:

Kane Knight
05-20-2006, 11:09 PM
I also shall create,
























GI HOOOOOOOOOOOOOOOOOO!!!!!!!!!!! :y:

Send me the formula. ;)

The Heat
05-21-2006, 01:24 AM
IT really wasn't twisting your words, but whatever makes you feel better about yourself

You're right, it wasn't twisting words. Just a nice attempt ;)

Contextually, you left very little to work with, and if you are dissatisfied with the interpretation, don't blame me.

I'm not blaming you for anything. Just saying your interpretation wasn't the right one.

In the 25 posts prior to yours, I find two mentions of No Mercy, neither of which directly Advocate NM as the answer in-and-of-itself. The closest that came was James and his suggestion of taking the best elements of the DoR and SVR series and adding in the "complex simplicity," which is horribly nondescript, but far from the assertion you seem to be refuting.

I've not been "refuting" anything from the beginning. I've simply been pointing out your misunderstanding of what I said. Once again, nice try to make it look like I was the one who misunderstood.

You treat your answer as a reply, when it's unclear what you're replying to, as the argument seems to be one nobody made but you refute anyway. Since both other posts are talking about elements of No Mercy instead of No Mercy itself...

I replied clarifying above ^^^^.

Although I mentioned No Mercy as a great game, I've still been saying people don't give the SmackDown games enough credit. People seem to get all nostalgic and think No Mercy was the best thing since sliced bread, and that's not the case. SmackDown games have been better than No Mercy and the N64 series since SmackDown:Just Bring It.

And although I'd like to see the grapple system and instant replay aspects borrowed from the No Mercy system[which was what I meant when I referred to SD "borrowing things from No Mercy"], I still think the SD games have a good base for SVR 07. Admiring a past game and advocating it as the base for a totally new game are two different concepts. Which is a point I made earlier that, seemingly, went over your head.

Anyways, SVR 07 will be its own game. The graphics are amazing and the gameplay system sounds cool with the addition of more accurate groups of grapples for different strength types[i.e. Big Show not being able to do a hurricanrana :y: ].

I just hope Yukes will work hard this year and give us a Season mode that doesn't get too repetitive, as SVR 06 only had a few memorable moments before getting repetitive.

Kane Knight
05-21-2006, 11:42 AM
You're right, it wasn't twisting words. Just a nice attempt ;)



I'm not blaming you for anything. Just saying your interpretation wasn't the right one.

Well which is it? Twisting or misinterpreting? Twisting implies deliberate intent.

I advocate using certain aspects of No Mercy being used in current games. I never said No Mercy was the best game ever, which was what I originally replied to. There's a distinguishable difference.

I realize No Mercy was innovative and the best for its time, however, as I stated earlier, Yukes has done amazing things with the SmackDown games. Which again, was the point in my above post. I love how you try to twist logic, when clearly, you're not grasping the full concept of what I was sayin'.

I've not been "refuting" anything from the beginning.

Are you done lying?

Don't try and say I'm the one trying to pretend you misunderstood until you stop making conflicting statements in an attempt to "clarify." You're damn right I don't understand. Because I'm taking you to mean what you said, not some illusory statements that only you seem to be reading.

For example, you are replying to a comment about No Mercy being the best game ever, one which did not exist. Since replying and arguing against something is pretty much refuting, I take it to mean you are trying to refute the point. Yet, then you claim you are not. You defend yourself with an argument that you were replying to statements. When brought up that they do not seem to exist, suddenly I am twisting your words. Jesus Christ.

Seriously. Stop trying to say things and actually say things. I took the "wrong" meaning because I deliberately took what you said to be what you meant. This is not a lack of understanding on my behalf, this is a failure of communication on your end.

Kane Knight
05-21-2006, 11:48 AM
The bolded element is also essentially the thesis of my original statement. Nobody in 25 statements before you said anything of the sort. You were replying to illusory comments, or replying to comments which wanted the same thing as you (Elements from No Mercy in a contemporary system).

None of your arguments have actually changed that, and yet, somehow, it's twisting your words to bring up what you keep saying. God, I'm no better than Saddam Hussein.

The Heat
05-22-2006, 03:31 AM
:lol: It still amazes me how you always come into a discussion[no matter who's involved] start a disagreement and then try to turn it around on the OTHER guy[since you're never wrong, right :)].

I didn't have to clarify anything on my part. Simply put, YOU are the one who thought I was arguing about No Mercy. Not so. I simply made a broad statement about how people always want to compare current/upcoming games to past games. I also made a statement about how SmackDown games don't get enough credit.

You misunderstood, so, you in turn, tried to assume and make me out to be the one who didn't understand. Hence, the reason for the quoted explaination above.

Think you finally got it now? I'm really tired of you always quoting me to argue when there's NOTHING to argue about.

Nervous Ferret
05-22-2006, 03:44 AM
yeahhhhhh gunna get this @ lauch on PS3

Cuzziebro
05-22-2006, 03:49 AM
Then why continue to post an argument. You know you are not going to win no matter what, its god damn Kane Knight you are arguing against. But anyway arguing aside....
:heart:

D Mac
05-22-2006, 04:21 AM
yeahhhhhh gunna get this @ lauch on PS3

And Madden.

Kalyx triaD
05-22-2006, 05:32 AM
Why get next-gen games on a next-gen system, anyway?

I love stilted progress!

The Heat
05-22-2006, 08:45 AM
Then why continue to post an argument. You know you are not going to win no matter what, its god damn Kane Knight you are arguing against. But anyway arguing aside....
:heart:

Yeah, cause we all know KK would NEVER purposely start an arguement where there was NONE to be made :roll:

He didn't even reply much to the topic[or at least as consistantly] until he thought there was an arguement to pursue......

*On a side note: Has anyone else noticed that Knight is on a 30-second snapback delay? He replies with a half-page reply and then, in 30 seconds or less, replies again furthering arguements. :lol: Sad, sad little man.

James Steele
05-22-2006, 09:26 AM
http://img139.imageshack.us/img139/7581/tslogo2tc.jpg

What do you guys think will be the best new addition to Smackdown! vs. RAW 2007 that has been confirmed by THQ?

Cuzziebro
05-22-2006, 10:16 AM
Crowd Weapons. Shit in the crowd looks alright. Overall all the additions have their ups and downs atm.

Disturbed316
05-22-2006, 10:40 AM
ECW_style balcony dives.

Disturbed316
05-22-2006, 10:46 AM
Gamespot posted a Q&A on MAY 19TH that doesn't really say much about the game, but hey ho.

WWE SmackDown! vs. RAW 2007 Q&A
We talk Yuke's, THQ, and the future of the SmackDown! vs Raw series in our latest Q&A with the folks behind SmackDown! vs. Raw 2007.
Posted May 19, 2006 11:24 pm GMT

For years now, THQ's WWE games and the Yuke's development studio have been almost synonymous with one another. In addition to creating popular wrestling games based on the Japanese wrestling scene, Yuke's has become the sole developer of WWE console games in the US as well. Recently, THQ, which owns a minority stake in Yuke's, entered into a long-term agreement with the developer, sustaining an already successful relationship for several more years. To get some perspective on this deal, and what it will mean for the future of the SmackDown! vs. Raw franchise, we spoke with both Hiromi Furuta, producer at Yuke's for the series, and Mr. Yuke himself, Yukinori Taniguchi, the founder and CEO of the company.

GameSpot: What does this long-term strategic agreement with THQ mean for your development studio?

Yukinori Taniguchi: The long-term strategic agreement means that we can do more [research and development] than before and [it] makes it easier to plan for not only next-generation technology but also next-generation gameplay. Some of the features that we have on the list to implement into the future sequels require more than one year of development time. Since we made a long-term agreement with THQ, we can start early development on future projects. This will help us to create even higher-quality titles.

GS: With this deal in place, do you expect Yuke's to grow in terms of development staff, or are you happy with the current size of the studio?

YT: Yuke's is consistently growing and started to concentrate on wrestling titles a couple of years ago. In this current market situation, I think it is very important to be the best in at least one genre.

GS: The tastes of American and Japanese wrestling fans often vary wildly. What do you think the Yuke's development studio has learned about wrestling while working on the WWE series for so long? Conversely, what do you think a Japanese development team adds to such an "American" brand of gaming?

YT: The team is organized with only creators who are true fans of WWE, which means they know why WWE attracts so many people. We are aware of the differences between WWE and Japanese wrestling and have worked hard to show Japanese wrestling fans the greatness of WWE. Entertainment wrestling has recently become a huge trend in Japan, and it is mostly because of WWE.

GS: Can you characterize where you think Yuke's fits in the overall history of wrestling video games?

Hiromi Furuta: Yuke's is very proud of its place in the history of wrestling games. We have created many things that are unique or new to wrestling games. In our WWE games, we take advantage of our graphics capabilities and have high-polygon counts for our superstars and divas. In addition, we have created popular new features like season mode and create-a-superstar, expanded the backstage areas of the game, and added many new weapons.

GS: Has the studio come to terms with the complexity of developing games for next-generation consoles and, if so, how long before we see simultaneous development of WWE titles from Yuke's as you did with the SmackDown! vs. Raw and Day of Reckoning series?

HF: Developing games for next-generation consoles has not been a big hurdle for us. We think it's a great opportunity to introduce amazing new features that we have never been able to create before. We also want to make sure people who are playing our next-generation games are also having a similar experience on PlayStation 2 and PSP.

HF:We are excited about simultaneous development of WWE SmackDown! vs. Raw 2007 on multiple systems. It's a huge challenge for us and there are not many Japanese developers capable of working this way. However, we can take advantage of each platform's characteristics. In order to do this, we need outstanding ideas that are going to be fun to play. We have to combine wisdom and continue improving our technology and resources to make everything possible.

GS: In your opinion, what are the essential ingredients to a good wrestling game?

HF: As simple as it seems, a good wrestling game should offer a realistic wrestling experience and also be a lot of fun. In our games, we try very hard to reflect each superstar's unique personality and convey the full experience of World Wrestling Entertainment in a way that is easy to play and understand for our users. Finally, as an annual franchise, it's important to offer current rosters and new storylines for our fans.

GS: Give us your thoughts on the last SmackDown! vs. Raw game, and what you hope to achieve with WWE SmackDown! vs. Raw 2007.

HF: We were very pleased with WWE SmackDown! vs. Raw 2006. We think our superstar model quality, cutscenes in season mode, addition of general manager mode, full superstar voice-overs, and connectivity to the PSP version make it a near-perfect product. In terms of WWE SmackDown! vs. Raw 2007, we have a big challenge ahead of us, as we are in development for multiple systems at the same time. We want to provide a game with more excitement in addition to visual improvements. When users play the game, we want to convince them that they are experiencing the future course of WWE video games.

Kane Knight
05-22-2006, 01:59 PM
Gamespot posted a Q&A on MAY 19TH that doesn't really say much about the game, but hey ho.

I really dug the part where Kane came out and chokeslammed both individuals.

Disturbed316
05-22-2006, 02:40 PM
Yeah, the annimation on that was incredible.

Lux
05-23-2006, 10:10 AM
:heart: :heart: :heart: :heart: :heart: :heart: :heart:

Kane Knight
05-24-2006, 11:12 PM
:lol: It still amazes me how you always come into a discussion[no matter who's involved] start a disagreement and then try to turn it around on the OTHER guy[since you're never wrong, right :)].

I didn't have to clarify anything on my part. Simply put, YOU are the one who thought I was arguing about No Mercy. Not so. I simply made a broad statement about how people always want to compare current/upcoming games to past games. I also made a statement about how SmackDown games don't get enough credit.

You misunderstood, so, you in turn, tried to assume and make me out to be the one who didn't understand. Hence, the reason for the quoted explaination above.

Think you finally got it now? I'm really tired of you always quoting me to argue when there's NOTHING to argue about.

LOL.

I love how full of shit you are. Changing your argument again.

Kane Knight
05-24-2006, 11:13 PM
Yeah, the annimation on that was incredible.

I dunno. I saw a few jags on it. But at least it was pretty fluid.

The Heat
05-25-2006, 05:43 AM
LOL.

I love how full of shit you are. Changing your argument again.

:lol: I love how you snapback with a reply long after the comeback period is over. Are you on some sort of delay?

Just because you & I differ on many issues, that doesn't mean I'm quote "full of shit". If anything, you're using that as a diversionary tactic. The fact is, my arguement has remained constant.

You say "twisting or misinterpreting. Which is it?". Simple. You twisted the meaning[deliberately no doubt :)] of my No Mercy comments, which again, YOU took the wrong way, and then said I was the one who misunderstood. There's a HUGE difference in believing No Mercy was a good game, but, being solidly behind another game[in this case, the SmackDown games]. And the misinterpreting part is evident from your last string of replies, take your pick. You say I was arguing about No Mercy in correlation to SmackDown. Therein, lies your misinterpretation. I've not been arguing about anything.

I made a statement about people always getting nostalgic when No Mercy is even mentioned and made another statement about how Yukes gets little credit on their awesome SmackDown games. How you ever misconstrued that as being arguementative is beyond me and it's evident you never think you are wrong[or could possibly have had a simple misunderstanding of what I meant, which you DID].

But, hey, whatever makes you feel superior :D. The only thing I can even say to try and salvage this is that SVR 07 seems to be the next step in the right direction for the SmackDown series.

The season mode, CAW, match types, etc were left outta the E3 06 coverage, so, I'm guessing THQ/Yukes are waiting to unveil more coverage as the release date draws nearer[probably end of August/September]. I also hope since IGN has done Wrestler of the day coverage on the SD games since the original, that they do the same for SVR 07 this year.

Cuzziebro
05-25-2006, 10:07 AM
Honestly your arguing is not going anywhere. Also, I'm not going to judge this game too much before anything is released, but it's starting to look real good. Can't wait for more info, cant believe this thread has gone twelve pages already.

TerranRich
05-25-2006, 10:59 AM
Oh, shut the fuck up, both of you. Make another thread and go bitch about each other in there. Talk about the game in this one. k?

Anyway, somebody linked to a forum post on IGN where somebody posted an entire run-down of the Season/Story mode in SVR 07. Anyone know about the legitimacy on that?

Lux
05-25-2006, 11:26 AM
Guys weres the love, :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart:

Kane Knight
05-25-2006, 11:39 AM
:lol: I love how you snapback with a reply long after the comeback period is over. Are you on some sort of delay?

LOL

I didn't know there were rules. Oh great and superior one, tell me what the time limit on a reply is, that I might not break these rules in the future.

I love how I'm the sad one when you're claiming "snapback rule!!!!!"

I don't always see every comment. This one I only saw when TPWW fucked up and didn't load the full page (Stopping right below it). I also sometimes go out or sleep. Do these disqualify me from response, or do I need to sit by the computer and scour every thread for your responses, or foreit? :lol:

Just because you & I differ on many issues, that doesn't mean I'm quote "full of shit". If anything, you're using that as a diversionary tactic. The fact is, my arguement has remained constant.

You don't get it. You have lied. You have changed your story. You have contradicted yourself. This is what makes you "full of shit." For example, you now claim that you made a broad comment. This is the first time you've said that, and your previous comments said otherwise. That sort of stuff makes you full of shit, not the actual disagreement.


You say "twisting or misinterpreting. Which is it?". Simple. You twisted the meaning[deliberately no doubt :)] of my No Mercy comments, which again, YOU took the wrong way, and then said I was the one who misunderstood.

You're wrong, but I'll let you keep believing your conspiracy. But at leasr now you're clarifying whether you think I twisted your words (The words you said and what you're now claiming are nothing alike, so I'd say you're the one trying to twist them...).

There's a HUGE difference in believing No Mercy was a good game, but, being solidly behind another game[in this case, the SmackDown games].

Except you claimed to be replying until I pointed out everyone else had replied with the same sentiments.

Even funnier, you claim you weren't arguing anything, when you were the one who went on the attack (Accusing me of twisting things) after I explained to you that people clearly do realise that No Mercy is not the end-all solution, which was your original statement.

OMG. I DARED REPLY TO YOUR MESSAGE! HOW DARE I START A FIGHT!

Just because you decided to be pissy does not mean it was intended to start a fight. The only reason I hadn't been actively replying prior to this is that dialogue between me and someone else would generally die after 3-4 replies.

But of course, I am just trying to start a fight. Which is why I have only "twisted" your words in this thread, and have spent most of the time agreeing with people, or discussing (Which, in your diction, probably means fighting) the feasability of certain aspects...

I made a statement about people always getting nostalgic when No Mercy is even mentioned

And I made a statement saying that clearly wasn't the case. You then decided to go "OMG you're twisting my words" and "you just don't understand!!!!!"

How you ever misconstrued that as being arguementative is beyond me and it's evident you never think you are wrong[or could possibly have had a simple misunderstanding of what I meant, which you DID].

All I did was reply. If you didn't want people to reply to you, you should have kept yout comments to yourself, or posted them on your MySpace page. :)

Told you your statement was clearly not true. Apparently, thinking it's not true that everyone treats No Mercy as the end-all is not understanding. Except that was your statement. People do realise otherwise, and I'd say the majority of them do. They want aspects from No Mercy added, just like you.

Once again, for the slow: people do get it.

But again, this is twisting your words, clearly I misunderstand, because I don't immediately agree with you (Against all evidence that people don't just want No Mercy for the PS3 or Wii).

Except I do understand, I just disagree. Which is why I am under the impression that you misunderstand, and why you've changed every subsequent argument (What I meant by "replying to" was "I was making a broad, general statement that had no inherrent attempt to refute anything.").

I guess it just depends on what your definition of "is" is.

So I'm not sure where the problem came in. You posted something, I disagreed. Suddenly, I am twisting your words (Though you claim I didn't intend to in one sentence, then a couple replies later, you say it was deliberate and intentional. Contradicting yourself again), and don't understand. :lol:


The season mode, CAW, match types, etc were left outta the E3 06 coverage, so, I'm guessing THQ/Yukes are waiting to unveil more coverage as the release date draws nearer[probably end of August/September]. I also hope since IGN has done Wrestler of the day coverage on the SD games since the original, that they do the same for SVR 07 this year.

To be fair, they usually give a splashy show at E3, and give us more substance. So we're right on schedule, pretty much.

I don't know. I'm waiting for more legit substance before I start getting all bothered one way or the other. Interactive arenas is great, but I'd like to see how it plays out before I really jump onboard. The new revisions to the movesets might be good, or might cause the same problems as last iteration's. Everything we've read about could be good or bad, so I'm not really very excited yet.

After all, this is going to be the first next gen wrestling game, and I'd like to see it be something really mind-blowing. But as it's also seeing a release on PS2 and PS3, I seriously doubt it'll be worth it. I may be wrong though...SVR06 was worth paying for (Despite some serious flaws), maybe this one will be.

Kane Knight
05-25-2006, 11:40 AM
Also, I'm not going to judge this game too much before anything is released, but it's starting to look real good. Can't wait for more info, cant believe this thread has gone twelve pages already.

Yeah, I more or less agree, though I'm not sure how good it looks.

Disturbed316
05-25-2006, 02:03 PM
:rant::rant::rant::rant::rant:

Just John
05-25-2006, 02:06 PM
So, the new features are:

-Fighting in the crowd
-improved grapple system



Is that it?

Disturbed316
05-25-2006, 02:08 PM
They are the only ones they want to release at the moment.

Champion of Europa
05-25-2006, 02:49 PM
Oh, shut the fuck up, both of you. Make another thread and go bitch about each other in there. Talk about the game in this one. k?

Anyway, somebody linked to a forum post on IGN where somebody posted an entire run-down of the Season/Story mode in SVR 07. Anyone know about the legitimacy on that?

It's just what the guy wants in Season Mode.

D Mac
05-25-2006, 04:11 PM
So, the new features are:

-Fighting in the crowd
-improved grapple system



Is that it?

And Custom Themes/Music

D Mac
05-25-2006, 04:13 PM
I'm going to get all of the TNA themes, create the wrestlers and have me a little "TNA invasion" in the game. :drool:

Cuzziebro
05-26-2006, 02:32 AM
I'm going to get all of the TNA themes, create the wrestlers and have me a little "TNA invasion" in the game. :drool:

I am going to do that, but with ECW.:naughty:

Kane Knight
05-27-2006, 11:24 AM
It's just what the guy wants in Season Mode.

*picks up fighting explicitly to annoy Terranrich*

Kane Knight
05-27-2006, 11:26 AM
And Custom Themes/Music

Oh good god, yes.

I'll fucking record entrance music for my custom stables. :D

Kalyx triaD
05-27-2006, 11:36 AM
RVD coming out to "Walk" along with other 'fixes'.

Just John
05-27-2006, 12:55 PM
You might wanna take a lookie at this pretty cool in depth interview shit:

http://www.gamesradar.com/us/ps3/game/reviews/article.jsp?articleId=20060526113825839011&sectionId=1003 (Fairly decent interview)

http://www.gamesradar.com/us/ps3/game/features/article.jsp?releaseId=20060331153214132078&articleId=20060525113325840083&sectionId=1003 (Fucking good interview)

The four main new features :cool:

Lux
05-27-2006, 01:31 PM
:heart:

Just John
05-27-2006, 02:04 PM
:heart:

Cant say I didnt see that coming ;)


:heart:

D Mac
05-27-2006, 08:17 PM
Oh good god, yes.

I'll fucking record entrance music for my custom stables. :D

I'm gonna have a TNA stable but with the NWO theme. :shifty:

Cuzziebro
05-28-2006, 03:57 AM
You might wanna take a lookie at this pretty cool in depth interview shit:

http://www.gamesradar.com/us/ps3/game/reviews/article.jsp?articleId=20060526113825839011&sectionId=1003 (Fairly decent interview)

http://www.gamesradar.com/us/ps3/game/features/article.jsp?releaseId=20060331153214132078&articleId=20060525113325840083&sectionId=1003 (Fucking good interview)

The four main new features :cool:

:heart:
I'm Loving It.

D Mac
05-28-2006, 04:27 AM
So the crowd pats you on the back and offers you weapons if you go out into the crowd huh? Cool.

Lux
05-28-2006, 04:30 PM
Cant say I didnt see that coming ;)


:heart:
You Know You Love Me ;) :heart:

PorkSoda
05-28-2006, 07:18 PM
I am very excited for this game to come out. :yes: :wave:

Oh, I plugged in my N64 last night and had an awesome triple threat 15 minute iron man match with three CAWS. Two of them were female and the other was RVD. Its like me and the other female teamed up on RVD, then we beat the shit out of each other and then I got double teamed, then the other got double teamed and it was just a very fast pace. Go plug it in and wrestle on normal or hard and you'll see what I mean.

Then I had a 10 minute iron man with Dean Malinko and Benoit. Awesome.

AND THEN I HAD A 15 MINUTE IRON MAN WITH ME AS TAZZ AGAINST KURT ANGLE! Kurt Angle had 2 wins over me with less than 5 minutes left, then I came back and won 4-2 :yes:

Kalyx triaD
05-28-2006, 11:46 PM
You're an awesome booker.

Lux
05-29-2006, 07:23 PM
:heart:

Kane Knight
05-30-2006, 10:30 PM
One thing I need to add is I'd like to see them implement something I've been mentioning for a while, but in a slightly revised form.

They need a new face/heel system entirely.

The primary element here is the need to include a system in which you can gradually turn face/heel. BAsically, for story mode and GM mode, people get face/heel points specifically based on actions in the ring. Keep track of both separately, and the higher you get in either, the stronger your reactions. As you develop more face points or heel points, you get reactions in matches more along those lines.

It'd be pretty awesome.

You can throw in the ability to do either clean or dirty moves if you want, since it'll make it easier to work the matches the way you see fit.

D Mac
05-31-2006, 06:03 AM
Yeah I hate it in GM Mode when you have a wrestler that was heel in the game, and you have him "fight clean" as a face in GM mode, like Triple H, he comes out to cheers but if he wins he gets booed. Or vise versa.

Also I hate it on GM mode when the event says it's in a specific city but at the beginning of every match you have they say a different city each time.

Minor things they need to change.

D Mac
05-31-2006, 06:10 AM
Also in GM mode it would be cool when you have the promos you could set up different things, like an attack backstage or something and it would have cut scenes showing how it all went down.

Lux
05-31-2006, 11:23 AM
:heart:

Kane Knight
06-03-2006, 04:12 PM
Yeah I hate it in GM Mode when you have a wrestler that was heel in the game, and you have him "fight clean" as a face in GM mode, like Triple H, he comes out to cheers but if he wins he gets booed. Or vise versa.

Also I hate it on GM mode when the event says it's in a specific city but at the beginning of every match you have they say a different city each time.

Minor things they need to change.

On top of that...

I hate when the crowd is cheering and they say something like "The crowd doesn't like it, but that's the match," or Whatever Cole says.

Which leads me too...

Match types.

When I'm playing an Ironman match, they shouldn't be telling me the next guy who executes his finisher will win the match, or that there's no way of saying when the match will be over. Howabout some match-specific dialogue? Tag match strategies or something like that, ironman match statements, no talks about pins in a sub/ultimate submission match?

Lux
06-03-2006, 05:41 PM
:heart:

Lux
06-04-2006, 12:21 AM
:heart:

D Mac
06-04-2006, 02:34 PM
Alright 4.0 that is getting fucking annoying.

Disturbed316
06-04-2006, 04:14 PM
NINTENDO SIXTY FOUUUUUUUUUUUUUUR!

Yashamaga
06-04-2006, 04:29 PM
So whens the release date

Disturbed316
06-04-2006, 04:31 PM
November

Lux
06-04-2006, 07:42 PM
Alright 4.0 that is getting fucking annoying.
You weren't here for Smackdow Vs. Raw 2006 thus don't know the symbol of the :heart: started by DarkAngel

DS
06-04-2006, 08:46 PM
Who cares who started it. It's just useless posts.

Also, I'm hoping there's more features that are going to be added rather then the ones they are considering the "big 4".

Lux
06-04-2006, 08:55 PM
They have to put more features or there will be roiting in the streets

Kane Knight
06-04-2006, 09:43 PM
They have to put more features or there will be roiting in the streets

Naw. People will still buy it.

Kane Knight
06-04-2006, 09:50 PM
Actually, the saddest thign is they could release SVR06 in Blu Ray format with no new features or releases. All the the production glitches, everything intact from the last game, call it 07, and 99% of the PS3 ownerswould snap it up in a heartbeat.